textureFlatPipeline = es.SimpleTextureFlatShaderProgram()
    textureGouraudPipeline = es.SimpleTextureGouraudShaderProgram()
    texturePhongPipeline = es.SimpleTexturePhongShaderProgram()

    # This shader program does not consider lighting
    colorPipeline = es.SimpleModelViewProjectionShaderProgram()

    # Setting up the clear screen color
    glClearColor(0.15, 0.15, 0.15, 1.0)

    # As we work in 3D, we need to check which part is in front,
    # and which one is at the back
    glEnable(GL_DEPTH_TEST)

    # Creating shapes on GPU memory
    gpuAxis = es.to_gpu_shape(shapes.create_axis(4))
    gpuTextureCube = es.to_gpu_shape(shapes.create_texture_normals_cube('example_data/bricks.jpg'), GL_REPEAT,
                                     GL_LINEAR)

    t0 = glfw.get_time()
    camera_theta = np.pi / 4

    # Create light
    obj_light = Light(position=[5, 5, 5], color=[1, 1, 1])

    # Mainloop
    while not glfw.window_should_close(window):

        # Using GLFW to check for input events
        glfw.poll_events()
Example #2
0
    # Assembling the shader program
    pipeline = es.SimpleModelViewProjectionShaderProgram()

    # Telling OpenGL to use our shader program
    glUseProgram(pipeline.shaderProgram)

    # Setting up the clear screen color
    glClearColor(0.15, 0.15, 0.15, 1.0)

    # As we work in 3D, we need to check which part is in front,
    # and which one is at the back
    glEnable(GL_DEPTH_TEST)

    # Creating shapes on GPU memory
    gpuAxis = es.to_gpu_shape(bs.create_axis(7))
    gpuRedCube = es.to_gpu_shape(bs.create_color_cube(1, 0, 0))
    gpuGreenCube = es.to_gpu_shape(bs.create_color_cube(0, 1, 0))
    gpuBlueCube = es.to_gpu_shape(bs.create_color_cube(0, 0, 1))
    gpuYellowCube = es.to_gpu_shape(bs.create_color_cube(1, 1, 0))
    gpuCyanCube = es.to_gpu_shape(bs.create_color_cube(0, 1, 1))
    gpuPurpleCube = es.to_gpu_shape(bs.create_color_cube(1, 0, 1))
    gpuRainbowCube = es.to_gpu_shape(bs.create_rainbow_cube())

    t0 = glfw.get_time()
    camera_theta = np.pi / 4

    # Mainloop
    while not glfw.window_should_close(window):

        # Using GLFW to check for input events