Example #1
0
    def __init__(self, isHost):
        super(Model, self).__init__()

        self.bgs = [
            scrollingbackground.ScrollingBackground(Rect(
                (0, 0), SCREEN_SIZE), CHARACTER_SELECT_BG_SKY, [0, 0]),
            scrollingbackground.ScrollingBackground(
                Rect((0, SCREEN_SIZE[1] -
                      CHARACTER_SELECT_BG_MOUNTAINS_FAR.get_size()[1] - 70),
                     SCREEN_SIZE), CHARACTER_SELECT_BG_MOUNTAINS_FAR,
                [-0.3, 0]),
            scrollingbackground.ScrollingBackground(
                Rect((0, SCREEN_SIZE[1] -
                      CHARACTER_SELECT_BG_MOUNTAINS_NEAR.get_size()[1]),
                     SCREEN_SIZE), CHARACTER_SELECT_BG_MOUNTAINS_NEAR,
                [-0.8, 0])
        ]

        self.starting = False
        self.map = None

        self.netMessage = None

        self.subScreen = 0

        if isHost:
            self.playerNum = 0
        else:
            self.playerNum = 1

        #Create Map-selection Panel
        rect = Rect((0, 0), CHARACTER_SELECTION_PANEL_SIZE)
        rect.centerx = SCREEN_SIZE[0] / 2
        rect.top = CHARACTER_SELECTION_PANEL_SPACING
        self.mapPanel = Panel(0, isHost, rect)

        self.characterPanels = []

        tempRect = Rect((50, 50), (200, 0))
        menuOptions = []
        for map in gamemap.getMapList():
            menuOptions.append(map.name + " (" +
                               str(len(map.startingPoints[0])) + ")")
        menuOptions.append("<RANDOM>")

        self.mapMenu = minimenu.MiniMenu(tempRect, menuOptions, MAIN_MENU_FONT,
                                         MAIN_MENU_COLOR_ON,
                                         MAIN_MENU_COLOR_OFF,
                                         MAIN_MENU_COLOR_BG)
        self.mapMenu.center(ENTIRE_SCREEN, True, True)

        #Create Species Selection Menu
        speciesClasses = [(mapchar.Hare, hare.Hare), (mapchar.Cat, cat.Cat)]
        speciesList = []
        for speciesClassGroup in speciesClasses:
            mapClass = speciesClassGroup[0]
            battleClass = speciesClassGroup[1]
            speciesList.append(mapClass(self.playerNum, battleClass()))

        self.speciesDialog = DetailDialog(SPECIES_SELECTION_DIALOG_SLOT_SIZE,
                                          SPECIES_SELECTION_DIALOG_MARGIN,
                                          SPECIES_SELECTION_DIALOG_SPACING,
                                          speciesList, [4, 2])

        self.currCharacterPanel = None

        self.readyPanels = [None, None]

        self.goPanel = None
Example #2
0
 def __init__(self, isHost):
     super(Model, self).__init__()
     
     self.bgs = [scrollingbackground.ScrollingBackground(Rect((0, 0),
                                                              SCREEN_SIZE), CHARACTER_SELECT_BG_SKY, [0, 0]),
                 
                 scrollingbackground.ScrollingBackground(Rect((0, SCREEN_SIZE[1] - CHARACTER_SELECT_BG_MOUNTAINS_FAR.get_size()[1] - 70),
                                                              SCREEN_SIZE), CHARACTER_SELECT_BG_MOUNTAINS_FAR, [-0.3, 0]),
                 
                 scrollingbackground.ScrollingBackground(Rect((0, SCREEN_SIZE[1] - CHARACTER_SELECT_BG_MOUNTAINS_NEAR.get_size()[1]),
                                                              SCREEN_SIZE), CHARACTER_SELECT_BG_MOUNTAINS_NEAR, [-0.8, 0])
                 ]
     
     self.starting = False
     self.map = None
     
     self.netMessage = None
     
     self.subScreen = 0
     
     if isHost:
         self.playerNum = 0
     else:
         self.playerNum = 1
         
     #Create Map-selection Panel
     rect = Rect((0,0), CHARACTER_SELECTION_PANEL_SIZE)
     rect.centerx = SCREEN_SIZE[0] / 2
     rect.top = CHARACTER_SELECTION_PANEL_SPACING
     self.mapPanel = Panel(0, isHost, rect)
     
     self.characterPanels = []
     
     tempRect = Rect( (50, 50), (200, 0) )
     menuOptions = []
     for map in gamemap.getMapList():
         menuOptions.append(map.name + " (" + str(len(map.startingPoints[0])) + ")")
     menuOptions.append("<RANDOM>")
         
     self.mapMenu = minimenu.MiniMenu(tempRect, menuOptions,
                                      MAIN_MENU_FONT, MAIN_MENU_COLOR_ON,
                                      MAIN_MENU_COLOR_OFF,
                                      MAIN_MENU_COLOR_BG)
     self.mapMenu.center(ENTIRE_SCREEN, True, True)
     
     
     
     #Create Species Selection Menu
     speciesClasses = [(mapchar.Hare, hare.Hare),
                       (mapchar.Cat, cat.Cat)]
     speciesList = []
     for speciesClassGroup in speciesClasses:
         mapClass = speciesClassGroup[0]
         battleClass = speciesClassGroup[1]
         speciesList.append(mapClass(self.playerNum, battleClass()))
         
     self.speciesDialog = DetailDialog(SPECIES_SELECTION_DIALOG_SLOT_SIZE, SPECIES_SELECTION_DIALOG_MARGIN,
                                       SPECIES_SELECTION_DIALOG_SPACING, speciesList, [4, 2] )
                 
     self.currCharacterPanel = None
     
     self.readyPanels = [None, None]
     
     self.goPanel = None
Example #3
0
    def click(self):

        #No dialogs
        if self.subScreen == 0:
            if self.mapPanel.selected:
                self.subScreen = 1  #Map Sub-screen
            elif not self.readyPanels[
                    self.playerNum] is None and self.readyPanels[
                        self.playerNum].selected:
                self.readyPanels[self.playerNum].setData(ReadyData(True))
                self.sendReadyMessage()
                self.subScreen = 10
                self.createGoPanel()
            else:
                charPanel = None
                for panel in self.characterPanels:
                    if panel.selected:
                        charPanel = panel
                        break

                if not charPanel is None:
                    self.currCharacterPanel = charPanel
                    self.subScreen = 2

        #Map Selection Dialog
        elif self.subScreen == 1:
            mapSel = self.mapMenu.value()
            if (not self.mapMenu.noSelection) and (not mapSel is None):
                mapSel -= 1
                maps = gamemap.getMapList()
                if (mapSel >= 0) and (mapSel < len(maps)):
                    wasRandom = False
                else:
                    wasRandom = True
                    mapSel = random.randrange(len(maps))
                map = maps[mapSel]
                self.selectMap(map, wasRandom)

                if wasRandom:
                    wasRandomChar = "r"
                else:
                    wasRandomChar = "s"
                self.netMessage = "m" + wasRandomChar + "{0:02d}".format(
                    map.num)

        #Species Selection Dialog
        elif self.subScreen == 2:
            data = self.speciesDialog.getSelectedData()
            if not data is None:
                self.currCharacterPanel.setData(data)
                self.subScreen = 0

                self.sendCharacterMessage()

        #Readied
        elif self.subScreen == 10:
            if not self.goPanel is None and self.goPanel.selected:
                self.starting = True
                self.netMessage = "s---"
            elif not self.readyPanels[
                    self.playerNum] is None and self.readyPanels[
                        self.playerNum].selected:
                self.readyPanels[self.playerNum].setData(ReadyData(False))
                self.sendReadyMessage()
                self.subScreen = 0
                self.goPanel = None
Example #4
0
 def click(self):
     
     #No dialogs
     if self.subScreen == 0:
         if self.mapPanel.selected:
             self.subScreen = 1  #Map Sub-screen
         elif not self.readyPanels[self.playerNum] is None and self.readyPanels[self.playerNum].selected:
             self.readyPanels[self.playerNum].setData(ReadyData(True))
             self.sendReadyMessage()
             self.subScreen = 10
             self.createGoPanel()
         else:
             charPanel = None
             for panel in self.characterPanels:
                 if panel.selected:
                     charPanel = panel
                     break
                 
             if not charPanel is None:
                 self.currCharacterPanel = charPanel
                 self.subScreen = 2
                 
     #Map Selection Dialog
     elif self.subScreen == 1:
         mapSel = self.mapMenu.value()
         if (not self.mapMenu.noSelection) and (not mapSel is None):
             mapSel -= 1
             maps = gamemap.getMapList()
             if (mapSel >= 0) and (mapSel < len(maps)):
                 wasRandom = False
             else:
                 wasRandom = True
                 mapSel = random.randrange(len(maps))
             map = maps[mapSel]
             self.selectMap(map, wasRandom)
             
             if wasRandom:
                 wasRandomChar = "r"
             else:
                 wasRandomChar = "s"
             self.netMessage = "m" + wasRandomChar + "{0:02d}".format(map.num)
             
     #Species Selection Dialog
     elif self.subScreen == 2:
         data = self.speciesDialog.getSelectedData()
         if not data is None:
             self.currCharacterPanel.setData(data)
             self.subScreen = 0
             
             self.sendCharacterMessage()
             
     #Readied
     elif self.subScreen == 10:
         if not self.goPanel is None and self.goPanel.selected:
             self.starting = True
             self.netMessage = "s---"
         elif not self.readyPanels[self.playerNum] is None and self.readyPanels[self.playerNum].selected:
             self.readyPanels[self.playerNum].setData(ReadyData(False))
             self.sendReadyMessage()
             self.subScreen = 0
             self.goPanel = None