Example #1
0
    def __init__(self):
        State.__init__(self, "Game")

        self.characterPosition = Vector(5, 7)

        self.character_colors = [RED, BLUE, WHITE, ORANGE, PURPLE]
        self.background_color = BLACK
        self.wall_color = Color.multiply(GREEN, 0.5)

        self.map = []
        self.offset = 0.0
        self.initial_scroll_speed = self.scroll_speed = 0.5
        self.scroll_speed_increment = 0.1
        self.sharpness = 1.1

        self.ship_steer_speed = 0.1

        self.ship = Ship(Vector(6, 1), self.character_colors[0],
                         Color.multiply(self.character_colors[0], 0.8))

        self.simulationPause = False

        self.sprites = []

        for y in range(PIXEL_DIM_Y * 2 + 1):
            self.map.append(self.generate_map_slice())
Example #2
0
    def __init__(self):
        State.__init__(self, "Game")

        self.characterPosition = Vector(5, 7)

        self.character_colors = [RED, BLUE, WHITE, ORANGE, PURPLE]
        self.background_color = BLACK
        self.wall_color = Color.multiply(GREEN, 0.5)

        self.map = []
        self.offset = 0.0
        self.initial_scroll_speed = self.scroll_speed = 0.5
        self.scroll_speed_increment = 0.1
        self.sharpness = 1.1

        self.ship_steer_speed = 0.1

        self.ship = Ship(Vector(6, 1), self.character_colors[0], Color.multiply(self.character_colors[0], 0.8))

        self.simulationPause = False

        self.sprites = []

        for y in range(PIXEL_DIM_Y*2 + 1):
            self.map.append(self.generate_map_slice())
Example #3
0
    def __init__(self):
        State.__init__(self, "Main")

        w = PIXEL_DIM_X - 1
        h = PIXEL_DIM_Y - 1

        self.characters = [
            AnimatedGameObject(Vector(0, 0), RED),
            AnimatedGameObject(Vector(w, 0), BLUE),
            AnimatedGameObject(Vector(0, h), GREEN),
            AnimatedGameObject(Vector(w, h), YELLOW)
        ]
Example #4
0
    def __init__(self):
        State.__init__(self, "Main")

        w = PIXEL_DIM_X - 1
        h = PIXEL_DIM_Y - 1

        self.characters = [
            AnimatedGameObject(Vector(0, 0), RED),
            AnimatedGameObject(Vector(w, 0), BLUE),
            AnimatedGameObject(Vector(0, h), GREEN),
            AnimatedGameObject(Vector(w, h), YELLOW)
        ]
Example #5
0
    def __init__(self):
        State.__init__(self, "Main")

        w = PIXEL_DIM_X - 1
        h = PIXEL_DIM_Y - 1

        self.point = Vector(6, 4)

        self.characters = [
            AnimatedGameObject(Vector(0, 0), RED, BLUE),
            AnimatedGameObject(Vector(w, 0), BLUE, RED),
            AnimatedGameObject(Vector(0, h), GREEN, BLUE),
            AnimatedGameObject(Vector(w, h), YELLOW, BLUE)
        ]

        self.explosion = None

        for character in self.characters:
            character.score = 0

        self.lastJump = 0
Example #6
0
    def __init__(self):
        State.__init__(self, "Main")


        w = PIXEL_DIM_X - 1
        h = PIXEL_DIM_Y - 1

        self.point = Vector(6, 4)

        self.characters = [
            AnimatedGameObject(Vector(0, 0), RED, BLUE),
            AnimatedGameObject(Vector(w, 0), BLUE, RED),
            AnimatedGameObject(Vector(0, h), GREEN, BLUE),
            AnimatedGameObject(Vector(w, h), YELLOW, BLUE)
        ]

        self.explosion = None

        for character in self.characters:
            character.score = 0

        self.lastJump = 0
Example #7
0
    def __init__(self):
        State.__init__(self, "GameOver")

        self.started = time.time()
        self.sprite = FullscreenSprite(RED)
Example #8
0
    def __init__(self):
        State.__init__(self, "GameOver")

        self.started = time.time()
        self.sprite = FullscreenSprite(RED)