Example #1
0
 def __init__(self, id, position):
     super(Player, self).__init__(source='graphics/player.png')
     
     self.id = id
     
     self.size = (32, 32)
     
     self.position = position
     self.goal = self.position
     self.path = []
     self.pos = graph_to_world(self.position)
     self.new_pos = self.pos
     self.vel = (0, 0)
     
     return
Example #2
0
 def update(self):
     
     if self.path and self.vel == (0, 0):
         
         node = self.path[0]
         del self.path[0]
         
         self.new_pos = graph_to_world(node)
         
         dx = node[0] - self.position[0]
         dy = node[1] - self.position[1]
         
         self.vel = (dx*4, dy*4)
     
     if copysign(1, self.vel[0])*(self.new_pos[0]-self.pos[0]) <= 0 and copysign(1, self.vel[1])*(self.new_pos[1]-self.pos[1]) <= 0:
         
         self.vel = (0, 0)
     
     self.pos[0] = round(self.pos[0] + self.vel[0])
     self.pos[1] = round(self.pos[1] + self.vel[1])
     self.position = world_to_graph(self.pos)
     
     return