def test_update_game_server_deployment_flattened():
    client = GameServerDeploymentsServiceClient(
        credentials=credentials.AnonymousCredentials())

    # Mock the actual call within the gRPC stub, and fake the request.
    with mock.patch.object(
            type(client._transport.update_game_server_deployment),
            "__call__") as call:
        # Designate an appropriate return value for the call.
        call.return_value = operations_pb2.Operation(name="operations/op")

        # Call the method with a truthy value for each flattened field,
        # using the keyword arguments to the method.
        response = client.update_game_server_deployment(
            game_server_deployment=game_server_deployments.
            GameServerDeployment(name="name_value"),
            update_mask=field_mask.FieldMask(paths=["paths_value"]),
        )

        # Establish that the underlying call was made with the expected
        # request object values.
        assert len(call.mock_calls) == 1
        _, args, _ = call.mock_calls[0]
        assert args[
            0].game_server_deployment == game_server_deployments.GameServerDeployment(
                name="name_value")
        assert args[0].update_mask == field_mask.FieldMask(
            paths=["paths_value"])
def test_get_game_server_deployment(transport: str = "grpc"):
    client = GameServerDeploymentsServiceClient(
        credentials=credentials.AnonymousCredentials(), transport=transport)

    # Everything is optional in proto3 as far as the runtime is concerned,
    # and we are mocking out the actual API, so just send an empty request.
    request = game_server_deployments.GetGameServerDeploymentRequest()

    # Mock the actual call within the gRPC stub, and fake the request.
    with mock.patch.object(type(client._transport.get_game_server_deployment),
                           "__call__") as call:
        # Designate an appropriate return value for the call.
        call.return_value = game_server_deployments.GameServerDeployment(
            name="name_value",
            etag="etag_value",
            description="description_value")

        response = client.get_game_server_deployment(request)

        # Establish that the underlying gRPC stub method was called.
        assert len(call.mock_calls) == 1
        _, args, _ = call.mock_calls[0]

        assert args[0] == request

    # Establish that the response is the type that we expect.
    assert isinstance(response, game_server_deployments.GameServerDeployment)
    assert response.name == "name_value"
    assert response.etag == "etag_value"
    assert response.description == "description_value"
def create_deployment(project_id, deployment_id):
    """Creates a game server deployment."""

    client = gaming.GameServerDeploymentsServiceClient()

    # Location is hard coded as global, as game server deployments can
    # only be created in global.  This is done for all operations on
    # game server deployments, as well as for its child resource types.
    request = game_server_deployments.CreateGameServerDeploymentRequest(
        parent=f"projects/{project_id}/locations/global",
        deployment_id=deployment_id,
        game_server_deployment=game_server_deployments.GameServerDeployment(
            description="My Game Server Deployment"),
    )

    operation = client.create_game_server_deployment(request)
    print(f"Create deployment operation: {operation.operation.name}")
    operation.result(timeout=120)
Example #4
0
def update_deployment(project_id, deployment_id):
    """Updates a game server deployment."""

    client = gaming.GameServerDeploymentsServiceClient()

    # Location is hard coded as global, as game server deployments can
    # only be created in global.  This is done for all operations on
    # game server deployments, as well as for its child resource types.
    request = game_server_deployments.UpdateGameServerDeploymentRequest(
        game_server_deployment=game_server_deployments.GameServerDeployment(
            name=
            f"projects/{project_id}/locations/global/gameServerDeployments/{deployment_id}",
            labels={
                "label-key-1": "label-value-1",
                "label-key-2": "label-value-2"
            },
        ),
        update_mask=field_mask.FieldMask(paths=["labels"]),
    )

    operation = client.update_game_server_deployment(request)
    print(f"Update deployment operation: {operation.operation.name}")
    operation.result(timeout=120)
def test_get_game_server_deployment_field_headers():
    client = GameServerDeploymentsServiceClient(
        credentials=credentials.AnonymousCredentials())

    # Any value that is part of the HTTP/1.1 URI should be sent as
    # a field header. Set these to a non-empty value.
    request = game_server_deployments.GetGameServerDeploymentRequest(
        name="name/value")

    # Mock the actual call within the gRPC stub, and fake the request.
    with mock.patch.object(type(client._transport.get_game_server_deployment),
                           "__call__") as call:
        call.return_value = game_server_deployments.GameServerDeployment()
        client.get_game_server_deployment(request)

        # Establish that the underlying gRPC stub method was called.
        assert len(call.mock_calls) == 1
        _, args, _ = call.mock_calls[0]
        assert args[0] == request

    # Establish that the field header was sent.
    _, _, kw = call.mock_calls[0]
    assert ("x-goog-request-params", "name=name/value") in kw["metadata"]
def test_list_game_server_deployments_pager():
    client = GameServerDeploymentsServiceClient(
        credentials=credentials.AnonymousCredentials)

    # Mock the actual call within the gRPC stub, and fake the request.
    with mock.patch.object(
            type(client._transport.list_game_server_deployments),
            "__call__") as call:
        # Set the response to a series of pages.
        call.side_effect = (
            game_server_deployments.ListGameServerDeploymentsResponse(
                game_server_deployments=[
                    game_server_deployments.GameServerDeployment(),
                    game_server_deployments.GameServerDeployment(),
                    game_server_deployments.GameServerDeployment(),
                ],
                next_page_token="abc",
            ),
            game_server_deployments.ListGameServerDeploymentsResponse(
                game_server_deployments=[], next_page_token="def"),
            game_server_deployments.ListGameServerDeploymentsResponse(
                game_server_deployments=[
                    game_server_deployments.GameServerDeployment()
                ],
                next_page_token="ghi",
            ),
            game_server_deployments.ListGameServerDeploymentsResponse(
                game_server_deployments=[
                    game_server_deployments.GameServerDeployment(),
                    game_server_deployments.GameServerDeployment(),
                ]),
            RuntimeError,
        )
        results = [i for i in client.list_game_server_deployments(request={})]
        assert len(results) == 6
        assert all(
            isinstance(i, game_server_deployments.GameServerDeployment)
            for i in results)
def test_list_game_server_deployments_pages():
    client = GameServerDeploymentsServiceClient(
        credentials=credentials.AnonymousCredentials)

    # Mock the actual call within the gRPC stub, and fake the request.
    with mock.patch.object(
            type(client._transport.list_game_server_deployments),
            "__call__") as call:
        # Set the response to a series of pages.
        call.side_effect = (
            game_server_deployments.ListGameServerDeploymentsResponse(
                game_server_deployments=[
                    game_server_deployments.GameServerDeployment(),
                    game_server_deployments.GameServerDeployment(),
                    game_server_deployments.GameServerDeployment(),
                ],
                next_page_token="abc",
            ),
            game_server_deployments.ListGameServerDeploymentsResponse(
                game_server_deployments=[], next_page_token="def"),
            game_server_deployments.ListGameServerDeploymentsResponse(
                game_server_deployments=[
                    game_server_deployments.GameServerDeployment()
                ],
                next_page_token="ghi",
            ),
            game_server_deployments.ListGameServerDeploymentsResponse(
                game_server_deployments=[
                    game_server_deployments.GameServerDeployment(),
                    game_server_deployments.GameServerDeployment(),
                ]),
            RuntimeError,
        )
        pages = list(client.list_game_server_deployments(request={}).pages)
        for page, token in zip(pages, ["abc", "def", "ghi", ""]):
            assert page.raw_page.next_page_token == token