Example #1
0
class PlayYourCardsRight(Feature):
  
    def __init__(self, text_to_speech, speech_to_text):
        Feature.__init__(self)

        # setup AV Table
        self.av_table = GameTable(13, 2)
        if(self.av_table.loadParameters() == False):
            self.av_table.initialize(0.)
 
        # setup a Q-Learning agent
        learner = Q(0.5, 0.0)
        learner._setExplorer(EpsilonGreedyExplorer(0.0))
        self.agent = LearningAgent(self.av_table, learner)
 
        # setup game interaction
        self.game_interaction = GameInteraction(text_to_speech, speech_to_text)

        # setup environment
        environment = GameEnvironment(self.game_interaction)
 
        # setup task
        task = GameTask(environment, self.game_interaction)
 
        # setup experiment
        self.experiment = Experiment(task, self.agent)
    
    @property
    def is_speaking(self):
        return self.game_interaction.is_speaking

    def _thread(self, args):
        # let's play our cards right!
        while not self.is_stop:
            self.experiment.doInteractions(1)
            self.agent.learn()
            self.av_table.saveParameters()
    def __init__(self, text_to_speech, speech_to_text):
        Feature.__init__(self)

        # setup AV Table
        self.av_table = GameTable(13, 2)
        if (self.av_table.loadParameters() == False):
            self.av_table.initialize(0.)

        # setup a Q-Learning agent
        learner = Q(0.5, 0.0)
        learner._setExplorer(EpsilonGreedyExplorer(0.0))
        self.agent = LearningAgent(self.av_table, learner)

        # setup game interaction
        self.game_interaction = GameInteraction(text_to_speech, speech_to_text)

        # setup environment
        environment = GameEnvironment(self.game_interaction)

        # setup task
        task = GameTask(environment, self.game_interaction)

        # setup experiment
        self.experiment = Experiment(task, self.agent)
class PlayYourCardsRight(Feature):
    def __init__(self, text_to_speech, speech_to_text):
        Feature.__init__(self)

        # setup AV Table
        self.av_table = GameTable(13, 2)
        if (self.av_table.loadParameters() == False):
            self.av_table.initialize(0.)

        # setup a Q-Learning agent
        learner = Q(0.5, 0.0)
        learner._setExplorer(EpsilonGreedyExplorer(0.0))
        self.agent = LearningAgent(self.av_table, learner)

        # setup game interaction
        self.game_interaction = GameInteraction(text_to_speech, speech_to_text)

        # setup environment
        environment = GameEnvironment(self.game_interaction)

        # setup task
        task = GameTask(environment, self.game_interaction)

        # setup experiment
        self.experiment = Experiment(task, self.agent)

    @property
    def is_speaking(self):
        return self.game_interaction.is_speaking

    def _thread(self, args):
        # let's play our cards right!
        while not self.is_stop:
            self.experiment.doInteractions(1)
            self.agent.learn()
            self.av_table.saveParameters()
Example #4
0
    def __init__(self, text_to_speech, speech_to_text):
        Feature.__init__(self)

        # setup AV Table
        self.av_table = GameTable(13, 2)
        if(self.av_table.loadParameters() == False):
            self.av_table.initialize(0.)
 
        # setup a Q-Learning agent
        learner = Q(0.5, 0.0)
        learner._setExplorer(EpsilonGreedyExplorer(0.0))
        self.agent = LearningAgent(self.av_table, learner)
 
        # setup game interaction
        self.game_interaction = GameInteraction(text_to_speech, speech_to_text)

        # setup environment
        environment = GameEnvironment(self.game_interaction)
 
        # setup task
        task = GameTask(environment, self.game_interaction)
 
        # setup experiment
        self.experiment = Experiment(task, self.agent)
Example #5
0
 def __init__(self, num_players, chips_for_players):
     self.game_table = GameTable(num_players, chips_for_players)
     self.game_status = False
Example #6
0
class BlackjackManager:
    def __init__(self, num_players, chips_for_players):
        self.game_table = GameTable(num_players, chips_for_players)
        self.game_status = False

    def RunGame(self):
        self.game_status = True
        self.game_table.deck.Shuffle()

        while self.game_status:
            if self.game_table.deck.CheckLess60():
                self.game_table.deck = CardDeck()
                self.game_table.deck.Shuffle()

            self.StartToServe()
            self.game_status = self.CheckTable()

        sys.exit(1)

    def CheckTable(self):
        return self.game_table.num_players >= 1

    def StartToServe(self):
        ## reset players
        self.Reset()

        ## show initial player status
        self.ShowPlayerStatus()

        self.AskToPlaceBet()

        ## show player status after bet
        self.ShowPlayerStatus()

        for i in range(2):
            self.game_table.dealer.WantCard(self.game_table.deck)

            for p in self.game_table.players:
                if not p:
                    continue

                p.WantCard(self.game_table.deck)

        self.ShowDealerHand(reveal=False)
        self.ShowPlayerHand()

        self.PlayersTurn()

        while not self.game_table.dealer.CheckBigger17():
            self.game_table.dealer.WantCard(self.game_table.deck)

        self.ShowDealerHand()

        self.DecideWinner()

        self.AskToPlayAgain()

    def ShowPlayerStatus(self):
        for p in self.game_table.players:
            if not p:
                continue

            print("Player {0} current chips: ${1} bet: ${2} ".format(
                p.id, p.chips, p.bet))

    def AskToPlaceBet(self):
        for p in self.game_table.players:
            if not p:
                continue

            while True:
                try:
                    bet = int(
                        input("Player {0}, how much would you like to bet? $".
                              format(p.id)))

                except (SyntaxError, ValueError, NameError):
                    print("Oops! That was an invalid number. Try again...")

                else:
                    if bet > p.chips:
                        print("Your bet is over your chips.")
                        continue

                    if bet < 5 or bet > 500:
                        print("Your bet is out of limit(5-500).")
                        continue

                    break

            if bet:
                p.PlaceBet(self.game_table.dealer, bet)

            else:
                sys.exit(1)

    def ShowPlayerHand(self):
        for p in self.game_table.players:
            if not p:
                continue

            print("Player {0} has cards {1}.".format(p.id, p.ShowHand()))

    def ShowDealerHand(self, reveal=True):
        if not reveal:
            print("Dealer has cards 'XX' and {}.".format(
                self.game_table.dealer.ShowHand(reveal=False)))

        else:
            print("Dealer has cards {}.".format(
                self.game_table.dealer.ShowHand()))

    def PlayersTurn(self):
        for p in self.game_table.players:
            if not p:
                continue

            print("Now serving Player {0}, Cards {1}...".format(
                p.id, p.ShowHand()))
            player_score = p.CalculateScore()

            ## if player goes bust, he loses the bet, even if the dealer goes bust as well
            if p.IsBust(player_score):
                self.game_table.dealer.Deal(p)

            ## if player stands at 21 or less, the dealer asks the player hit or stand
            while True:
                try:
                    hit = self.game_table.dealer.HitOrStand(p)

                except (SyntaxError, ValueError, NameError):
                    print("Oops! That was an invalid answer. Try again...")

                else:
                    if hit:
                        p.WantCard(self.game_table.deck)
                        player_score = p.CalculateScore()
                        print("Player {0}, Cards {1}.".format(
                            p.id, p.ShowHand()))

                        if p.IsBust(player_score):
                            break

                        continue

                    else:
                        break

            ## if the player goes bust, he loses the bet.
            if p.IsBust(player_score):
                self.game_table.dealer.Deal(p)

            ## if the player stands at 21 or less, the dealer continues to serve the next player
            else:
                print("Done! Player {0} stands at {1} score {2}.".format(
                    p.id, p.ShowHand(), player_score))

    def DecideWinner(self):
        dealer_score = self.game_table.dealer.CalculateScore()
        dealer_bust = self.game_table.dealer.IsBust(dealer_score)

        ## pick active players
        players = [p for p in self.game_table.players if p and p.play_status]

        for p in players:
            player_score = p.CalculateScore()

            ## tie
            if dealer_score == player_score:
                self.game_table.dealer.Deal(p, tie=True)

            ## dealer wins
            elif not dealer_bust and dealer_score > player_score:
                self.game_table.dealer.Deal(p)

            ## player wins
            ## player wins by get a Natural
            ## player wins by a higher score or dealer busts
            else:
                if player_score == 21:
                    self.game_table.dealer.Deal(p,
                                                player_win=True,
                                                player_natural=True)

                else:
                    self.game_table.dealer.Deal(p, player_win=True)

    def AskToPlayAgain(self):
        for p in self.game_table.players:
            if not p:
                continue

            if p.chips < 5:
                self.game_table.LeavePlayer(p)

            else:
                while True:
                    try:
                        play = p.PlayAgain()

                    except (SyntaxError, ValueError, NameError):
                        print("Oops! That was an invalid answer. Try again...")

                    else:
                        break

                if not play:
                    self.game_table.LeavePlayer(p)

    def Reset(self):
        for p in self.game_table.players:
            if not p:
                continue

            p.hands = []
            p.bet = 0
            p.play_status = True

        self.game_table.dealer.hands = []