Example #1
0
 def render(self, screen):
     screen.fill(white)
     gamedata.bgsurf.fill(white)
     gamedata.bgsurf.blit(self.loadFont, self.lfCenter)
     gamedata.bgsurf.blit(self.loadTipsFont, self.lftCenter)
     screen.blit(gamedata.bgsurf, (gamedata.bgsurfx, gamedata.bgsurfy))
     self.loadBool = True
Example #2
0
    def render(self, screen):
        screen.fill(black)
        gamedata.bgsurf.fill(black)
        playerscript.allSprites.clear(screen, gamedata.bgsurf)
        for y in xrange(gamedata.calcOffsetY[0], gamedata.calcOffsetY[1]):
            for x in xrange(gamedata.calcOffsetX[0], gamedata.calcOffsetX[1]):
                gamedata.bgsurf.blit(world.mdp.world[y][x].img,
                                     ((x + (gamedata.mapOffsetX >> 5)) * tilesize,
                                      (y + (gamedata.mapOffsetY >> 5)) * tilesize))

        for j in self.itemList:
            if not self.itemList:
                pass
            else:
                j.update(gamedata.bgsurf)
        player.update()
        for i in self.enemyList:
            if not self.enemyList:
                pass
            else:
                i.update(gamedata.bgsurf)

        #self.hbOffset = 10
        #for i in sorted(self.hbDict):
        #    gamedata.bgsurf.blit(self.hbDict[i], (self.hbOffset, 5))
        #    self.hbOffset += 65
        if self.sideBar:
            pygame.draw.rect(gamedata.bgsurf, black, (gamedata.width-self.sideBarWid, 0,
                                                      self.sideBarWid, gamedata.height))
            gamedata.bgsurf.blit(self.selected, (gamedata.width-60, 30))
            gamedata.bgsurf.blit(self.selected, (gamedata.width-150, 30))

        screen.blit(gamedata.bgsurf, (gamedata.bgsurfx, gamedata.bgsurfy))
Example #3
0
 def render(self, screen):
     screen.fill(white)
     gamedata.bgsurf.fill(white)
     gamedata.bgsurf.blit(self.playImage,
                          (self.playImgRect.x, self.playImgRect.y))
     gamedata.bgsurf.blit(self.playText,
                          (self.playTextCenter[0]+self.playImgRect.x,
                           self.playTextCenter[1]+self.playImgRect.y))
     screen.blit(gamedata.bgsurf, (gamedata.bgsurfx, gamedata.bgsurfy))