def test_create_game_server_cluster_flattened_error():
    client = GameServerClustersServiceClient(
        credentials=credentials.AnonymousCredentials())

    # Attempting to call a method with both a request object and flattened
    # fields is an error.
    with pytest.raises(ValueError):
        client.create_game_server_cluster(
            game_server_clusters.CreateGameServerClusterRequest(),
            parent="parent_value",
            game_server_cluster=game_server_clusters.GameServerCluster(
                name="name_value"),
            game_server_cluster_id="game_server_cluster_id_value",
        )
Example #2
0
def create_cluster(project_id, location, realm_id, cluster_id,
                   gke_cluster_name):
    """Creates a game server cluster."""

    client = gaming.GameServerClustersServiceClient()

    gke_cluster_reference = game_server_clusters.GkeClusterReference(
        cluster=gke_cluster_name, )
    request = game_server_clusters.CreateGameServerClusterRequest(
        parent=f"projects/{project_id}/locations/{location}/realms/{realm_id}",
        game_server_cluster_id=cluster_id,
        game_server_cluster=game_server_clusters.GameServerCluster(
            description="My Game Server Cluster",
            connection_info=game_server_clusters.
            GameServerClusterConnectionInfo(
                gke_cluster_reference=gke_cluster_reference,
                namespace="default",
            ),
        ),
    )

    operation = client.create_game_server_cluster(request)
    print(f"Create cluster operation: {operation.operation.name}")
    operation.result(timeout=120)
def test_create_game_server_cluster(transport: str = "grpc"):
    client = GameServerClustersServiceClient(
        credentials=credentials.AnonymousCredentials(), transport=transport)

    # Everything is optional in proto3 as far as the runtime is concerned,
    # and we are mocking out the actual API, so just send an empty request.
    request = game_server_clusters.CreateGameServerClusterRequest()

    # Mock the actual call within the gRPC stub, and fake the request.
    with mock.patch.object(type(client._transport.create_game_server_cluster),
                           "__call__") as call:
        # Designate an appropriate return value for the call.
        call.return_value = operations_pb2.Operation(name="operations/spam")

        response = client.create_game_server_cluster(request)

        # Establish that the underlying gRPC stub method was called.
        assert len(call.mock_calls) == 1
        _, args, _ = call.mock_calls[0]

        assert args[0] == request

    # Establish that the response is the type that we expect.
    assert isinstance(response, future.Future)
Example #4
0
    def create_game_server_cluster(
            self,
            request: game_server_clusters.
        CreateGameServerClusterRequest = None,
            *,
            parent: str = None,
            game_server_cluster: game_server_clusters.GameServerCluster = None,
            game_server_cluster_id: str = None,
            retry: retries.Retry = gapic_v1.method.DEFAULT,
            timeout: float = None,
            metadata: Sequence[Tuple[str, str]] = (),
    ) -> operation.Operation:
        r"""Creates a new game server cluster in a given project
        and location.

        Args:
            request (google.cloud.gaming_v1.types.CreateGameServerClusterRequest):
                The request object. Request message for
                GameServerClustersService.CreateGameServerCluster.
            parent (str):
                Required. The parent resource name. Uses the form:
                ``projects/{project}/locations/{location}/realms/{realm-id}``.

                This corresponds to the ``parent`` field
                on the ``request`` instance; if ``request`` is provided, this
                should not be set.
            game_server_cluster (google.cloud.gaming_v1.types.GameServerCluster):
                Required. The game server cluster
                resource to be created.

                This corresponds to the ``game_server_cluster`` field
                on the ``request`` instance; if ``request`` is provided, this
                should not be set.
            game_server_cluster_id (str):
                Required. The ID of the game server
                cluster resource to be created.

                This corresponds to the ``game_server_cluster_id`` field
                on the ``request`` instance; if ``request`` is provided, this
                should not be set.
            retry (google.api_core.retry.Retry): Designation of what errors, if any,
                should be retried.
            timeout (float): The timeout for this request.
            metadata (Sequence[Tuple[str, str]]): Strings which should be
                sent along with the request as metadata.

        Returns:
            google.api_core.operation.Operation:
                An object representing a long-running operation.

                The result type for the operation will be
                :class:`google.cloud.gaming_v1.types.GameServerCluster`
                A game server cluster resource.

        """
        # Create or coerce a protobuf request object.
        # Sanity check: If we got a request object, we should *not* have
        # gotten any keyword arguments that map to the request.
        has_flattened_params = any(
            [parent, game_server_cluster, game_server_cluster_id])
        if request is not None and has_flattened_params:
            raise ValueError("If the `request` argument is set, then none of "
                             "the individual field arguments should be set.")

        # Minor optimization to avoid making a copy if the user passes
        # in a game_server_clusters.CreateGameServerClusterRequest.
        # There's no risk of modifying the input as we've already verified
        # there are no flattened fields.
        if not isinstance(request,
                          game_server_clusters.CreateGameServerClusterRequest):
            request = game_server_clusters.CreateGameServerClusterRequest(
                request)
            # If we have keyword arguments corresponding to fields on the
            # request, apply these.
            if parent is not None:
                request.parent = parent
            if game_server_cluster is not None:
                request.game_server_cluster = game_server_cluster
            if game_server_cluster_id is not None:
                request.game_server_cluster_id = game_server_cluster_id

        # Wrap the RPC method; this adds retry and timeout information,
        # and friendly error handling.
        rpc = self._transport._wrapped_methods[
            self._transport.create_game_server_cluster]

        # Certain fields should be provided within the metadata header;
        # add these here.
        metadata = tuple(metadata) + (gapic_v1.routing_header.to_grpc_metadata(
            (("parent", request.parent), )), )

        # Send the request.
        response = rpc(
            request,
            retry=retry,
            timeout=timeout,
            metadata=metadata,
        )

        # Wrap the response in an operation future.
        response = operation.from_gapic(
            response,
            self._transport.operations_client,
            game_server_clusters.GameServerCluster,
            metadata_type=common.OperationMetadata,
        )

        # Done; return the response.
        return response
Example #5
0
    def create_game_server_cluster(
            self,
            request: game_server_clusters.
        CreateGameServerClusterRequest = None,
            *,
            parent: str = None,
            game_server_cluster: game_server_clusters.GameServerCluster = None,
            game_server_cluster_id: str = None,
            retry: retries.Retry = gapic_v1.method.DEFAULT,
            timeout: float = None,
            metadata: Sequence[Tuple[str, str]] = (),
    ) -> operation.Operation:
        r"""Creates a new game server cluster in a given project
        and location.

        Args:
            request (:class:`~.game_server_clusters.CreateGameServerClusterRequest`):
                The request object. Request message for
                GameServerClustersService.CreateGameServerCluster.
            parent (:class:`str`):
                Required. The parent resource name. Uses the form:
                ``projects/{project}/locations/{location}/realms/{realm-id}``.
                This corresponds to the ``parent`` field
                on the ``request`` instance; if ``request`` is provided, this
                should not be set.
            game_server_cluster (:class:`~.game_server_clusters.GameServerCluster`):
                Required. The Game Server Cluster
                resource to be created.
                This corresponds to the ``game_server_cluster`` field
                on the ``request`` instance; if ``request`` is provided, this
                should not be set.
            game_server_cluster_id (:class:`str`):
                Required. The ID of the Game Server
                Cluster resource to be created.
                This corresponds to the ``game_server_cluster_id`` field
                on the ``request`` instance; if ``request`` is provided, this
                should not be set.

            retry (google.api_core.retry.Retry): Designation of what errors, if any,
                should be retried.
            timeout (float): The timeout for this request.
            metadata (Sequence[Tuple[str, str]]): Strings which should be
                sent along with the request as metadata.

        Returns:
            ~.operation.Operation:
                An object representing a long-running operation.

                The result type for the operation will be
                :class:``~.game_server_clusters.GameServerCluster``: A
                Game Server Cluster resource.

        """
        # Create or coerce a protobuf request object.
        # Sanity check: If we got a request object, we should *not* have
        # gotten any keyword arguments that map to the request.
        if request is not None and any(
            [parent, game_server_cluster, game_server_cluster_id]):
            raise ValueError("If the `request` argument is set, then none of "
                             "the individual field arguments should be set.")

        request = game_server_clusters.CreateGameServerClusterRequest(request)

        # If we have keyword arguments corresponding to fields on the
        # request, apply these.

        if parent is not None:
            request.parent = parent
        if game_server_cluster is not None:
            request.game_server_cluster = game_server_cluster
        if game_server_cluster_id is not None:
            request.game_server_cluster_id = game_server_cluster_id

        # Wrap the RPC method; this adds retry and timeout information,
        # and friendly error handling.
        rpc = gapic_v1.method.wrap_method(
            self._transport.create_game_server_cluster,
            default_timeout=None,
            client_info=_client_info,
        )

        # Send the request.
        response = rpc(request,
                       retry=retry,
                       timeout=timeout,
                       metadata=metadata)

        # Wrap the response in an operation future.
        response = operation.from_gapic(
            response,
            self._transport.operations_client,
            game_server_clusters.GameServerCluster,
            metadata_type=common.OperationMetadata,
        )

        # Done; return the response.
        return response