import gl gl.resetdefaults() gl.meshload('~/catani/fs_LR.L.inflated_va_avg.32k_fs_LR.surf.gii') gl.overlayload('~/catani/Wang_2015.32k_fs_LR.dlabel.nii') gl.contour(gl.overlaycount()) gl.overlaycolorname(gl.overlaycount(), 'Grayscale') #invert color scheme so borders are black not white gl.overlayinvert(gl.overlaycount(), 1)
import gl gl.resetdefaults() gl.meshload('BrainMesh_ICBM152.rh.mz3') gl.meshcurv() gl.overlayminmax(1, -1, 1) gl.overlaycolorname(1, 'surface') gl.overlayinvert(1, 1) gl.overlayload('motor_4t95vol.nii.gz') gl.overlaycolorname(2, 'kelvin') gl.overlayminmax(2, 2, 7) gl.overlayload('scalp.mz3') gl.overlaycolorname(3, 'gold') gl.shaderxray(1.0, 0.9) gl.meshoverlayorder(1) gl.colorbarvisible(0) gl.shaderambientocclusion(0.05) gl.azimuthelevation(90, 15) gl.clipazimuthelevation(0.5, 0, 90)
import gl gl.resetdefaults() gl.meshload('~/catani/fs_LR.L.inflated_va_avg.32k_fs_LR.surf.gii') gl.overlayload('~/catani/Q1-Q6_RelatedParcellation210.CorticalAreas_dil_Final_Final_Areas_Group_Colors.32k_fs_LR.dlabel.nii') gl.contour(0) gl.atlassaturationalpha(0.9, 0.5) gl.overlaycolorname(1,'Grayscale') gl.overlayinvert(1,1);