networks_names=['DMN','SMOTOR','VISUAL','AUDIT','ECN_L','ECN_R']
netfile_sufx= ['_Group1X','_Group2L','_Group3R','_Group4N']

for net in networks_names:
    savefolder=FILESPATH + '\\' + net + '\\'
    for i in netfile_sufx:
    
        FILENAME=net+i
        SEEDFILENAME=net+"_seed"
    
        gl.overlaycloseall()
        gl.overlayload(FILENAME)
        gl.overlayload(SEEDFILENAME)
        gl.colorname (2,"3blue")
        
        #gl.opacity(1,50)
        
        # changing view ----------------------
        gl.azimuthelevation(140,20)
        ktime= 1
        ksteps= 72
        for x in range(0, ksteps):
            gl.azimuthelevation(140+(x*5),20)
            gl.wait(ktime)
    
            if x < 10:
                gl.savebmp(savefolder + FILENAME + '_0' + str(x)+'.png')
            else:
                gl.savebmp(savefolder + FILENAME + '_' + str(x)+'.png')

Example #2
0
gl.meshcolor(210, 148, 148)
gl.meshload('BrainMesh_ICBM152Left.mz3')
gl.edgeload('LPBA40.edge')
gl.clipazimuthelevation(0.3, 0, 130)
gl.nodesize(6, 1)
gl.edgesize(3, 1)
gl.nodehemisphere(-1)
gl.azimuthelevation(250, 35)
gl.edgecolor('actc', 1)
gl.nodecolor('red', 1)
gl.nodethresh(1.0, 1.0)
gl.edgethresh(0.5, 1.0)
for i in range(1, kframesperrotation * 5):
    s = 0.5 + (i + 0.0) / 72
    if (s <= 1):
        gl.cameradistance(s)
    if ((i % kframesperrotation) == 0):
        rot = (i / kframesperrotation)
        if rot == 1:
            gl.shadername('metal')
        elif rot == 2:
            gl.shadername('wireframe')
        elif rot == 3:
            gl.shadername('toon')
            gl.shaderambientocclusion(0)
        else:
            gl.shadername('wire')
            gl.shaderforbackgroundonly(1)
    gl.azimuth(int(round(360.0 / kframesperrotation)))
    gl.wait(20)