Example #1
0
 def _fixviewport(self):
     #
     # Called after redraw or resize, and initially.
     #
     # Fix the coordinate system so that (0, 0) is top left,
     # units are pixels, and positive axes point right and down.
     #
     # Make the viewport slightly larger than the window,
     # and set the screenmask exactly to the window; this
     # help fixing character clipping.
     #
     # Set self._area to the window rectangle in STDWIN coords.
     #
     gl.winset(self._gid)
     gl.reshapeviewport()
     x0, x1, y0, y1 = gl.getviewport()
     width, height = x1 - x0, y1 - y0
     gl.viewport(x0 - MASK, x1 + MASK, y0 - MASK, y1 + MASK)
     gl.scrmask(x0, x1, y0, y1)
     gl.ortho2(-MASK, width + MASK, height + MASK, -MASK)
     self._area = (0, 0), (width, height)
Example #2
0
	def _fixviewport(self):
		#
		# Called after redraw or resize, and initially.
		#
		# Fix the coordinate system so that (0, 0) is top left,
		# units are pixels, and positive axes point right and down.
		#
		# Make the viewport slightly larger than the window,
		# and set the screenmask exactly to the window; this
		# help fixing character clipping.
		#
		# Set self._area to the window rectangle in STDWIN coords.
		#
		gl.winset(self._gid)
		gl.reshapeviewport()
		x0, x1, y0, y1 = gl.getviewport()
		width, height = x1-x0, y1-y0
		gl.viewport(x0-MASK, x1+MASK, y0-MASK, y1+MASK)
		gl.scrmask(x0, x1, y0, y1)
		gl.ortho2(-MASK, width+MASK, height+MASK, -MASK)
		self._area = (0, 0), (width, height)
Example #3
0
	def noclip(self):
		#print 'noclip()'
		gl.scrmask(0, self.width, 0, self.height)
Example #4
0
	def cliprect(self, area):
		#print 'cliprect', area
		(left, top), (right, bottom) = area
		gl.scrmask(left, right, self.height-bottom, self.height-top)