def __init__(self): ShowBase.__init__(self) logging.basicConfig(level=logging.DEBUG) log.info("initializing...") # self.disableMouse() self.setFrameRateMeter(True) self.render.setShaderAuto() # gameplay=Gameplay(self) gameplay.start() # PStatClient.connect() # log.info("done initializing")
import socket from gameplay import Gameplay TCP_IP = '127.0.0.1' TCP_PORT = 5005 BUFFER_SIZE = 1000 sockt = socket.socket(socket.AF_INET, socket.SOCK_STREAM) sockt.bind((TCP_IP, TCP_PORT)) sockt.listen(1) conn, addr = sockt.accept() print(addr) conn2, addr2 = sockt.accept() print(addr2) gameplay = Gameplay(conn, conn2) gameplay.start() conn2.send('closed'.encode()) conn2.recv(BUFFER_SIZE) conn2.close() conn.send('closed'.encode()) conn.recv(BUFFER_SIZE) conn.close()