networks_names=['DMN','SMOTOR','VISUAL','AUDIT','ECN_L','ECN_R'] netfile_sufx= ['_Group1X','_Group2L','_Group3R','_Group4N'] for net in networks_names: savefolder=FILESPATH + '\\' + net + '\\' for i in netfile_sufx: FILENAME=net+i SEEDFILENAME=net+"_seed" gl.overlaycloseall() gl.overlayload(FILENAME) gl.overlayload(SEEDFILENAME) gl.colorname (2,"3blue") #gl.opacity(1,50) # changing view ---------------------- gl.azimuthelevation(140,20) ktime= 1 ksteps= 72 for x in range(0, ksteps): gl.azimuthelevation(140+(x*5),20) gl.wait(ktime) if x < 10: gl.savebmp(savefolder + FILENAME + '_0' + str(x)+'.png') else: gl.savebmp(savefolder + FILENAME + '_' + str(x)+'.png')
gl.meshcolor(210, 148, 148) gl.meshload('BrainMesh_ICBM152Left.mz3') gl.edgeload('LPBA40.edge') gl.clipazimuthelevation(0.3, 0, 130) gl.nodesize(6, 1) gl.edgesize(3, 1) gl.nodehemisphere(-1) gl.azimuthelevation(250, 35) gl.edgecolor('actc', 1) gl.nodecolor('red', 1) gl.nodethresh(1.0, 1.0) gl.edgethresh(0.5, 1.0) for i in range(1, kframesperrotation * 5): s = 0.5 + (i + 0.0) / 72 if (s <= 1): gl.cameradistance(s) if ((i % kframesperrotation) == 0): rot = (i / kframesperrotation) if rot == 1: gl.shadername('metal') elif rot == 2: gl.shadername('wireframe') elif rot == 3: gl.shadername('toon') gl.shaderambientocclusion(0) else: gl.shadername('wire') gl.shaderforbackgroundonly(1) gl.azimuth(int(round(360.0 / kframesperrotation))) gl.wait(20)