Example #1
0
    def reset_bg_and_fg_grids(self):
        self.bg_map_grid = glooey.Board()
        # self.chunk_size[0], self.chunk_size[1], 32, 64)
        self.fg_map_grid = glooey.Board()

        for i in range(self.chunk_size[0]):
            for j in range(self.chunk_size[1]):
                # before update we need to init the map with grass.
                # 0,0 = tile_half_width, tile_half_height
                # 2,1 = 64, 16

                x = 808 - self.tile_half_width + \
                    ((i * self.tile_half_width) - (j * self.tile_half_width))
                y = 912 - self.tile_half_height - \
                    ((i * self.tile_half_height) + (j * self.tile_half_height))
                # print('trying',x,y)
                bg_mp = MapTile(i, j, 't_grass.png')
                # can't be none so show transparent tile.
                fg_mp = MapTile(i, j, 'blank.png')

                self.bg_map_grid.add(widget=bg_mp,
                                     rect=glooey.Rect(x, y, 32, 16))
                self.fg_map_grid.add(widget=fg_mp,
                                     rect=glooey.Rect(x, y, 32, 16))

        self.plane = Plane(self.folder_name)
    def __init__(self, position):
        super().__init__()

        if isinstance(position, tuple):
            self.x = position[0]
            self.y = position[1]
        else:
            self.x = 0
            self.y = 0

        self.background = Slot()
        self.button = AddButton((self.x, self.y))
        self.board = glooey.Board()

        self.board.add(self.button, bottom=50, left_percent=.8)

        self.add_back(self.background)
        self.add_front(self.board)
    def __init__(self, position, name=None):
        super().__init__()

        self.x = position[0]
        self.y = position[1]
        self.output_filename = None
        if name != None:
            self.name = checkNameAvailability(name)
            self.name_label = Text(self.name)
        else:
            self.name = checkNameAvailability("CharacterInput")
            self.name_label = Text(self.name)

        self.add_back(Slot())

        self.hbox = self.HBox()
        self.board = glooey.Board()
        self.button = DelButton(position)
        self.options_button = OptionsButton(position)

        # Create Left Side of Character Select
        self.left = self.CharacterInput()

        # Create Right Side of the widget
        self.right = ScrollBox()
        self.right.set_height_hint(
            Globals._important_vars['window'].get_size()[0] / 6)
        self.grid = Grid()

        self.changeCharacter("Kirby")

        self.right.add(self.grid)

        self.hbox.add(self.left)
        self.hbox.add(self.right, 'expand')

        self.board.add(self.button, bottom=50, left_percent=.4)
        self.board.add(self.options_button, bottom=50, left_percent=.3)
        self.board.add(self.name_label,
                       bottom_percent=.90,
                       center_x_percent=.25)

        self.add_front(self.hbox)
        self.add_front(self.board)
    def __init__(self, position, name=None):
        super().__init__()

        self.x = position[0]
        self.y = position[1]
        if name != None:
            self.name = checkNameAvailability(name)
            self.name_label = Text(self.name)
        else:
            self.name = checkNameAvailability("Names")
            self.name_label = Text(self.name)

        self.add_back(Slot())

        self.grid = glooey.Grid(5, 5)
        self.grid.set_cell_alignment('center')
        self.board = glooey.Board()
        self.remove_button = DelButton(position)
        self.options_button = OptionsButton(position)

        self.grid.set_row_height(1, 20)
        self.grid.set_row_height(2, 5)
        self.grid.set_row_height(3, 20)

        self.grid.set_col_width(1, 200)
        self.grid.set_col_width(3, 200)

        self.grid[1, 1] = self.player_one_input = TextInput()
        self.grid[1, 3] = self.player_two_input = TextInput()
        self.grid[3, 1] = Text("Player 1 Name")
        self.grid[3, 2] = glooey.Image(
            pyglet.resource.texture(
                "Widgets/Textures/SelectWidgetDialog/PlayerName.png"))
        self.grid[3, 3] = Text("Player 2 Name")

        self.board.add(self.remove_button, bottom=50, left_percent=.8)
        self.board.add(self.options_button, bottom=50, left_percent=.7)
        self.board.add(self.name_label, bottom_percent=.9, center_x_percent=.5)

        self.add_front(self.grid)
        self.add_front(self.board)
Example #5
0
#!/usr/bin/env python3

import pyglet
import glooey
import run_demos
from vecrec import Vector, Rect

window = pyglet.window.Window()
gui = glooey.Gui(window)
frame = glooey.Frame()
frame.decoration.outline = 'green'
board = glooey.Board()
widget = glooey.EventLogger(50, 50, 'orange')

frame.add(board)
gui.add(frame)


def test_scalar_position_arguments():
    board.move(widget, left=0, bottom=0)
    yield "Put the widget in the bottom left corner."

    board.move(widget, right=400, top=300)
    yield "Put the widget in the top right corner."

    board.move(widget, center_x=200, center_y=150)
    yield "Put the widget in the center."


def test_vector_position_arguments():
    board.move(widget, bottom_left=(0, 0))