Example #1
0
 def draw(self, projection, view, width, height):
     if self._draw_mode == self.DRAW_PIXELS:
         np_type = self._framebuffer.color_attachments[
             self._color_index].dtype
         gl_type = opengl_utils.get_gl_type(np_type)
         pixels = self._framebuffer.read_rgba_pixels(self._color_index)
         if self._color_scale != 1.0:
             pixels *= self._color_scale
         if self._color_offset != 1.0:
             pixels += self._color_offset
         width = min(width, self._framebuffer.width)
         height = min(height, self._framebuffer.height)
         gl.glDrawPixels(width, height, gl.GL_RGBA, gl_type, pixels)
     elif self._draw_mode == self.DRAW_QUAD:
         gl.glDisable(gl.GL_DEPTH_TEST)
         gl.glDisable(gl.GL_CULL_FACE)
         with self._quad.activate():
             self._quad["u_color_offset"] = self._color_offset
             self._quad["u_color_scale"] = self._color_scale
             self._quad.draw(gl.GL_TRIANGLE_STRIP)
         gl.glEnable(gl.GL_CULL_FACE)
         gl.glEnable(gl.GL_DEPTH_TEST)
     elif self._draw_mode == self.BLIT:
         gl.glBindFramebuffer(gl.GL_READ_FRAMEBUFFER,
                              self._framebuffer.native_framebuffer.handle)
         gl.glReadBuffer(gl.GL_COLOR_ATTACHMENT0 + self._color_index)
         gl.glBindFramebuffer(gl.GL_DRAW_FRAMEBUFFER, 0)
         gl.glBlitFramebuffer(0, 0, self._framebuffer.width,
                              self._framebuffer.height, 0, 0, width, height,
                              gl.GL_COLOR_BUFFER_BIT, gl.GL_LINEAR)
     else:
         raise RuntimeError("Unknown drawing mode")
Example #2
0
 def on_draw(dt):
     if self.vertices is None:
         return
     gl.glEnable(gl.GL_DEPTH_TEST)
     self.framebuffer.activate()
     window.clear()
     self.mesh_shader.draw(gl.GL_TRIANGLES)
     if self.click is not None:
         gl.glReadBuffer(gl.GL_COLOR_ATTACHMENT1)
         r, g, b, a = gl.glReadPixels(self.click[0], self.click[1], 1,
                                      1, gl.GL_RGBA,
                                      gl.GL_UNSIGNED_BYTE)
         if type(r) is not int: r = ord(r)
         if type(g) is not int: g = ord(g)
         if type(b) is not int: b = ord(b)
         index = b + 256 * g + 256 * 256 * r
         self.mesh_shader['select_id'] = index
         self.click = None
         if self.click_callback is None:
             print('Click callback function not defined')
         else:
             self.click_callback(index - 1)
     self.framebuffer.deactivate()
     window.clear()
     self.render()
Example #3
0
def on_draw(dt):
    gl.glEnable(gl.GL_DEPTH_TEST)

    framebuffer.activate()
    window.clear()
    program.draw(gl.GL_POINTS)
    if mouse is not None:
        gl.glReadBuffer(gl.GL_COLOR_ATTACHMENT1, gl.GL_FRONT)
        r,g,b,a = gl.glReadPixels(mouse[0],mouse[1],1,1, gl.GL_RGBA, gl.GL_UNSIGNED_BYTE)
        index = ord(b) + 256*ord(g) + 256*256*ord(r)
        if index < len(program):
            program["bg_color"][index] = 0,0,0,1
    framebuffer.deactivate()
    gl.glDisable(gl.GL_DEPTH_TEST)
    quad.draw(gl.GL_TRIANGLE_STRIP)
Example #4
0
    def read_rgba_pixels(self, activate=True, dtype=np.ubyte):
        if activate:
            with self.activate():
                return self.read_rgba_pixels(activate=False)

        gl_type = opengl_utils.get_gl_type(dtype)
        pixels = gl.glReadPixels(0,
                                 0,
                                 self.width,
                                 self.height,
                                 gl.GL_RGBA,
                                 gl_type,
                                 outputType=dtype)
        pixels = pixels.reshape((self.height, self.width, -1))
        gl.glReadBuffer(gl.GL_COLOR_ATTACHMENT0)
        return pixels
Example #5
0
def on_draw(dt):
    global index
    framebuffer.activate()
    window.clear()
    polys.draw(), paths.draw()
    if mouse is not None:
        gl.glReadBuffer(gl.GL_COLOR_ATTACHMENT1, gl.GL_FRONT)
        r,g,b,a = gl.glReadPixels(mouse[0],mouse[1], 1, 1, gl.GL_RGBA, gl.GL_UNSIGNED_BYTE)
        if type(r) is not int: r = ord(r)
        if type(g) is not int: g = ord(g)
        if type(b) is not int: b = ord(b)
        new_index = b + 256*g + 256*256*r
        if -1 < new_index < len(polys):
            index = new_index
            polys["color"] = 1,1,1,0.75
            polys[index]["color"] = 1,1,1,0
    framebuffer.deactivate()
    quad.draw(gl.GL_TRIANGLE_STRIP)
Example #6
0
    def read_rgba_pixels(self, color_index=0, activate=True):
        if activate:
            with self.activate():
                return self.read_rgba_pixels(color_index, activate=False)

        np_type = self._color_attachments[color_index].dtype
        gl_type = opengl_utils.get_gl_type(np_type)
        gl.glReadBuffer(gl.GL_COLOR_ATTACHMENT0 + color_index)
        pixels = gl.glReadPixels(0,
                                 0,
                                 self._framebuffer.width,
                                 self._framebuffer.height,
                                 gl.GL_RGBA,
                                 gl_type,
                                 outputType=np_type)
        # Bug in OpenGL binding. OpenGL is stored in row-major order (row being a horizontal line of an image).
        pixels = pixels.reshape((self.height, self.width, -1))
        gl.glReadBuffer(gl.GL_COLOR_ATTACHMENT0)
        return pixels
def on_draw(dt):
    global index
    framebuffer.activate()
    window.clear()
    polys.draw(), paths.draw()
    if mouse is not None:
        gl.glReadBuffer(gl.GL_COLOR_ATTACHMENT1, gl.GL_FRONT)
        r, g, b, a = gl.glReadPixels(mouse[0], mouse[1], 1, 1, gl.GL_RGBA,
                                     gl.GL_UNSIGNED_BYTE)
        if type(r) is not int: r = ord(r)
        if type(g) is not int: g = ord(g)
        if type(b) is not int: b = ord(b)
        new_index = b + 256 * g + 256 * 256 * r
        if -1 < new_index < len(polys):
            index = new_index
            polys["color"] = 1, 1, 1, 0.75
            polys[index]["color"] = 1, 1, 1, 0
    framebuffer.deactivate()
    quad.draw(gl.GL_TRIANGLE_STRIP)
Example #8
0
def on_draw(dt):
    data["time"] += dt
    quad["time"] = data["time"]
    # window.clear()
    gl.glViewport(0, 0, window.width, window.height)

    # framebuffer.activate()
    # gl.glViewport(0, 0, width, height)
    # quad["time"] = 0.2
    # quad.draw(gl.GL_TRIANGLE_STRIP)
    # quad2["time"] = 0.1
    # quad2["color"] = 0,0,1,1
    # quad2.draw(gl.GL_TRIANGLE_STRIP)
    # gl.glReadBuffer(gl.GL_COLOR_ATTACHMENT0, gl.GL_FRONT)
    # values = gl.glReadPixels(0, 0, width, height, gl.GL_RGBA, gl.GL_UNSIGNED_BYTE)
    # values = np.fromstring(values, np.ubyte).reshape((height, width, 4))
    # red = gl.glReadPixels(0, 0, width, height, gl.GL_RED, gl.GL_UNSIGNED_BYTE)
    # #red = np.fromstring(red, np.ubyte).reshape((480, 640))
    # #red = np.transpose(red)
    # red = np.fromstring(red, np.ubyte).reshape((height, width))
    # #red = np.transpose(red)
    # print(values.shape)
    # print(np.sum(values[..., 0]))
    # print(np.sum(values[..., 3]))
    # print(np.sum(red))
    # print(np.min(red))
    # print(np.max(red))
    # print(red[320,240])
    # img = values[..., [2, 1, 0, 3]]
    # #img = red
    # cv2.imwrite("img.png", img)
    # cv2.imshow("img", img)
    # cv2.waitKey(50)
    # framebuffer.deactivate()

    # framebuffer.color[0][:] = 0
    # framebuffer.color[1][:] = 0

    framebuffer.activate()
    gl.glViewport(0, 0, width, height)
    # gl.glDrawBuffer(gl.GL_COLOR_ATTACHMENT0 | gl.GL_COLOR_ATTACHMENT1)
    gl.glDrawBuffers(
        np.array([gl.GL_COLOR_ATTACHMENT0, gl.GL_COLOR_ATTACHMENT1],
                 dtype=np.uint32))
    gl.glClear(gl.GL_COLOR_BUFFER_BIT | gl.GL_DEPTH_BUFFER_BIT)
    gl.glClear(gl.GL_DEPTH_BUFFER_BIT)

    global phi, theta
    # Filled cube
    gl.glDisable(gl.GL_BLEND)
    # gl.glDisable(gl.GL_DEPTH_TEST)
    gl.glEnable(gl.GL_DEPTH_TEST)
    gl.glEnable(gl.GL_POLYGON_OFFSET_FILL)
    cube['u_color'] = np.array([1, 1, 1, 1])
    cube.draw(gl.GL_TRIANGLES, faces)

    # Outlined cube
    # gl.glDisable(gl.GL_POLYGON_OFFSET_FILL)
    # gl.glEnable(gl.GL_BLEND)
    # gl.glDepthMask(gl.GL_FALSE)
    # cube['u_color'] = np.array([0, 0, 0, 1])
    # cube.draw(gl.GL_LINES, outline)
    # gl.glDepthMask(gl.GL_TRUE)

    gl.glReadBuffer(gl.GL_COLOR_ATTACHMENT0)
    # gl.glReadBuffer(gl.GL_COLOR_ATTACHMENT1)
    pixels = gl.glReadPixels(0, 0, width, height, gl.GL_RGBA,
                             gl.GL_UNSIGNED_BYTE)
    gl.glReadBuffer(gl.GL_COLOR_ATTACHMENT0)
    # pixels = gl.glReadPixels(0, 0, width, height, gl.GL_RGBA, gl.GL_UNSIGNED_BYTE)

    framebuffer.deactivate()

    gl.glDisable(gl.GL_BLEND)
    gl.glDisable(gl.GL_DEPTH_TEST)

    # pixels = 100 * np.ones((height, width, 4), np.ubyte)
    # pixels[:, :, 3] = 1
    # pixels[:, :, 2] = 0

    gl.glDrawPixels(width, height, gl.GL_RGBA, gl.GL_UNSIGNED_BYTE, pixels)

    # gl.glDisable(gl.GL_DEPTH_TEST)
    # # quad["time"] = 0.2
    # quad.draw(gl.GL_TRIANGLE_STRIP)
    # quad2["time"] = 0.1
    # quad2["color"] = 0, 0, 1, 1
    # quad2.draw(gl.GL_TRIANGLE_STRIP)
    # gl.glEnable(gl.GL_DEPTH_TEST)

    # Make cube rotate
    theta += 0.5  # degrees
    phi += 0.5  # degrees
    model = np.eye(4, dtype=np.float32)
    glm.rotate(model, theta, 0, 0, 1)
    glm.rotate(model, phi, 0, 1, 0)
    cube['u_model'] = model
Example #9
0
# window.attach(cube['transform'])

glumpy.app.run()

import sys
sys.exit(0)

glumpy.app.__init__(backend=glumpy.app.__backend__)

# print(np.sum(fb))
# print(fb.pending_data)
framebuffer.activate()
quad.draw(gl.GL_TRIANGLE_STRIP)
framebuffer.deactivate()
framebuffer.activate()
gl.glReadBuffer(gl.GL_COLOR_ATTACHMENT0, gl.GL_FRONT)
values = gl.glReadPixels(0, 0, 640, 480, gl.GL_RGBA, gl.GL_UNSIGNED_BYTE)
values = np.fromstring(values, np.ubyte).reshape((640, 480, 4))
print(values.shape)
# print(fb.pending_data)
# print(np.sum(fb))
print(np.sum(values[..., 0]))
print(np.sum(values[..., 1]))
print(np.sum(values[..., 2]))
print(np.sum(values[..., 3]))

#plydata = PlyData.read(sys.argv[1])
#for i, elements in enumerate(plydata.elements):
#    print(i, elements.name)
#    #print("  ", elements.data.keys())
#    print("  ", len(elements.data))