Example #1
0
def ensure_courierfile_loaded(): #e rename to reflect binding too
    """
    Load font-texture if we edited the params for that in this function, or
    didn't load it yet; bind it for drawing
    """
    tex_filename = courierfile ## "xxx.png" # the charset
    "courierfile"
    tex_data = (tex_filename,)
    if vv.tex_name == 0 or vv.tex_data != tex_data:
        vv.have_mipmaps, vv.tex_name = load_image_into_new_texture_name(
            tex_filename, vv.tex_name)
        vv.tex_data = tex_data
    else:
        pass # assume those vars are fine from last time
    setup_to_draw_texture_name(vv.have_mipmaps, vv.tex_name)
    return
Example #2
0
def ensure_courierfile_loaded():  #e rename to reflect binding too
    """
    Load font-texture if we edited the params for that in this function, or
    didn't load it yet; bind it for drawing

    Anything that calls this should eventually call
    glpane.kluge_reset_texture_mode_to_work_around_renderText_bug(),
    but only after all drawing using the texture is done.
    """
    tex_filename = courierfile  ## "xxx.png" # the charset
    "courierfile"
    tex_data = (tex_filename, )
    if vv.tex_name == 0 or vv.tex_data != tex_data:
        vv.have_mipmaps, vv.tex_name = load_image_into_new_texture_name(
            tex_filename, vv.tex_name)
        vv.tex_data = tex_data
    else:
        pass  # assume those vars are fine from last time
    setup_to_draw_texture_name(vv.have_mipmaps, vv.tex_name)
    return
def ensure_courierfile_loaded(): #e rename to reflect binding too
    """
    Load font-texture if we edited the params for that in this function, or
    didn't load it yet; bind it for drawing

    Anything that calls this should eventually call
    glpane.kluge_reset_texture_mode_to_work_around_renderText_bug(),
    but only after all drawing using the texture is done.
    """
    tex_filename = courierfile ## "xxx.png" # the charset
    "courierfile"
    tex_data = (tex_filename,)
    if vv.tex_name == 0 or vv.tex_data != tex_data:
        vv.have_mipmaps, vv.tex_name = load_image_into_new_texture_name(
            tex_filename, vv.tex_name)
        vv.tex_data = tex_data
    else:
        pass # assume those vars are fine from last time
    setup_to_draw_texture_name(vv.have_mipmaps, vv.tex_name)
    return