Example #1
0
File: util.py Project: dseeto/mlst
def is_mlst(edge_set):
    """
    Get number of leaves if graph is mlst
    else return False
    """
    import graph
    graph = graph.make_graph(edge_set)
    graph.search()
    return graph.num_leaves if (graph.edges_in_one_component() and len(graph.get_edge_set()) == (graph.num_nodes - 1) and not graph.has_cycle) else False
Example #2
0
def search_tweets(update, ctx):
    text = update.message.text
    text = cutcmd(text)
    graf = graph.search(text, title=text)
    log(graf, text, 'search', text + ':search')
    ctx.bot.send_message(chat_id=update.effective_chat.id,
                         text="*" + text + "*\n" + graf["url"],
                         parse_mode=telegram.ParseMode.MARKDOWN)
Example #3
0
    def find_path_to_end(self, g, start):
        '''
        Find the start and end points in order for the solution route to be the longest
        possible with no backtracking.  Uses dynamic programming(???).

        Arg: reached is a dictionary whose keys are the vertices that can be reached
        the maze start and reached[u] is the vertex that discovered u in the search

        Returns the route as a list with the first entry as the start and the last 
        entry as the end. 
        '''
        paths = []  # store all possible paths from the start
        vertices = list(g.vertices())
        reached = graph.search(g, start)

        for v in vertices:
            # find the path from start to v
            paths.append(graph.find_path(g, start, v, reached))

        # return the longest path
        # the last entry is the end of the maze
        return max(paths, key=len)