Example #1
0
 def shiftDown(self):
     if grid.canShiftDown(self.grid):
         return Game(grid.shiftDown(self.grid, self.rng.random(), self._nextTile()), self.stack, self.rng)
     else:
         return Game(grid.copy(self.grid), self.stack, self.rng)
Example #2
0
 def canShiftDown(self):
     return grid.canShiftDown(self.grid)