Example #1
0
    def __init__(self, connection, user_id, auth_key, access_token,
                  user_prompt, game_item_reader=None, vk=None):
        self.__connection = connection
        self.__session = Session(user_id, auth_key,
                                 client_version=Game.CLIENT_VERSION
                                 )
        factory = message_factory.Factory(self.__session, None)
        self.__request_sender = RequestSender(factory,
                                              self.__connection)
        self.__game_events_sender = GameEventsSender(self.__request_sender)
        self.__timer = GameTimer()
        self.__game_initializer = GameInitializer(self.__timer,
                                                  self.get_request_sender(),
                                                  factory, access_token,
                                                  self.__session, vk)

        # load items dictionary
        if game_item_reader is None:
            self.__itemReader = GameItemReader()
            self.__itemReader.download('items.txt')
            self.__itemReader.read('items.txt')
        else:
            self.__itemReader = game_item_reader
        self.__user_prompt = user_prompt
        self.__selected_seed = None
        self.__receive_gifts_with_messages = False
        self.__receive_non_free_gifts = False
Example #2
0
from game_state.item_reader import GameItemReader

if __name__ == '__main__':
    reader = GameItemReader()
    reader.read('items.txt')
    reader.pretty_write('pretty_items.txt')
Example #3
0
 def setUpClass(cls):
     cls.game_item_reader = GameItemReader()
     cls.game_item_reader.read('items.txt')
Example #4
0
 def testGameState(self):
     start_response = dict2obj({
         "cmd": "START",
         "id": "1",
         "state": {
             "registerDate": "-2147483648",
             "playerStatus": "@PS_ZOMBIE",
             "dailyBonus": {},
             "mailBonus": {
                 "bonuses": [],
                 "acceptedBonuses": []
             },
             "magic": {
                 "expire": "80000000",
                 "used": 0
             },
             "definedBonuses": [
                 "ITEM_ID",
             ],
             "playerSettings": {
                 "userName": "******",
                 "dressId": "ITEM_ID",
                 "hatId": "ITEM_ID"
             },
             "gameSettings": {
                 "sound": False,
                 "music": False,
                 "tutorialState": 0
             },
             "brainsCount": 3,
             "buyedBrains": [],
             "experience": 50000,
             "level": 20,
             "gameMoney": 1000000,
             "cashMoney": 10,
             "gameMoneyReal": 0,
             "cashMoneyReal": 0,
             "burySlots": [
                 {
                     "enabled": True
                 },
             ],
             "shopOpened": ["P_09"],
             "collectionItems": {
                 "C_ITEM_ID": 2,
             },
             "giftId": 3000,
             "gifts": [],
             "receivedGiftsExpire": "80000000",
             "receivedGiftsCoins": 0,
             "freeGiftUsers": [],
             "storageItems": [],
             "remoteTreasure": [],
             "treasureHide": "-80000000",
             "treasureExpire": "80000000",
             "treasureCount": 0,
             "remoteTrickTreating": [],
             "remoteThanksgiving": [],
             "remoteNewYearExpire": "80000000",
             "remoteNewYear": [],
             "remoteFertilizeFruitTreeCount": 0,
             "remoteFertilizeFruitTree": [],
             "wishlist": [None, None, None, None, None],
             "buyedClothing": ["ITEM_ID"],
             "retentionBonuses": False,
             "npcs": {
                 "npcClientId": 1
             },
             "buffs": {
                 "list": []
             }
         },
         "params": {
             "event": {
                 "action": 'gameState',
                 "locationId": 'main',
                 "haveTreasure": True,
                 "isAway": False,
                 "haveAttempts": True,
                 "treasureRehide": 100,
                 "haveTrickTreating": True,
                 "haveThanksgivingAttempt": True,
                 "haveRemoteFertilizeFruit": True,
                 "playerStatus": "@PS_ZOMBIE",
                 "locationInfos": [],
                 "wishlist": [],
                 "location": {},
                 "playerSettings": {
                     "userName": "******",
                     "dressId": "ITEM_ID",
                     "hatId": "ITEM_ID"
                 },
             },
             "magicLimit": 500
         }
     })
     item = start_response.params.event.wishlist
     self.assertEqual([], item)
     game_items = GameItemReader()
     game_items.download('items.txt')
     game_items.read('items.txt')
     location = start_response.params.event.playerStatus
     self.assertEqual(u"Зомби", (game_items.get(location).name))
Example #5
0
class Game():

    CLIENT_VERSION = long(1352868088)

    def __init__(self, connection, user_id, auth_key, access_token,
                  user_prompt, game_item_reader=None, vk=None):
        self.__connection = connection
        self.__session = Session(user_id, auth_key,
                                 client_version=Game.CLIENT_VERSION
                                 )
        factory = message_factory.Factory(self.__session, None)
        self.__request_sender = RequestSender(factory,
                                              self.__connection)
        self.__game_events_sender = GameEventsSender(self.__request_sender)
        self.__timer = GameTimer()
        self.__game_initializer = GameInitializer(self.__timer,
                                                  self.get_request_sender(),
                                                  factory, access_token,
                                                  self.__session, vk)

        # load items dictionary
        if game_item_reader is None:
            self.__itemReader = GameItemReader()
            self.__itemReader.download('items.txt')
            self.__itemReader.read('items.txt')
        else:
            self.__itemReader = game_item_reader
        self.__user_prompt = user_prompt
        self.__selected_seed = None
        self.__receive_gifts_with_messages = False
        self.__receive_non_free_gifts = False

    def select_plant_seed(self):
        level = self.get_game_state().level
        location = self.get_game_loc().get_location_id()
        seed_reader = GameSeedReader(self.__itemReader)
        available_seeds = seed_reader.getAvailablePlantSeedsDict(level,
                                                                 location)
        if self.__selected_seed is None:
            seed_name = self.__user_prompt.prompt_user('Plant to seed:',
                                                       available_seeds.keys())
            self.__selected_seed = available_seeds[seed_name]

    def start(self):

        while(True):
            try:
                start_response = self.__game_initializer.start()

                self.save_game_state(start_response)

                self.select_plant_seed()

                self.create_all_actors()

                # TODO send getMissions
                # TODO handle getMissions response

                self.eventLoop()
            except socket.timeout:
                seconds = 3
                logger.error('Timeout occurred, retrying in %s seconds...'
                             % seconds)
                time.sleep(seconds)

    def save_game_state(self, start_response):
        # parse game state
        self.__game_state_ = GameState(start_response, self.__itemReader)

    def get_game_loc(self):
        return self.__game_state_.get_game_loc()

    def get_game_state(self):
        return self.__game_state_.get_state()

    def eventLoop(self):
        '''
        in a loop, every 30 seconds
        send EVT request
        handle EVT response
        '''
        while(True):
            self.__game_events_sender.send_game_events()
            self.__game_events_sender.print_game_events()
            for event in self.__game_events_sender.get_game_events():
                self.handleEvent(event)
            self.perform_all_actions()
            time.sleep(30)

    def create_all_actors(self):
        receive_options = {'with_messages': self.__receive_gifts_with_messages,
                           'non_free': self.__receive_non_free_gifts}
        options = {'GiftReceiverBot': receive_options,
                   'SeederBot': self.__selected_seed}
        events_sender = self.__game_events_sender
        timer = self._get_timer()
        item_reader = self.__itemReader
        game_state = self.__game_state_
        actor_classes = [
            Pickuper,
            BoxPickuper,
            GiftReceiverBot,
            HarvesterBot,
            SeederBot,
            RouletteRoller,
            WoodPicker,
            WoodTargetSelecter,
        ]
        self.__actors = []
        for actor_class in actor_classes:
            self.__actors.append(
                actor_class(item_reader, game_state, events_sender, timer,
                            options))

    def perform_all_actions(self):
        '''
        Assumes that create_all_actors is called before
        '''
        for actor in self.__actors:
            actor.perform_action()

    def handleEvent(self, event_to_handle):
        if event_to_handle.action == 'addGift':
            AddGiftEventHandler(self.get_game_state()).handle(event_to_handle)
        elif event_to_handle.action == 'add':
            if event_to_handle.type == 'pickup':
                AddPickupHandler(self.get_game_loc()).handle(event_to_handle)
        elif event_to_handle.type == GameFertilizePlant.type:
            PlantEventHandler(self.get_game_loc()).handle(event_to_handle)
        elif event_to_handle.type == GamePlayGame.type:
            GameResultHandler(self.__itemReader,
                              self.get_game_loc()).handle(event_to_handle)
        elif event_to_handle.type == GameStartGainMaterial.type:
            GainMaterialEventHandler(self.__itemReader, self.get_game_loc(),
                                     self.__timer).handle(event_to_handle)
        else:
            self.logUnknownEvent(event_to_handle)
        self.__game_events_sender.remove_game_event(event_to_handle)

    def logUnknownEvent(self, event_to_handle):
        logger = logging.getLogger('unknownEventLogger')
        logger.info(pprint.pformat(obj2dict(event_to_handle)))

    def _get_timer(self):
        return self.__timer

    def get_request_sender(self):
        return self.__request_sender
Example #6
0
 def testGameState(self):
     start_response = dict2obj({
         "cmd": "START",
         "id": "1",
         "state": {
                     "registerDate": "-2147483648",
                     "playerStatus": "@PS_ZOMBIE",
                     "dailyBonus": {},
                     "mailBonus": {
                       "bonuses": [],
                       "acceptedBonuses": []
                     },
                     "magic": {"expire": "80000000", "used": 0},
                     "definedBonuses": ["ITEM_ID", ],
                     "playerSettings": {"userName": "******",
                                       "dressId": "ITEM_ID",
                                       "hatId": "ITEM_ID"},
                     "gameSettings": {"sound": False,
                                     "music": False,
                                     "tutorialState": 0},
                     "brainsCount": 3,
                     "buyedBrains": [],
                     "experience": 50000,
                     "level": 20,
                     "gameMoney": 1000000,
                     "cashMoney": 10,
                     "gameMoneyReal": 0,
                     "cashMoneyReal": 0,
                     "burySlots": [{"enabled": True}, ],
                     "shopOpened": ["P_09"],
                     "collectionItems": {"C_ITEM_ID": 2, },
                     "giftId": 3000,
                     "gifts": [],
                     "receivedGiftsExpire": "80000000",
                     "receivedGiftsCoins": 0,
                     "freeGiftUsers": [],
                     "storageItems": [],
                     "remoteTreasure": [],
                     "treasureHide": "-80000000",
                     "treasureExpire": "80000000",
                     "treasureCount": 0,
                     "remoteTrickTreating": [],
                     "remoteThanksgiving": [],
                     "remoteNewYearExpire": "80000000",
                     "remoteNewYear": [],
                     "remoteFertilizeFruitTreeCount": 0,
                     "remoteFertilizeFruitTree": [],
                     "wishlist": [None, None, None, None, None],
                     "buyedClothing": ["ITEM_ID"],
                     "retentionBonuses": False,
                     "npcs": {"npcClientId": 1},
                     "buffs": {"list": []}
         },
         "params": {
             "event": {
                 "action": 'gameState',
                 "locationId": 'main',
                 "haveTreasure": True,
                 "isAway": False,
                 "haveAttempts": True,
                 "treasureRehide": 100,
                 "haveTrickTreating": True,
                 "haveThanksgivingAttempt": True,
                 "haveRemoteFertilizeFruit": True,
                 "playerStatus": "@PS_ZOMBIE",
                 "locationInfos": [],
                 "wishlist": [],
                 "location": {},
                 "playerSettings": {"userName": "******",
                                   "dressId": "ITEM_ID",
                                   "hatId": "ITEM_ID"},
             },
             "magicLimit": 500
         }
     })
     item = start_response.params.event.wishlist
     self.assertEqual([], item)
     game_items = GameItemReader()
     game_items.download('items.txt')
     game_items.read('items.txt')
     location = start_response.params.event.playerStatus
     self.assertEqual(u"Зомби", (game_items.get(location).name))