def run_program(self, location, command, args):
     # The one and only special case needed for this, hopefully.
     if command == "save":
         # Get the log and trim the save command out!
         gameio.clear_input_log(1)
         input_log = gameio.get_input_log()
         if saveload.save_game(game.now_playing, input_log):
             gameio.write("Game saved successfully.\n")
         else:
             gameio.error("Game could not be saved.\n")
         return True
     else:
         return Computer.run_program(self, location, command, args)
def load_game(name):
    # Is there actually a game there?
    if not save_fs.path_is_dir(name):
        return False
    # Firstly, we need to actually load the stuff into memory
    game.now_playing = Save(save_info={}, history=[], name=name)
    game.now_playing.load(close=True,
                          info_file=save_fs.file_open(computers.path_push(name, "saveinfo.txt"), 'r'),
                          history_file=save_fs.file_open(computers.path_push(name, "history.txt"), 'r'))

    # Then we need to make a new game...
    start = computers.FirstComputer()
    # ...start logging...
    gameio.set_input_logging(True)
    # ...then set the replay up...
    gameio.set_replay(game.now_playing.history.copy())
    # ...and start playing!
    start.shell()
    # Before we exit, make sure there is no replay!
    gameio.clear_replay()
    # Also stop logging, and clear it!
    gameio.set_input_logging(False)
    gameio.clear_input_log()
    return True