def getSetup(self, v, printVar):
        templateVars = {
            'v': v,
            'varType': self.expand('IntType', {'id': 'loopStartType'}),
            'm': self.expand('MaxToken'),
            'printVar': printVar
        }

        # switch on the three structures
        struct = self.getChoice('whileDecPrint-setup')
        if struct == 'printVal':
            return gu.format(
                '''
				{varType} {v} = {m};
				{printVar}
			''', templateVars)
        if struct == 'printStart':
            return gu.format(
                '''
				{varType} {v} = {m};
				println(START);
			''', templateVars)
        if struct == 'prePrintStart':
            return gu.format(
                '''
				println(START);
				{varType} {v} = {m};
			''', templateVars)
        raise Exception('unknown stuct ' + struct)
Example #2
0
 def renderAddsSame(self):
     tempVars = {
         'd': self.expand('Diameter', {'id': 'diam'}),
         'v': 'oval',
         'x': self.params['x'],
         'y': self.expand('Y')
     }
     preLine = gu.format('GOval {v} = new GOval({d}, {d});', tempVars)
     addLine = gu.format('add({v}, {x}, {y});', tempVars)
     self.getState('loop-pre-vars').append(preLine)
     return addLine
Example #3
0
    def renderStandard(self):
        x = self.params['x']
        tempVars = {
            'd': self.expand('Diameter', {'id': 'diam'}),
            'v': 'oval',
            'x': x,
            'y': self.expand('Y')
        }

        preLine = gu.format('GOval {v} = new GOval({d}, {d});', tempVars)
        addLine = gu.format('add({v}, {x}, {y});', tempVars)
        self.getState('loop-start-lines').append(preLine)
        return addLine
Example #4
0
    def renderCode(self):
        choice = self.getChoice(self.getKey())
        self.incrementState('extra_command_count')

        if choice == 'turn':
            count = self.getState('turn_count')
            template = '''
            {Turn}\n
            '''
            templateVars = {
                'Turn': self.expand(
                    'Turn',
                    {'id': 'turn_{}'.format(count)},
                ),
            }
        elif choice == 'move':
            count = self.getState('move_count')
            template = '''
            {Move}\n
            '''
            templateVars = {
                'Move': self.expand(
                    'Move',
                    {'id': 'move_{}'.format(count)},
                ),
            }
        else:
            raise Exception('how did you get here?')

        return gu.format(template, templateVars)
Example #5
0
	def renderCode(self):
		# keep track of variables declared before the loop
		self.addState('forloop-pre-vars', [])

		# this has to be precalculated so it can be used in other steps
		v = self.expand('LoopIndex')
		self.addState('forloop-i', v)



		templateVars = {
			'v' : v,
			'comp': self.getChoice('countUp-compOpp'),
			'endVal' : self.expand('ForUpEndVal'),
			'inc' : self.expand('Increment', {'varName':v}),
			'varType' : self.expand('IntType'),
			# this non terminal defines the strategy of using the loop
			'forCountUpBody' : self.expand('ForCountUpBody'),
			'predeclardVars': self.renderPredeclaredVars()
		}

		template = """
		{predeclardVars}
		for({varType} {v} = 0; {v} {comp} {endVal}; {inc}) {{
			{forCountUpBody}
		}}
		"""
		return gu.format(template, templateVars)
Example #6
0
    def renderCode(self):
        choice = self.getChoice(self.getKey())
        self.incrementState('turn_count')

        turn_amount_count = self.getState('turn_amount_count')

        if choice == 'left':
            template = '''
            TurnLeft({TurnAmount}) \n
            '''
            templateVars = {
                'TurnAmount':
                self.expand(
                    'TurnAmount',
                    {'id': 'turn_amount_{}'.format(turn_amount_count)}),
            }
        elif choice == 'right':
            template = '''
            TurnRight({TurnAmount}) \n
            '''
            templateVars = {
                'TurnAmount':
                self.expand('TurnAmount',
                            {'id': 'turn_amount_{}'.format(turn_amount_count)})
            }
        else:
            raise Exception('how did you get here?')

        return gu.format(template, templateVars)
    def renderCode(self):
        # many random decisions can appear multiple times in a
        # trajectory. We thus need to keep track of counts.
        self.addState('for_loop_params_count', 0)
        self.addState('single_shape_count', 0)
        self.addState('random_count', 0)
        self.addState('repeat_num_count', 0)
        self.addState('start_value_count', 0)
        self.addState('end_value_count', 0)
        self.addState('increment_count', 0)
        self.addState('pixel_start_value_count', 0)
        self.addState('pixel_end_value_count', 0)
        self.addState('pixel_increment_count', 0)
        self.addState('body_count', 0)
        self.addState('single_body_count', 0)
        self.addState('move_count', 0)
        self.addState('turn_count', 0)
        self.addState('move_amount_count', 0)
        self.addState('turn_amount_count', 0)
        self.addState('extra_loop_count', 0)
        self.addState('extra_command_count', 0)

        templateVars = {
            'MultipleShapes': self.expand('MultipleShapes'),
        }
        template = '''
        Program {MultipleShapes}
        '''
        return gu.format(template, templateVars)
Example #8
0
    def renderCode(self):
        choice = self.getChoice(self.getKey())

        self.incrementState('move_count')

        move_amount_count = self.getState('move_amount_count')

        if choice == 'backward':
            template = '''
            MoveBackwards({MoveAmount}) \n
            '''
            templateVars = {
                'MoveAmount': self.expand(
                    'MoveAmount',
                    {'id': 'move_amount_{}'.format(move_amount_count)}
                ), 
            }
        elif choice == 'forward':
            template = '''
            Move({MoveAmount}) \n
            '''
            templateVars = {
                'MoveAmount': self.expand(
                    'MoveAmount',
                    {'id': 'move_amount_{}'.format(move_amount_count)}
                ), 
            }
        else:
            raise Exception('how did you get here?')
        
        return gu.format(template, templateVars)
Example #9
0
    def renderCode(self):
        _id = int(self.getKey().split('_')[-1])
        choice = self.getChoice(self.getKey())
        self.incrementState('repeated_body_count')

        if choice == 'repeat':
            single_body_count = self.getState('single_body_count')

            template = '''
            {SingleBody}
            {RepeatedBody}  \n
            '''
            templateVars = {
                'SingleBody':
                self.expand(
                    'SingleBody',
                    {'id': 'single_body_{}'.format(single_body_count)}),
                'RepeatedBody':
                self.expand('RepeatedBody',
                            {'id': 'repeated_body_{}'.format(_id + 1)}),
            }
        elif choice == 'none':
            template = ""
            templateVars = {}
        else:
            raise Exception('how did you get here?')

        return gu.format(template, templateVars)
 def renderCode(self):
     v = self.params['varName']
     c = self.getChoice('increment-style')
     templateVars = {'v': v}
     if c == '++': template = '{v}++'
     if c == '+=': template = '{v} += 1'
     if c == 'full': template = '{v} = {v} + 1'
     return gu.format(template, templateVars)
Example #11
0
    def innerTemp(self):
        tempVars = {'temp': 'x', 'calc': self.expand('ForUpInlineCalc')}

        template = '''
		int {temp} = {calc};
		println({temp});
		'''
        return gu.format(template, tempVars)
Example #12
0
 def renderCode(self):
     parts = {
         'TurnDir': self.expand('TurnDir'),
         'TurnAmt': self.expand('TurnAmt')
     }
     self.addState('firstTurn', False)
     code = 'Turn{TurnDir}({TurnAmt})'
     return gu.format(code, parts)
Example #13
0
 def renderCode(self):
     v = self.params['varName']
     c = self.getChoice('decrement-style')
     templateVars = {'v': v}
     if c == '--': template = '{v}--'
     if c == '-=': template = '{v} -= 1'
     if c == 'full': template = '{v} = {v} - 1'
     return gu.format(template, templateVars)
Example #14
0
 def renderCode(self):
     ch = self.getChoice('zeroX')
     if ch == '0': return ch
     params = {
         'd': self.expand('Diameter', {'id': 'diam'}),
         'w': self.expand('Width')
     }
     return gu.format('({w} - 10 * {d}) / 2', params)
Example #15
0
 def renderCode(self):
     parts = {
         'MoveDir': self.expand('MoveDir'),
         'MoveAmt': self.expand('MoveAmt')
     }
     self.addState('firstMove', False)
     code = 'Move{MoveDir}({MoveAmt})'
     return gu.format(code, parts)
 def renderCode(self):
     templateVars = {
         'method': self.getChoice('liftoff-printMethod'),
         'base': self.getChoice('liftoff-stringBase'),
         'excite': self.getChoice('liftoff-stringExcitement')
     }
     template = '{method}("{base}{excite}");'
     return gu.format(template, templateVars)
Example #17
0
 def renderCode(self):
     ch = self.getChoice('zeroY')
     if ch == '0': return ch
     params = {
         'd': self.expand('Diameter', {'id': 'diam'}),
         'h': self.expand('Height')
     }
     return gu.format('({h} - {d}) / 2', params)
 def renderCode(self):
     paramStr = self.expand('PrintVarParam', self.params)
     c = self.getChoice('println-function')
     templateVars = {'p': paramStr}
     if c == 'print': template = 'print({p});'
     if c == 'println': template = 'println({p});'
     if c == 'none': template = ''
     ret = gu.format(template, templateVars)
     return ret
Example #19
0
 def renderFRMT2(self):
     parts = self.getParts()
     code = '''{ForHeader}{{
   Repeat({Iter}) {{
     {Move}
   }}
 }}
 {Turn}'''
     return gu.format(code, parts)
Example #20
0
    def outerTemp(self):
        # add a preloop var definition
        self.getState('forloop-pre-vars').append('int x = 0;')
        tempVars = {'temp': 'temp', 'calc': self.expand('ForUpInlineCalc')}
        template = '''
		{temp} = {calc};
		println({temp})
		'''
        return gu.format(template, tempVars)
Example #21
0
 def renderTM(self):
     code = '''
 {Turn}
 {Move}
 '''
     parts = {
         'Move': self.expand('MainMove'),
         'Turn': self.expand('MainTurn')
     }
     return gu.format(code, parts)
	def innerTemp(self):
		tempVars = {
			'temp':'x',
			'calc': self.expand('ForUpInlineCalc')
		}

		line = gu.format('int {temp} = {calc};', tempVars)
		self.getState('loop-start-lines').append(line)
		ret = self.expand('DrawCircleXY', {'x':'x'})
		return ret
Example #23
0
 def renderMM(self):
     code = '''
 {Move1}
 {Move2}
 '''
     parts = {
         'Move1': self.expand('MainMove'),
         'Move2': self.expand('MainMove')
     }
     return gu.format(code, parts)
    def renderCode(self):
        if self.getChoice('constant-starterCode'):
            return 'private static final int START = 10;'

        hasConst = self.hasChoice('usesConstant') and self.getChoice(
            'usesConstant')
        if hasConst:
            name = self.getChoice('constName')
            return gu.format('private static final int {n} = 10;', {'n': name})
        return ''
    def makeMethod(self, method):
        # method is a tuple (name, body)
        name, body = method
        templateVars = {'name': name, 'body': body}
        template = '''
		private void {name}() {{
			{body}
		}}
		'''
        return gu.format(template, templateVars)
 def renderCode(self):
   choice = self.getChoice(self.getDecisionName())
   choiceParts = choice.split(',')
   params = {
     'Start':choiceParts[0],
     'End':choiceParts[1],
     'Delta':choiceParts[2]
   }
   code = 'For({Start}, {End}, {Delta})'
   self.incrementCount()
   return gu.format(code, params)
  def renderCode(self):
    parts = {
      'Body':self.expand('DrawShapeX'),
      'ForHeader':self.expand('ForHeader')
    }

    code = '''{ForHeader}{{
      {Body}
    }}'''

    return gu.format(code, parts)
	def outerTemp(self):
		# add a preloop var definition
		tempVars = {
			'temp':'x',
			'calc': self.expand('ForUpInlineCalc')
		}
		line = gu.format('{temp} = {calc};', tempVars)
		self.getState('loop-start-lines').append(line)
		self.getState('loop-pre-vars').append('int x = {ZeroX};')

		return self.expand('DrawCircleXY', {'x':'x'})
 def expandRepeat(self, x):
 	code = '''
 	Repeat({x}){{
 		{body}
 	}}
 	'''
 	params = {
 		'x':x,
 		'body':'{Repeat'+ self.toString(x) + '}'
 	}
 	v = gu.format(code, params)
 	return v
	def renderCode(self):
		var = self.params['var']
		prompts = {
			'a': f'{var}=',
			'b': f'{var}:',
			'c': 'The answer is',
			'd': 'The hypotenuse is '
		}
		templateVars = {
			'base': prompts[self.getChoice('outputPrompt')],
		}
		template = '{base}'
		return gu.format(template, templateVars)