def create_gui_wall(self, position_x, position_y, sprite_name):
        """Creates the gui wall object."""
        cur_sprites = {}

        sprite_1 = SpriteImage(0, self.pygame_sprites[sprite_name])
        cur_sprites[sprite_name] = sprite_1

        cur_object = GameObject(self.cur_game_obj_id, 1, position_x,
                                position_y, None, cur_sprites)

        cur_object.cur_sprite_image = sprite_1

        self.game_objects[self.cur_game_obj_id] = cur_object

        self.cur_game_obj_id += 1

        return cur_object
    def create_test_obj(self, position_x, position_y, obj_type):
        """Creates the test object."""
        debug_sprites = {}

        sprite_name = ""

        if obj_type == 0:
            sprite_name = "debug_1.png"
        else:
            sprite_name = "debug_2.png"

        sprite_debug_1 = SpriteImage(0, self.pygame_sprites[sprite_name])
        debug_sprites[sprite_name] = sprite_debug_1

        debug_1_object = GameObject(self.cur_game_obj_id, 0, position_x,
                                    position_y, None, debug_sprites)

        debug_1_object.cur_sprite_image = sprite_debug_1

        self.game_objects[self.cur_game_obj_id] = debug_1_object

        self.cur_game_obj_id += 1

        return cur_object