Example #1
0
def drawPlayer():
    x, y = player.getPos()
    if player.checkPos(x, y):
        BLOCKID = gametiles.getActiveTile(x, y).blockid
        if BLOCKID in ANIMATIONIMAGE:
            IMG = ANIMATIONIMAGE[BLOCKID][player.orientation]
        else:
            IMG = ANIMATIONIMAGE[1][player.orientation]
        DISPLAYSURF.blit(pygame.transform.scale(IMG, (TILESIZE, TILESIZE)),
                         (player.getPos()))
Example #2
0
 def checkPos(self, x, y):
     if (x // TILESIZE >= gametiles.TILEWIDTH
             or y // TILESIZE >= gametiles.TILEHEIGHT) or (x < 0 or y < 0):
         return False
     else:
         TargetTile = gametiles.getActiveTile(x, y)
     if not TargetTile.blockid in PASSABLEBLOCKS:
         TargetTile.setBlockID(100)
         return False
     else:
         return True
Example #3
0
 def placeTile(self):
     global BLOCKCOUPLER, NewPlacedTiles
     BLOCKCOUPLER = gametiles.BLOCKCOUPLER
     inv = self.inv
     tile = gametiles.getActiveTile(self.xpos, self.ypos)
     if not inv.isEmpty():
         d = random.choice(list(inv.grabList().keys()))
         if inv.inInv(d):
             try:
                 BLOCKCOUPLER[tile.getBlockID()].remove(tile)
                 inv.removeItem(d, 1)
                 tile.setBlockID(d)
                 if d in BLOCKCOUPLER.keys():
                     BLOCKCOUPLER[d].append(tile)
                 else:
                     BLOCKCOUPLER[d] = [tile]
                 drawStack.stackToDraw.addToStack(tile)
             except:
                 return False
         return True
     else:
         return False
Example #4
0
 def grabTile(self):
     tile = gametiles.getActiveTile(self.xpos, self.ypos)
     self.inv.addItem(tile.blockid, 1)
Example #5
0
    font = pygame.font.Font(None, 30)

    for event in pygame.event.get():
        if event.type == QUIT:
            pygame.quit()
            sys.exit()
        if event.type == pygame.KEYDOWN:
            if event.key == K_q:
                pygame.quit()
                sys.exit()
            if event.key == pygame.K_m:
                MAPGENERATED = 0
            if event.key == pygame.K_w:
                x, y = player.getPos()
                TILE = gametiles.getActiveTile(x, y)
                for Tile in gametiles.getSurrounding(TILE):
                    Tile.setBlockID(100)
                    displayTile(Tile, Tile.xpos, Tile.ypos, wholesurf)
            if event.key == pygame.K_SPACE: player.grabTile()
            if event.key == pygame.K_p:
                player.placeTile()

    # player movements
    pressed = pygame.key.get_pressed()
    if pressed[pygame.K_UP]: movePlayer("up")
    elif pressed[pygame.K_RIGHT]: movePlayer("right")
    elif pressed[pygame.K_LEFT]: movePlayer("left")
    elif pressed[pygame.K_DOWN]: movePlayer("down")

    DISPLAYSURF.fill(WHITE)