Example #1
0
def walls_dungeon(pirate_basetype, steel_wall_type):

    unit_locations = {}

    wall_x = 4
    for wall_y in range(0, 6):
        unit_locations[Unit(steel_wall_type)] = Cell(wall_x, wall_y)

    unit_locations[Unit(pirate_basetype)] = Cell(7, 0)
    _walls_dungeon = Dungeon(unit_locations, 8, 8, hero_entrance=Cell(0, 0))

    yield _walls_dungeon
Example #2
0
def test_attack_cell(pirate_basetype, no_chances):
    bf = Battlefield(3,3)
    DreamGame(bf)
    unit1 = Unit(pirate_basetype)
    unit2 = Unit(pirate_basetype)

    loc1 = Cell(1, 1)
    loc2 = Cell(1, 2)
    bf.place(unit1, loc1)
    bf.place(unit2, loc2)

    hp_before = unit2.health

    unit1.give_active(attack_cell_active)
    target_cell = CellTargeting(loc2)
    unit1.activate(attack_cell_active, target_cell)

    assert unit2.health < hp_before
Example #3
0
def test_attack_unit(pirate_basetype, no_chances):
    bf = Battlefield(3,3)
    game = DreamGame(bf)
    # monkeypatch.setattr(game, 'unit_died', lambda x: None)
    unit1 = Unit(pirate_basetype)
    unit2 = Unit(pirate_basetype)

    loc1 = Cell(1, 1)
    loc2 = Cell(1, 2)
    bf.place(unit1, loc1)
    bf.place(unit2, loc2)

    hp_before = unit2.health

    unit1.give_active(attack_unit_active)
    target_unit = SingleUnitTargeting(unit2)
    unit1.activate(attack_unit_active, target_unit)

    assert unit2.health < hp_before
Example #4
0
 def unit(self) -> Unit:
     return Unit(self.base_type_prelim)
Example #5
0
def pirate_band(pirate_basetype):
    _pirate_band = [Unit(pirate_basetype) for i in range(3)]
    yield _pirate_band
Example #6
0
def pirate(pirate_basetype):
    yield Unit(pirate_basetype)
Example #7
0
def hero(demohero_basetype):
    yield Unit(demohero_basetype)