Example #1
0
 def gameStart(self):
     self.displayText.setText("Starting game...")
     if CLIENTS.__len__() > 1:
         ranValPkg = PyDatagram()
         ranValPkg.addUint16(GAME_INITIALIZE)
         ranValPkg.addUint32(self.playerCount)
         for client in CLIENTS:
             x = random.randint(1, 5)
             y = random.randint(1, 5)
             self.gameEngine.players.append(
                 Player(x, y, 20, CLIENTS_ID[client]))
             self.gameEngine.world.attachCharacter(self.gameEngine.players[
                 CLIENTS_ID[client]].playerNP.node())
             ranValPkg.addUint32(CLIENTS_ID[client])
             ranValPkg.addFloat32(x)
             ranValPkg.addFloat32(y)
         for client in CLIENTS:
             temp = ranValPkg.__copy__()
             temp.addUint32(CLIENTS_ID[client])
             self.cWriter.send(temp, client)
         taskMgr.add(self.update, 'update')
     else:
         self.broadcastMsg("/info no_clients")
         GameUI.createWhiteBgUI("Not enough clients connected.")
     self.displayText.destroy()
Example #2
0
 def gameInitialize(self, msgID, data):
     self.displayUI.destroy()
     playerCount = data.getUint32()
     for i in range(0, playerCount):
         playerId = data.getUint32()
         x = data.getFloat32()
         y = data.getFloat32()
         self.gameEngine.players.append(Player(x, y, 20, playerId))
         self.gameEngine.world.attachCharacter(self.gameEngine.players[playerId].playerNP.node())
     self.gameEngine.showPointer()
     self.id = data.getUint32()
     self.healthUI = GameUI.createWhiteBgUI("")
     self.serverWait = False
     taskMgr.add(self.update, 'update')
Example #3
0
 def info(self, value):
     if value == "no_clients":
         GameUI.createWhiteBgUI("Not enough clients connected.")
         self.displayUI.destroy()
Example #4
0
 def invalid(self, value):
     GameUI.createWhiteBgUI("Invalid command for " + value)