Example #1
0
    def deal(self):

        # Deal cards until each player has hand_size cards.
        self.bc_pre("A fresh hand is dealt to both players.\n")
        for i in range(self.hand_size):
            self.left.data.hand.add(self.draw_pile.discard())
            self.right.data.hand.add(self.draw_pile.discard())

        # Sort hands.
        self.left.data.hand = sorted_hand(self.left.data.hand)
        self.right.data.hand = sorted_hand(self.right.data.hand)

        # Clear scores.
        self.left.data.curr_score = 0
        self.right.data.curr_score = 0
Example #2
0
    def deal(self):

        # Deal cards until each player has hand_size cards.
        self.bc_pre("A fresh hand is dealt to both players.\n")
        for i in range(self.hand_size):
            self.left.data.hand.add(self.draw_pile.discard())
            self.right.data.hand.add(self.draw_pile.discard())

        # Sort hands.
        self.left.data.hand = sorted_hand(self.left.data.hand)
        self.right.data.hand = sorted_hand(self.right.data.hand)

        # Clear scores.
        self.left.data.curr_score = 0
        self.right.data.curr_score = 0
Example #3
0
    def draw(self, player):

        seat = self.get_seat_of_player(player)
        if not seat:
            self.tell_pre(player, "You're not playing!\n")
            return False

        elif seat != self.turn:
            self.tell_pre(player, "It's not your turn!\n")
            return False

        substate = self.state.get_sub()
        if substate != "draw":
            self.tell_pre(player, "You should be playing or discarding, not drawing!\n")
            return False

        # Draw a card.  This one's easy!
        draw_card = self.draw_pile.discard()
        seat.data.hand.add(draw_card)

        # Resort the hand.
        seat.data.hand = sorted_hand(seat.data.hand)

        self.bc_pre("%s drew a card.\n" % (self.get_sp_str(seat)))
        self.tell_pre(player, "You drew %s.\n" % card_to_str(draw_card, mode=LONG))
        return True
Example #4
0
    def draw(self, player):

        seat = self.get_seat_of_player(player)
        if not seat:
            self.tell_pre(player, "You're not playing!\n")
            return False

        elif seat != self.turn:
            self.tell_pre(player, "It's not your turn!\n")
            return False

        substate = self.state.get_sub()
        if substate != "draw":
            self.tell_pre(player, "You should be playing or discarding, not drawing!\n")
            return False

        # Draw a card.  This one's easy!
        draw_card = self.draw_pile.discard()
        seat.data.hand.add(draw_card)

        # Resort the hand.
        seat.data.hand = sorted_hand(seat.data.hand)

        self.bc_pre("%s drew a card.\n" % (self.get_sp_str(seat)))
        self.tell_pre(player, "You drew %s.\n" % card_to_str(draw_card, mode=LONG))
        return True
Example #5
0
    def retrieve(self, player, retrieve_str):

        seat = self.get_seat_of_player(player)
        if not seat:
            self.tell_pre(player, "You're not playing!\n")
            return False

        elif seat != self.turn:
            self.tell_pre(player, "It's not your turn!\n")
            return False

        substate = self.state.get_sub()
        if substate != "draw":
            self.tell_pre(player, "You should be playing or discarding, not retrieving!\n")
            return False

        # Turn the retrieve string into an actual suit.
        suit = str_to_suit(retrieve_str)
        if not suit:
            self.tell_pre(player, "That's not a valid suit!\n")
            return False

        # Is that a valid location in this game?
        loc = self.suit_to_loc(suit)
        if loc >= self.suit_count:
            self.tell_pre(player, "That suit isn't in play this game.\n")
            return False

        # Is there actually a card there /to/ draw?
        discard_pile = self.discards[loc].hand
        if not len(discard_pile):
            self.tell_pre(player, "There are no discards of that suit.\n")
            return False

        # Is it the card they just discarded?
        if suit == self.just_discarded_to:
            self.tell_pre(player, "You just discarded that card!\n")
            return False

        # Phew.  All tests passed.  Give them the card.
        dis_card = discard_pile.discard()
        seat.data.hand.add(dis_card)
        seat.data.hand = sorted_hand(seat.data.hand)

        self.bc_pre("%s retrieved %s from the discards.\n" % (self.get_sp_str(seat),
                                                  card_to_str(dis_card, mode=LONG)))
        return True
Example #6
0
    def retrieve(self, player, retrieve_str):

        seat = self.get_seat_of_player(player)
        if not seat:
            self.tell_pre(player, "You're not playing!\n")
            return False

        elif seat != self.turn:
            self.tell_pre(player, "It's not your turn!\n")
            return False

        substate = self.state.get_sub()
        if substate != "draw":
            self.tell_pre(player, "You should be playing or discarding, not retrieving!\n")
            return False

        # Turn the retrieve string into an actual suit.
        suit = str_to_suit(retrieve_str)
        if not suit:
            self.tell_pre(player, "That's not a valid suit!\n")
            return False

        # Is that a valid location in this game?
        loc = self.suit_to_loc(suit)
        if loc >= self.suit_count:
            self.tell_pre(player, "That suit isn't in play this game.\n")
            return False

        # Is there actually a card there /to/ draw?
        discard_pile = self.discards[loc].hand
        if not len(discard_pile):
            self.tell_pre(player, "There are no discards of that suit.\n")
            return False

        # Is it the card they just discarded?
        if suit == self.just_discarded_to:
            self.tell_pre(player, "You just discarded that card!\n")
            return False

        # Phew.  All tests passed.  Give them the card.
        dis_card = discard_pile.discard()
        seat.data.hand.add(dis_card)
        seat.data.hand = sorted_hand(seat.data.hand)

        self.bc_pre("%s retrieved %s from the discards.\n" % (self.get_sp_str(seat),
                                                  card_to_str(dis_card, mode=LONG)))
        return True