def findEvent(s_left, s_right, p):
    global etree
    global R
    sl_line = Line.points2Line(s_left.start, s_left.end)
    sr_line = Line.points2Line(s_right.start, s_right.end)
    #print(sl_line)
    #print(sr_line)
    hit = sl_line.intersects(sr_line)

    # case: sr and sl are same segment, they never intersect
    if not hit: return
    if s_left.isInSegment(hit) == -1: return
    if s_right.isInSegment(hit) == -1: return

    isThere = etree.find(hit)
    if hit.y < p.y and isThere == None:
        e = Event(hit)
        etree.insert(e)
        #print("added event:", e)
    elif hit.y == p.y and hit.x < p.x and isThere == None:
        e = Event(hit)
        etree.insert(e)
        #print("added event:", e)
    if animated and not single_plot:
        paint(p)
        paint(p)
Example #2
0
    def isLessThan(s1, s2, t1):
        t2 = Point(t1.x + 1, t1.y)
        tline = Line.points2Line(t1, t2)
        hit1 = tline.intersects(Line.points2Line(s1.start, s1.end))
        hit2 = tline.intersects(Line.points2Line(s2.start, s2.end))

        # if insert horizontal s1, insert at the end
        if not hit1:
            return False

        if hit1.x < hit2.x:
            return True
        else:
            return False
Example #3
0
    def isInSegment(self, p):
        if p == self.start: return 0
        if p == self.end: return 1

        sline = Line.points2Line(self.start, self.end)
        result = (sline.a * p.x) + (sline.b * p.y) + sline.c
        if abs(result) < eps:
            if self.inBounds(p):
                # point in middle of segment
                return 2
            else:
                # point in segment line but not in segment
                return -1
        else:
            return -1
Example #4
0
 def getSegmentHit(s, p):
     t2 = Point(p.x + 1, p.y)
     tline = Line.points2Line(p, t2)
     hit = tline.intersects(Line.points2Line(s.start, s.end))
     return hit
Example #5
0
min_dist = 0
perpPoint = Point()
seg = []

fig = plt.figure()
fig.add_axes()
ax1 = plt.gca()

ax1.plot(x,y, color="green")
ax1.scatter(hide_point.x,hide_point.y, s=100, marker="P", color='blue')

for i in range(len(x) - 1):
    p1 = Point(x[i], y[i])
    p2 = Point(x[i + 1], y[i + 1])
    ax1.scatter(p1.x,p1.y, s=100, marker="o", color="green")
    dist = Line.point2SegDist(p1, p2, hide_point)
    if i == 0:
        min_dist = dist
    if i == len(x) - 2:
        ax1.scatter(p2.x,p2.y, s=100, marker="o", color="green")
    if dist <= min_dist:
        min_dist = dist
        perpPoint = Line.perpPoint2Seg(p1, p2, hide_point)


seg.append([tuple([hide_point.x, hide_point.y]), tuple([perpPoint.x, perpPoint.y])])
mid = Point.midPoint(hide_point, perpPoint)
coord = tuple([mid.x, mid.y])
coordt = tuple([mid.x + 1, mid.y + 1])
ax1.annotate("d={a:.2f}".format(a=min_dist), xy=coord, xytext=coordt, size=12, arrowprops = dict(facecolor ='black',width=1,headwidth=4))
        cycles.append(cycle)
        extremes.append(extreme[0]) # fetch its origin to get extreme vertex of ith cycle

    # internal cycles are always faces
    # external cycles may be united with others and form one face
    # we will represent the union graphs where cycles are vertices in a dict: keys are the vertices
    graph = {}
    for c in range(len(cycles)):
        if cycles[c][len(cycles[c]) - 1] == "external":
            # fill each key with an empty list that will be filled if that external cycle gets together with another
            graph[f"c{c}"] = []
    print("Graph:", graph)
    for c in range(len(cycles)):
        if cycles[c][len(cycles[c]) - 1] == "external":
            extEdge = extremes[c]
            horizontal = Line.points2Line(extEdge.origin.pos, Point(extEdge.origin.pos.x - 0.1, extEdge.origin.pos.y))
            # with the line, check every external cycle and each of its edges to see if there is an intersection
            for ec in ext_cycles:
                for edge in ec[:len(ec) - 1]:
                    tempLine = Line.points2Line(edge.origin.pos, edge.next.origin.pos)
                    hit = horizontal.intersects(tempLine)
                    # if the two lines intersect and the point is in left side of the extreme point of that cycle
                    if isinstance(hit, Point) and hit.x < extEdge.origin.pos.x:
                        # if hit point inside edge bounds
                        if hit.x >= edge.origin.pos.x and hit.x <= edge.next.origin.pos.x and hit.y >= edge.origin.pos.y and hit.y <= edge.next.origin.pos.y:
                            # connect it to the graph by appending the cycle index where that hitting edge is
                            idx = cycles.index(ext_cycles[ext_cycles.index(ec)])
                            print(f"Union -> Edge: {edge} in ext cycle: {ec} from ext cycles: {ext_cycles} at cycle index: {idx} from cycles array")
                            graph[f"c{c}"].append(f"c{idx}")

    print("Graph:", graph)
    curr_peak = mountains[i][1]
    max_peak = tuple([0, 0])
    sun = True
    for j in range(i, len(mountains), 2):
        if (mountains[j][1] > curr_peak):
            sun = False
            break
    if sun == True:
        peaks_x.append(mountains[i][0])
        peaks_y.append(mountains[i][1])
        for k in range(i + 2, len(mountains), 2):
            if (mountains[k][1] > max_peak[1]):
                max_peak = mountains[k]
        other_point = Point(max_peak[0] + 1, max_peak[1])
        block_point = Point(max_peak[0], max_peak[1])
        sun_ray = Line.points2Line(block_point, other_point)

        peak_point = Point(mountains[i][0], mountains[i][1])
        low_point = Point(mountains[i + 1][0], mountains[i + 1][1])
        peak_slope = Line.points2Line(peak_point, low_point)

        hit_point = sun_ray.intersects(peak_slope)
        sunny_segs.append([
            tuple([hit_point.x, hit_point.y]),
            tuple([peak_point.x, peak_point.y])
        ])
        sun_lows_x.append(hit_point.x)
        sun_lows_y.append(hit_point.y)

        distances.append(
            [Point.distance(peak_point, low_point), peak_point, hit_point])
def processEvent(p):
    global tot_seg
    global tLine
    global R
    global R_segs

    p = p.value.point
    if animated and not single_plot:
        paint(p)
        paint(p)
    U = [s for s in tot_seg if s.start == p]
    # tree finding
    if fast:
        U2, C, L = tLine.findByPoint(p)
    # brute force finding
    if not fast:
        in_array = tLine.inorder(tLine.root)
        #print("T line:", in_array)
        L = [s for s in in_array if s.end == p]
        C = []
        for s in in_array:
            if s.isInSegment(p) == 2:
                C.append(s)

    U = U
    #print("U:{u}\nC:{c}\nL:{l}".format(u=U, c=C, l=L))
    # lists to sets
    U = set(U)
    C = set(C)
    L = set(L)
    UCL = (U.union(C)).union(L)
    UC = U.union(C)
    #print("UCL: {0}".format(UCL))
    if len(UCL) > 1:
        R.append(p)
        R_segs.append([s.index for s in UCL])
        # print output on the go
        if live_output:
            ucl = list(UCL)
            segs_involved = ""
            for j in range(len(ucl)):
                segs_involved += str(ucl[j].name) + " "
            print(("Intersection at: ({x},{y}) -> " + segs_involved).format(
                x=p.x, y=p.y))

    for s in (L.union(C)):
        tLine.deleteValue(s, p)
    for s in (UC):
        tLine.insert(s, p)
    if len(UC) == 0:

        s_l = tLine.getLeftFromP(p, tLine.root)
        s_r = tLine.getRightFromP(p, tLine.root)
        #print("########### new step neighbours:", s_l.value, s_r.value)
        if s_l != None and s_r != None:
            findEvent(s_l.value, s_r.value, p)
    else:
        uc = list(UC)
        hits = []
        # UC in T: list of hits with segment index
        for s in uc:
            t2 = Point(p.x + 1, p.y)
            tempLine = Line.points2Line(p, t2)
            hit = tempLine.intersects(Line.points2Line(s.start, s.end))
            if not hit: continue
            hits.append([hit, s.index])

        # UC in T (ordered horizontally)
        hits = sorted(hits, key=lambda p: p[0].x, reverse=False)

        if len(hits) < 1:
            return
        else:
            s_prime = tot_seg[hits[0][1]]
            # left neighbour is the inorder predecessor
            s_left = tLine.getPredecessor(tLine.root, s_prime, p)
            if s_left != None:
                #print("left neighbour:", s_left.value)
                findEvent(s_left.value, s_prime, p)
            s_bprime = tot_seg[hits[len(hits) - 1][1]]
            # right neighbour is the inorder successor
            s_right = tLine.getSuccessor(tLine.root, s_bprime, p)
            if s_right != None:
                #print("right neighbour:", s_right.value)
                findEvent(s_bprime, s_right.value, p)
Example #9
0
theta = 45
p1 = Point(1, 1)
p2 = Point(p1.x + d * cos(theta * pi / 180),
           p1.y + d * sin(theta * pi / 180))  # (1.9999, 1.9999)
p3 = Point(2, 2)

# POINTS
print(p2 == p3)
print(p2)
print("Point distance:", Point.distance(p1, p3))  # 1.4142
print("Point rotation:", p1.rotate(90))

# LINE FROM 2 POINTS
p1 = Point(2, 2)
p2 = Point(2, 4)
line1 = Line.points2Line(p1, p2)
print("Line from 2 points:", line1)

# CHECK PARALLEL LINES
p3 = Point(4, 1)
p4 = Point(4, 3)
line2 = Line.points2Line(p3, p4)
print("Is Paralel:", line1.isParallelTo(line2))

# CHECK INTERSECTION
line1 = Line.points2Line(Point(0, 0), Point(1, 1))
line2 = Line.points2Line(Point(1, 0), Point(1, 2))

line1 = Line.points2Line(Point(15, 10), Point(49, 25))
line2 = Line.points2Line(Point(29, 5), Point(32, 32))
print("Intersection:", line1.intersects(line2))