Example #1
0
 def place(self):
     """
     Place camera in world.
     """
     _glLoadIdentity()
     _gluLookAt(self._r * _sin(self._theta) * _cos(self._phi) + self._relpos.get_x(),
                self._r * _sin(self._theta) * _sin(self._phi) + self._relpos.get_y(),
                self._r * _cos(self._theta) + self._relpos.get_z(),
                self._center.get_x(), self._center.get_y(), self._center.get_z(),
                self._up.get_x(), self._up.get_y(),
                self._up.get_z())
Example #2
0
    def rotate_z(self, angle):
        """
        Rotate eye position in z-axis.

        :param angle: Rotation angle
        :type angle: float, int
        """
        x = self._pos.get_x() * _cos(angle) - self._pos.get_y() * _sin(angle)
        y = self._pos.get_x() * _sin(angle) + self._pos.get_y() * _cos(angle)
        z = self._pos.get_z()
        self._pos.set_x(x)
        self._pos.set_y(y)
        self._pos.set_z(z)
Example #3
0
    def rotate_center_z(self, angle):
        """
        Rotate center around z.

        :param angle: Rotation angle
        :type angle: float, int
        """
        rad = _math.sqrt(self._pos.get_x() ** 2 + self._pos.get_y() ** 2)
        self._pos.set_x(rad * _cos(self._angle))
        self._pos.set_y(rad * _sin(self._angle))
Example #4
0
 def get_pos_y(self):
     """
     Return y position.
     :rtype: float, int
     """
     return self._r * _sin(self._theta) * _sin(self._phi)