def test_get_game_server_deployment_rollout_field_headers(): client = GameServerDeploymentsServiceClient( credentials=credentials.AnonymousCredentials()) # Any value that is part of the HTTP/1.1 URI should be sent as # a field header. Set these to a non-empty value. request = game_server_deployments.GetGameServerDeploymentRolloutRequest( name="name/value") # Mock the actual call within the gRPC stub, and fake the request. with mock.patch.object( type(client._transport.get_game_server_deployment_rollout), "__call__") as call: call.return_value = game_server_deployments.GameServerDeploymentRollout( ) client.get_game_server_deployment_rollout(request) # Establish that the underlying gRPC stub method was called. assert len(call.mock_calls) == 1 _, args, _ = call.mock_calls[0] assert args[0] == request # Establish that the field header was sent. _, _, kw = call.mock_calls[0] assert ("x-goog-request-params", "name=name/value") in kw["metadata"]
def test_get_game_server_deployment_rollout_flattened_error(): client = GameServerDeploymentsServiceClient( credentials=credentials.AnonymousCredentials()) # Attempting to call a method with both a request object and flattened # fields is an error. with pytest.raises(ValueError): client.get_game_server_deployment_rollout( game_server_deployments.GetGameServerDeploymentRolloutRequest(), name="name_value", )
def test_get_game_server_deployment_rollout(transport: str = "grpc"): client = GameServerDeploymentsServiceClient( credentials=credentials.AnonymousCredentials(), transport=transport) # Everything is optional in proto3 as far as the runtime is concerned, # and we are mocking out the actual API, so just send an empty request. request = game_server_deployments.GetGameServerDeploymentRolloutRequest() # Mock the actual call within the gRPC stub, and fake the request. with mock.patch.object( type(client._transport.get_game_server_deployment_rollout), "__call__") as call: # Designate an appropriate return value for the call. call.return_value = game_server_deployments.GameServerDeploymentRollout( name="name_value", default_game_server_config="default_game_server_config_value", etag="etag_value", ) response = client.get_game_server_deployment_rollout(request) # Establish that the underlying gRPC stub method was called. assert len(call.mock_calls) == 1 _, args, _ = call.mock_calls[0] assert args[0] == request # Establish that the response is the type that we expect. assert isinstance(response, game_server_deployments.GameServerDeploymentRollout) assert response.name == "name_value" assert response.default_game_server_config == "default_game_server_config_value" assert response.etag == "etag_value"
def test_get_game_server_deployment_rollout_flattened(): client = GameServerDeploymentsServiceClient( credentials=credentials.AnonymousCredentials()) # Mock the actual call within the gRPC stub, and fake the request. with mock.patch.object( type(client._transport.get_game_server_deployment_rollout), "__call__") as call: # Designate an appropriate return value for the call. call.return_value = game_server_deployments.GameServerDeploymentRollout( ) # Call the method with a truthy value for each flattened field, # using the keyword arguments to the method. response = client.get_game_server_deployment_rollout(name="name_value") # Establish that the underlying call was made with the expected # request object values. assert len(call.mock_calls) == 1 _, args, _ = call.mock_calls[0] assert args[0].name == "name_value"