def test_get_game_server_deployment_rollout_field_headers():
    client = GameServerDeploymentsServiceClient(
        credentials=credentials.AnonymousCredentials())

    # Any value that is part of the HTTP/1.1 URI should be sent as
    # a field header. Set these to a non-empty value.
    request = game_server_deployments.GetGameServerDeploymentRolloutRequest(
        name="name/value")

    # Mock the actual call within the gRPC stub, and fake the request.
    with mock.patch.object(
            type(client._transport.get_game_server_deployment_rollout),
            "__call__") as call:
        call.return_value = game_server_deployments.GameServerDeploymentRollout(
        )
        client.get_game_server_deployment_rollout(request)

        # Establish that the underlying gRPC stub method was called.
        assert len(call.mock_calls) == 1
        _, args, _ = call.mock_calls[0]
        assert args[0] == request

    # Establish that the field header was sent.
    _, _, kw = call.mock_calls[0]
    assert ("x-goog-request-params", "name=name/value") in kw["metadata"]
def test_get_game_server_deployment_rollout_flattened_error():
    client = GameServerDeploymentsServiceClient(
        credentials=credentials.AnonymousCredentials())

    # Attempting to call a method with both a request object and flattened
    # fields is an error.
    with pytest.raises(ValueError):
        client.get_game_server_deployment_rollout(
            game_server_deployments.GetGameServerDeploymentRolloutRequest(),
            name="name_value",
        )
def test_get_game_server_deployment_rollout(transport: str = "grpc"):
    client = GameServerDeploymentsServiceClient(
        credentials=credentials.AnonymousCredentials(), transport=transport)

    # Everything is optional in proto3 as far as the runtime is concerned,
    # and we are mocking out the actual API, so just send an empty request.
    request = game_server_deployments.GetGameServerDeploymentRolloutRequest()

    # Mock the actual call within the gRPC stub, and fake the request.
    with mock.patch.object(
            type(client._transport.get_game_server_deployment_rollout),
            "__call__") as call:
        # Designate an appropriate return value for the call.
        call.return_value = game_server_deployments.GameServerDeploymentRollout(
            name="name_value",
            default_game_server_config="default_game_server_config_value",
            etag="etag_value",
        )

        response = client.get_game_server_deployment_rollout(request)

        # Establish that the underlying gRPC stub method was called.
        assert len(call.mock_calls) == 1
        _, args, _ = call.mock_calls[0]

        assert args[0] == request

    # Establish that the response is the type that we expect.
    assert isinstance(response,
                      game_server_deployments.GameServerDeploymentRollout)
    assert response.name == "name_value"
    assert response.default_game_server_config == "default_game_server_config_value"
    assert response.etag == "etag_value"
def test_get_game_server_deployment_rollout_flattened():
    client = GameServerDeploymentsServiceClient(
        credentials=credentials.AnonymousCredentials())

    # Mock the actual call within the gRPC stub, and fake the request.
    with mock.patch.object(
            type(client._transport.get_game_server_deployment_rollout),
            "__call__") as call:
        # Designate an appropriate return value for the call.
        call.return_value = game_server_deployments.GameServerDeploymentRollout(
        )

        # Call the method with a truthy value for each flattened field,
        # using the keyword arguments to the method.
        response = client.get_game_server_deployment_rollout(name="name_value")

        # Establish that the underlying call was made with the expected
        # request object values.
        assert len(call.mock_calls) == 1
        _, args, _ = call.mock_calls[0]
        assert args[0].name == "name_value"