def main(): """ 1.load background and foreground. 2. start moving """ graphics.run()
def main(): run()
self.f.seek(offset, whence) return self.f.tell() def queue(filename): global song_info, player, data_queue, thread_queue yield Song(filename) if __name__ == '__main__': parser = argparse.ArgumentParser(description='Process a sound file.') parser.add_argument('filename', type=str, help='the path to the sound file') parser.add_argument('-d', dest='duration', type=float, help='specify the duration of the sound file to be analyzed') args = parser.parse_args() framerate = 0.1 # change this to adjust video and audio analysis fr data_queue = Queue() song_info = gather_data(args.filename) player = musicplayer.createPlayer() sphere = Sphere(100, 100) graphics.initialize(player, sphere, **song_info) graphics.setup() raw_input("Analysis complete. Press Enter to continue...\n") player.queue = queue(args.filename) player.playing = True graphics.run()
import sudoku.puzzle import maze.mazePuzz import shape_puzzle import outro pygame.init() pygame.font.init() # Window/background details window_width = 720 window_height = 480 window = pygame.display.set_mode([window_width, window_height]) startbg = pygame.image.load('introbg.png').convert() bg = pygame.image.load('mainbg.png').convert() # Mouse/Cursor pygame.mouse.set_cursor(*pygame.cursors.arrow) # Progress variable puzzles_solved = 0 while True: # Start Screen game_loop = intro.run(window, startbg) if game_loop == 1: game_loop = graphics.run(window, bg) if game_loop == 2: outro.run(window, startbg)
import graphics from logic.board import Board if __name__ == "__main__": board = Board() graphics.run(board)