def __init__(self, stage, sprite, position, item): GameElement.__init__(self, stage, sprite, item.name, position) self.position = Vector2(position) self.rect.center = self.position #self.sprite = pygame.image.load("multimedia/sprites/dropedbag.png").convert_alpha() self.item = item self.activetime = 20 self.alive = True self.sound = getSound("misc01")
def __init__(self, stage, sprite, position): GameElement.__init__(self, stage, sprite, "Item Notification", position) self.position = Vector2(position) self.rect.center = self.position #self.cfgentity_id = entity_id self.activetime = 20 self.alive = True self.sound = getSound("misc01") self.touched = False self.drop = None
def __init__(self, stage, sprite, position): Foco.__init__(self, stage, sprite, position) self.position = Vector2(position) self.rect.center = self.position #self.cfgentity_id = entity_id self.activetime = 20 self.alive = True self.sound = getSound("misc01") self.respaw_delay = 6 self.last_respaw = 6 self.boss_alive = False
def __init__(self, stage, sprite, position): GameElement.__init__(self, stage, sprite, "JukeBox", position) self.position = Vector2(position) self.rect.center = self.position #self.cfgentity_id = entity_id self.activetime = 20 self.alive = True self.sound = getSound("misc02") # arrumar um som de disco de DJ self.respaw_delay = 10 self.last_respaw = 10 self.touched = False self.drop = None
def __init__(self, stage, sprite, position): GameElement.__init__(self, stage, sprite, "Over Power Item Plus ultra", position) self.position = Vector2(position) self.rect.center = self.position #self.cfgentity_id = entity_id self.activetime = 20 self.alive = True self.sound = getSound("misc02") self.respaw_delay = 10 self.last_respaw = 10 self.touched = False self.drop = None
def __init__(self, stage, sprite, position): GameElement.__init__(self, stage, sprite, "foco_do_mosquito", position) self.position = Vector2(position) self.rect.center = self.position #self.cfgentity_id = entity_id self.activetime = 20 self.alive = True self.sound = getSound("misc01") if constants.GAMELEVEL == "HARD": self.respaw_delay = 5 else: self.respaw_delay = 7 self.last_respaw = 7 self.touched = False self.drop = None