def onChangeAugments(self, new_num_augments): new_num_augments = int(new_num_augments) (gear_id_bytes, index, post_index, skill_a_id, skill_a_incr, skill_b_id, skill_b_incr, skill_c_id, skill_c_incr, augment_a_id, augment_b_id, augment_c_id) = parse_gear_bytes(self.cur_slot_bytes) cur_num_augments = (augment_a_id != 0xFFFF) + (augment_b_id != 0xFFFF) + (augment_c_id != 0xFFFF) if new_num_augments == cur_num_augments: return if augment_a_id == 0xFFFF: augment_a_id = augment_b_id augment_b_id = augment_c_id augment_c_id = 0xFFFF if augment_a_id == 0xFFFF: augment_a_id = augment_b_id augment_b_id = 0xFFFF if new_num_augments == 1: if augment_a_id == 0xFFFF: augment_a_id = 0x0000 augment_b_id = 0xFFFF augment_c_id = 0xFFFF elif new_num_augments == 2: if augment_a_id == 0xFFFF: augment_a_id = 0x0000 if augment_b_id == 0xFFFF: augment_b_id = 0x0000 augment_c_id = 0xFFFF elif new_num_augments == 3: if augment_a_id == 0xFFFF: augment_a_id = 0x0000 if augment_b_id == 0xFFFF: augment_b_id = 0x0000 if augment_c_id == 0xFFFF: augment_c_id = 0x0000 else: # Assume new_num_augments == 0 by default augment_a_id = 0xFFFF augment_b_id = 0xFFFF augment_c_id = 0xFFFF self.cur_slot_bytes = form_gear_bytes(gear_id_bytes, index, post_index, skill_a_id, skill_a_incr, skill_b_id, skill_b_incr, skill_c_id, skill_c_incr, augment_a_id, augment_b_id, augment_c_id) self.updateUI()
def onChangeIncrC(self, new_incr): new_incr = int(new_incr) (gear_id_bytes, index, post_index, skill_a_id, skill_a_incr, skill_b_id, skill_b_incr, skill_c_id, skill_c_incr, augment_a_id, augment_b_id, augment_c_id) = parse_gear_bytes(self.cur_slot_bytes) if new_incr == skill_c_incr: return self.cur_slot_bytes = form_gear_bytes(gear_id_bytes, index, post_index, skill_a_id, skill_a_incr, skill_b_id, skill_b_incr, skill_c_id, new_incr, augment_a_id, augment_b_id, augment_c_id) self.updateUI()
def onChangeIncrB(self, new_incr): new_incr = int(new_incr) (gear_id_bytes, index, post_index, skill_a_id, skill_a_incr, skill_b_id, skill_b_incr, skill_c_id, skill_c_incr, augment_a_id, augment_b_id, augment_c_id) = parse_gear_bytes(self.cur_slot_bytes) if new_incr == skill_b_incr: return self.cur_slot_bytes = form_gear_bytes(gear_id_bytes, index, post_index, skill_a_id, skill_a_incr, skill_b_id, new_incr, skill_c_id, skill_c_incr, augment_a_id, augment_b_id, augment_c_id) self.updateUI()
def onChangeSkillC(self, skill): skill = str(skill) if skill in self.skill2id: new_skill_id = self.skill2id[skill] (gear_id_bytes, index, post_index, skill_a_id, skill_a_incr, skill_b_id, skill_b_incr, skill_c_id, skill_c_incr, augment_a_id, augment_b_id, augment_c_id) = parse_gear_bytes(self.cur_slot_bytes) if new_skill_id == skill_c_id: return self.cur_slot_bytes = form_gear_bytes(gear_id_bytes, index, post_index, skill_a_id, skill_a_incr, skill_b_id, skill_b_incr, new_skill_id, skill_c_incr, augment_a_id, augment_b_id, augment_c_id) self.updateUI() else: self.log.emit('Coding Error: unrecognized skill - %s' % skill, 'red')
def onChangeAugments(self, new_num_augments): new_num_augments = int(new_num_augments) (gear_id_bytes, index, post_index, skill_a_id, skill_a_incr, skill_b_id, skill_b_incr, skill_c_id, skill_c_incr, augment_a_id, augment_b_id, augment_c_id) = parse_gear_bytes(self.cur_slot_bytes) cur_num_augments = (augment_a_id != 0xFFFF) + ( augment_b_id != 0xFFFF) + (augment_c_id != 0xFFFF) if new_num_augments == cur_num_augments: return if augment_a_id == 0xFFFF: augment_a_id = augment_b_id augment_b_id = augment_c_id augment_c_id = 0xFFFF if augment_a_id == 0xFFFF: augment_a_id = augment_b_id augment_b_id = 0xFFFF if new_num_augments == 1: if augment_a_id == 0xFFFF: augment_a_id = 0x0000 augment_b_id = 0xFFFF augment_c_id = 0xFFFF elif new_num_augments == 2: if augment_a_id == 0xFFFF: augment_a_id = 0x0000 if augment_b_id == 0xFFFF: augment_b_id = 0x0000 augment_c_id = 0xFFFF elif new_num_augments == 3: if augment_a_id == 0xFFFF: augment_a_id = 0x0000 if augment_b_id == 0xFFFF: augment_b_id = 0x0000 if augment_c_id == 0xFFFF: augment_c_id = 0x0000 else: # Assume new_num_augments == 0 by default augment_a_id = 0xFFFF augment_b_id = 0xFFFF augment_c_id = 0xFFFF self.cur_slot_bytes = form_gear_bytes(gear_id_bytes, index, post_index, skill_a_id, skill_a_incr, skill_b_id, skill_b_incr, skill_c_id, skill_c_incr, augment_a_id, augment_b_id, augment_c_id) self.updateUI()