Example #1
0
 def blue_takes_damage(self, current_blue_pokemon, current_red_pokemon):
     damage = gen.get_damage(red_level=current_blue_pokemon.level, red_attack=current_blue_pokemon.attack,
                             blue_defence=current_red_pokemon.defence,
                             red_move_base=self.blue_selected_move.base_power,
                             red_modifier=current_blue_pokemon.modifier)
     current_blue_pokemon.take_damage(damage)
     current_blue_pokemon.save()
Example #2
0
    def test_get_damage(self):
        self.red_level = 75
        self.red_attack = 123
        self.blue_defence = 163
        self.red_move_base = 65
        self.red_modifier = 6.00

        damage = gen.get_damage(red_level=self.red_level, red_attack=self.red_attack,
                                     blue_defence=self.blue_defence, red_move_base=self.red_move_base,
                                     red_modifier=self.red_modifier)
        # (((((2 * level) + 10) / 250) * (attack / defence) * base) + 2) * modifier
        # (((((2 * 75) + 10) / 250) * (123 / 163) * 65) + 2) * 6 = ((16 / 25) * (123/ 163) * 65) + 2 = 200
        self.assertEqual(int(damage), 200)