Example #1
0
    def __init__(self):
        super().__init__()

        i2c = board.I2C()

        if i2c is not None:
            self._accelerometer = adafruit_lsm6ds.LSM6DS33(i2c)

        self._buttons = GamePad(digitalio.DigitalInOut(board.BUTTON_A),
                                digitalio.DigitalInOut(board.BUTTON_B))
Example #2
0
    def __init__(self):
        super().__init__()

        self._buttons = GamePad(
            digitalio.DigitalInOut(board.BUTTON_O),
            digitalio.DigitalInOut(board.BUTTON_X),
            digitalio.DigitalInOut(board.BUTTON_Z),
            digitalio.DigitalInOut(board.BUTTON_RIGHT),
            digitalio.DigitalInOut(board.BUTTON_DOWN),
            digitalio.DigitalInOut(board.BUTTON_UP),
            digitalio.DigitalInOut(board.BUTTON_LEFT),
        )
class PewPewM4(PyBadgerBase):
    """Class that represents a single Pew Pew M4."""

    _audio_out = audioio.AudioOut
    _neopixel_count = 0

    def __init__(self):
        super().__init__()

        self._buttons = GamePad(
            digitalio.DigitalInOut(board.BUTTON_O),
            digitalio.DigitalInOut(board.BUTTON_X),
            digitalio.DigitalInOut(board.BUTTON_Z),
            digitalio.DigitalInOut(board.BUTTON_RIGHT),
            digitalio.DigitalInOut(board.BUTTON_DOWN),
            digitalio.DigitalInOut(board.BUTTON_UP),
            digitalio.DigitalInOut(board.BUTTON_LEFT),
        )

    @property
    def button(self):
        """The buttons on the board.

        Example use:

        .. code-block:: python

          from adafruit_pybadger import pybadger

          while True:
              if pybadger.button.x:
                  print("Button X")
              elif pybadger.button.o:
                  print("Button O")
        """
        button_values = self._buttons.get_pressed()
        return Buttons(*[
            button_values & button for button in (
                PyBadgerBase.BUTTON_B,
                PyBadgerBase.BUTTON_A,
                PyBadgerBase.BUTTON_START,
                PyBadgerBase.BUTTON_SELECT,
                PyBadgerBase.BUTTON_RIGHT,
                PyBadgerBase.BUTTON_DOWN,
                PyBadgerBase.BUTTON_UP,
            )
        ])

    @property
    def _unsupported(self):
        """This feature is not supported on PewPew M4."""
        raise NotImplementedError(
            "This feature is not supported on PewPew M4.")

    # The following is a list of the features available in other PyBadger modules but
    # not available for CLUE. If called while using a CLUE, they will result in the
    # NotImplementedError raised in the property above.
    light = _unsupported
    acceleration = _unsupported
    pixels = _unsupported
Example #4
0
class ManualController(object):
    def __init__(self, deadzone=0.08):
        self.deadzone = deadzone
        try:
            self.controller = GamePad()
        except:
            self.controller = None

    def connected(self):
        return self.controller is not None

    def manual_control(self):
        if not self.connected():
            return False
        return self.controller.left_trigger > self.deadzone

    def get_yaw_power(self):
        if not self.connected():
            return 0
        x = self.controller.left_stick_x
        return x if self.manual_control() and abs(x) > self.deadzone else 0

    def get_pitch_power(self):
        if not self.connected():
            return 0
        y = self.controller.right_stick_y
        return y if self.manual_control() and abs(y) > self.deadzone else 0

    def get_fire(self):
        if not self.connected():
            return False
        return self.manual_control(
        ) and self.controller.right_trigger > self.deadzone

    def get_frame(self):
        frame = Frame()
        frame.timestamp = millis()
        frame.manualOverride = self.manual_control()
        frame.pitchPower = self.get_pitch_power()
        frame.yawPower = self.get_yaw_power()
        frame.manualFire = self.get_fire()
        return frame

    def release(self):
        if self.connected():
            self.controller.close()
Example #5
0
    def __init__(self):
        super().__init__()

        i2c = board.I2C()

        if i2c is not None:
            self._accelerometer = adafruit_lsm6ds.LSM6DS33(i2c)

        # NeoPixels
        self._neopixels = neopixel.NeoPixel(board.NEOPIXEL,
                                            self._neopixel_count,
                                            brightness=1,
                                            pixel_order=neopixel.GRB)

        self._buttons = GamePad(
            digitalio.DigitalInOut(board.BUTTON_A),
            digitalio.DigitalInOut(board.BUTTON_B),
        )
Example #6
0
 def _get_gamepad(self):
     """ Returns a GamePad instance if possible, otherwise will return None """
     try:
         # Asign it a real object if possible
         return GamePad()
     except IOError as e:
         print(f'Error: {e}')
         print('Gamepad currently the only supported input mechanism')
         raise e
Example #7
0
class CPB_Gizmo(PyBadgerBase):
    """Class that represents a single Circuit Playground Bluefruit with TFT Gizmo."""

    display = None
    _audio_out = audiopwmio.PWMAudioOut
    _neopixel_count = 10

    def __init__(self):
        super().__init__()

        _i2c = busio.I2C(board.ACCELEROMETER_SCL, board.ACCELEROMETER_SDA)
        _int1 = digitalio.DigitalInOut(board.ACCELEROMETER_INTERRUPT)
        self.accelerometer = adafruit_lis3dh.LIS3DH_I2C(_i2c,
                                                        address=0x19,
                                                        int1=_int1)
        self.accelerometer.range = adafruit_lis3dh.RANGE_8_G

        self.display = tft_gizmo.TFT_Gizmo()
        self._display_brightness = 1.0

        # NeoPixels
        self._neopixels = neopixel.NeoPixel(board.NEOPIXEL,
                                            self._neopixel_count,
                                            brightness=1,
                                            pixel_order=neopixel.GRB)
        _a_btn = digitalio.DigitalInOut(board.BUTTON_A)
        _a_btn.switch_to_input(pull=digitalio.Pull.DOWN)
        _b_btn = digitalio.DigitalInOut(board.BUTTON_B)
        _b_btn.switch_to_input(pull=digitalio.Pull.DOWN)
        self._buttons = GamePad(_a_btn, _b_btn)
        self._light_sensor = analogio.AnalogIn(board.LIGHT)

    @property
    def button(self):
        """The buttons on the board.

        Example use:

        .. code-block:: python

          from adafruit_pybadger import pybadger

          while True:
              if pybadger.button.a:
                  print("Button A")
              elif pybadger.button.b:
                  print("Button B")
        """
        button_values = self._buttons.get_pressed()
        return Buttons(button_values & PyBadgerBase.BUTTON_B,
                       button_values & PyBadgerBase.BUTTON_A)

    @property
    def _unsupported(self):
        """This feature is not supported on CPB Gizmo."""
        raise NotImplementedError(
            "This feature is not supported on CPB Gizmo.")
Example #8
0
class Clue(PyBadgerBase):
    """Class that represents a single CLUE."""

    _audio_out = audiopwmio.PWMAudioOut
    _neopixel_count = 1

    def __init__(self):
        super().__init__()

        i2c = board.I2C()

        if i2c is not None:
            self._accelerometer = adafruit_lsm6ds.LSM6DS33(i2c)

        # NeoPixels
        self._neopixels = neopixel.NeoPixel(board.NEOPIXEL,
                                            self._neopixel_count,
                                            brightness=1,
                                            pixel_order=neopixel.GRB)

        self._buttons = GamePad(
            digitalio.DigitalInOut(board.BUTTON_A),
            digitalio.DigitalInOut(board.BUTTON_B),
        )

    @property
    def button(self):
        """The buttons on the board.

        Example use:

        .. code-block:: python

          from adafruit_pybadger import pybadger

          while True:
              if pybadger.button.a:
                  print("Button A")
              elif pybadger.button.b:
                  print("Button B")
        """
        button_values = self._buttons.get_pressed()
        return Buttons(button_values & PyBadgerBase.BUTTON_B,
                       button_values & PyBadgerBase.BUTTON_A)

    @property
    def _unsupported(self):
        """This feature is not supported on CLUE."""
        raise NotImplementedError("This feature is not supported on CLUE.")

    # The following is a list of the features available in other PyBadger modules but
    # not available for CLUE. If called while using a CLUE, they will result in the
    # NotImplementedError raised in the property above.
    play_file = _unsupported
    light = _unsupported
Example #9
0
 def __init__(self, win_width, win_height, caption):
     pygame.init()
     self.gamepad = GamePad()
     self.screen = pygame.display.set_mode((win_width, win_height))
     pygame.display.set_caption(caption)
     self.clock = pygame.time.Clock()
     self.angleX = 0
     self.angleY = 0
     self.angleZ = 0
     self.vertices = []
     self.faces = []
     self.colors = []
Example #10
0
    def __init__(self):
        super().__init__()

        _i2c = busio.I2C(board.ACCELEROMETER_SCL, board.ACCELEROMETER_SDA)
        _int1 = digitalio.DigitalInOut(board.ACCELEROMETER_INTERRUPT)
        self.accelerometer = adafruit_lis3dh.LIS3DH_I2C(_i2c, address=0x19, int1=_int1)
        self.accelerometer.range = adafruit_lis3dh.RANGE_8_G

        self.display = tft_gizmo.TFT_Gizmo()
        self._display_brightness = 1.0

        # NeoPixels
        self._neopixels = neopixel.NeoPixel(
            board.NEOPIXEL, self._neopixel_count, brightness=1, pixel_order=neopixel.GRB
        )
        _a_btn = digitalio.DigitalInOut(board.BUTTON_A)
        _a_btn.switch_to_input(pull=digitalio.Pull.DOWN)
        _b_btn = digitalio.DigitalInOut(board.BUTTON_B)
        _b_btn.switch_to_input(pull=digitalio.Pull.DOWN)
        self._buttons = GamePad(_a_btn, _b_btn)
        self._light_sensor = analogio.AnalogIn(board.LIGHT)
Example #11
0
 def __init__(self, deadzone=0.08):
     self.deadzone = deadzone
     try:
         self.controller = GamePad()
     except:
         self.controller = None
Example #12
0
def main():
    global SCREEN_FULLSCREEN
    pygame.init()

    util.load_config()

    if len(sys.argv) > 1:
        for arg in sys.argv:
            if arg == "-np":
                Variables.particles = False
            elif arg == "-na":
                Variables.alpha = False
            elif arg == "-nm":
                Variables.music = False
            elif arg == "-ns":
                Variables.sound = False
            elif arg == "-f":
                SCREEN_FULLSCREEN = True

    scr_options = 0
    if SCREEN_FULLSCREEN: scr_options += FULLSCREEN
    screen = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT),scr_options ,32)

    pygame.display.set_icon(util.load_image("kuvake"))
    pygame.display.set_caption("Trip on the Funny Boat")

    init()

    joy = None
    if pygame.joystick.get_count() > 0:
        joy = pygame.joystick.Joystick(0)
        joy.init()
        gamepad = GamePad(joy)
    else:
        gamepad = None

    try:
        util.load_music("JDruid-Trip_on_the_Funny_Boat")
        if Variables.music:
            pygame.mixer.music.play(-1)
    except:
        # It's not a critical problem if there's no music
        pass

    pygame.time.set_timer(NEXTFRAME, 1000 / FPS) # 30 fps

    Water.global_water = Water()

    main_selection = 0

    while True:
        main_selection = Menu(screen, ("New Game", "High Scores", "Options", "Quit"), gamepad, main_selection).run()
        if main_selection == 0:
            # New Game
            selection = Menu(screen, ("Story Mode", "Endless Mode"), gamepad).run()
            if selection == 0:
                # Story
                score = Game(screen, gamepad).run()
                Highscores(screen, score).run()
            elif selection == 1:
                # Endless
                score = Game(screen, gamepad, True).run()
                Highscores(screen, score, True).run()
        elif main_selection == 1:
            # High Scores
            selection = 0
            while True:
                selection = Menu(screen, ("Story Mode", "Endless Mode", "Endless Online"), gamepad, selection).run()
                if selection == 0:
                    # Story
                    Highscores(screen).run()
                elif selection == 1:
                    # Endless
                    Highscores(screen, endless = True).run()
                elif selection == 2:
                    # Online
                    Highscores(screen, endless = True, online = True).run()
                else:
                    break
        elif main_selection == 2:
            # Options
            selection = Options(screen, gamepad).run()
        else: #if main_selection == 3:
            # Quit
            return