def prk(avars, asprs, screen): kr = True chngsts = False ar = True talk = False ret = 1 def chsprs(chara, g): try: sprs = [] if chara > 0: bs = pygame.image.load("Sprites/Characters/chara_" + str(chara) + "b.png") ss = pygame.image.load("Sprites/Characters/chara_" + str(chara) + "s.png") else: bs = pygame.image.load("Sprites/NPC/Nazotchi.png") ss = pygame.image.load("Sprites/NPC/Nazo.png") opal = [] for i in range(32): opal.append(ss.get_at(((16 + (8 * (i % 2))), (16 + (i // 2))))) bs = palette.palch(bs, g, opal) ss = palette.palch(ss, g, opal) for i in range(3): a = pygame.Surface([16, 16]) a.fill((0, 255, 255)) a.blit(ss, [-(16 * (i % 2)), -(16 * (i // 2))]) a.set_colorkey((0, 255, 255)) a.convert() sprs.append(a) s = (bs.get_width() // 4) for i in range(16): spr = pygame.Surface([s, s]).convert() spr.fill((0, 255, 255)) spr.blit(bs, [-(s * (i % 4)), -(s * (i // 4))]) spr.set_colorkey((0, 255, 255)) sprs.append(spr) except: sprs = chsprs(0, g) return(sprs) def arrive(): flip = True pflip = False if anifr < 48: if ((anifr / 12) - (anifr // 12)) < 0.5: spr = 11 spry = 98 + (32 - asprs[avars[3][5]][spr].get_height()) pcs = 3 else: spr = 13 spry = 96 + (32 - asprs[avars[3][5]][spr].get_height()) pcs = 4 sprx = (0 + (10 * (anifr // 6))) + ((32 - asprs[avars[3][5]][spr].get_width()) // 2) pcy = 98 + (32 - pchrs[pcs].get_height()) else: if ((anifr / 12) - (anifr // 12)) < 0.5: spr = 3 spry = 98 + (32 - asprs[avars[3][5]][spr].get_height()) pcs = 3 pcy = 98 + (32 - pchrs[pcs].get_height()) else: spr = 5 spry = 96 + (32 - asprs[avars[3][5]][spr].get_height()) pcs = 5 pcy = 96 + (32 - pchrs[pcs].get_height()) sprx = 80 + ((32 - asprs[avars[3][5]][spr].get_width()) // 2) pcx = 122 + ((32 - pchrs[pcs].get_width()) // 2) return spr, sprx, spry, flip, pcs, pcx, pcy, pflip tpborder, btborder, borderico = borders.getborders(avars[3][13], 1, 3, 1) hn = pygame.image.load("Sprites/Misc/menu/hngs.png").convert() hp = pygame.image.load("Sprites/Misc/menu/hpys.png").convert() sk = pygame.image.load("Sprites/Misc/menu/scks.png").convert() sl = pygame.image.load("Sprites/Misc/menu/slps.png").convert() obgi = pygame.image.load("Sprites/Misc/bg/uratown.png").convert() boab = pygame.image.load("Sprites/Misc/bg/uraboat.png").convert() boat = pygame.Surface((80, 24)) boat.fill((0, 255, 255)) boat.blit(boab, [0, 0]) boat.set_colorkey((0, 255, 255)) boat.convert() waves = pygame.Surface((32, 16)) waves.fill((0, 255, 255)) waves.blit(boab, [-80, 0]) waves.set_colorkey((0, 255, 255)) waves.convert() fnt = pygame.font.Font("Sprites/Misc/font/Tama2.ttf", 16) sound = sounds.imprtsnd(avars) clock = pygame.time.Clock() anifr = 0 pygame.time.set_timer(USEREVENT + 1, int(1000 / ((5 * avars[3][3]) + 1))) if avars[3][3] == 0: avars[3][6] = time.strftime("%H:%M") p = randint(1, 4) t = [0, 3600, 176400, 435600][p - 1] g = randint(0, 4294967295) while (format(g, '032b')[16:28]) == (format(avars[avars[3][5]][14], '032b')[16:28]): g = randint(0, 4294967295) g = g | 983042 a = choice([3, 5, 6]) c = ["ku", "ma", "me"][(a // 2) - 1] d = ["ku", "ma", "me"][(a // 2) - 1] k = randint(0, 2) ov = [[a, 1, 0, 2, 0, 200, 200, 200, (250 * (1 + (k == 0))), (250 * (1 + (k == 1))), (250 * (1 + (k == 2))), c, c, d, g, 0, 0, 0, 20, 0, 0, 0, 0, 0, [], 0, 0, 0, 0, 0, 0, 0, 0, 4], [], [], [0, 0, 0, 0, 0, 0]] if (a == 3) and (g % 2): ov[0][5], ov[0][9] = ov[0][9], ov[0][5] ov = growth.grw(ov) while ov[0][1] < p: ov[0][1] += 1 ov = growth.grw(ov) pchr = ov[0][15] pcharinfo = ["PARK", "", pchr, g, ov[0][13], ov[0][12], ov[0][11], [t, avars[avars[3][5]][2]], 0] pchrs = chsprs(pchr, pcharinfo[3]) while kr: if not talk: screen.blit(obgi, [0, 0]) else: screen.blit(boab, [0, 0]) if ar: if anifr < 48 and ((anifr / 12) - (anifr // 12)) == 0.5: pygame.mixer.stop() sound[6].play() elif ((anifr / 12) - (anifr // 12)) == 0.5: pygame.mixer.stop() sound[9].play() spr, sprx, spry, flip, pcs, pcx, pcy, pflip = arrive() screen.blit(pygame.transform.flip(pchrs[pcs], pflip, 0), [pcx, pcy]) screen.blit(pygame.transform.flip(asprs[avars[3][5]][spr], flip, 0), [sprx, spry]) elif not talk: sprx = 80 + ((32 - asprs[avars[3][5]][3].get_width()) // 2) pcx = 122 + ((32 - pchrs[3].get_width()) // 2) spry = 98 + (32 - asprs[avars[3][5]][3].get_height()) pcy = 98 + (32 - pchrs[3].get_height()) spr = 4 + (anifr % 16 > 7) pcs = 4 + (anifr % 16 < 8) screen.blit(pchrs[pcs], [pcx, pcy]) screen.blit(pygame.transform.flip(asprs[avars[3][5]][spr], 1, 0), [sprx, spry]) else: spry = 96 + ((32 - asprs[avars[3][5]][3].get_width()) // 2) + (4 * (anifr % 16 > 7)) pcy = 96 + ((32 - pchrs[3].get_width()) // 2) + (4 * (anifr % 16 > 7)) screen.blit(pchrs[16 + (anifr % 16 > 7)], [120, pcy]) screen.blit(asprs[avars[3][5]][16 + (anifr % 16 < 8)], [84, spry]) screen.blit(boat, [80, (104 + (4 * (anifr % 16 > 7)))]) for i in range(8): screen.blit(waves, [((32 * i) - (16 * (anifr % 16 > 7))), 120]) screen = borders.drawborders(screen, avars, asprs, tpborder, btborder, borderico, fnt, 0, anifr, hn, hp, sk, sl) for event in pygame.event.get(): if event.type == QUIT: varsup.updtvrs(avars) kr = False pygame.quit() sys.exit() if event.type == MOUSEBUTTONDOWN: mp = event.pos d = (screen.get_size()[0] // 240) mp = ((mp[0] // d), (mp[1] // d)) pb = event.button if pb == 1: if 138 < mp[1] < 158: if 228 < mp[0] < 240: sound[4].play() return(avars, ret) elif 212 < mp[0] < 224: ret = 0 sound[4].play() return(avars, ret) if (24 < mp[1] < 136) and not ar and not talk: f = avars[avars[3][5]][32] f.append(pcharinfo) avars[avars[3][5]][32] = f a = ["ma", "me", "ku"].index(pcharinfo[6]) avars[avars[3][5]][5 + a] += 10 avars[avars[3][5]][8 + a] += 10 sound[9].play() talk = True if event.type == USEREVENT + 1: if avars[3][3] == 0: avars[3][6] = time.strftime("%H:%M") else: avars[3][7] += 1 if avars[3][7] == 60: if int(avars[3][6][3:]) != 59: nhour = avars[3][6][:3] + ("%02d" % (int(avars[3][6][3:]) + 1)) avars[3][6] = nhour else: nhour = ("%02d" % (int(avars[3][6][:2]) + 1)) + ":00" if nhour == "24:00": nhour = "00:00" avars[3][6] = nhour avars[3][7] = 0 if len(avars[0]) > 0: avars[0][2] += 1 if len(avars[1]) > 0: avars[1][2] += 1 if len(avars[2]) > 0: avars[2][2] += 1 chngsts = True if chngsts: avars = statusup.chngsts(avars) if avars[avars[3][5]][20] or not avars[avars[3][5]][21]: return(avars, ret) chngsts = False if anifr < 63: anifr += 1 else: anifr = 0 if ar: ar = False r = pygame.Surface([240, 160]).convert() r.blit(screen, [0, 0]) r = pygame.transform.scale(r, (screen.get_size()[0], screen.get_size()[1])) screen.blit(r, [0, 0]) clock.tick(16) pygame.display.update()
def game(avars, asprs, screen): class Mnbx(pygame.sprite.Sprite): bxt = [] def __init__(self): super().__init__() box = pygame.image.load("Sprites/Misc/txtbox/box2.png").convert() image = pygame.Surface([8, 8]).convert() image.set_colorkey((0, 0, 0)) image.blit(box, (0, 0), (0, 0, 8, 8)) self.bxt.append(image) image = pygame.Surface([8, 8]).convert() image.set_colorkey((0, 0, 0)) image.blit(box, (0, 0), (8, 0, 8, 8)) self.bxt.append(image) image = pygame.Surface([8, 8]).convert() image.set_colorkey((0, 0, 0)) image.blit(box, (0, 0), (16, 0, 8, 8)) self.bxt.append(image) image = pygame.Surface([8, 8]).convert() image.set_colorkey((0, 0, 0)) image.blit(box, (0, 0), (0, 8, 8, 8)) self.bxt.append(image) image = pygame.Surface([8, 8]).convert() image.set_colorkey((0, 0, 0)) image.blit(box, (0, 0), (8, 8, 8, 8)) self.bxt.append(image) image = pygame.Surface([8, 8]).convert() image.set_colorkey((0, 0, 0)) image.blit(box, (0, 0), (16, 8, 8, 8)) self.bxt.append(image) image = pygame.Surface([8, 8]).convert() image.set_colorkey((0, 0, 0)) image.blit(box, (0, 0), (0, 16, 8, 8)) self.bxt.append(image) image = pygame.Surface([8, 8]).convert() image.set_colorkey((0, 0, 0)) image.blit(box, (0, 0), (8, 16, 8, 8)) self.bxt.append(image) image = pygame.Surface([8, 8]).convert() image.set_colorkey((0, 0, 0)) image.blit(box, (0, 0), (16, 16, 8, 8)) self.bxt.append(image) self.image = self.bxt[0] self.rect = self.image.get_rect() def update(self): self.image = self.bxt[tl] kr = True chngsts = False scr = 0 ret = 1 spret = 0 need = -1 helg = -1 tuts = True strt = False play = False end = 0 def chsprs(chara, dirt, g): sprs = [] bs = pygame.image.load("Sprites/Characters/chara_" + str(chara) + "b.png") ss = pygame.image.load("Sprites/Characters/chara_" + str(chara) + "s.png") opal = [] for i in range(32): opal.append(ss.get_at(((16 + (8 * (i % 2))), (16 + (i // 2))))) bs = palette.palch(bs, g, opal) if dirt: bs = dirty.dirt(bs) ss = palette.palch(ss, g, opal) for i in range(3): a = pygame.Surface([16, 16]) a.fill((0, 255, 255)) a.blit(ss, [-(16 * (i % 2)), -(16 * (i // 2))]) a.set_colorkey((0, 255, 255)) a.convert() sprs.append(a) s = (bs.get_width() // 4) for i in range(16): spr = pygame.Surface([s, s]).convert() spr.fill((0, 255, 255)) spr.blit(bs, [-(s * (i % 4)), -(s * (i // 4))]) spr.set_colorkey((0, 255, 255)) sprs.append(spr) return (sprs) def drbx(): tile = Mnbx() tile.update() textbox.blit(tile.image, [tx, ty]) def drhl(): global tx global tl tx = 0 drbx() tl += 1 while tx < 48: tx += 8 drbx() tx = 56 tl += 1 drbx() def dral(): global ty global tl while ty < 16: tl = 3 ty += 8 drhl() def aspr(): if len(avars[0]) > 0: sprs0 = chsprs(avars[0][15], (avars[0][30] == 2), avars[0][14]) else: sprs0 = [] if len(avars[1]) > 0: sprs1 = chsprs(avars[1][15], (avars[1][30] == 2), avars[1][14]) else: sprs1 = [] if len(avars[2]) > 0: sprs2 = chsprs(avars[2][15], (avars[2][30] == 2), avars[2][14]) else: sprs2 = [] asprs = [sprs0, sprs1, sprs2] return (asprs) tpborder, btborder, borderico = borders.getborders(avars[3][13], 1, 3, 1) hn = pygame.image.load("Sprites/Misc/menu/hngs.png").convert() hp = pygame.image.load("Sprites/Misc/menu/hpys.png").convert() sk = pygame.image.load("Sprites/Misc/menu/scks.png").convert() sl = pygame.image.load("Sprites/Misc/menu/slps.png").convert() tutimg = pygame.image.load("Sprites/Misc/bg/springst.png").convert() playbk = pygame.image.load("Sprites/Misc/bg/springs.png").convert() ready = pygame.image.load("Sprites/Misc/bg/ready.png").convert() go = pygame.image.load("Sprites/Misc/bg/go.png").convert() bear = [] bs = pygame.image.load("Sprites/NPC/Beartchi.png").convert() for i in range(6): b = pygame.Surface((32, 32)).convert() b.fill((0, 255, 255)) b.blit(bs, [-(32 * (i % 2)), -(32 * (i // 2))]) b.set_colorkey((0, 255, 255)) bear.append(b) emo = [ pygame.image.load("Sprites/Misc/emo/ang.png").convert(), pygame.image.load("Sprites/Misc/emo/conf.png").convert(), pygame.image.load("Sprites/Misc/emo/sweat.png").convert(), pygame.image.load("Sprites/Misc/emo/shiver.png").convert() ] poof = pygame.image.load("Sprites/Misc/obj/poof.png").convert() toobad = pygame.image.load("Sprites/Misc/bg/toobad.png").convert() good = pygame.image.load("Sprites/Misc/bg/good.png").convert() great = pygame.image.load("Sprites/Misc/bg/great.png").convert() excellent = pygame.image.load("Sprites/Misc/bg/excellent.png").convert() win = pygame.image.load("Sprites/Misc/emo/happy.png").convert() cry = pygame.image.load("Sprites/Misc/emo/cry.png").convert() money = pygame.image.load("Sprites/Misc/obj/money.png").convert() coin = pygame.image.load("Sprites/Misc/menu/gotchipt.png").convert() fnt = pygame.font.Font("Sprites/Misc/font/Tama2.ttf", 16) textbox = pygame.Surface([240, 64]).convert() textbox.fill((0, 255, 255)) global tl global ty tl = 0 ty = 0 drhl() dral() tl = 6 ty = 24 drhl() textbox.set_colorkey((0, 255, 255)) clock = pygame.time.Clock() sound = sounds.imprtsnd(avars) anifr = 0 pygame.time.set_timer(USEREVENT + 1, int(1000 / ((5 * avars[3][3]) + 1))) if avars[3][3] == 0: avars[3][6] = time.strftime("%H:%M") while kr: if tuts: screen.blit(tutimg, [0, 0]) elif strt: screen.blit(playbk, [0, 0]) if anifr == 16: pygame.mixer.stop() sound[11].play() if anifr < 16: screen.blit(ready, [80, 48]) spr = 3 else: screen.blit(go, [95, 48]) spr = 5 screen.blit(asprs[avars[3][5]][spr], [(104 + ((32 - asprs[avars[3][5]][spr].get_width()) // 2)), (98 + (32 - asprs[avars[3][5]][spr].get_height()))]) elif play: screen.blit(playbk, [0, 0]) if end == 0: spr = 3 + (anifr % 12 > 5) screen.blit(bear[(2 + need) * (need > -1)], [104, 59]) if (need > -1) and (anifr % 12 > 5): screen.blit(emo[need], [136, 42]) else: spr = 5 + (2 * (helg != need)) if helg != need: screen.blit(bear[2 + need], [104, 59]) else: screen.blit(bear[1], [104, 59]) screen.blit(asprs[avars[3][5]][spr], [104, 98]) else: screen.blit(playbk, [0, 0]) if end == 3: screen.blit(money, [88, 106]) if anifr < 8: spr = 11 else: if anifr == 8: pygame.mixer.stop() sound[13].play() screen.blit(textbox, [94, 64]) mntxt = fnt.render(str(scr * 250), 1, (0, 0, 100)) screen.blit(mntxt, [(138 - (mntxt.get_width())), 74]) screen.blit(coin, [138, 72]) if scr > 0: spr = 5 else: spr = 6 screen.blit( asprs[avars[3][5]][spr], [(124 + ((32 - asprs[avars[3][5]][spr].get_width()) // 2)), (98 + (32 - asprs[avars[3][5]][spr].get_height()))]) elif end == 4: if scr < 4: screen.blit(toobad, [71, 48]) sy = 98 if ((anifr / 12) - (anifr // 12)) < 0.5: spr = 6 else: spr = 7 screen.blit(cry, [56, 90]) else: if scr < 8: screen.blit(good, [94, 48]) elif scr < 12: screen.blit(great, [85, 48]) else: screen.blit(excellent, [51, 48]) if ((anifr / 12) - (anifr // 12)) < 0.5: sy = 98 spr = 4 else: sy = 90 spr = 5 screen.blit(win, [136, 82]) screen.blit( asprs[avars[3][5]][spr], [(104 + ((32 - asprs[avars[3][5]][spr].get_width()) // 2)), (sy + (32 - asprs[avars[3][5]][spr].get_height()))]) elif end == 5: if anifr < 6: screen.blit(asprs[avars[3][5]][9], [104, 56]) elif anifr < 18: screen.blit(poof, [104, 59]) screen = borders.drawborders(screen, avars, asprs, tpborder, btborder, borderico, fnt, 0, anifr, hn, hp, sk, sl) for event in pygame.event.get(): if event.type == QUIT: varsup.updtvrs(avars) kr = False pygame.quit() sys.exit() if event.type == MOUSEBUTTONDOWN: mp = event.pos d = (screen.get_size()[0] // 240) mp = ((mp[0] // d), (mp[1] // d)) pb = event.button if pb == 1: if 138 < mp[1] < 158: if 228 < mp[0] < 240: pygame.mixer.stop() sound[4].play() return (avars, ret) elif 212 < mp[0] < 224: pygame.mixer.stop() sound[4].play() ret = 0 return (avars, ret) if (24 < mp[1] < 136) and tuts: pygame.mixer.stop() sound[10].play() tuts = False strt = True anifr = -1 if (24 < mp[1] < 136) and play and end == 0 and need > -1: end = 1 anifr = 11 helg = (2 * (mp[1] > 80)) + (mp[0] > 120) pygame.mixer.stop() sound[9 + (3 * (helg != need))].play() if event.type == USEREVENT + 1: if avars[3][3] == 0: avars[3][6] = time.strftime("%H:%M") else: avars[3][7] += 1 if avars[3][7] == 60: if int(avars[3][6][3:]) != 59: nhour = avars[3][6][:3] + ( "%02d" % (int(avars[3][6][3:]) + 1)) avars[3][6] = nhour else: nhour = ("%02d" % (int(avars[3][6][:2]) + 1)) + ":00" if nhour == "24:00": nhour = "00:00" avars[3][6] = nhour avars[3][7] = 0 if len(avars[0]) > 0: avars[0][2] += 1 if len(avars[1]) > 0: avars[1][2] += 1 if len(avars[2]) > 0: avars[2][2] += 1 chngsts = True if chngsts: avars = statusup.chngsts(avars) chngsts = False if anifr < 23: anifr += 1 if play and end == 0 and anifr == 12: if need < 0: need = randint(0, 3) pygame.mixer.stop() sound[2].play() else: end = 1 pygame.mixer.stop() sound[12].play() else: anifr = 0 if strt: play = True strt = False elif play and end == 1: if need == helg: scr += 1 end = 0 need = -1 helg = -1 if end == 1 or scr == 12: end = 3 play = False if (avars[3][2] + (scr * 250)) < 99999: avars[3][2] += (scr * 250) else: avars[3][2] = 99999 avars[avars[3][5]][7] += scr * 2 elif end == 3: if scr < 12 or avars[avars[3][5]][15] != 325 or avars[ avars[3][5]][7] < 1000: if scr < 4: pygame.mixer.stop() sound[14].play() else: pygame.mixer.stop() sound[1].play() end = 4 else: pygame.mixer.stop() sound[15].play() end = 5 elif end == 5: pygame.mixer.stop() sound[1].play() avars[avars[3][5]][1] = 5 avars = growth.grw(avars) asprs = aspr() spret = 1 end = 4 elif end == 4: ret = spret return (avars, ret) s = pygame.Surface([240, 160]).convert() s.blit(screen, [0, 0]) s = pygame.transform.scale( s, (screen.get_size()[0], screen.get_size()[1])) screen.blit(s, [0, 0]) clock.tick(16) pygame.display.update()
def game(avars, asprs, screen): class Mnbx(pygame.sprite.Sprite): bxt = [] def __init__(self): super().__init__() box = pygame.image.load("Sprites/Misc/txtbox/box2.png").convert() image = pygame.Surface([8, 8]).convert() image.set_colorkey((0, 0, 0)) image.blit(box, (0, 0), (0, 0, 8, 8)) self.bxt.append(image) image = pygame.Surface([8, 8]).convert() image.set_colorkey((0, 0, 0)) image.blit(box, (0, 0), (8, 0, 8, 8)) self.bxt.append(image) image = pygame.Surface([8, 8]).convert() image.set_colorkey((0, 0, 0)) image.blit(box, (0, 0), (16, 0, 8, 8)) self.bxt.append(image) image = pygame.Surface([8, 8]).convert() image.set_colorkey((0, 0, 0)) image.blit(box, (0, 0), (0, 8, 8, 8)) self.bxt.append(image) image = pygame.Surface([8, 8]).convert() image.set_colorkey((0, 0, 0)) image.blit(box, (0, 0), (8, 8, 8, 8)) self.bxt.append(image) image = pygame.Surface([8, 8]).convert() image.set_colorkey((0, 0, 0)) image.blit(box, (0, 0), (16, 8, 8, 8)) self.bxt.append(image) image = pygame.Surface([8, 8]).convert() image.set_colorkey((0, 0, 0)) image.blit(box, (0, 0), (0, 16, 8, 8)) self.bxt.append(image) image = pygame.Surface([8, 8]).convert() image.set_colorkey((0, 0, 0)) image.blit(box, (0, 0), (8, 16, 8, 8)) self.bxt.append(image) image = pygame.Surface([8, 8]).convert() image.set_colorkey((0, 0, 0)) image.blit(box, (0, 0), (16, 16, 8, 8)) self.bxt.append(image) self.image = self.bxt[0] self.rect = self.image.get_rect() def update(self): self.image = self.bxt[tl] kr = True chngsts = False scr = 0 ret = 1 spret = 0 tuts = True strt = False play = False end = 0 des = -1 def chsprs(chara, dirt, g): sprs = [] bs = pygame.image.load("Sprites/Characters/chara_" + str(chara) + "b.png") ss = pygame.image.load("Sprites/Characters/chara_" + str(chara) + "s.png") opal = [] for i in range(32): opal.append(ss.get_at(((16 + (8 * (i % 2))), (16 + (i // 2))))) bs = palette.palch(bs, g, opal) if dirt: bs = dirty.dirt(bs) ss = palette.palch(ss, g, opal) for i in range(3): a = pygame.Surface([16, 16]) a.fill((0, 255, 255)) a.blit(ss, [-(16 * (i % 2)), -(16 * (i // 2))]) a.set_colorkey((0, 255, 255)) a.convert() sprs.append(a) s = (bs.get_width() // 4) for i in range(16): spr = pygame.Surface([s, s]).convert() spr.fill((0, 255, 255)) spr.blit(bs, [-(s * (i % 4)), -(s * (i // 4))]) spr.set_colorkey((0, 255, 255)) sprs.append(spr) return(sprs) def drbx(): tile = Mnbx() tile.update() textbox.blit(tile.image, [tx, ty]) def drhl(): global tx global tl tx = 0 drbx() tl += 1 while tx < 48: tx += 8 drbx() tx = 56 tl += 1 drbx() def dral(): global ty global tl while ty < 16: tl = 3 ty += 8 drhl() def aspr(): if len(avars[0]) > 0: sprs0 = chsprs(avars[0][15], (avars[0][30] == 2), avars[0][14]) else: sprs0 = [] if len(avars[1]) > 0: sprs1 = chsprs(avars[1][15], (avars[1][30] == 2), avars[1][14]) else: sprs1 = [] if len(avars[2]) > 0: sprs2 = chsprs(avars[2][15], (avars[2][30] == 2), avars[2][14]) else: sprs2 = [] asprs = [sprs0, sprs1, sprs2] return(asprs) def vals(): artist = chsprs(randint(217, 258), 0, randint(0, 4294967295)) a = randint(217, 258) g = randint(0, 4294967295) poser = chsprs(a, 0, g) pose = randint(3, 10) wrong = randint(0, 1) if not wrong: iposer = poser ipose = pose else: t = randint(0, 3) if t == 3: ipose = randint(3, 10) while pose == ipose: ipose = randint(3, 10) iposer = poser else: ipose = pose if g & [4026531840, 251658240, 15728640][t] == [4026531840, 251658240, 15728640][t]: g = g & [268435455, 4043309055, 4279238655][t] else: g = g | [4026531840, 251658240, 15728640][t] iposer = chsprs(a, 0, g) return(artist, poser, pose, wrong, iposer, ipose) tpborder, btborder, borderico = borders.getborders(avars[3][13], 1, 3, 1) hn = pygame.image.load("Sprites/Misc/menu/hngs.png").convert() hp = pygame.image.load("Sprites/Misc/menu/hpys.png").convert() sk = pygame.image.load("Sprites/Misc/menu/scks.png").convert() sl = pygame.image.load("Sprites/Misc/menu/slps.png").convert() tutimg = pygame.image.load("Sprites/Misc/bg/artt.png").convert() playbk = pygame.image.load("Sprites/Misc/bg/art.png").convert() artist, poser, pose, wrong, iposer, ipose = vals() poof = pygame.image.load("Sprites/Misc/obj/poof.png").convert() ready = pygame.image.load("Sprites/Misc/bg/ready.png").convert() go = pygame.image.load("Sprites/Misc/bg/go.png").convert() toobad = pygame.image.load("Sprites/Misc/bg/toobad.png").convert() good = pygame.image.load("Sprites/Misc/bg/good.png").convert() great = pygame.image.load("Sprites/Misc/bg/great.png").convert() excellent = pygame.image.load("Sprites/Misc/bg/excellent.png").convert() win = pygame.image.load("Sprites/Misc/emo/happy.png").convert() cry = pygame.image.load("Sprites/Misc/emo/cry.png").convert() money = pygame.image.load("Sprites/Misc/obj/money.png").convert() coin = pygame.image.load("Sprites/Misc/menu/gotchipt.png").convert() fnt = pygame.font.Font("Sprites/Misc/font/Tama2.ttf", 16) textbox = pygame.Surface([240, 64]).convert() textbox.fill((0, 255, 255)) global tl global ty tl = 0 ty = 0 drhl() dral() tl = 6 ty = 24 drhl() textbox.set_colorkey((0, 255, 255)) clock = pygame.time.Clock() sound = sounds.imprtsnd(avars) anifr = 0 pygame.time.set_timer(USEREVENT + 1, int(1000 / ((5 * avars[3][3]) + 1))) if avars[3][3] == 0: avars[3][6] = time.strftime("%H:%M") while kr: if tuts: screen.blit(tutimg, [0, 0]) elif strt: screen.blit(playbk, [0, 0]) if anifr == 16: pygame.mixer.stop() sound[11].play() if anifr < 16: screen.blit(ready, [80, 48]) spr = 3 else: screen.blit(go, [95, 48]) spr = 5 screen.blit(asprs[avars[3][5]][spr], [(104 + ((32 - asprs[avars[3][5]][spr].get_width()) // 2)), (98 + (32 - asprs[avars[3][5]][spr].get_height()))]) elif play: screen.blit(playbk, [0, 0]) if end == 0: arts = 3 + (anifr % 12 > 5) screen.blit(poser[pose], [152, 98]) elif end == 1: arts = 3 + (anifr % 12 > 5) screen.blit(iposer[ipose], [104, 72]) screen.blit(asprs[avars[3][5]][6], [152, 98]) else: arts = [9, 5, 7][(wrong == des) * (wrong + 1)] screen.blit(poser[pose], [104, 72]) screen.blit(asprs[avars[3][5]][[9, 5, 8][(wrong == des) * (wrong + 1)]], [152, 98]) screen.blit(pygame.transform.flip(artist[arts], 1, 0), [56, 98]) else: screen.blit(playbk, [0, 0]) if end == 3: screen.blit(money, [88, 106]) if anifr < 8: spr = 11 else: if anifr == 8: pygame.mixer.stop() sound[13].play() screen.blit(textbox, [94, 64]) mntxt = fnt.render(str(scr * 200), 1, (0, 0, 100)) screen.blit(mntxt, [(138 - (mntxt.get_width())), 74]) screen.blit(coin, [138, 72]) if scr > 0: spr = 5 else: spr = 6 screen.blit(asprs[avars[3][5]][spr], [(124 + ((32 - asprs[avars[3][5]][spr].get_width()) // 2)), (98 + (32 - asprs[avars[3][5]][spr].get_height()))]) elif end == 4: if scr < 4: screen.blit(toobad, [71, 48]) sy = 98 if ((anifr / 12) - (anifr // 12)) < 0.5: spr = 6 else: spr = 7 screen.blit(cry, [56, 90]) else: if scr < 8: screen.blit(good, [94, 48]) elif scr < 12: screen.blit(great, [85, 48]) else: screen.blit(excellent, [51, 48]) if ((anifr / 12) - (anifr // 12)) < 0.5: sy = 98 spr = 4 else: sy = 90 spr = 5 screen.blit(win, [136, 82]) screen.blit(asprs[avars[3][5]][spr], [(104 + ((32 - asprs[avars[3][5]][spr].get_width()) // 2)), (sy + (32 - asprs[avars[3][5]][spr].get_height()))]) elif end == 5: if anifr < 6: screen.blit(asprs[avars[3][5]][9], [104, 72]) else: screen.blit(poof, [104, 72]) screen = borders.drawborders(screen, avars, asprs, tpborder, btborder, borderico, fnt, 0, anifr, hn, hp, sk, sl) for event in pygame.event.get(): if event.type == QUIT: varsup.updtvrs(avars) kr = False pygame.quit() sys.exit() if event.type == MOUSEBUTTONDOWN: mp = event.pos d = (screen.get_size()[0] // 240) mp = ((mp[0] // d), (mp[1] // d)) pb = event.button if pb == 1: if 138 < mp[1] < 158: if 228 < mp[0] < 240: pygame.mixer.stop() sound[4].play() return(avars, ret) elif 212 < mp[0] < 224: pygame.mixer.stop() sound[4].play() ret = 0 return(avars, ret) if (24 < mp[1] < 136) and tuts: pygame.mixer.stop() sound[10].play() tuts = False strt = True anifr = -1 if pb in [1, 3] and (24 < mp[1] < 136) and play and end == 1: des = pb // 2 if event.type == USEREVENT + 1: if avars[3][3] == 0: avars[3][6] = time.strftime("%H:%M") else: avars[3][7] += 1 if avars[3][7] == 60: if int(avars[3][6][3:]) != 59: nhour = avars[3][6][:3] + ("%02d" % (int(avars[3][6][3:]) + 1)) avars[3][6] = nhour else: nhour = ("%02d" % (int(avars[3][6][:2]) + 1)) + ":00" if nhour == "24:00": nhour = "00:00" avars[3][6] = nhour avars[3][7] = 0 if len(avars[0]) > 0: avars[0][2] += 1 if len(avars[1]) > 0: avars[1][2] += 1 if len(avars[2]) > 0: avars[2][2] += 1 chngsts = True if chngsts: avars = statusup.chngsts(avars) chngsts = False if anifr < 23: anifr += 1 else: anifr = 0 if strt: play = True strt = False elif play: if end == 0: end = 1 pygame.mixer.stop() sound[2].play() elif end == 1: end = 2 pygame.mixer.stop() sound[9 + (3 * (wrong != des))].play() else: if wrong == des: scr += 1 end = 0 artist, poser, pose, wrong, iposer, ipose = vals() des = -1 if scr == 12 or end == 2: end = 3 play = False if (avars[3][2] + (scr * 200)) < 99999: avars[3][2] += (scr * 200) else: avars[3][2] = 99999 avars[avars[3][5]][9] += ((scr * 4) // 3) avars[avars[3][5]][7] += ((scr * 2) // 3) elif end == 3: if scr < 12 or avars[avars[3][5]][15] != 283 or avars[avars[3][5]][9] < 667 or avars[avars[3][5]][7] < 334: if scr < 4: pygame.mixer.stop() sound[14].play() else: pygame.mixer.stop() sound[1].play() end = 4 else: pygame.mixer.stop() sound[15].play() end = 5 elif end == 5: pygame.mixer.stop() sound[1].play() avars[avars[3][5]][1] = 5 avars = growth.grw(avars) asprs = aspr() spret = 1 end = 4 elif end == 4: ret = spret return(avars, ret) s = pygame.Surface([240, 160]).convert() s.blit(screen, [0, 0]) s = pygame.transform.scale(s, (screen.get_size()[0], screen.get_size()[1])) screen.blit(s, [0, 0]) clock.tick(16) pygame.display.update()
def kitchen(avars, asprs, screen): class Txtbx(pygame.sprite.Sprite): bxt = [] def __init__(self): super().__init__() box = pygame.image.load("Sprites/Misc/txtbox/box1.png").convert() image = pygame.Surface([8, 8]).convert() image.set_colorkey((0, 0, 0)) image.blit(box, (0, 0), (0, 0, 8, 8)) self.bxt.append(image) image = pygame.Surface([8, 8]).convert() image.set_colorkey((0, 0, 0)) image.blit(box, (0, 0), (8, 0, 8, 8)) self.bxt.append(image) image = pygame.Surface([8, 8]).convert() image.set_colorkey((0, 0, 0)) image.blit(box, (0, 0), (16, 0, 8, 8)) self.bxt.append(image) image = pygame.Surface([8, 8]).convert() image.set_colorkey((0, 0, 0)) image.blit(box, (0, 0), (0, 8, 8, 8)) self.bxt.append(image) image = pygame.Surface([8, 8]).convert() image.set_colorkey((0, 0, 0)) image.blit(box, (0, 0), (8, 8, 8, 8)) self.bxt.append(image) image = pygame.Surface([8, 8]).convert() image.set_colorkey((0, 0, 0)) image.blit(box, (0, 0), (16, 8, 8, 8)) self.bxt.append(image) image = pygame.Surface([8, 8]).convert() image.set_colorkey((0, 0, 0)) image.blit(box, (0, 0), (0, 16, 8, 8)) self.bxt.append(image) image = pygame.Surface([8, 8]).convert() image.set_colorkey((0, 0, 0)) image.blit(box, (0, 0), (8, 16, 8, 8)) self.bxt.append(image) image = pygame.Surface([8, 8]).convert() image.set_colorkey((0, 0, 0)) image.blit(box, (0, 0), (16, 16, 8, 8)) self.bxt.append(image) self.image = self.bxt[0] self.rect = self.image.get_rect() def update(self): self.image = self.bxt[tl] kr = True bx = True clt = 0 spclk = False inf = False swt = False scr = 0 etng = 0 fname = '' frms = 0 chngsts = False foodl = [[ 'Rice', 'Apple', 'Mandarin', 'Meat', 'Milk', 'IceCream', 'Cake', 'Sake', 'Scone', 'Pasta', 'SandW', 'Melon', 'DrumS', 'Fries', 'Burger', 'Steak' ], [ 'Bread', 'Pear', 'Juice', 'Fish', 'ChMlk', 'Choco', 'Donut', 'Wine', 'BCheese', 'Tacos', 'Hotdog', 'WMelon', 'BBQ', 'PopCorn', 'Pizza', 'Sushi' ]] g = avars[avars[3][5]][14] if g < 0: g = 4294967296 + g a = format(g, '032b') l = int((a[16:19] + a[28]), 2) d = int((a[20:23] + a[29]), 2) #print(l) #print(d) #print(a[30]) likes = [foodl[int(a[30])][l], foodl[int(a[30]) == 0][d]] alcohol = ['Wine', 'Sake'] def chsprs(chara, dirt, g): sprs = [] bs = pygame.image.load("Sprites/Characters/chara_" + str(chara) + "b.png") ss = pygame.image.load("Sprites/Characters/chara_" + str(chara) + "s.png") opal = [] for i in range(32): opal.append(ss.get_at(((16 + (8 * (i % 2))), (16 + (i // 2))))) bs = palette.palch(bs, g, opal) if dirt: bs = dirty.dirt(bs) ss = palette.palch(ss, g, opal) for i in range(3): a = pygame.Surface([16, 16]) a.fill((0, 255, 255)) a.blit(ss, [-(16 * (i % 2)), -(16 * (i // 2))]) a.set_colorkey((0, 255, 255)) a.convert() sprs.append(a) s = (bs.get_width() // 4) for i in range(16): spr = pygame.Surface([s, s]).convert() spr.fill((0, 255, 255)) spr.blit(bs, [-(s * (i % 4)), -(s * (i // 4))]) spr.set_colorkey((0, 255, 255)) sprs.append(spr) return (sprs) def drbx(): tile = Txtbx() tile.update() textbox.blit(tile.image, [tx, ty]) def drhl(): global tx global tl tx = 0 drbx() tl += 1 while tx < 224: tx += 8 drbx() tx = 232 tl += 1 drbx() def dral(): global ty global tl while ty < 96: tl = 3 ty += 8 drhl() def aspr(): if len(avars[0]) > 0: sprs0 = chsprs(avars[0][15], (avars[0][30] == 2), avars[0][14]) else: sprs0 = [] if len(avars[1]) > 0: sprs1 = chsprs(avars[1][15], (avars[1][30] == 2), avars[1][14]) else: sprs1 = [] if len(avars[2]) > 0: sprs2 = chsprs(avars[2][15], (avars[2][30] == 2), avars[2][14]) else: sprs2 = [] asprs = [sprs0, sprs1, sprs2] return (asprs) def drfd(): global fdn if len(avars[3][4]) < (24 * (scr + 1)): a = len(avars[3][4]) - (24 * scr) else: a = 24 while fdn < a: screen.blit(fsprs[(fdn + (24 * scr))][0], [(14 + ((fdn - (8 * (fdn // 8))) * 27)), (44 + (24 * (fdn // 8)))]) screen.blit( (lfnt.render(str(avars[3][4][(fdn + (24 * scr))][4]), 1, (0, 0, 100))), [(14 + ((fdn - (8 * (fdn // 8))) * 27)), (44 + (24 * (fdn // 8)))]) fdn += 1 def fdspr(): fsprs = [] a = 0 while a < len(avars[3][4]): sl = [] try: s = pygame.image.load("Sprites/Food/" + avars[3][4][a][0] + ".png").convert() except: s = pygame.image.load("CFood/" + avars[3][4][a][0] + ".png").convert() for i in range(3): b = pygame.Surface([24, 24]) b.fill((0, 255, 255)) b.blit(s, [-(24 * (i)), 0]) b.set_colorkey((0, 255, 255)) b.convert() sl.append(b) fsprs.append(sl) a += 1 return (fsprs) def eatanim(): flip = False if etng == 1: screen.blit(tbl, [88, 95]) screen.blit(chair, [160, 95]) if frms == 0: if ((anifr / 12) - (anifr // 12)) < 0.5: spr = 16 else: spr = 17 else: if ((anifr / 12) - (anifr // 12)) < 0.5: spr = 16 elif ((anifr / 24) - (anifr // 24)) < 0.5: spr = 17 else: spr = 16 if frms == 0: if ((anifr / 24) - (anifr // 24)) < 0.5: screen.blit(fsprs[efdn][0], [123, 86]) else: screen.blit(fsprs[efdn][1], [123, 86]) else: if ((anifr / 24) - (anifr // 24)) < 0.5: screen.blit(fsprs[efdn][2], [123, 86]) screen.blit(asprs[avars[3][5]][spr], [(156 + ((32 - asprs[avars[3][5]][spr].get_width()) // 2)), (84 + (32 - asprs[avars[3][5]][spr].get_height()))]) elif etng == 2: if avars[avars[3][5]][1] > 3: spr = 9 + (anifr % 12 < 6) if anifr % 12 > 5: screen.blit(cnf, [136, 82]) else: if frms == 0: spr = 9 - (3 * (anifr % 12 < 6)) if anifr % 12 > 5: screen.blit(cnf, [136, 82]) elif frms == 1: spr = 8 + (6 * (anifr < 12)) if anifr > 11: screen.blit(puke, [88, 114]) screen.blit( pygame.transform.flip(asprs[avars[3][5]][spr], flip, 0), [(104 + ((32 - asprs[avars[3][5]][spr].get_width()) // 2)), (98 + (32 - asprs[avars[3][5]][spr].get_height()))]) elif etng == 3: if likes[0] == fname: spr = 4 + (anifr % 12 < 6) if anifr % 12 < 6: screen.blit(ht, [136, 82]) else: spr = 6 + (2 * (anifr % 12 < 6)) if anifr % 12 < 6: screen.blit(ang, [136, 82]) screen.blit( pygame.transform.flip(asprs[avars[3][5]][spr], flip, 0), [(104 + ((32 - asprs[avars[3][5]][spr].get_width()) // 2)), (98 + (32 - asprs[avars[3][5]][spr].get_height()))]) else: if ((anifr / 12) - (anifr // 12)) < 0.5: spr = 14 else: spr = 14 flip = True screen.blit( pygame.transform.flip(asprs[avars[3][5]][spr], flip, 0), [(104 + ((32 - asprs[avars[3][5]][spr].get_width()) // 2)), (98 + (32 - asprs[avars[3][5]][spr].get_height()))]) tpborder, btborder, borderico = borders.getborders(avars[3][13], 1, 1, 0) hn = pygame.image.load("Sprites/Misc/menu/hngs.png").convert() hp = pygame.image.load("Sprites/Misc/menu/hpys.png").convert() sk = pygame.image.load("Sprites/Misc/menu/scks.png").convert() sl = pygame.image.load("Sprites/Misc/menu/slps.png").convert() ang = pygame.image.load("Sprites/Misc/emo/ang.png").convert() cnf = pygame.image.load("Sprites/Misc/emo/conf.png").convert() ht = pygame.image.load("Sprites/Misc/emo/heart.png").convert() puke = pygame.image.load("Sprites/Misc/sick/puke.png").convert() hnb = pygame.image.load("Sprites/Misc/menu/hngf.png").convert() hpb = pygame.image.load("Sprites/Misc/menu/hpyf.png").convert() inti = pygame.image.load("Sprites/Misc/menu/inti.png").convert() styi = pygame.image.load("Sprites/Misc/menu/styi.png").convert() kndi = pygame.image.load("Sprites/Misc/menu/kndi.png").convert() humi = pygame.image.load("Sprites/Misc/menu/humi.png").convert() gori = pygame.image.load("Sprites/Misc/menu/gori.png").convert() pasi = pygame.image.load("Sprites/Misc/menu/pasi.png").convert() try: bck = pygame.image.load(avars[3][15]).convert() if bck.get_size() != (240, 160): raise Exception("Wrong size!") except pygame.error: bck = pygame.Surface([240, 160]).convert() bck.fill((51, 51, 204)) try: tbl = pygame.image.load(avars[3][16]).convert() if tbl.get_size() != (64, 32): raise Exception("Wrong size!") except pygame.error: tbl = pygame.Surface([64, 32]).convert() tbl.fill((51, 51, 204)) try: chair = pygame.image.load(avars[3][17]).convert() if chair.get_size() != (32, 32): raise Exception("Wrong size!") except pygame.error: chair = pygame.Surface([32, 32]).convert() chair.fill((51, 51, 204)) fsprs = fdspr() fnt = pygame.font.Font("Sprites/Misc/font/Tama2.ttf", 16) lfnt = pygame.font.Font("Sprites/Misc/font/Tama1.ttf", 8) textbox = pygame.Surface([240, 112]).convert() textbox.fill((0, 255, 255)) global tl global ty tl = 0 ty = 0 drhl() dral() tl = 6 ty = 104 drhl() scrli = pygame.image.load("Sprites/Misc/txtbox/scrli.png").convert() sound = sounds.imprtsnd(avars) clock = pygame.time.Clock() anifr = 0 pygame.time.set_timer(USEREVENT + 1, int(1000 / ((5 * avars[3][3]) + 1))) if avars[3][3] == 0: avars[3][6] = time.strftime("%H:%M") while kr: screen.blit(bck, [0, 0]) if bx or inf: screen.blit(textbox, [0, 24]) if bx: screen.blit(scrli, [232, 128]) global fdn fdn = 0 drfd() else: screen.blit(fsprs[cfdn][0], [108, 32]) screen.blit(hnb, [16, 56]) if avars[3][4][cfdn][1] > 1: screen.blit(hnb, [40, 56]) if avars[3][4][cfdn][1] > 2: screen.blit(hnb, [64, 56]) if avars[3][4][cfdn][1] > 3: screen.blit(hnb, [88, 56]) if avars[3][4][cfdn][2] > 0: screen.blit(hpb, [136, 56]) if avars[3][4][cfdn][2] > 1: screen.blit(hpb, [160, 56]) if avars[3][4][cfdn][2] > 2: screen.blit(hpb, [184, 56]) if avars[3][4][cfdn][2] > 3: screen.blit(hpb, [208, 56]) if avars[3][4][cfdn][5] > 0: screen.blit(inti, [32, 80]) if avars[3][4][cfdn][6] > 0: screen.blit(styi, [64, 80]) if avars[3][4][cfdn][7] > 0: screen.blit(kndi, [96, 80]) if avars[3][4][cfdn][8] > 0: screen.blit(humi, [128, 80]) if avars[3][4][cfdn][9] > 0: screen.blit(gori, [160, 80]) if avars[3][4][cfdn][10] > 0: screen.blit(pasi, [192, 80]) screen.blit((fnt.render("MOVE", 1, (0, 0, 100))), [95, 98]) screen.blit((fnt.render("TRASH", 1, (0, 0, 100))), [89, 114]) else: eatanim() screen = borders.drawborders(screen, avars, asprs, tpborder, btborder, borderico, fnt, 0, anifr, hn, hp, sk, sl) for event in pygame.event.get(): if event.type == QUIT: varsup.updtvrs(avars) kr = False pygame.quit() sys.exit() if event.type == KEYDOWN: if event.key in [303, 304]: spclk = True if event.type == KEYUP: if event.key in [303, 304]: spclk = False if event.type == MOUSEBUTTONDOWN: mp = event.pos d = (screen.get_size()[0] // 240) mp = ((mp[0] // d), (mp[1] // d)) pb = event.button + (spclk * (1 + (event.button > 2))) if pb in [2, 4]: if 24 < mp[1] < 136: sound[2].play() if scr != ((len(avars[3][4]) - 1) // 24): scr += 1 else: scr = 0 clt = 0 elif pb == 5: if 24 < mp[1] < 136: sound[2].play() if scr != 0: scr -= 1 else: scr = ((len(avars[3][4]) - 1) // 24) clt = 0 elif pb == 1: clt = 0 if 138 < mp[1] < 158: if 228 < mp[0] < 240: sound[4].play() return (avars) if bx: if 44 < mp[1] < 116 and 14 < mp[0] < 230 and ( mp[0] - (14 + (27 * ((mp[0] - 14) // 27)))) < 24: efdn = ((mp[0] - 14) // 27) + (8 * ( (mp[1] - 44) // 24)) + (scr * 24) if efdn < len(avars[3][4]): if not swt: sound[3].play() anifr = 23 bx = False frms = -1 if avars[avars[3][5]][16] < 6 and ( avars[avars[3][5]][1] > 2 or avars[3][4][efdn][0] not in alcohol): etng = 1 h = avars[avars[3][5]][17] if (avars[avars[3][5]][1] > 3 or avars[3][4][efdn][0] not in alcohol): if (avars[avars[3][5]][16] + avars[3][4][efdn][1]) < 6: avars[avars[3][5]][ 16] += avars[3][4][efdn][1] else: avars[avars[3][5]][16] = 6 if (avars[avars[3][5]][17] + avars[3][4][efdn][2]) < 6: avars[avars[3][5]][ 17] += avars[3][4][efdn][2] else: avars[avars[3][5]][17] = 6 if (avars[avars[3][5]][18] + avars[3][4][efdn][3]) < 99: avars[avars[3][5]][ 18] += avars[3][4][efdn][3] else: avars[avars[3][5]][18] = 99 avars[avars[3] [5]][5] += avars[3][4][efdn][5] avars[avars[3] [5]][6] += avars[3][4][efdn][6] avars[avars[3] [5]][7] += avars[3][4][efdn][7] avars[avars[3] [5]][8] += avars[3][4][efdn][8] avars[avars[3] [5]][9] += avars[3][4][efdn][9] avars[avars[3] [5]][10] += avars[3][4][efdn][10] fname = avars[3][4][efdn][0] if likes[0] == fname: if (avars[avars[3][5]][17] + 2) < 6: avars[avars[3][5]][17] += 2 else: avars[avars[3][5]][17] = 6 elif likes[1] == fname: avars[avars[3][5]][17] = h if (avars[avars[3][5]][17] - 2) > 0: avars[avars[3][5]][17] -= 2 else: avars[avars[3][5]][17] = 0 if (avars[avars[3][5]][15] == 163 ) and ( len(avars[avars[3][5]][25]) > 0 ) and (len( avars[avars[3][5]][26]) > 0) and (avars[3][4][efdn][0] == 'Sake'): if ([ avars[avars[3][5]][25][1], avars[avars[3][5]][26][1] ] in [[379, 380], [ 380, 379 ]]) and (avars[avars[3][5]][24][2] == 57): avars[avars[3][5]][1] = 5 avars = growth.grw(avars) asprs = aspr() if (avars[avars[3][5]][15] == 167 ) and ( len(avars[avars[3][5]][25]) > 0 ) and (len( avars[avars[3][5]][26]) > 0) and (avars[3][4][efdn][0] == 'Tea'): if ([ avars[avars[3][5]][25][1], avars[avars[3][5]][26][1] ] in [[383, 384], [ 384, 383 ]]) and ((avars[avars[3][5]][7] + avars[avars[3][5]][10]) > 999): avars[avars[3][5]][1] = 5 avars = growth.grw(avars) asprs = aspr() if (avars[avars[3][5]][15] == 204 ) and ( avars[avars[3][5]][10] < 100 ) and (avars[avars[3][5]][7] > 500 ) and (avars[3][4][efdn][0] == 'Cake'): avars[avars[3][5]][1] = 5 avars = growth.grw(avars) asprs = aspr() avars[3][4][efdn][4] -= 1 if avars[3][4][efdn][4] == 0: a = avars[3][4] a.pop(efdn) avars[3][4] = a else: if efdn == cfdn: sound[12].play() else: sound[3].play() a = avars[3][4] a[efdn], a[cfdn] = a[cfdn], a[efdn] avars[3][4] = a swt = False fsprs = fdspr() elif inf: if 32 < mp[1] < 56 and 108 < mp[0] < 132: sound[3].play() inf = False bx = True if 98 < mp[1] < 110 and 95 < mp[0] < 145: sound[3].play() swt = True inf = False bx = True if 114 < mp[1] < 126 and 89 < mp[0] < 153: sound[3].play() avars[3][4][cfdn][4] -= 1 if avars[3][4][cfdn][4] == 0: a = avars[3][4] a.pop(cfdn) avars[3][4] = a if len(avars[3][4]) > 0: inf = False bx = True fsprs = fdspr() if ((len(avars[3][4]) - 1) // 24) < scr: scr = (len(avars[3][4]) - 1) // 24 else: return (avars) elif frms != 0: if len(avars[3][4]) > 0: etng = 0 bx = True frms = 0 fname = '' fsprs = fdspr() else: return (avars) if pb == 3: clt = 0 if bx: if 44 < mp[1] < 116 and 14 < mp[0] < 230 and ( mp[0] - (14 + (27 * ((mp[0] - 14) // 27)))) < 24: cfdn = ((mp[0] - 14) // 27) + (8 * ( (mp[1] - 44) // 24)) + (scr * 24) if cfdn < len(avars[3][4]): sound[3].play() anifr = 23 bx = False inf = True if event.type == USEREVENT + 1: if avars[3][3] == 0: avars[3][6] = time.strftime("%H:%M") else: avars[3][7] += 1 if avars[3][7] == 60: if int(avars[3][6][3:]) != 59: nhour = avars[3][6][:3] + ( "%02d" % (int(avars[3][6][3:]) + 1)) avars[3][6] = nhour else: nhour = ("%02d" % (int(avars[3][6][:2]) + 1)) + ":00" if nhour == "24:00": nhour = "00:00" avars[3][6] = nhour avars[3][7] = 0 if len(avars[0]) > 0: avars[0][2] += 1 if len(avars[1]) > 0: avars[1][2] += 1 if len(avars[2]) > 0: avars[2][2] += 1 chngsts = True if bx: clt += 1 if chngsts: avars = statusup.chngsts(avars) if avars[avars[3][5]][20] or not avars[avars[3][5]][21]: return (avars) chngsts = False if anifr < 23: anifr += 1 else: if not bx and not inf: frms += 1 if frms == 2: if (etng == 1 and (fname not in alcohol) and (fname not in likes)) or etng == 0 or etng == 3 or ( etng == 2 and (fname not in likes)): if len(avars[3][4]) > 0: etng = 0 bx = True frms = 0 fname = '' fsprs = fdspr() if ((len(avars[3][4]) - 1) // 24) < scr: scr = (len(avars[3][4]) - 1) // 24 else: return (avars) elif etng == 1 and (fname in alcohol): sound[5].play() frms = 0 etng = 2 else: sound[12 - (3 * (likes[0] == fname))].play() frms = 0 etng = 3 anifr = 0 if clt > 29: return (avars) s = pygame.Surface([240, 160]).convert() s.blit(screen, [0, 0]) s = pygame.transform.scale( s, (screen.get_size()[0], screen.get_size()[1])) screen.blit(s, [0, 0]) clock.tick(16) pygame.display.update()
def bir(avars, asprs, mate, negg, screen): kr = True scr = 0 name = False ne = False def chsprs(chara, dirt, g): sprs = [] if chara > 0: try: bs = pygame.image.load("Sprites/Characters/chara_" + str(chara) + "b.png") ss = pygame.image.load("Sprites/Characters/chara_" + str(chara) + "s.png") opal = [] for i in range(32): opal.append(ss.get_at(((16 + (8 * (i % 2))), (16 + (i // 2))))) bs = palette.palch(bs, g, opal) if dirt: bs = dirty.dirt(bs) ss = palette.palch(ss, g, opal) except: bs = pygame.image.load("Sprites/NPC/Nazotchi.png") ss = pygame.image.load("Sprites/NPC/Nazo.png") opal = [] for i in range(32): opal.append(ss.get_at(((16 + (8 * (i % 2))), (16 + (i // 2))))) bs = palette.palch(bs, g, opal) ss = palette.palch(ss, g, opal) for i in range(3): a = pygame.Surface([16, 16]) a.fill((0, 255, 255)) a.blit(ss, [-(16 * (i % 2)), -(16 * (i // 2))]) a.set_colorkey((0, 255, 255)) a.convert() sprs.append(a) s = (bs.get_width() // 4) for i in range(16): spr = pygame.Surface([s, s]).convert() spr.fill((0, 255, 255)) spr.blit(bs, [-(s * (i % 4)), -(s * (i // 4))]) spr.set_colorkey((0, 255, 255)) sprs.append(spr) else: bs = pygame.image.load("Sprites/Eggs/egg_" + str(-chara) + "b.png") ss = pygame.image.load("Sprites/Eggs/egg_" + str(-chara) + "s.png") for i in range(2): a = pygame.Surface([16, 16]) a.fill((0, 255, 255)) a.blit(ss, [-(16 * (i % 2)), 0]) a.set_colorkey((0, 255, 255)) a.convert() sprs.append(a) for i in range(4): spr = pygame.Surface([24, 24]).convert() spr.fill((0, 255, 255)) spr.blit(bs, [-(24 * (i % 2)), -(24 * (i // 2))]) spr.set_colorkey((0, 255, 255)) sprs.append(spr) return(sprs) fnt = pygame.font.Font("Sprites/Misc/font/Tama2.ttf", 16) nw = "" nmwr = fnt.render(nw, 1, (0, 0, 100)) hn = pygame.image.load("Sprites/Misc/menu/hngs.png").convert() hp = pygame.image.load("Sprites/Misc/menu/hpys.png").convert() sk = pygame.image.load("Sprites/Misc/menu/scks.png").convert() sl = pygame.image.load("Sprites/Misc/menu/slps.png").convert() boytxt = fnt.render("BOY", 1, (204, 204, 255)) girltxt = fnt.render("GIRL", 1, (255, 204, 204)) wrttxt = fnt.render("WRITE", 1, (102, 102, 255)) clock = pygame.time.Clock() def impvrs(): d = shelve.open('save_db') if ('egg1' in d): var1 = [d['egg1'], d['charag1'], d['time1'], d['gene1'], d['poo1'], d['int1'], d['sty1'], d['knd1'], d['hum1'], d['gor1'], d['pas1'], d['grp1'], d['grpf1'], d['grpm1'], d['gender1'], d['chara1'], d['hungry1'], d['happy1'], d['weight1'], d['caremiss1'], d['sick1'], d['awake1'], d['chname1'], d['room1'], d['stages1'], d['parent1'], d['pspouse1'], d['gparent1'], d['gpspouse1'] ,d['agen1'], d['dirty1'], d['edu1'], d['frnd1'], d['pttrain1']] else: var1 = [] if ('egg2' in d): var2 = [d['egg2'], d['charag2'], d['time2'], d['gene2'], d['poo2'], d['int2'], d['sty2'], d['knd2'], d['hum2'], d['gor2'], d['pas2'], d['grp2'], d['grpf2'], d['grpm2'], d['gender2'], d['chara2'], d['hungry2'], d['happy2'], d['weight2'], d['caremiss2'], d['sick2'], d['awake2'], d['chname2'], d['room2'], d['stages2'], d['parent2'], d['pspouse2'], d['gparent2'], d['gpspouse2'], d['agen2'], d['dirty2'], d['edu2'], d['frnd2'], d['pttrain2']] else: var2 = [] if ('egg3' in d): var3 = [d['egg3'], d['charag3'], d['time3'], d['gene3'], d['poo3'], d['int3'], d['sty3'], d['knd3'], d['hum3'], d['gor3'], d['pas3'], d['grp3'], d['grpf3'], d['grpm3'], d['gender3'], d['chara3'], d['hungry3'], d['happy3'], d['weight3'], d['caremiss3'], d['sick3'], d['awake3'], d['chname3'], d['room3'], d['stages3'], d['parent3'], d['pspouse3'], d['gparent3'], d['gpspouse3'], d['agen3'], d['dirty3'], d['edu3'], d['frnd3'], d['pttrain3']] else: var3 = [] gvar = [d['uname'], d['bday'], d['money'], d['speed'], d['food'], d['selchara'], d['hour'], d['secs'], d['vol'], d['item'], d['grave'], d['mail'], d['lstdt'], d['border'], d['chegg'], d['kitchen'], d['table'], d['chair'], d['wc'], d['toilet'], d['btoilet'], d['bathr'], d['bath'], d['dex']] avars = [var1, var2, var3, gvar] d.close() return(avars) if len(mate) > 0: if mate[0] == avars[3][0]: try: a = avars[0][14] except: a = 0 try: b = avars[1][14] except: b = 0 try: c = avars[2][14] except: c = 0 l = [a, b, c] if mate[3] in l: varsup.updtvrs(avars) d = shelve.open('save_db') if mate[3] == l[0]: del d['egg1'] elif mate[3] == l[1]: del d['egg2'] elif mate[3] == l[2]: del d['egg3'] d.close() avars = impvrs() tpborder, btborder = borders.getborders(avars[3][13], 0, 0, 0) def aspr(): if len(avars[0]) > 0: if avars[0][1] > 0: sprs0 = chsprs(avars[0][15], (avars[0][30] == 2), avars[0][14]) else: sprs0 = chsprs(0 - avars[0][0], 0, 0) else: sprs0 = [] if len(avars[1]) > 0: if avars[1][1] > 0: sprs1 = chsprs(avars[1][15], (avars[1][30] == 2), avars[1][14]) else: sprs1 = chsprs(0 - avars[1][0], 0, 0) else: sprs1 = [] if len(avars[2]) > 0: if avars[2][1] > 0: sprs2 = chsprs(avars[2][15], (avars[2][30] == 2), avars[2][14]) else: sprs2 = chsprs(0 - avars[2][0], 0, 0) else: sprs2 = [] asprs = [sprs0, sprs1, sprs2] return(asprs) def drawbg(): try: if pygame.image.load(avars[avars[3][5]][23]).get_rect().size == (240, 160): bgi = pygame.image.load(avars[avars[3][5]][23]).convert() else: bgi = pygame.Surface([240, 160]).convert() bgi.fill((51, 51, 204)) bgi.blit(fnt.render("IMAGE SIZE IS", 1, (255, 255, 255)), [8, 34]) bgi.blit(fnt.render("INCORRECT!!!", 1, (255, 255, 255)), [8, 50]) bgi.blit(fnt.render("DO NOT MESS", 1, (255, 255, 255)), [8, 66]) bgi.blit(fnt.render("WITH THE", 1, (255, 255, 255)), [8, 82]) bgi.blit(fnt.render("GAME FILES!", 1, (255, 255, 255)), [8, 98]) except pygame.error: bgi = pygame.Surface([240, 160]).convert() bgi.fill((51, 51, 204)) bgi.blit(fnt.render("ERROR 404:", 1, (255, 255, 255)), [8, 34]) bgi.blit(fnt.render("BACKGROUND IMAGE", 1, (255, 255, 255)), [8, 50]) bgi.blit(fnt.render("NOT FOUND", 1, (255, 255, 255)), [8, 66]) if int(time.strftime("%m")) == 12 and int(time.strftime("%d")) > 19: bgi.blit(pygame.image.load("Sprites/Misc/bg/xmasbg.png").convert(), [0, 0]) elif int(time.strftime("%m")) == 1 and int(time.strftime("%d")) < 11: bgi.blit(pygame.image.load("Sprites/Misc/bg/newyearbg.png").convert(), [0, 0]) elif int(time.strftime("%m")) == 3 and int(time.strftime("%d")) < 11: bgi.blit(pygame.image.load("Sprites/Misc/bg/girlsbg.png").convert(), [0, 0]) elif int(time.strftime("%m")) == 4 and int(time.strftime("%d")) < 11: bgi.blit(pygame.image.load("Sprites/Misc/bg/hanamibg.png").convert(), [0, 0]) elif int(time.strftime("%m")) == 5 and int(time.strftime("%d")) < 11: bgi.blit(pygame.image.load("Sprites/Misc/bg/boysbg.png").convert(), [0, 0]) elif int(time.strftime("%m")) == 7 and int(time.strftime("%d")) < 11: bgi.blit(pygame.image.load("Sprites/Misc/bg/tanabatabg.png").convert(), [0, 0]) elif int(time.strftime("%m")) == 8 and 10 < int(time.strftime("%d")) < 21: bgi.blit(pygame.image.load("Sprites/Misc/bg/firewkbg.png").convert(), [0, 0]) elif (int(time.strftime("%m")) == 10 and int(time.strftime("%d")) > 25) or (int(time.strftime("%m")) == 11 and int(time.strftime("%d")) < 5): bgi.blit(pygame.image.load("Sprites/Misc/bg/haweenbg.png").convert(), [0, 0]) if (time.strftime("%m") + time.strftime("%d")) == avars[3][1]: bgi.blit(pygame.image.load("Sprites/Misc/bg/bdaybg.png").convert(), [0, 0]) return(bgi) bgi = drawbg() eggs = chsprs(-(negg[0]), 0, 0) sound = sounds.imprtsnd(avars) anifr = 0 pygame.time.set_timer(USEREVENT + 1, int(1000 / ((5 * avars[3][3]) + 1))) if avars[3][3] == 0: avars[3][6] = time.strftime("%H:%M") while kr: screen.blit(bgi, [0, 0]) if scr == 0: screen.blit(eggs[2 + (anifr % 12 > 5)], [108, 106]) screen.blit(pygame.transform.flip(asprs[avars[3][5]][16], 1, 0), [72, 98]) elif scr == 1: if anifr < 132: screen.blit(eggs[4], [(107 + (2 * (anifr % 6 > 2))), 106]) screen.blit(pygame.transform.flip(asprs[avars[3][5]][4 + (5 * (anifr % 12 > 5))], 1, 0), [72, 98]) else: if anifr == 132: pygame.mixer.stop() sound[8].play() screen.blit(babys[5], [112, 107]) screen.blit(eggs[5], [108, 106]) screen.blit(pygame.transform.flip(asprs[avars[3][5]][5], 1, 0), [72, 98]) elif scr == 2: screen.blit(babys[11 + (anifr % 12 > 5)], [112, 114]) screen.blit(pygame.transform.flip(asprs[avars[3][5]][6], 1, 0), [72, 98]) elif scr == 3: if anifr < 24: screen.blit(babys[5 + (5 * (anifr % 12 > 5))], [104, 106]) screen.blit(pygame.transform.flip(asprs[avars[3][5]][5 + (10 * (anifr % 12 > 5))], 1, 0), [72, 98]) elif anifr < 48: screen.blit(babys[4 + (2 * (anifr % 12 > 5))], [112, 114]) screen.blit(pygame.transform.flip(asprs[avars[3][5]][3 + (anifr % 12 > 5)], 1, 0), [72, 98]) elif anifr < 60: screen.blit(babys[18], [112, 114]) screen.blit(pygame.transform.flip(asprs[avars[3][5]][12], 1, 0), [72, 98]) elif anifr < 108: screen.blit(babys[18], [112, 114]) screen.blit(pygame.transform.flip(asprs[avars[3][5]][6 + (anifr % 12 > 5)], 1, 0), [72, 98]) elif anifr < 132: screen.blit(babys[18], [112, 114]) screen.blit(asprs[avars[3][5]][11 + (2 * (anifr % 12 < 6))], [(48 - (24 * ((anifr - 108) // 6))), (98 - (2 * (anifr % 12 < 6)))]) else: screen.blit(babys[9], [112, 114]) screen = borders.drawborders(screen, avars, asprs, tpborder, btborder, 0, fnt, name, anifr, hn, hp, sk, sl) for event in pygame.event.get(): if event.type == QUIT: pygame.mixer.stop() sound[12].play() if event.type == pygame.KEYDOWN: if name and scr == 2: if pygame.K_a <= event.key <= pygame.K_z: ltr = chr(event.key) if len(nw) < 8: nw = (nw + str(ltr)).upper() nmwr = fnt.render(nw, 1, (0, 0, 100)) ne = True if event.key == pygame.K_BACKSPACE: if len(nw) != 0: if len(nw) == 1: ne = False nw = nw[:len(nw) - 1] nmwr = fnt.render(nw, 1, (0, 0, 100)) if event.key == pygame.K_RETURN: if ne: avars[avars[3][5]][2] = 0 avars[avars[3][5]][22] = nw anifr = 0 scr = 3 if event.type == USEREVENT + 1: if avars[3][3] == 0: avars[3][6] = time.strftime("%H:%M") else: avars[3][7] += 1 if avars[3][7] == 60: if int(avars[3][6][3:]) != 59: nhour = avars[3][6][:3] + ("%02d" % (int(avars[3][6][3:]) + 1)) avars[3][6] = nhour else: nhour = ("%02d" % (int(avars[3][6][:2]) + 1)) + ":00" if nhour == "24:00": nhour = "00:00" avars[3][6] = nhour avars[3][7] = 0 if len(avars[0]) > 0: avars[0][2] += 1 if len(avars[1]) > 0: avars[1][2] += 1 if len(avars[2]) > 0: avars[2][2] += 1 if name and scr == 2: genbk= pygame.Surface([240, 24]).convert() if avars[avars[3][5]][14] % 2 == 0: genbk.fill((0, 0, 100)) genbk.blit(boytxt, [102, 4]) else: genbk.fill((100, 0, 0)) genbk.blit(girltxt, [96, 4]) screen.blit(genbk, [0, 24]) screen.blit(nmwr, [67, 6]) if not ne: screen.blit(wrttxt, [67, 6]) else: screen.blit((fnt.render(avars[avars[3][5]][22], 1, (0, 0, 100))), [67, 6]) if anifr < 143: anifr += 1 else: anifr = 0 if scr == 0: scr = 1 name = True #print(negg) #print(avars[avars[3][5]][11]) #print(avars[avars[3][5]][12]) #print(avars[avars[3][5]][13]) #print(avars[avars[3][5]][14]) p = ["PARK", avars[avars[3][5]][22], avars[avars[3][5]][15], avars[avars[3][5]][14], avars[avars[3][5]][13], avars[avars[3][5]][12], avars[avars[3][5]][11], [avars[avars[3][5]][2], 0], 0] avars[avars[3][5]][27] = avars[avars[3][5]][25] avars[avars[3][5]][28] = avars[avars[3][5]][26] avars[avars[3][5]][25] = [avars[avars[3][5]][14], avars[avars[3][5]][15], avars[avars[3][5]][22], avars[avars[3][5]][24], avars[avars[3][5]][12], avars[avars[3][5]][13]] if len(mate) > 0: q = ["PARK", mate[1], mate[2], mate[3], mate[4], mate[5], mate[6], [avars[avars[3][5]][2], 0], 0] avars[avars[3][5]][26] = [mate[3], mate[2], mate[4], mate[5]] else: avars[avars[3][5]][26] = [] a = avars[avars[3][5]][29] a.append([avars[avars[3][5]][14], avars[avars[3][5]][15], avars[avars[3][5]][24]]) avars[avars[3][5]][0] = negg[0] avars[avars[3][5]][1] = 1 avars[avars[3][5]][2] = 0 avars[avars[3][5]][3] += 1 avars[avars[3][5]][4] = 0 avars[avars[3][5]][5] = 0 avars[avars[3][5]][6] = 0 avars[avars[3][5]][7] = 0 avars[avars[3][5]][8] = 0 avars[avars[3][5]][9] = 0 avars[avars[3][5]][10] = 0 avars[avars[3][5]][11] = negg[1] if negg[0] < 9: avars[avars[3][5]][12] = negg[1] avars[avars[3][5]][13] = negg[2] avars[avars[3][5]][14] = negg[3] avars[avars[3][5]][15] = 0 avars[avars[3][5]][16] = 0 avars[avars[3][5]][17] = 0 avars[avars[3][5]][18] = 5 avars[avars[3][5]][19] = 0 avars[avars[3][5]][20] = False avars[avars[3][5]][21] = True avars[avars[3][5]][22] = "" avars[avars[3][5]][24] = [] avars[avars[3][5]][30] = 0 avars[avars[3][5]][31] = 0 if len(mate) > 0: avars[avars[3][5]][32] = [p, q] else: avars[avars[3][5]][32] = [p] avars[avars[3][5]][33] = 0 avars = growth.grw(avars) babys = chsprs(avars[avars[3][5]][15], 0, avars[avars[3][5]][14]) #print(avars[avars[3][5]][11]) #print(avars[avars[3][5]][12]) #print(avars[avars[3][5]][13]) #print(avars[avars[3][5]][14]) pygame.mixer.stop() sound[7].play() elif scr == 1: scr = 2 elif scr == 3: #print(avars[avars[3][5]][25]) #print(avars[avars[3][5]][26]) #print(avars[avars[3][5]][27]) #print(avars[avars[3][5]][28]) #print(avars[avars[3][5]][29]) pygame.mixer.stop() sound[0].play() return(avars) r = pygame.Surface([240, 160]).convert() r.blit(screen, [0, 0]) r = pygame.transform.scale(r, (screen.get_size()[0], screen.get_size()[1])) screen.blit(r, [0, 0]) clock.tick(16) pygame.display.update()
def game(avars, asprs, screen): class Mnbx(pygame.sprite.Sprite): bxt = [] def __init__(self): super().__init__() box = pygame.image.load("Sprites/Misc/txtbox/box2.png").convert() image = pygame.Surface([8, 8]).convert() image.set_colorkey((0, 0, 0)) image.blit(box, (0, 0), (0, 0, 8, 8)) self.bxt.append(image) image = pygame.Surface([8, 8]).convert() image.set_colorkey((0, 0, 0)) image.blit(box, (0, 0), (8, 0, 8, 8)) self.bxt.append(image) image = pygame.Surface([8, 8]).convert() image.set_colorkey((0, 0, 0)) image.blit(box, (0, 0), (16, 0, 8, 8)) self.bxt.append(image) image = pygame.Surface([8, 8]).convert() image.set_colorkey((0, 0, 0)) image.blit(box, (0, 0), (0, 8, 8, 8)) self.bxt.append(image) image = pygame.Surface([8, 8]).convert() image.set_colorkey((0, 0, 0)) image.blit(box, (0, 0), (8, 8, 8, 8)) self.bxt.append(image) image = pygame.Surface([8, 8]).convert() image.set_colorkey((0, 0, 0)) image.blit(box, (0, 0), (16, 8, 8, 8)) self.bxt.append(image) image = pygame.Surface([8, 8]).convert() image.set_colorkey((0, 0, 0)) image.blit(box, (0, 0), (0, 16, 8, 8)) self.bxt.append(image) image = pygame.Surface([8, 8]).convert() image.set_colorkey((0, 0, 0)) image.blit(box, (0, 0), (8, 16, 8, 8)) self.bxt.append(image) image = pygame.Surface([8, 8]).convert() image.set_colorkey((0, 0, 0)) image.blit(box, (0, 0), (16, 16, 8, 8)) self.bxt.append(image) self.image = self.bxt[0] self.rect = self.image.get_rect() def update(self): self.image = self.bxt[tl] kr = True chngsts = False scr = 0 dnc = 0 cmov = 0 nmov = randint(0, 3) ret = 1 spret = 0 tuts = True strt = False play = False end = 0 def chsprs(chara, dirt, g): sprs = [] bs = pygame.image.load("Sprites/Characters/chara_" + str(chara) + "b.png") ss = pygame.image.load("Sprites/Characters/chara_" + str(chara) + "s.png") opal = [] for i in range(32): opal.append(ss.get_at(((16 + (8 * (i % 2))), (16 + (i // 2))))) bs = palette.palch(bs, g, opal) if dirt: bs = dirty.dirt(bs) ss = palette.palch(ss, g, opal) for i in range(3): a = pygame.Surface([16, 16]) a.fill((0, 255, 255)) a.blit(ss, [-(16 * (i % 2)), -(16 * (i // 2))]) a.set_colorkey((0, 255, 255)) a.convert() sprs.append(a) s = (bs.get_width() // 4) for i in range(16): spr = pygame.Surface([s, s]).convert() spr.fill((0, 255, 255)) spr.blit(bs, [-(s * (i % 4)), -(s * (i // 4))]) spr.set_colorkey((0, 255, 255)) sprs.append(spr) return(sprs) def drbx(): tile = Mnbx() tile.update() textbox.blit(tile.image, [tx, ty]) def drhl(): global tx global tl tx = 0 drbx() tl += 1 while tx < 48: tx += 8 drbx() tx = 56 tl += 1 drbx() def dral(): global ty global tl while ty < 16: tl = 3 ty += 8 drhl() def aspr(): if len(avars[0]) > 0: sprs0 = chsprs(avars[0][15], (avars[0][30] == 2), avars[0][14]) else: sprs0 = [] if len(avars[1]) > 0: sprs1 = chsprs(avars[1][15], (avars[1][30] == 2), avars[1][14]) else: sprs1 = [] if len(avars[2]) > 0: sprs2 = chsprs(avars[2][15], (avars[2][30] == 2), avars[2][14]) else: sprs2 = [] asprs = [sprs0, sprs1, sprs2] return(asprs) tpborder, btborder, borderico = borders.getborders(avars[3][13], 1, 3, 1) hn = pygame.image.load("Sprites/Misc/menu/hngs.png").convert() hp = pygame.image.load("Sprites/Misc/menu/hpys.png").convert() sk = pygame.image.load("Sprites/Misc/menu/scks.png").convert() sl = pygame.image.load("Sprites/Misc/menu/slps.png").convert() tutimg = pygame.image.load("Sprites/Misc/bg/concertt.png").convert() playbk = pygame.Surface((240, 160)).convert() f = pygame.image.load("Sprites/Misc/bg/job_1.png").convert() playbk.blit(f, [0, -160]) cncth = [] c = pygame.image.load("Sprites/Misc/bg/concert.png").convert() for i in [0, 1, 2, 3]: h = pygame.Surface((240, 160)).convert() h.blit(c, [-(240 * (i % 2)), -(160 * (i // 2))]) cncth.append(h) emot = [pygame.image.load("Sprites/Misc/emo/heart2.png").convert(), pygame.image.load("Sprites/Misc/emo/happy.png").convert(), pygame.image.load("Sprites/Misc/emo/shine.png").convert(), pygame.image.load("Sprites/Misc/emo/em.png").convert(), pygame.image.load("Sprites/Misc/emo/qm.png").convert(), pygame.image.load("Sprites/Misc/emo/music2.png").convert(), pygame.image.load("Sprites/Misc/emo/music1.png").convert(), pygame.image.load("Sprites/Misc/emo/heart.png").convert()] poof = pygame.image.load("Sprites/Misc/obj/poof.png").convert() ready = pygame.image.load("Sprites/Misc/bg/ready.png").convert() go = pygame.image.load("Sprites/Misc/bg/go.png").convert() toobad = pygame.image.load("Sprites/Misc/bg/toobad.png").convert() good = pygame.image.load("Sprites/Misc/bg/good.png").convert() great = pygame.image.load("Sprites/Misc/bg/great.png").convert() excellent = pygame.image.load("Sprites/Misc/bg/excellent.png").convert() win = pygame.image.load("Sprites/Misc/emo/happy.png").convert() cry = pygame.image.load("Sprites/Misc/emo/cry.png").convert() money = pygame.image.load("Sprites/Misc/obj/money.png").convert() coin = pygame.image.load("Sprites/Misc/menu/gotchipt.png").convert() fnt = pygame.font.Font("Sprites/Misc/font/Tama2.ttf", 16) textbox = pygame.Surface([240, 64]).convert() textbox.fill((0, 255, 255)) global tl global ty tl = 0 ty = 0 drhl() dral() tl = 6 ty = 24 drhl() textbox.set_colorkey((0, 255, 255)) clock = pygame.time.Clock() sound = sounds.imprtsnd(avars) anifr = 0 pygame.time.set_timer(USEREVENT + 1, int(1000 / ((5 * avars[3][3]) + 1))) if avars[3][3] == 0: avars[3][6] = time.strftime("%H:%M") while kr: if tuts: screen.blit(tutimg, [0, 0]) elif strt: screen.blit(playbk, [0, 0]) if anifr == 16: pygame.mixer.stop() sound[11].play() if anifr < 16: screen.blit(ready, [80, 48]) spr = 3 else: screen.blit(go, [95, 48]) spr = 5 screen.blit(asprs[avars[3][5]][spr], [(104 + ((32 - asprs[avars[3][5]][spr].get_width()) // 2)), (98 + (32 - asprs[avars[3][5]][spr].get_height()))]) elif play: screen.blit(cncth[cmov], [0, 0]) if dnc == cmov: spr = [4, 5, 3, 13, 10, 15, 10, 5][(2 * dnc) + (anifr % 12 > 5)] if nmov > -1: for i in [0, 1, 2, 3]: screen.blit(emot[(2 * nmov) + ((anifr % 12 > 5) == (i % 2))], [[8, 72, 152, 216][i], [112, 32][i % 3 > 0]]) else: spr = 7 screen.blit(pygame.transform.flip(asprs[avars[3][5]][spr], (dnc == 2), 0), [[104, 32, 176, 104][dnc], [99, 64][dnc == 3]]) else: screen.blit(playbk, [0, 0]) if end == 3: screen.blit(money, [88, 106]) if anifr < 8: spr = 11 else: if anifr == 8: pygame.mixer.stop() sound[13].play() screen.blit(textbox, [94, 64]) mntxt = fnt.render(str(scr * 125), 1, (0, 0, 100)) screen.blit(mntxt, [(138 - (mntxt.get_width())), 74]) screen.blit(coin, [138, 72]) if scr > 0: spr = 5 else: spr = 6 screen.blit(asprs[avars[3][5]][spr], [(124 + ((32 - asprs[avars[3][5]][spr].get_width()) // 2)), (98 + (32 - asprs[avars[3][5]][spr].get_height()))]) elif end == 4: if scr < 8: screen.blit(toobad, [71, 48]) sy = 98 if ((anifr / 12) - (anifr // 12)) < 0.5: spr = 6 else: spr = 7 screen.blit(cry, [56, 90]) else: if scr < 16: screen.blit(good, [94, 48]) elif scr < 24: screen.blit(great, [85, 48]) else: screen.blit(excellent, [51, 48]) if ((anifr / 12) - (anifr // 12)) < 0.5: sy = 98 spr = 4 else: sy = 90 spr = 5 screen.blit(win, [136, 82]) screen.blit(asprs[avars[3][5]][spr], [(104 + ((32 - asprs[avars[3][5]][spr].get_width()) // 2)), (sy + (32 - asprs[avars[3][5]][spr].get_height()))]) elif end == 5: screen.blit(cncth[3], [0, 0]) if anifr < 6: screen.blit(asprs[avars[3][5]][5], [104, 64]) else: screen.blit(poof, [104, 64]) for i in [0, 1, 2, 3]: screen.blit(emot[6 + ((anifr % 12 > 5) == (i % 2))], [[8, 72, 152, 216][i], [112, 32][i % 3 > 0]]) screen = borders.drawborders(screen, avars, asprs, tpborder, btborder, borderico, fnt, 0, anifr, hn, hp, sk, sl) for event in pygame.event.get(): if event.type == QUIT: varsup.updtvrs(avars) kr = False pygame.quit() sys.exit() if event.type == MOUSEBUTTONDOWN: mp = event.pos d = (screen.get_size()[0] // 240) mp = ((mp[0] // d), (mp[1] // d)) pb = event.button if pb == 1: if 138 < mp[1] < 158: if 228 < mp[0] < 240: pygame.mixer.stop() sound[4].play() return(avars, ret) elif 212 < mp[0] < 224: pygame.mixer.stop() sound[4].play() ret = 0 return(avars, ret) if (24 < mp[1] < 136) and tuts: pygame.mixer.stop() sound[10].play() tuts = False strt = True anifr = -1 if event.type == USEREVENT + 1: if avars[3][3] == 0: avars[3][6] = time.strftime("%H:%M") else: avars[3][7] += 1 if avars[3][7] == 60: if int(avars[3][6][3:]) != 59: nhour = avars[3][6][:3] + ("%02d" % (int(avars[3][6][3:]) + 1)) avars[3][6] = nhour else: nhour = ("%02d" % (int(avars[3][6][:2]) + 1)) + ":00" if nhour == "24:00": nhour = "00:00" avars[3][6] = nhour avars[3][7] = 0 if len(avars[0]) > 0: avars[0][2] += 1 if len(avars[1]) > 0: avars[1][2] += 1 if len(avars[2]) > 0: avars[2][2] += 1 chngsts = True if chngsts: avars = statusup.chngsts(avars) chngsts = False if anifr < 23: anifr += 1 if play and anifr % 6 == 0 and dnc == cmov: pygame.mixer.stop() sound[19 + cmov].play() else: anifr = 0 if strt: play = True strt = False pygame.mixer.stop() sound[19].play() elif play: if dnc != cmov or nmov == -1: end = 3 play = False else: cmov = nmov nmov = randint(0, 3) p = pygame.mouse.get_pos() d = (screen.get_size()[0] // 240) p = ((p[0] // d), (p[1] // d)) dnc = (2 * ((2 * p[0]) > (3 * p[1]))) + ((480 - (2 * p[0])) > (3 * p[1])) if dnc == cmov: pygame.mixer.stop() sound[19 + cmov].play() scr += 1 if scr == 24: nmov = -1 else: pygame.mixer.stop() sound[12].play() anifr = 12 if not play: if (avars[3][2] + (scr * 125)) < 99999: avars[3][2] += (scr * 125) else: avars[3][2] = 99999 avars[avars[3][5]][6] += scr elif end == 3: if scr < 24 or avars[avars[3][5]][15] != 278 or avars[avars[3][5]][6] < 1000: if scr < 8: pygame.mixer.stop() sound[14].play() else: pygame.mixer.stop() sound[1].play() end = 4 else: pygame.mixer.stop() sound[15].play() end = 5 elif end == 5: pygame.mixer.stop() sound[1].play() avars[avars[3][5]][1] = 5 avars = growth.grw(avars) asprs = aspr() spret = 1 end = 4 elif end == 4: ret = spret return(avars, ret) s = pygame.Surface([240, 160]).convert() s.blit(screen, [0, 0]) s = pygame.transform.scale(s, (screen.get_size()[0], screen.get_size()[1])) screen.blit(s, [0, 0]) clock.tick(16) pygame.display.update()
def prk(avars, asprs, screen, pt, pchr, panit, pcharinfo): kr = True chngsts = False ar = True ret = 1 swthr = ["skyd", "skyaf", "skyn"] cwthr = ["skydc", "skydc", "skync"] wthrbk = [swthr, cwthr, cwthr] slake = ["laked", "lakee", "laken"] clake = ["lakec", "lakec", "lakecn"] lakebk = [slake, clake, clake] pgbk = ["pgbk", "pgbks", "pgbka", "pgbkw"] lkfrbk = ["lakebg", "lakebgs", "lakebga", "lakebgw"] def chsprs(chara, g): try: sprs = [] if chara > 0: bs = pygame.image.load("Sprites/Characters/chara_" + str(chara) + "b.png") ss = pygame.image.load("Sprites/Characters/chara_" + str(chara) + "s.png") else: bs = pygame.image.load("Sprites/NPC/Nazotchi.png") ss = pygame.image.load("Sprites/NPC/Nazo.png") opal = [] for i in range(32): opal.append(ss.get_at(((16 + (8 * (i % 2))), (16 + (i // 2))))) bs = palette.palch(bs, g, opal) ss = palette.palch(ss, g, opal) for i in range(3): a = pygame.Surface([16, 16]) a.fill((0, 255, 255)) a.blit(ss, [-(16 * (i % 2)), -(16 * (i // 2))]) a.set_colorkey((0, 255, 255)) a.convert() sprs.append(a) s = (bs.get_width() // 4) for i in range(16): spr = pygame.Surface([s, s]).convert() spr.fill((0, 255, 255)) spr.blit(bs, [-(s * (i % 4)), -(s * (i // 4))]) spr.set_colorkey((0, 255, 255)) sprs.append(spr) except: sprs = chsprs(0, g) return (sprs) def outbg(): bg = pygame.image.load("Sprites/Misc/bg/" + wthrbk[w][tm] + ".png").convert() a = pygame.image.load("Sprites/Misc/bg/" + pgbk[s] + ".png").convert() b = pygame.Surface([240, 160]).convert() c = (0, 0, 0) if w != 0: if w == 2: if s == 3: a.blit(snowg, [0, 0]) else: a.blit(raing, [0, 0]) if panit < 2: a.blit( pygame.image.load("Sprites/Misc/bg/" + prkbg[s] + ".png").convert(), [0, 0]) elif panit < 5: a.blit(city, [0, 12]) else: a.blit( pygame.image.load("Sprites/Misc/bg/" + lkfrbk[s] + ".png").convert(), [0, 0]) bg.blit( pygame.image.load("Sprites/Misc/bg/" + lakebk[w][tm] + ".png").convert(), [0, 0]) if w != 0: if tm < 2: b.fill((204, 204, 204)) c = (81, 81, 81) else: b.fill((102, 102, 102)) c = (40, 40, 40) b.set_alpha(102) a.blit(b, [0, 0]) elif tm > 0: if tm == 1: b.fill((255, 102, 0)) c = (101, 40, 0) else: b.fill((0, 0, 102)) c = (0, 0, 40) b.set_alpha(102) a.blit(b, [0, 0]) a.set_colorkey(c) bg.blit(a, [0, 0]) return (bg) def arrive(): flip = False pflip = False if anifr < 48: if ((anifr / 12) - (anifr // 12)) < 0.5: spr = 11 spry = 98 + (32 - asprs[avars[3][5]][spr].get_height()) if pchr > 0: pcs = 3 else: spr = 13 spry = 96 + (32 - asprs[avars[3][5]][spr].get_height()) if pchr > 0: pcs = 4 sprx = (208 - (10 * (anifr // 6))) + ( (32 - asprs[avars[3][5]][spr].get_width()) // 2) if pchr > 0: pcy = 98 + (32 - pchrs[pcs].get_height()) else: if ((anifr / 12) - (anifr // 12)) < 0.5: spr = 3 spry = 98 + (32 - asprs[avars[3][5]][spr].get_height()) if pchr > 0: pcs = 3 pcy = 98 + (32 - pchrs[pcs].get_height()) else: spr = 5 spry = 96 + (32 - asprs[avars[3][5]][spr].get_height()) if pchr > 0: pcs = 5 pcy = 96 + (32 - pchrs[pcs].get_height()) sprx = 128 + ((32 - asprs[avars[3][5]][spr].get_width()) // 2) if pchr > 0: pcx = 86 + ((32 - pchrs[pcs].get_width()) // 2) pflip = True if pchr == 0: return spr, sprx, spry, flip else: return spr, sprx, spry, flip, pcs, pcx, pcy, pflip def pani(): flip = False pflip = False if panit == 0: if pchr > 0 and ptlk: if anifr < 58: if ((anifr / 12) - (anifr // 12)) < 0.5: spr = 11 pcs = 12 else: spr = 12 pcs = 11 else: spr = 5 pcs = 5 else: if ((anifr / 12) - (anifr // 12)) < 0.5: spr = 3 if pchr > 0: pcs = 3 else: spr = 4 if pchr > 0: pcs = 4 sprx = 128 + ((32 - asprs[avars[3][5]][spr].get_width()) // 2) spry = 98 + (32 - asprs[avars[3][5]][spr].get_height()) if pchr > 0: pcy = 98 + (32 - pchrs[pcs].get_height()) pcx = 86 + ((32 - pchrs[pcs].get_width()) // 2) pflip = True elif panit == 1: flip = True if ((anifr / 12) - (anifr // 12)) < 0.5: spr = 16 pcs = 17 else: spr = 17 pcs = 16 sprx = 72 + ((32 - asprs[avars[3][5]][spr].get_width()) // 2) spry = 98 + (32 - asprs[avars[3][5]][spr].get_height()) pcx = 108 + ((32 - pchrs[pcs].get_width()) // 2) pcy = 98 + (32 - pchrs[pcs].get_height()) elif panit == 2: if anifr % 16 < 8: spr = 17 pcs = 17 spry = 83 + (32 - asprs[avars[3][5]][spr].get_height()) pcy = 83 + (32 - pchrs[pcs].get_height()) else: if anifr % 32 < 16: spr = 5 pcs = 16 spry = 68 + (32 - asprs[avars[3][5]][spr].get_height()) pcy = 94 + (32 - pchrs[pcs].get_height()) else: spr = 16 pcs = 5 spry = 94 + (32 - asprs[avars[3][5]][spr].get_height()) pcy = 68 + (32 - pchrs[pcs].get_height()) sprx = 136 + ((32 - asprs[avars[3][5]][spr].get_width()) // 2) pcx = 72 + ((32 - pchrs[pcs].get_width()) // 2) pflip = True elif panit == 3: pflip = True if anifr < 32: if anifr % 16 < 8: spr = 11 pcs = 11 sprx = 132 + ( (32 - asprs[avars[3][5]][spr].get_width()) // 2) pcx = 76 + ((32 - pchrs[pcs].get_width()) // 2) screen.blit( pygame.transform.flip(sndsnw[(s == 3 and w == 2)][0], 1, 0), [124, 114]) screen.blit(sndsnw[(s == 3 and w == 2)][0], [88, 114]) else: spr = 13 pcs = 13 sprx = 128 + ( (32 - asprs[avars[3][5]][spr].get_width()) // 2) pcx = 80 + ((32 - pchrs[pcs].get_width()) // 2) screen.blit( pygame.transform.flip(sndsnw[(s == 3 and w == 2)][0], 1, 0), [120, 114]) screen.blit(sndsnw[(s == 3 and w == 2)][0], [92, 114]) spry = 98 + (32 - asprs[avars[3][5]][spr].get_height()) pcy = 98 + (32 - pchrs[pcs].get_height()) elif anifr < 56: if anifr % 16 < 8: spr = 4 pcs = 4 spry = 98 + (32 - asprs[avars[3][5]][spr].get_height()) pcy = 98 + (32 - pchrs[pcs].get_height()) else: spr = 5 pcs = 5 spry = 94 + (32 - asprs[avars[3][5]][spr].get_height()) pcy = 94 + (32 - pchrs[pcs].get_height()) sprx = 132 + ((32 - asprs[avars[3][5]][spr].get_width()) // 2) pcx = 76 + ((32 - pchrs[pcs].get_width()) // 2) screen.blit(sndsnw[(s == 3 and w == 2)][1], [108, 106]) else: spr = 9 pcs = 9 spry = 98 + (32 - asprs[avars[3][5]][spr].get_height()) pcy = 98 + (32 - pchrs[pcs].get_height()) sprx = 132 + ((32 - asprs[avars[3][5]][spr].get_width()) // 2) pcx = 76 + ((32 - pchrs[pcs].get_width()) // 2) screen.blit(sndsnw[(s == 3 and w == 2)][2], [108, 106]) elif panit == 4: pflip = anifr < 32 flip = anifr > 31 if anifr % 32 < 8: spr = 5 pcs = 5 sprx = 56 + ((32 - asprs[avars[3][5]][spr].get_width()) // 2) + (104 * (anifr < 32)) pcx = 56 + ( (32 - pchrs[pcs].get_width()) // 2) + (104 * (anifr > 31)) spry = 66 + (32 - asprs[avars[3][5]][spr].get_height()) + ( 32 * (anifr < 32)) pcy = 66 + (32 - pchrs[pcs].get_height()) + (32 * (anifr > 31)) elif anifr % 32 < 16: spr = 17 - (4 * (anifr < 32)) pcs = 17 - (4 * (anifr > 31)) sprx = 84 + ((32 - asprs[avars[3][5]][spr].get_width()) // 2) + (41 * (anifr < 32)) pcx = 84 + ( (32 - pchrs[pcs].get_width()) // 2) + (41 * (anifr > 31)) spry = 44 + (32 - asprs[avars[3][5]][spr].get_height()) + ( 56 * (anifr < 32)) pcy = 44 + (32 - pchrs[pcs].get_height()) + (56 * (anifr > 31)) elif anifr % 32 < 24: spr = 16 - (5 * (anifr < 32)) pcs = 16 - (5 * (anifr > 31)) sprx = 108 + ((32 - asprs[avars[3][5]][spr].get_width()) // 2) - (18 * (anifr < 32)) pcx = 108 + ( (32 - pchrs[pcs].get_width()) // 2) - (18 * (anifr > 31)) spry = 62 + (32 - asprs[avars[3][5]][spr].get_height()) + ( 38 * (anifr < 32)) pcy = 62 + (32 - pchrs[pcs].get_height()) + (38 * (anifr > 31)) else: spr = 17 - (4 * (anifr < 32)) pcs = 17 - (4 * (anifr > 31)) sprx = 128 + ((32 - asprs[avars[3][5]][spr].get_width()) // 2) - (64 * (anifr < 32)) pcx = 128 + ( (32 - pchrs[pcs].get_width()) // 2) - (64 * (anifr > 31)) spry = 90 + (32 - asprs[avars[3][5]][spr].get_height()) + ( 10 * (anifr < 32)) pcy = 90 + (32 - pchrs[pcs].get_height()) + (10 * (anifr > 31)) elif panit == 5: pflip = True if anifr % 16 < 8: spr = [10, 6, 4, 6][s] pcs = [3, 3, 5, 6][s] if s == 1: screen.blit(sweat, [156, 82]) elif s == 3: screen.blit(shiver, [71, 108]) screen.blit(shiver, [155, 108]) else: spr = [3, 3, 5, 6][s] pcs = [10, 6, 4, 6][s] if s == 1: screen.blit(sweat, [120, 82]) elif s == 3: screen.blit(shiver, [69, 108]) screen.blit(shiver, [157, 108]) sprx = 122 + ((32 - pchrs[pcs].get_width()) // 2) + ((s == 3) * ( (2 * (anifr % 16 > 7)) - 1)) pcx = 86 + ((32 - pchrs[pcs].get_width()) // 2) + ((s == 3) * ( (2 * (anifr % 16 < 8)) - 1)) spry = 98 + (32 - asprs[avars[3][5]][spr].get_height()) pcy = 98 + (32 - pchrs[pcs].get_height()) if pchr == 0: return spr, sprx, spry, flip else: return spr, sprx, spry, flip, pcs, pcx, pcy, pflip if pt == 0: tpborder, btborder, borderico = borders.getborders( avars[3][13], 1, 3, 1) else: tpborder, btborder, borderico = borders.getborders( avars[3][13], 1, 4, 0) hn = pygame.image.load("Sprites/Misc/menu/hngs.png").convert() hp = pygame.image.load("Sprites/Misc/menu/hpys.png").convert() sk = pygame.image.load("Sprites/Misc/menu/scks.png").convert() sl = pygame.image.load("Sprites/Misc/menu/slps.png").convert() shiver = pygame.image.load("Sprites/Misc/emo/shiver.png").convert() sweat = pygame.image.load("Sprites/Misc/emo/sweat.png").convert() prkbg = ["parkbg", "parkbgs", "parkbga", "parkbgw"] city = pygame.image.load("Sprites/Misc/bg/walkbg.png").convert() balnc1 = pygame.image.load("Sprites/Misc/obj/prkbal1.png").convert() balnc2 = pygame.image.load("Sprites/Misc/obj/prkbal2.png").convert() prkpnk = pygame.image.load("Sprites/Misc/bg/prkpnk.png").convert() sndbox = pygame.image.load("Sprites/Misc/bg/prksand.png").convert() sndsnw = [[ pygame.image.load("Sprites/Misc/obj/sandm.png").convert(), pygame.image.load("Sprites/Misc/obj/sandcst.png").convert(), pygame.image.load("Sprites/Misc/obj/sandd.png").convert() ], [ pygame.image.load("Sprites/Misc/obj/snowm.png").convert(), pygame.image.load("Sprites/Misc/obj/snowman.png").convert(), pygame.image.load("Sprites/Misc/obj/snowd.png").convert() ]] slide = pygame.image.load("Sprites/Misc/obj/slide.png").convert() rain = pygame.image.load("Sprites/Misc/bg/rain.png").convert() snow = pygame.image.load("Sprites/Misc/bg/snow.png").convert() raing = pygame.image.load("Sprites/Misc/bg/rpgb.png").convert() snowg = pygame.image.load("Sprites/Misc/bg/spgb.png").convert() s, tm, w = weather.chktime(avars) obgi = outbg() fnt = pygame.font.Font("Sprites/Misc/font/Tama2.ttf", 16) sound = sounds.imprtsnd(avars) clock = pygame.time.Clock() anifr = 0 pygame.time.set_timer(USEREVENT + 1, int(1000 / ((5 * avars[3][3]) + 1))) if avars[3][3] == 0: avars[3][6] = time.strftime("%H:%M") ptlk = False if pt == 0: if int(avars[3][6][:2]) < 12 or int(avars[3][6][:2]) > 18: pchr = 0 else: p = randint(1, 4) t = [0, 3600, 176400, 435600][p - 1] g = randint(0, 4294967295) while (format(g, '032b')[16:28]) == (format(avars[avars[3][5]][14], '032b')[16:28]): g = randint(0, 4294967295) a = randint(1, 8) c = ["no", "ma", "ku", "ku", "ma", "me", "me", "no"][a - 1] d = [ choice(["ku", "ma", "me"]), "ku", "ku", "me", "ma", "me", "ma", "no" ][a - 1] ov = [[ a, 1, 0, (g % 4 > 1), 0, randint(0, 200), randint(0, 200), randint(0, 200), randint(0, 200), randint(0, 200), randint(0, 200), c, c, d, g, 0, 0, 0, randint(1, 99), randint(0, 5), 0, 0, 0, 0, [], 0, 0, 0, 0, 0, 0, 0, 0, 4 ], [], [], [0, 0, 0, 0, 0, 0]] ov = growth.grw(ov) while ov[0][1] < p: ov[0][1] += 1 ov = growth.grw(ov) pchr = ov[0][15] pcharinfo = [ "PARK", "", pchr, g, ov[0][13], ov[0][12], ov[0][11], [t, avars[avars[3][5]][2]], 0 ] if pchr > 0: pchrs = chsprs(pchr, pcharinfo[3]) while kr: screen.blit(obgi, [0, 0]) if w == 2: if ((anifr / 12) - (anifr // 12)) < 0.5: y = 0 else: if s < 3: y = 16 else: y = 8 if s < 3: screen.blit(rain, [0, y]) else: screen.blit(snow, [0, y]) if ar: if anifr < 48 and ((anifr / 12) - (anifr // 12)) == 0.5: pygame.mixer.stop() sound[6].play() elif ((anifr / 12) - (anifr // 12)) == 0.5: pygame.mixer.stop() sound[9].play() if pchr == 0: spr, sprx, spry, flip = arrive() else: spr, sprx, spry, flip, pcs, pcx, pcy, pflip = arrive() screen.blit(pygame.transform.flip(pchrs[pcs], pflip, 0), [pcx, pcy]) screen.blit( pygame.transform.flip(asprs[avars[3][5]][spr], flip, 0), [sprx, spry]) else: if pt == 0: if panit == 0: if pchr == 0: spr, sprx, spry, flip = pani() else: spr, sprx, spry, flip, pcs, pcx, pcy, pflip = pani() screen.blit( pygame.transform.flip(pchrs[pcs], pflip, 0), [pcx, pcy]) else: spr = 11 + (2 * (anifr % 8 < 4)) spry = 98 + (32 - asprs[avars[3][5]][spr].get_height()) - ( 8 * (anifr % 8 < 4)) sprx = (368 - (32 * (anifr // 4))) + ( (32 - asprs[avars[3][5]][spr].get_width()) // 2) flip = False if anifr % 8 < 4: screen.blit(sweat, [(400 - (32 * (anifr // 4))), 74]) else: if panit == 1: screen.blit(prkpnk, [74, 123]) elif panit == 2: if anifr % 16 < 8: screen.blit(balnc1, [72, 98]) else: screen.blit( pygame.transform.flip(balnc2, (anifr % 32 < 16), 0), [72, 98]) elif panit == 3 and (s < 3 or w < 2): screen.blit(sndbox, [32, 104]) elif panit == 4: screen.blit(slide, [88, 66]) spr, sprx, spry, flip, pcs, pcx, pcy, pflip = pani() screen.blit(pygame.transform.flip(pchrs[pcs], pflip, 0), [pcx, pcy]) screen.blit( pygame.transform.flip(asprs[avars[3][5]][spr], flip, 0), [sprx, spry]) screen = borders.drawborders(screen, avars, asprs, tpborder, btborder, borderico, fnt, 0, anifr, hn, hp, sk, sl) for event in pygame.event.get(): if event.type == QUIT: varsup.updtvrs(avars) kr = False pygame.quit() sys.exit() if event.type == MOUSEBUTTONDOWN: mp = event.pos d = (screen.get_size()[0] // 240) mp = ((mp[0] // d), (mp[1] // d)) pb = event.button if pb == 1: if 138 < mp[1] < 158: if 228 < mp[0] < 240: sound[4].play() if pt == 0: return (avars, ret) else: return (avars) elif 212 < mp[0] < 224 and pt == 0: ret = 0 sound[4].play() return (avars, ret) if 23 < mp[ 1] < 136 and not ar and not ptlk and pt == 0 and panit == 0: if pchr > 0: ptlk = True anifr = 33 f = avars[avars[3][5]][32] f.append(pcharinfo) avars[avars[3][5]][32] = f else: panit = 5 obgi = outbg() anifr = 0 if event.type == USEREVENT + 1: if avars[3][3] == 0: avars[3][6] = time.strftime("%H:%M") else: avars[3][7] += 1 if avars[3][7] == 60: if int(avars[3][6][3:]) != 59: nhour = avars[3][6][:3] + ( "%02d" % (int(avars[3][6][3:]) + 1)) avars[3][6] = nhour else: nhour = ("%02d" % (int(avars[3][6][:2]) + 1)) + ":00" if nhour == "24:00": nhour = "00:00" avars[3][6] = nhour avars[3][7] = 0 if len(avars[0]) > 0: avars[0][2] += 1 if len(avars[1]) > 0: avars[1][2] += 1 if len(avars[2]) > 0: avars[2][2] += 1 chngsts = True if chngsts: avars = statusup.chngsts(avars) if avars[avars[3][5]][20] or not avars[avars[3][5]][21]: if pt == 0: return (avars, ret) else: return (avars) chngsts = False if anifr < 63: anifr += 1 else: anifr = 0 if panit == 5 and pt == 0: if avars[avars[3][5]][18] > 1: avars[avars[3][5]][18] -= 1 ar = False r = pygame.Surface([240, 160]).convert() r.blit(screen, [0, 0]) r = pygame.transform.scale( r, (screen.get_size()[0], screen.get_size()[1])) screen.blit(r, [0, 0]) clock.tick(16) pygame.display.update()
def game(avars, asprs, screen): class Mnbx(pygame.sprite.Sprite): bxt = [] def __init__(self): super().__init__() box = pygame.image.load("Sprites/Misc/txtbox/box2.png").convert() image = pygame.Surface([8, 8]).convert() image.set_colorkey((0, 0, 0)) image.blit(box, (0, 0), (0, 0, 8, 8)) self.bxt.append(image) image = pygame.Surface([8, 8]).convert() image.set_colorkey((0, 0, 0)) image.blit(box, (0, 0), (8, 0, 8, 8)) self.bxt.append(image) image = pygame.Surface([8, 8]).convert() image.set_colorkey((0, 0, 0)) image.blit(box, (0, 0), (16, 0, 8, 8)) self.bxt.append(image) image = pygame.Surface([8, 8]).convert() image.set_colorkey((0, 0, 0)) image.blit(box, (0, 0), (0, 8, 8, 8)) self.bxt.append(image) image = pygame.Surface([8, 8]).convert() image.set_colorkey((0, 0, 0)) image.blit(box, (0, 0), (8, 8, 8, 8)) self.bxt.append(image) image = pygame.Surface([8, 8]).convert() image.set_colorkey((0, 0, 0)) image.blit(box, (0, 0), (16, 8, 8, 8)) self.bxt.append(image) image = pygame.Surface([8, 8]).convert() image.set_colorkey((0, 0, 0)) image.blit(box, (0, 0), (0, 16, 8, 8)) self.bxt.append(image) image = pygame.Surface([8, 8]).convert() image.set_colorkey((0, 0, 0)) image.blit(box, (0, 0), (8, 16, 8, 8)) self.bxt.append(image) image = pygame.Surface([8, 8]).convert() image.set_colorkey((0, 0, 0)) image.blit(box, (0, 0), (16, 16, 8, 8)) self.bxt.append(image) self.image = self.bxt[0] self.rect = self.image.get_rect() def update(self): self.image = self.bxt[tl] kr = True chngsts = False vfls = [0, 0, 0, 0] vbfl = [0, 0] fsel = -1 scr = 0 ret = 1 spret = 0 tuts = True strt = False play = False end = 0 def chsprs(chara, dirt, g): sprs = [] bs = pygame.image.load("Sprites/Characters/chara_" + str(chara) + "b.png") ss = pygame.image.load("Sprites/Characters/chara_" + str(chara) + "s.png") opal = [] for i in range(32): opal.append(ss.get_at(((16 + (8 * (i % 2))), (16 + (i // 2))))) bs = palette.palch(bs, g, opal) if dirt: bs = dirty.dirt(bs) ss = palette.palch(ss, g, opal) for i in range(3): a = pygame.Surface([16, 16]) a.fill((0, 255, 255)) a.blit(ss, [-(16 * (i % 2)), -(16 * (i // 2))]) a.set_colorkey((0, 255, 255)) a.convert() sprs.append(a) s = (bs.get_width() // 4) for i in range(16): spr = pygame.Surface([s, s]).convert() spr.fill((0, 255, 255)) spr.blit(bs, [-(s * (i % 4)), -(s * (i // 4))]) spr.set_colorkey((0, 255, 255)) sprs.append(spr) return (sprs) def fvals(): l = [1, 2, 3, 5, 7, 11] shuffle(l) fls = [[l[0], l[1]], [l[2], l[3]]] flss = [] f = pygame.image.load("Sprites/Misc/obj/labf.png").convert() for i in range(4): c = pygame.Surface((24, 24)).convert() c.fill((0, 255, 255)) n = [1, 2, 3, 5, 7, 11].index(fls[i // 2][i % 2]) c.blit(f, [-(24 * (n % 3)), -(24 * (n // 3))]) c.set_colorkey((0, 255, 255)) flss.append(c) obj = [0, 0] for i in [0, 1]: obj[i] = randint(1, (max(fls[i]) - 1)) return (fls, flss, obj) def drbx(): tile = Mnbx() tile.update() textbox.blit(tile.image, [tx, ty]) def drhl(): global tx global tl tx = 0 drbx() tl += 1 while tx < 48: tx += 8 drbx() tx = 56 tl += 1 drbx() def dral(): global ty global tl while ty < 16: tl = 3 ty += 8 drhl() def aspr(): if len(avars[0]) > 0: sprs0 = chsprs(avars[0][15], (avars[0][30] == 2), avars[0][14]) else: sprs0 = [] if len(avars[1]) > 0: sprs1 = chsprs(avars[1][15], (avars[1][30] == 2), avars[1][14]) else: sprs1 = [] if len(avars[2]) > 0: sprs2 = chsprs(avars[2][15], (avars[2][30] == 2), avars[2][14]) else: sprs2 = [] asprs = [sprs0, sprs1, sprs2] return (asprs) tpborder, btborder, borderico = borders.getborders(avars[3][13], 1, 3, 1) hn = pygame.image.load("Sprites/Misc/menu/hngs.png").convert() hp = pygame.image.load("Sprites/Misc/menu/hpys.png").convert() sk = pygame.image.load("Sprites/Misc/menu/scks.png").convert() sl = pygame.image.load("Sprites/Misc/menu/slps.png").convert() tutimg = pygame.image.load("Sprites/Misc/bg/labt.png").convert() playbk = pygame.image.load("Sprites/Misc/bg/lab.png").convert() ready = pygame.image.load("Sprites/Misc/bg/ready.png").convert() go = pygame.image.load("Sprites/Misc/bg/go.png").convert() bflsk = [] a = pygame.image.load("Sprites/Misc/obj/labfb.png").convert() for i in [0, 1]: b = pygame.Surface((48, 48)).convert() b.fill((0, 255, 255)) b.blit(a, [-(48 * i), 0]) b.set_colorkey((0, 255, 255)) bflsk.append(b) toobad = pygame.image.load("Sprites/Misc/bg/toobad.png").convert() good = pygame.image.load("Sprites/Misc/bg/good.png").convert() great = pygame.image.load("Sprites/Misc/bg/great.png").convert() excellent = pygame.image.load("Sprites/Misc/bg/excellent.png").convert() win = pygame.image.load("Sprites/Misc/emo/happy.png").convert() cry = pygame.image.load("Sprites/Misc/emo/cry.png").convert() money = pygame.image.load("Sprites/Misc/obj/money.png").convert() coin = pygame.image.load("Sprites/Misc/menu/gotchipt.png").convert() fnt = pygame.font.Font("Sprites/Misc/font/Tama2.ttf", 16) textbox = pygame.Surface([240, 64]).convert() textbox.fill((0, 255, 255)) global tl global ty tl = 0 ty = 0 drhl() dral() tl = 6 ty = 24 drhl() textbox.set_colorkey((0, 255, 255)) clock = pygame.time.Clock() sound = sounds.imprtsnd(avars) anifr = 0 pygame.time.set_timer(USEREVENT + 1, int(1000 / ((5 * avars[3][3]) + 1))) if avars[3][3] == 0: avars[3][6] = time.strftime("%H:%M") while kr: if tuts: screen.blit(tutimg, [0, 0]) elif strt: screen.blit(playbk, [0, 0]) if anifr == 16: pygame.mixer.stop() sound[11].play() if anifr < 16: screen.blit(ready, [80, 48]) spr = 3 else: screen.blit(go, [95, 48]) spr = 5 screen.blit(asprs[avars[3][5]][spr], [(104 + ((32 - asprs[avars[3][5]][spr].get_width()) // 2)), (98 + (32 - asprs[avars[3][5]][spr].get_height()))]) elif play: screen.blit(playbk, [0, 0]) if end < 2: spr = 3 + (anifr % 12 > 5) else: spr = 5 + (2 * (obj != vbfl)) for i in range(4): screen.blit(flss[i], [[8, 56, 160, 208][i], (104 - (8 * (i == fsel)))]) screen.blit(fnt.render("%02d" % obj[0], 1, (0, 0, 100)), [67, 30]) screen.blit(fnt.render("%02d" % obj[1], 1, (0, 0, 100)), [155, 30]) screen.blit(bflsk[(end == 2 and (obj != vbfl))], [96, 80]) screen.blit(asprs[avars[3][5]][spr], [104, 32]) else: screen.blit(playbk, [0, 0]) if end == 3: screen.blit(money, [88, 106]) if anifr < 8: spr = 11 else: if anifr == 8: pygame.mixer.stop() sound[13].play() screen.blit(textbox, [94, 64]) mntxt = fnt.render(str(scr * 500), 1, (0, 0, 100)) screen.blit(mntxt, [(138 - (mntxt.get_width())), 74]) screen.blit(coin, [138, 72]) if scr > 0: spr = 5 else: spr = 6 screen.blit( asprs[avars[3][5]][spr], [(124 + ((32 - asprs[avars[3][5]][spr].get_width()) // 2)), (98 + (32 - asprs[avars[3][5]][spr].get_height()))]) elif end == 4: if scr < 2: screen.blit(toobad, [71, 48]) sy = 98 if ((anifr / 12) - (anifr // 12)) < 0.5: spr = 6 else: spr = 7 screen.blit(cry, [56, 90]) else: if scr < 4: screen.blit(good, [94, 48]) elif scr < 6: screen.blit(great, [85, 48]) else: screen.blit(excellent, [51, 48]) if ((anifr / 12) - (anifr // 12)) < 0.5: sy = 98 spr = 4 else: sy = 90 spr = 5 screen.blit(win, [136, 82]) screen.blit( asprs[avars[3][5]][spr], [(104 + ((32 - asprs[avars[3][5]][spr].get_width()) // 2)), (sy + (32 - asprs[avars[3][5]][spr].get_height()))]) elif end == 5: if anifr < 6: screen.blit(asprs[avars[3][5]][9], [104, 56]) screen.blit(bflsk[(anifr > 11)], [96, 80]) screen = borders.drawborders(screen, avars, asprs, tpborder, btborder, borderico, fnt, 0, anifr, hn, hp, sk, sl) for event in pygame.event.get(): if event.type == QUIT: varsup.updtvrs(avars) kr = False pygame.quit() sys.exit() if event.type == MOUSEBUTTONDOWN: mp = event.pos d = (screen.get_size()[0] // 240) mp = ((mp[0] // d), (mp[1] // d)) pb = event.button if pb == 1: if 138 < mp[1] < 158: if 228 < mp[0] < 240: pygame.mixer.stop() sound[4].play() return (avars, ret) elif 212 < mp[0] < 224: pygame.mixer.stop() sound[4].play() ret = 0 return (avars, ret) if (24 < mp[1] < 136) and tuts: pygame.mixer.stop() sound[10].play() tuts = False strt = True anifr = -1 if play and end == 0: if fsel == -1 and (96 < mp[1] < 136) and ( mp[0] not in range(96, 144)): pygame.mixer.stop() sound[2].play() if mp[0] < 120: fsel = (mp[0] > 47) else: fsel = 2 + (mp[0] > 191) elif fsel > -1 and (fsel < 2 and mp[0] < 144) or \ (fsel > 1 and mp[0] > 95) and (24 < mp[1] < 136): pygame.mixer.stop() sound[3].play() if 96 < mp[1]: if mp[0] not in range(96, 144): if mp[0] < 120: a = (mp[0] > 47) else: a = 2 + (mp[0] > 191) if fsel == a: vfls[fsel] = 0 else: b = vfls[a] + vfls[fsel] if b > fls[a // 2][a % 2]: vfls[a] = fls[a // 2][a % 2] vfls[fsel] = b - fls[a // 2][a % 2] else: vfls[a] = b vfls[fsel] = 0 else: vbfl[fsel > 1] += vfls[fsel] vfls[fsel] = 0 else: vfls[fsel] = fls[fsel // 2][fsel % 2] end = 1 anifr = 17 if event.type == USEREVENT + 1: if avars[3][3] == 0: avars[3][6] = time.strftime("%H:%M") else: avars[3][7] += 1 if avars[3][7] == 60: if int(avars[3][6][3:]) != 59: nhour = avars[3][6][:3] + ( "%02d" % (int(avars[3][6][3:]) + 1)) avars[3][6] = nhour else: nhour = ("%02d" % (int(avars[3][6][:2]) + 1)) + ":00" if nhour == "24:00": nhour = "00:00" avars[3][6] = nhour avars[3][7] = 0 if len(avars[0]) > 0: avars[0][2] += 1 if len(avars[1]) > 0: avars[1][2] += 1 if len(avars[2]) > 0: avars[2][2] += 1 chngsts = True if chngsts: avars = statusup.chngsts(avars) chngsts = False if anifr < 23: anifr += 1 else: anifr = 0 if strt: play = True strt = False fls, flss, obj = fvals() if play: if end == 1: if vbfl.count(0) == 0: end = 2 anifr = 12 pygame.mixer.stop() sound[9 + (3 * (obj != vbfl))].play() else: end = 0 fsel = -1 elif end == 2: if obj == vbfl: scr += 1 end = 0 vfls = [0, 0, 0, 0] vbfl = [0, 0] fls, flss, obj = fvals() if end == 2 or scr == 6: end = 3 play = False if (avars[3][2] + (scr * 500)) < 99999: avars[3][2] += (scr * 500) else: avars[3][2] = 99999 avars[avars[3][5]][5] += scr * 4 elif end == 3: if scr < 6 or avars[avars[3][5]][15] != 217 or avars[ avars[3][5]][5] < 1000: if scr < 2: pygame.mixer.stop() sound[14].play() else: pygame.mixer.stop() sound[1].play() end = 4 else: pygame.mixer.stop() sound[15].play() end = 5 elif end == 5: pygame.mixer.stop() sound[1].play() avars[avars[3][5]][1] = 5 avars = growth.grw(avars) asprs = aspr() spret = 1 end = 4 elif end == 4: ret = spret return (avars, ret) s = pygame.Surface([240, 160]).convert() s.blit(screen, [0, 0]) s = pygame.transform.scale( s, (screen.get_size()[0], screen.get_size()[1])) screen.blit(s, [0, 0]) clock.tick(16) pygame.display.update()
def fdt(avars, asprs, screen): class Txtbx(pygame.sprite.Sprite): bxt = [] def __init__(self): super().__init__() box = pygame.image.load("Sprites/Misc/txtbox/box1.png").convert() image = pygame.Surface([8, 8]).convert() image.set_colorkey((0, 0, 0)) image.blit(box, (0, 0), (0, 0, 8, 8)) self.bxt.append(image) image = pygame.Surface([8, 8]).convert() image.set_colorkey((0, 0, 0)) image.blit(box, (0, 0), (8, 0, 8, 8)) self.bxt.append(image) image = pygame.Surface([8, 8]).convert() image.set_colorkey((0, 0, 0)) image.blit(box, (0, 0), (16, 0, 8, 8)) self.bxt.append(image) image = pygame.Surface([8, 8]).convert() image.set_colorkey((0, 0, 0)) image.blit(box, (0, 0), (0, 8, 8, 8)) self.bxt.append(image) image = pygame.Surface([8, 8]).convert() image.set_colorkey((0, 0, 0)) image.blit(box, (0, 0), (8, 8, 8, 8)) self.bxt.append(image) image = pygame.Surface([8, 8]).convert() image.set_colorkey((0, 0, 0)) image.blit(box, (0, 0), (16, 8, 8, 8)) self.bxt.append(image) image = pygame.Surface([8, 8]).convert() image.set_colorkey((0, 0, 0)) image.blit(box, (0, 0), (0, 16, 8, 8)) self.bxt.append(image) image = pygame.Surface([8, 8]).convert() image.set_colorkey((0, 0, 0)) image.blit(box, (0, 0), (8, 16, 8, 8)) self.bxt.append(image) image = pygame.Surface([8, 8]).convert() image.set_colorkey((0, 0, 0)) image.blit(box, (0, 0), (16, 16, 8, 8)) self.bxt.append(image) self.image = self.bxt[0] self.rect = self.image.get_rect() def update(self): self.image = self.bxt[tl] kr = True bx = False scr = 0 ret = 1 chngsts = False def chsprs(chara, g): try: sprs = [] if chara > 0: bs = pygame.image.load("Sprites/Characters/chara_" + str(chara) + "b.png") ss = pygame.image.load("Sprites/Characters/chara_" + str(chara) + "s.png") else: bs = pygame.image.load("Sprites/NPC/Nazotchi.png") ss = pygame.image.load("Sprites/NPC/Nazo.png") opal = [] for i in range(32): opal.append(ss.get_at(((16 + (8 * (i % 2))), (16 + (i // 2))))) bs = palette.palch(bs, g, opal) ss = palette.palch(ss, g, opal) for i in range(3): a = pygame.Surface([16, 16]) a.fill((0, 255, 255)) a.blit(ss, [-(16 * (i % 2)), -(16 * (i // 2))]) a.set_colorkey((0, 255, 255)) a.convert() sprs.append(a) s = (bs.get_width() // 4) for i in range(16): spr = pygame.Surface([s, s]).convert() spr.fill((0, 255, 255)) spr.blit(bs, [-(s * (i % 4)), -(s * (i // 4))]) spr.set_colorkey((0, 255, 255)) sprs.append(spr) except: sprs = chsprs(0, g) return (sprs) def drbx(): tile = Txtbx() tile.update() textbox.blit(tile.image, [tx, ty]) def drhl(): global tx global tl tx = 0 drbx() tl += 1 while tx < 224: tx += 8 drbx() tx = 232 tl += 1 drbx() def dral(): global ty global tl while ty < 96: tl = 3 ty += 8 drhl() tpborder, btborder, borderico = borders.getborders(avars[3][13], 1, 3, 1) hn = pygame.image.load("Sprites/Misc/menu/hngs.png").convert() hp = pygame.image.load("Sprites/Misc/menu/hpys.png").convert() sk = pygame.image.load("Sprites/Misc/menu/scks.png").convert() sl = pygame.image.load("Sprites/Misc/menu/slps.png").convert() heart = pygame.image.load("Sprites/Misc/emo/heart.png").convert() hear2 = pygame.image.load("Sprites/Misc/emo/heart2.png").convert() backg = pygame.image.load("Sprites/Misc/bg/dateplin.png").convert() textbox = pygame.Surface([240, 112]).convert() textbox.fill((0, 255, 255)) global tl global ty tl = 0 ty = 0 drhl() dral() tl = 6 ty = 104 drhl() book = [] for i in [0, 1]: a = pygame.Surface((24, 24)) a.blit(backg, [-(24 * i), 0]) a.set_colorkey((0, 255, 255)) a.convert() book.append(a) fnt = pygame.font.Font("Sprites/Misc/font/Tama2.ttf", 16) marrtx = fnt.render("MARRY?", 1, (0, 0, 100)) yest = fnt.render("YES", 1, (0, 0, 100)) notx = fnt.render("NO", 1, (0, 0, 100)) sound = sounds.imprtsnd(avars) clock = pygame.time.Clock() anifr = 0 p = [4, 6][randint(1, 4) == 4] t = 435600 g = randint(0, 4294967295) a = randint(1, 8) c = ["no", "ma", "ku", "ku", "ma", "me", "me", "no"][a - 1] d = [choice(["ku", "ma", "me"]), "ku", "ku", "me", "ma", "me", "ma", "no"][a - 1] ov = [[ a, 1, 0, (g % 4 > 1), 0, randint(0, 200), randint(0, 200), randint(0, 200), randint(0, 200), randint(0, 200), randint(0, 200), c, c, d, g, 0, 0, 0, randint(1, 99), randint(0, 5), 0, 0, 0, 0, [], 0, 0, 0, 0, 0, 0, 0, 0, 4 ], [], [], [0, 0, 0, 0, 0, 0]] ov = growth.grw(ov) while ov[0][1] < p: ov[0][1] += 1 if ov[0][1] == 5: ov[0][1] = 6 ov = growth.grw(ov) pchr = ov[0][15] pcharinfo = [ "PARK", "", pchr, g, ov[0][13], ov[0][12], ov[0][11], [t, avars[avars[3][5]][2]], 0 ] pchrs = chsprs(pchr, pcharinfo[3]) matc = [ randint(379, 384), randint(379, 380), randint(381, 382), randint(383, 384) ][["no", "ma", "me", "ku"].index(c)] mats = chsprs(matc, [4027187200, 16384000][matc == 381]) pygame.time.set_timer(USEREVENT + 1, int(1000 / ((5 * avars[3][3]) + 1))) if avars[3][3] == 0: avars[3][6] = time.strftime("%H:%M") while kr: screen.blit(backg, [0, 0]) if scr == 0 and not bx: if anifr < 48: screen.blit( pygame.transform.flip(mats[3 + (anifr % 12 > 5)], 1, 0), [104, 35]) screen.blit(book[0], [136, 43]) screen.blit(asprs[avars[3][5]][11 + (2 * (anifr % 12 > 5))], [(224 - (12 * (anifr // 6))), (98 - (2 * (anifr % 12 > 5)))]) elif anifr < 54: if anifr == 48: pygame.mixer.stop() sound[9].play() screen.blit(pygame.transform.flip(mats[5], 1, 0), [104, 35]) screen.blit(book[0], [136, 43]) screen.blit(asprs[avars[3][5]][5], [128, 98]) elif anifr < 78: screen.blit( pygame.transform.flip(mats[11 + (anifr % 12 > 5)], 1, 0), [104, 35]) screen.blit(book[anifr % 12 > 5], [136, 43]) screen.blit(asprs[avars[3][5]][3 + (anifr % 12 > 5)], [128, 98]) elif anifr < 84: if anifr == 78: pygame.mixer.stop() sound[9].play() screen.blit(mats[5], [104, 35]) screen.blit(book[0], [136, 43]) screen.blit(asprs[avars[3][5]][9], [128, 98]) elif anifr < 132: screen.blit(mats[3 + (anifr % 12 > 5)], [104, 35]) screen.blit(book[0], [136, 43]) screen.blit(asprs[avars[3][5]][3 + (7 * (anifr % 12 > 5))], [128, 98]) screen.blit( pygame.transform.flip(pchrs[11 + (2 * (anifr % 12 > 5))], 1, 0), [(-16 + (12 * ((anifr - 84) // 6))), (98 - (2 * (anifr % 12 > 5)))]) else: if anifr == 132: pygame.mixer.stop() sound[9].play() screen.blit(mats[4 + (anifr % 12 > 5)], [104, 35]) screen.blit(book[0], [136, 43]) screen.blit(asprs[avars[3][5]][10], [128, 98]) screen.blit(pygame.transform.flip(pchrs[10], 1, 0), [80, 98]) elif bx: screen.blit(textbox, [0, 24]) screen.blit(marrtx, [8, 66]) screen.blit(yest, [107, 82]) screen.blit(notx, [164, 82]) elif scr == 1: if anifr < 96: screen.blit(mats[8], [104, 35]) screen.blit(book[0], [136, 43]) screen.blit(asprs[avars[3][5]][6], [128, 98]) screen.blit(pygame.transform.flip(pchrs[7], 1, 0), [80, 98]) else: screen.blit( pygame.transform.flip(mats[11 + (anifr % 12 > 5)], 1, 0), [104, 35]) screen.blit(book[anifr % 12 > 5], [136, 43]) screen.blit(asprs[avars[3][5]][6], [128, 98]) screen.blit(pchrs[11 + (2 * (anifr % 12 > 5))], [(68 - (12 * ((anifr - 96) // 6))), (98 - (2 * (anifr % 12 > 5)))]) elif scr == 2: screen.blit(mats[5 + (5 * (anifr % 12 > 5))], [104, 35]) screen.blit(book[0], [136, 43]) if anifr < 72: screen.blit(asprs[avars[3][5]][5 + (5 * (anifr % 12 > 5))], [128, 98]) screen.blit(pygame.transform.flip(pchrs[3], 1, 0), [80, 98]) screen.blit([hear2, heart][anifr % 12 > 5], [160, 82]) elif anifr < 96: screen.blit(asprs[avars[3][5]][3], [128, 98]) screen.blit( pygame.transform.flip(pchrs[5 + (5 * (anifr % 12 > 5))], 1, 0), [80, 98]) screen.blit([hear2, heart][anifr % 12 > 5], [64, 82]) elif anifr < 120: screen.blit(asprs[avars[3][5]][11 + (anifr > 107)], [124, 98]) screen.blit( pygame.transform.flip(pchrs[11 + (anifr > 107)], 1, 0), [84, 98]) else: if anifr == 120: pygame.mixer.stop() sound[9].play() screen.blit(asprs[avars[3][5]][15], [120, 98]) screen.blit(pygame.transform.flip(pchrs[15], 1, 0), [88, 98]) screen.blit([hear2, heart][anifr % 12 > 5], [64, (74 + (4 * (anifr % 12 > 5)))]) screen.blit([hear2, heart][anifr % 12 < 6], [112, (74 + (4 * (anifr % 12 < 6)))]) screen.blit([hear2, heart][anifr % 12 > 5], [160, (74 + (4 * (anifr % 12 > 5)))]) screen = borders.drawborders(screen, avars, asprs, tpborder, btborder, borderico, fnt, 0, anifr, hn, hp, sk, sl) for event in pygame.event.get(): if event.type == QUIT: varsup.updtvrs(avars) kr = False pygame.quit() sys.exit() if event.type == MOUSEBUTTONDOWN: mp = event.pos d = (screen.get_size()[0] // 240) mp = ((mp[0] // d), (mp[1] // d)) pb = event.button if pb == 1: if 138 < mp[1] < 158: if 228 < mp[0] < 240: sound[4].play() return (avars, ret) elif 212 < mp[0] < 224: ret = 0 sound[4].play() return (avars, ret) if bx and 80 < mp[1] < 96: if 164 < mp[0] < 188: pygame.mixer.stop() sound[12].play() bx = False scr = 1 anifr = 83 elif 107 < mp[0] < 139: pygame.mixer.stop() sound[9].play() bx = False scr = 2 anifr = 47 if event.type == USEREVENT + 1: if avars[3][3] == 0: avars[3][6] = time.strftime("%H:%M") else: avars[3][7] += 1 if avars[3][7] == 60: if int(avars[3][6][3:]) != 59: nhour = avars[3][6][:3] + ( "%02d" % (int(avars[3][6][3:]) + 1)) avars[3][6] = nhour else: nhour = ("%02d" % (int(avars[3][6][:2]) + 1)) + ":00" if nhour == "24:00": nhour = "00:00" avars[3][6] = nhour avars[3][7] = 0 if len(avars[0]) > 0: avars[0][2] += 1 if len(avars[1]) > 0: avars[1][2] += 1 if len(avars[2]) > 0: avars[2][2] += 1 chngsts = True if chngsts: avars = statusup.chngsts(avars) if avars[avars[3][5]][20] or not avars[avars[3][5]][21]: return (avars, ret) chngsts = False if anifr < 143: anifr += 1 else: anifr = 0 if scr == 0 and not bx: bx = True elif scr == 1: scr = 0 anifr = 78 p = [4, 6][randint(1, 4) == 4] t = 435600 g = randint(0, 4294967295) a = [ choice([1, 2, 5, 8]), choice([1, 6, 7, 8]), choice([1, 3, 4, 8]) ][(matc - 379) // 2] c = ["no", "ma", "ku", "ku", "ma", "me", "me", "no"][a - 1] d = [ choice(["ku", "ma", "me"]), "ku", "ku", "me", "ma", "me", "ma", "no" ][a - 1] ov = [[ a, 1, 0, (g % 4 > 1), 0, randint(0, 200), randint(0, 200), randint(0, 200), randint(0, 200), randint(0, 200), randint(0, 200), c, c, d, g, 0, 0, 0, randint(1, 99), randint(0, 5), 0, 0, 0, 0, [], 0, 0, 0, 0, 0, 0, 0, 0, 4 ], [], [], [0, 0, 0, 0, 0, 0]] ov = growth.grw(ov) while ov[0][1] < p: ov[0][1] += 1 if ov[0][1] == 5: ov[0][1] = 6 ov = growth.grw(ov) pchr = ov[0][15] pcharinfo = [ "PARK", "", pchr, g, ov[0][13], ov[0][12], ov[0][11], [t, avars[avars[3][5]][2]], 0 ] pchrs = chsprs(pchr, pcharinfo[3]) elif scr == 2: avars = marryseq.wed(avars, asprs, pchrs, pcharinfo, screen) return (avars, ret) r = pygame.Surface([240, 160]).convert() r.blit(screen, [0, 0]) r = pygame.transform.scale( r, (screen.get_size()[0], screen.get_size()[1])) screen.blit(r, [0, 0]) clock.tick(16) pygame.display.update()
def game(avars, asprs, screen): class Mnbx(pygame.sprite.Sprite): bxt = [] def __init__(self): super().__init__() box = pygame.image.load("Sprites/Misc/txtbox/box2.png").convert() image = pygame.Surface([8, 8]).convert() image.set_colorkey((0, 0, 0)) image.blit(box, (0, 0), (0, 0, 8, 8)) self.bxt.append(image) image = pygame.Surface([8, 8]).convert() image.set_colorkey((0, 0, 0)) image.blit(box, (0, 0), (8, 0, 8, 8)) self.bxt.append(image) image = pygame.Surface([8, 8]).convert() image.set_colorkey((0, 0, 0)) image.blit(box, (0, 0), (16, 0, 8, 8)) self.bxt.append(image) image = pygame.Surface([8, 8]).convert() image.set_colorkey((0, 0, 0)) image.blit(box, (0, 0), (0, 8, 8, 8)) self.bxt.append(image) image = pygame.Surface([8, 8]).convert() image.set_colorkey((0, 0, 0)) image.blit(box, (0, 0), (8, 8, 8, 8)) self.bxt.append(image) image = pygame.Surface([8, 8]).convert() image.set_colorkey((0, 0, 0)) image.blit(box, (0, 0), (16, 8, 8, 8)) self.bxt.append(image) image = pygame.Surface([8, 8]).convert() image.set_colorkey((0, 0, 0)) image.blit(box, (0, 0), (0, 16, 8, 8)) self.bxt.append(image) image = pygame.Surface([8, 8]).convert() image.set_colorkey((0, 0, 0)) image.blit(box, (0, 0), (8, 16, 8, 8)) self.bxt.append(image) image = pygame.Surface([8, 8]).convert() image.set_colorkey((0, 0, 0)) image.blit(box, (0, 0), (16, 16, 8, 8)) self.bxt.append(image) self.image = self.bxt[0] self.rect = self.image.get_rect() def update(self): self.image = self.bxt[tl] kr = True chngsts = False scr = 0 ret = 1 spret = 0 tuts = True strt = False play = False end = 0 cpos = 0 opt = -1 def chsprs(chara, dirt, g): sprs = [] bs = pygame.image.load("Sprites/Characters/chara_" + str(chara) + "b.png") ss = pygame.image.load("Sprites/Characters/chara_" + str(chara) + "s.png") opal = [] for i in range(32): opal.append(ss.get_at(((16 + (8 * (i % 2))), (16 + (i // 2))))) bs = palette.palch(bs, g, opal) if dirt: bs = dirty.dirt(bs) ss = palette.palch(ss, g, opal) for i in range(3): a = pygame.Surface([16, 16]) a.fill((0, 255, 255)) a.blit(ss, [-(16 * (i % 2)), -(16 * (i // 2))]) a.set_colorkey((0, 255, 255)) a.convert() sprs.append(a) s = (bs.get_width() // 4) for i in range(16): spr = pygame.Surface([s, s]).convert() spr.fill((0, 255, 255)) spr.blit(bs, [-(s * (i % 4)), -(s * (i // 4))]) spr.set_colorkey((0, 255, 255)) sprs.append(spr) return (sprs) def drbx(): tile = Mnbx() tile.update() textbox.blit(tile.image, [tx, ty]) def drhl(): global tx global tl tx = 0 drbx() tl += 1 while tx < 48: tx += 8 drbx() tx = 56 tl += 1 drbx() def dral(): global ty global tl while ty < 16: tl = 3 ty += 8 drhl() def aspr(): if len(avars[0]) > 0: sprs0 = chsprs(avars[0][15], (avars[0][30] == 2), avars[0][14]) else: sprs0 = [] if len(avars[1]) > 0: sprs1 = chsprs(avars[1][15], (avars[1][30] == 2), avars[1][14]) else: sprs1 = [] if len(avars[2]) > 0: sprs2 = chsprs(avars[2][15], (avars[2][30] == 2), avars[2][14]) else: sprs2 = [] asprs = [sprs0, sprs1, sprs2] return (asprs) def tiles(): seq = [randint(0, 1), randint(0, 1), randint(0, 1), randint(0, 1)] c = [(224, 128, 153), (204, 128, 176), (176, 128, 204), (152, 128, 224)] floor = pygame.image.load("Sprites/Misc/bg/adventuref.png") for i in range(1, 9): if (seq[(i - 1) % 4]) == (i > 4): floor.set_palette_at(i, c[(i - 1) % 4]) else: j = randint(0, 3) while j == ((i - 1) % 4): j = randint(0, 3) floor.set_palette_at(i, c[j]) floor.convert() return (seq, floor) tpborder, btborder, borderico = borders.getborders(avars[3][13], 1, 3, 1) hn = pygame.image.load("Sprites/Misc/menu/hngs.png").convert() hp = pygame.image.load("Sprites/Misc/menu/hpys.png").convert() sk = pygame.image.load("Sprites/Misc/menu/scks.png").convert() sl = pygame.image.load("Sprites/Misc/menu/slps.png").convert() tutimg = pygame.image.load("Sprites/Misc/bg/adventuret.png").convert() playbk = pygame.image.load("Sprites/Misc/bg/adventure.png").convert() ent = pygame.Surface((240, 160)).convert() j = pygame.image.load("Sprites/Misc/bg/job_1.png").convert() ent.blit(j, [-240, -800]) seq, floor = tiles() poof = pygame.image.load("Sprites/Misc/obj/poof.png").convert() ready = pygame.image.load("Sprites/Misc/bg/ready.png").convert() go = pygame.image.load("Sprites/Misc/bg/go.png").convert() toobad = pygame.image.load("Sprites/Misc/bg/toobad.png").convert() good = pygame.image.load("Sprites/Misc/bg/good.png").convert() great = pygame.image.load("Sprites/Misc/bg/great.png").convert() excellent = pygame.image.load("Sprites/Misc/bg/excellent.png").convert() win = pygame.image.load("Sprites/Misc/emo/happy.png").convert() cry = pygame.image.load("Sprites/Misc/emo/cry.png").convert() money = pygame.image.load("Sprites/Misc/obj/money.png").convert() coin = pygame.image.load("Sprites/Misc/menu/gotchipt.png").convert() fnt = pygame.font.Font("Sprites/Misc/font/Tama2.ttf", 16) textbox = pygame.Surface([240, 64]).convert() textbox.fill((0, 255, 255)) global tl global ty tl = 0 ty = 0 drhl() dral() tl = 6 ty = 24 drhl() textbox.set_colorkey((0, 255, 255)) clock = pygame.time.Clock() sound = sounds.imprtsnd(avars) anifr = 0 pygame.time.set_timer(USEREVENT + 1, int(1000 / ((5 * avars[3][3]) + 1))) if avars[3][3] == 0: avars[3][6] = time.strftime("%H:%M") while kr: if tuts: screen.blit(tutimg, [0, 0]) elif strt: screen.blit(ent, [0, 0]) if anifr == 16: pygame.mixer.stop() sound[11].play() if anifr < 16: screen.blit(ready, [80, 48]) spr = 3 else: screen.blit(go, [95, 48]) spr = 5 screen.blit(asprs[avars[3][5]][spr], [(104 + ((32 - asprs[avars[3][5]][spr].get_width()) // 2)), (98 + (32 - asprs[avars[3][5]][spr].get_height()))]) elif play: screen.blit(playbk, [-(240 * (end == 2)), 0]) if end == 0: spr = 6 screen.blit(floor, [64, 120]) elif end == 1: spr = 5 + (4 * (cpos < 5)) else: spr = 4 + (anifr % 12 > 5) screen.blit(pygame.transform.flip(asprs[avars[3][5]][spr], 1, 0), [(36 + (28 * cpos)), [96, 92, 100][opt + 1]]) else: if end == 5: screen.blit(playbk, [-240, 0]) else: screen.blit(ent, [0, 0]) if end == 3: screen.blit(money, [88, 106]) if anifr < 8: spr = 11 else: if anifr == 8: pygame.mixer.stop() sound[13].play() screen.blit(textbox, [94, 64]) mntxt = fnt.render(str(scr * 200), 1, (0, 0, 100)) screen.blit(mntxt, [(138 - (mntxt.get_width())), 74]) screen.blit(coin, [138, 72]) if scr > 0: spr = 5 else: spr = 6 screen.blit( asprs[avars[3][5]][spr], [(124 + ((32 - asprs[avars[3][5]][spr].get_width()) // 2)), (98 + (32 - asprs[avars[3][5]][spr].get_height()))]) elif end == 4: if scr < 4: screen.blit(toobad, [71, 48]) sy = 98 if ((anifr / 12) - (anifr // 12)) < 0.5: spr = 6 else: spr = 7 screen.blit(cry, [56, 90]) else: if scr < 8: screen.blit(good, [94, 48]) elif scr < 12: screen.blit(great, [85, 48]) else: screen.blit(excellent, [51, 48]) if ((anifr / 12) - (anifr // 12)) < 0.5: sy = 98 spr = 4 else: sy = 90 spr = 5 screen.blit(win, [136, 82]) screen.blit( asprs[avars[3][5]][spr], [(104 + ((32 - asprs[avars[3][5]][spr].get_width()) // 2)), (sy + (32 - asprs[avars[3][5]][spr].get_height()))]) elif end == 5: if anifr < 6: screen.blit(asprs[avars[3][5]][9], [104, 98]) else: screen.blit(poof, [104, 98]) screen.blit(bksl[(anifr % 12 > 5)], [72, 102]) screen.blit(bksl[1 + (anifr % 12 > 5)], [144, 102]) screen = borders.drawborders(screen, avars, asprs, tpborder, btborder, borderico, fnt, 0, anifr, hn, hp, sk, sl) for event in pygame.event.get(): if event.type == QUIT: varsup.updtvrs(avars) kr = False pygame.quit() sys.exit() if event.type == MOUSEBUTTONDOWN: mp = event.pos d = (screen.get_size()[0] // 240) mp = ((mp[0] // d), (mp[1] // d)) pb = event.button if pb == 1: if 138 < mp[1] < 158: if 228 < mp[0] < 240: pygame.mixer.stop() sound[4].play() return (avars, ret) elif 212 < mp[0] < 224: pygame.mixer.stop() sound[4].play() ret = 0 return (avars, ret) if (24 < mp[1] < 136) and tuts: pygame.mixer.stop() sound[10].play() tuts = False strt = True anifr = -1 if play and end == 0 and (24 < mp[1] < 136) and pb in [1, 3]: cpos += 1 if cpos < 5: pygame.mixer.stop() sound[2].play() opt = pb // 2 if opt != seq[cpos - 1]: end = 1 anifr = 11 pygame.mixer.stop() sound[12].play() else: opt = -1 end = 1 anifr = 11 pygame.mixer.stop() sound[9].play() if event.type == USEREVENT + 1: if avars[3][3] == 0: avars[3][6] = time.strftime("%H:%M") else: avars[3][7] += 1 if avars[3][7] == 60: if int(avars[3][6][3:]) != 59: nhour = avars[3][6][:3] + ( "%02d" % (int(avars[3][6][3:]) + 1)) avars[3][6] = nhour else: nhour = ("%02d" % (int(avars[3][6][:2]) + 1)) + ":00" if nhour == "24:00": nhour = "00:00" avars[3][6] = nhour avars[3][7] = 0 if len(avars[0]) > 0: avars[0][2] += 1 if len(avars[1]) > 0: avars[1][2] += 1 if len(avars[2]) > 0: avars[2][2] += 1 chngsts = True if chngsts: avars = statusup.chngsts(avars) chngsts = False if anifr < (23 + (72 * (play and end == 0))): anifr += 1 else: anifr = 0 if strt: play = True strt = False elif play: if end == 0: end = 1 anifr = 12 pygame.mixer.stop() sound[12].play() elif end == 1: if cpos == 5: end = 0 scr += 1 seq, floor = tiles() cpos = 0 else: play = False if scr == 12: end = 2 cpos = 2 pygame.mixer.stop() sound[9].play() elif end == 2: play = False if not play: end = 3 if (avars[3][2] + (scr * 200)) < 99999: avars[3][2] += (scr * 200) else: avars[3][2] = 99999 avars[avars[3][5]][10] += ((scr * 4) // 3) avars[avars[3][5]][5] += ((scr * 2) // 3) elif end == 3: if scr < 12 or avars[avars[3][5]][15] != 332 or avars[ avars[3][5]][10] < 667 or avars[avars[3][5]][5] < 334: if scr < 4: pygame.mixer.stop() sound[14].play() else: pygame.mixer.stop() sound[1].play() end = 4 else: pygame.mixer.stop() sound[15].play() end = 5 elif end == 5: pygame.mixer.stop() sound[1].play() avars[avars[3][5]][1] = 5 avars = growth.grw(avars) asprs = aspr() spret = 1 end = 4 elif end == 4: ret = spret return (avars, ret) s = pygame.Surface([240, 160]).convert() s.blit(screen, [0, 0]) s = pygame.transform.scale( s, (screen.get_size()[0], screen.get_size()[1])) screen.blit(s, [0, 0]) clock.tick(16) pygame.display.update()
def phom(avars, asprs, screen): class Txtbx(pygame.sprite.Sprite): bxt = [] def __init__(self): super().__init__() box = pygame.image.load("Sprites/Misc/txtbox/box1.png").convert() image = pygame.Surface([8, 8]).convert() image.set_colorkey((0, 0, 0)) image.blit(box, (0, 0), (0, 0, 8, 8)) self.bxt.append(image) image = pygame.Surface([8, 8]).convert() image.set_colorkey((0, 0, 0)) image.blit(box, (0, 0), (8, 0, 8, 8)) self.bxt.append(image) image = pygame.Surface([8, 8]).convert() image.set_colorkey((0, 0, 0)) image.blit(box, (0, 0), (16, 0, 8, 8)) self.bxt.append(image) image = pygame.Surface([8, 8]).convert() image.set_colorkey((0, 0, 0)) image.blit(box, (0, 0), (0, 8, 8, 8)) self.bxt.append(image) image = pygame.Surface([8, 8]).convert() image.set_colorkey((0, 0, 0)) image.blit(box, (0, 0), (8, 8, 8, 8)) self.bxt.append(image) image = pygame.Surface([8, 8]).convert() image.set_colorkey((0, 0, 0)) image.blit(box, (0, 0), (16, 8, 8, 8)) self.bxt.append(image) image = pygame.Surface([8, 8]).convert() image.set_colorkey((0, 0, 0)) image.blit(box, (0, 0), (0, 16, 8, 8)) self.bxt.append(image) image = pygame.Surface([8, 8]).convert() image.set_colorkey((0, 0, 0)) image.blit(box, (0, 0), (8, 16, 8, 8)) self.bxt.append(image) image = pygame.Surface([8, 8]).convert() image.set_colorkey((0, 0, 0)) image.blit(box, (0, 0), (16, 16, 8, 8)) self.bxt.append(image) self.image = self.bxt[0] self.rect = self.image.get_rect() def update(self): self.image = self.bxt[tl] kr = True bx = False name = False scr = (format(avars[avars[3][5]][14], '032b')[30] == '0') sibin = 0 if len(avars[avars[3][5]][26]) > 0: for a in avars[avars[3][5]][32][2:]: if (format(a[3], '032b')[16:28]) == (format(avars[avars[3][5]][14], '032b')[16:28]): sibin = avars[avars[3][5]][32].index(a) if avars[avars[3][5]][32][sibin][8] < 80: avars[avars[3][5]][32][sibin][8] += 1 if avars[avars[3][5]][32][sibin][0] == avars[3][0]: for i in [0, 1, 2]: if len(avars[i]) > 0: if avars[i][14] == avars[avars[3][5]][32][sibin][3]: if avars[i][32][0][8] < 80: avars[i][32][0][8] += 1 if avars[i][32][1][8] < 80: avars[i][32][1][8] += 1 for b in avars[i][32][2:]: if b[3] == avars[avars[3][5]][14]: c = avars[i][32].index(b) if avars[i][32][c][8] < 80: avars[i][32][c][8] += 1 scr = 1 chngsts = False ret = 1 def chsprs(chara, dirt, g): sprs = [] if chara > 0: try: bs = pygame.image.load("Sprites/Characters/chara_" + str(chara) + "b.png") ss = pygame.image.load("Sprites/Characters/chara_" + str(chara) + "s.png") opal = [] for i in range(32): opal.append(ss.get_at(((16 + (8 * (i % 2))), (16 + (i // 2))))) bs = palette.palch(bs, g, opal) if dirt: bs = dirty.dirt(bs) ss = palette.palch(ss, g, opal) except: bs = pygame.image.load("Sprites/NPC/Nazotchi.png") ss = pygame.image.load("Sprites/NPC/Nazo.png") opal = [] for i in range(32): opal.append(ss.get_at(((16 + (8 * (i % 2))), (16 + (i // 2))))) bs = palette.palch(bs, g, opal) ss = palette.palch(ss, g, opal) for i in range(3): a = pygame.Surface([16, 16]) a.fill((0, 255, 255)) a.blit(ss, [-(16 * (i % 2)), -(16 * (i // 2))]) a.set_colorkey((0, 255, 255)) a.convert() sprs.append(a) s = (bs.get_width() // 4) for i in range(16): spr = pygame.Surface([s, s]).convert() spr.fill((0, 255, 255)) spr.blit(bs, [-(s * (i % 4)), -(s * (i // 4))]) spr.set_colorkey((0, 255, 255)) sprs.append(spr) else: bs = pygame.image.load("Sprites/Eggs/egg_" + str(-chara) + "b.png") ss = pygame.image.load("Sprites/Eggs/egg_" + str(-chara) + "s.png") for i in range(2): a = pygame.Surface([16, 16]) a.fill((0, 255, 255)) a.blit(ss, [-(16 * (i % 2)), 0]) a.set_colorkey((0, 255, 255)) a.convert() sprs.append(a) for i in range(4): spr = pygame.Surface([24, 24]).convert() spr.fill((0, 255, 255)) spr.blit(bs, [-(24 * (i % 2)), -(24 * (i // 2))]) spr.set_colorkey((0, 255, 255)) sprs.append(spr) return(sprs) def drbx(): tile = Txtbx() tile.update() textbox.blit(tile.image, [tx, ty]) def drhl(): global tx global tl tx = 0 drbx() tl += 1 while tx < 224: tx += 8 drbx() tx = 232 tl += 1 drbx() def dral(): global ty global tl while ty < 96: tl = 3 ty += 8 drhl() def nchild(): negg = [] if len(avars[avars[3][5]][26]) > 0: l = [choice([avars[avars[3][5]][25][4], avars[avars[3][5]][25][5]]), choice([avars[avars[3][5]][26][2], avars[avars[3][5]][26][3]])] else: l = [avars[avars[3][5]][12], avars[avars[3][5]][13]] if avars[avars[3][5]][0] < 9: if "no" in l: if l.count("no") == 2: negg.append(8) else: negg.append(1) negg.append(l.pop(l.index("no"))) negg.append(l[0]) elif "ma" in l: if l.count("ma") == 2: negg.append(5) negg.append(l.pop(l.index("ma"))) else: if "me" in l: negg.append(7) negg.append(l.pop(l.index("me"))) else: negg.append(2) negg.append(l.pop(l.index("ma"))) negg.append(l[0]) elif "me" in l: if l.count("me") == 2: negg.append(6) negg.append(l.pop(l.index("me"))) else: negg.append(4) negg.append(l.pop(l.index("ku"))) negg.append(l[0]) else: negg.append(3) negg.append(l.pop(l.index("ku"))) negg.append(l[0]) else: negg.append(avars[avars[3][5]][0]) negg.append(ced[str(avars[avars[3][5]][0])]) negg.append(0) y = format(avars[avars[3][5]][25][0], '032b') m = format(avars[avars[3][5]][26][0], '032b') a = (int(y[:16], 2) & int(m[:16], 2)) b = ((int(y[:16], 2) ^ int(m[:16], 2)) & randint(0, 65535)) r = format((a | b), '016b') + format((int(y[16:28], 2) ^ int(m[16:28], 2)), '012b') + format(randint(0, 15), '04b') #print('%08x' % int(y, 2)) #print('%08x' % int(m, 2)) #print('%08x' % int(r, 2)) negg.append(int(r, 2)) return(negg) ced = {} for f in os.listdir("CCharacters"): if f.endswith(".txt") and (f != ("Names.txt")): n = open(("CCharacters/" + f), 'r') t = n.read() i = t.index('/') j = int(t[:i]) if os.path.isfile("Sprites/Eggs/egg_" + str(j) + "b.png") and os.path.isfile("Sprites/Eggs/egg_" + str(j) + "s.png") and (8 < j < 16): ced.update({str(j): f[:(len(f) - 4)]}) def impvrs(): d = shelve.open('save_db') if ('egg1' in d): var1 = [d['egg1'], d['charag1'], d['time1'], d['gene1'], d['poo1'], d['int1'], d['sty1'], d['knd1'], d['hum1'], d['gor1'], d['pas1'], d['grp1'], d['grpf1'], d['grpm1'], d['gender1'], d['chara1'], d['hungry1'], d['happy1'], d['weight1'], d['caremiss1'], d['sick1'], d['awake1'], d['chname1'], d['room1'], d['stages1'], d['parent1'], d['pspouse1'], d['gparent1'], d['gpspouse1'], d['agen1'], d['dirty1'], d['edu1'], d['frnd1'], d['pttrain1']] else: var1 = [] if ('egg2' in d): var2 = [d['egg2'], d['charag2'], d['time2'], d['gene2'], d['poo2'], d['int2'], d['sty2'], d['knd2'], d['hum2'], d['gor2'], d['pas2'], d['grp2'], d['grpf2'], d['grpm2'], d['gender2'], d['chara2'], d['hungry2'], d['happy2'], d['weight2'], d['caremiss2'], d['sick2'], d['awake2'], d['chname2'], d['room2'], d['stages2'], d['parent2'], d['pspouse2'], d['gparent2'], d['gpspouse2'], d['agen2'], d['dirty2'], d['edu2'], d['frnd2'], d['pttrain2']] else: var2 = [] if ('egg3' in d): var3 = [d['egg3'], d['charag3'], d['time3'], d['gene3'], d['poo3'], d['int3'], d['sty3'], d['knd3'], d['hum3'], d['gor3'], d['pas3'], d['grp3'], d['grpf3'], d['grpm3'], d['gender3'], d['chara3'], d['hungry3'], d['happy3'], d['weight3'], d['caremiss3'], d['sick3'], d['awake3'], d['chname3'], d['room3'], d['stages3'], d['parent3'], d['pspouse3'], d['gparent3'], d['gpspouse3'], d['agen3'], d['dirty3'], d['edu3'], d['frnd3'], d['pttrain3']] else: var3 = [] gvar = [d['uname'], d['bday'], d['money'], d['speed'], d['food'], d['selchara'], d['hour'], d['secs'], d['vol'], d['item'], d['grave'], d['mail'], d['lstdt'], d['border'], d['chegg'], d['kitchen'], d['table'], d['chair'], d['wc'], d['toilet'], d['btoilet'], d['bathr'], d['bath'], d['dex']] avars = [var1, var2, var3, gvar] d.close() return(avars) tpborder, btborder, borderico = borders.getborders(avars[3][13], 1, 3, 1) hn = pygame.image.load("Sprites/Misc/menu/hngs.png").convert() hp = pygame.image.load("Sprites/Misc/menu/hpys.png").convert() sk = pygame.image.load("Sprites/Misc/menu/scks.png").convert() sl = pygame.image.load("Sprites/Misc/menu/slps.png").convert() house = pygame.image.load("Sprites/Misc/bg/parenti.png").convert() if (avars[avars[3][5]][2] - avars[avars[3][5]][32][0][7][1] + avars[avars[3][5]][32][0][7][0]) > 1382400 and avars[avars[3][5]][32][0][2] < 379: a = 6 gn = avars[avars[3][5]][3] - 1 l = [0, 0, 0, 0, 0, 0] l[int(format(avars[avars[3][5]][14], '032b')[16:28], 2) % 6] += 500 ov = [[0, a, 0, gn, 0, l[0], l[1], l[2], l[3], l[4], l[5], avars[avars[3][5]][32][0][6], avars[avars[3][5]][32][0][5], avars[avars[3][5]][32][0][4], avars[avars[3][5]][32][0][3], \ avars[avars[3][5]][32][0][2], 0, 0, 22, 0, 0, 0, 0, 0, [], 0, 0, 0, 0, 0, 0, 0, 0, 4], [], [], [0, 0, 0, 0, 0, 0]] ov = growth.grw(ov) avars[avars[3][5]][32][0][2] = ov[0][15] avars[avars[3][5]][32][0][5] = ov[0][12] avars[avars[3][5]][32][0][4] = ov[0][13] if avars[avars[3][5]][32][0][8] < 80: avars[avars[3][5]][32][0][8] += 1 if len(avars[avars[3][5]][26]) > 0: if (avars[avars[3][5]][2] - avars[avars[3][5]][32][1][7][1] + avars[avars[3][5]][32][1][7][0]) > 1382400 and avars[avars[3][5]][32][1][2] < 379: a = 6 gn = avars[avars[3][5]][3] - 1 l = [0, 0, 0, 0, 0, 0] l[int(format(avars[avars[3][5]][14], '032b')[16:28], 2) % 6] += 500 ov = [[0, a, 0, gn, 0, l[0], l[1], l[2], l[3], l[4], l[5], avars[avars[3][5]][32][1][6], avars[avars[3][5]][32][1][5], avars[avars[3][5]][32][1][4], avars[avars[3][5]][32][1][3], \ avars[avars[3][5]][32][1][2], 0, 0, 22, 0, 0, 0, 0, 0, [], 0, 0, 0, 0, 0, 0, 0, 0, 4], [], [], [0, 0, 0, 0, 0, 0]] ov = growth.grw(ov) avars[avars[3][5]][32][1][2] = ov[0][15] avars[avars[3][5]][32][1][5] = ov[0][12] avars[avars[3][5]][32][1][4] = ov[0][13] if avars[avars[3][5]][32][1][8] < 80: avars[avars[3][5]][32][1][8] += 1 eggs = chsprs(-avars[avars[3][5]][0], 0, 0) parents = chsprs(avars[avars[3][5]][32][0][2], 0, avars[avars[3][5]][25][0]) aparents = chsprs(avars[avars[3][5]][25][1], 0, avars[avars[3][5]][25][0]) if len(avars[avars[3][5]][26]) > 0: spouses = chsprs(avars[avars[3][5]][32][1][2], 0, avars[avars[3][5]][26][0]) aspouses = chsprs(avars[avars[3][5]][26][1], 0, avars[avars[3][5]][26][0]) if sibin > 0: sibls = chsprs(avars[avars[3][5]][32][sibin][2], 0, avars[avars[3][5]][32][sibin][3]) if scr == 0: negg = nchild() #print(negg) e = avars[3][14] e = e[:(negg[0] - 1)] + '1' + e[(negg[0]):] avars[3][14] = e neggs = chsprs(-negg[0], 0, 0) babd = [[negg[0], 1, 0, avars[avars[3][5]][3], 0, 0, 0, 0, 0, 0, 0, negg[1], negg[1], negg[2], negg[3], \ 0, 0, 0, 5, 0, 0, 0, 0, 0, [], 0, 0, 0, 0, 0, 0, 0, 0, 0], [], [], [0, 0, 0, 0, 0, 0]] babd = growth.grw(babd) babs = chsprs(babd[0][15], 0, babd[0][14]) frame = pygame.Surface((24, 24)).convert() frame.blit(house, [0, 0]) fnt = pygame.font.Font("Sprites/Misc/font/Tama2.ttf", 16) keeptx = fnt.render("KEEP?", 1, (0, 0, 100)) nametx = fnt.render("NAME:", 1, (0, 0, 100)) yest = fnt.render("YES", 1, (0, 0, 100)) notx = fnt.render("NO", 1, (0, 0, 100)) nw = "" nmwr = fnt.render(nw, 1, (0, 0, 100)) ne = False textbox = pygame.Surface([240, 112]).convert() textbox.fill((0, 255, 255)) global tl global ty tl = 0 ty = 0 drhl() dral() tl = 6 ty = 104 drhl() clock = pygame.time.Clock() sound = sounds.imprtsnd(avars) anifr = 0 pygame.time.set_timer(USEREVENT + 1, int(1000 / ((5 * avars[3][3]) + 1))) if avars[3][3] == 0: avars[3][6] = time.strftime("%H:%M") while kr: if not bx: screen.blit(house, [0, 0]) screen.blit(aparents[1], [13, 62]) screen.blit(eggs[0], [29, 62]) if len(avars[avars[3][5]][26]) > 0: screen.blit(aspouses[1], [45, 62]) screen.blit(frame, [32, 28]) screen.blit(asprs[avars[3][5]][1], [36, 32]) if sibin > 0: screen.blit(frame, [56, 28]) screen.blit(sibls[1], [60, 32]) if scr == 0: if anifr < 24: screen.blit(pygame.transform.flip(spouses[4 + (anifr % 12 > 5)], 1, 0), [80, 90]) screen.blit(pygame.transform.flip(parents[4 + (anifr % 12 < 6)], 1, 0), [56, 98]) screen.blit(asprs[avars[3][5]][4 + (5 * (anifr % 12 > 5))], [(152 + ((32 - asprs[avars[3][5]][3].get_width()) // 2)), (98 + (32 - asprs[avars[3][5]][3].get_height()))]) screen.blit(neggs[2 + (anifr % 12 > 5)], [108, 106]) elif anifr < 96: if anifr == 24: pygame.mixer.stop() sound[7].play() screen.blit(pygame.transform.flip(spouses[4 + (5 * (anifr % 12 > 5))], 1, 0), [80, 90]) screen.blit(pygame.transform.flip(parents[4 + (5 * (anifr % 12 < 6))], 1, 0), [56, 98]) screen.blit(asprs[avars[3][5]][4 + (5 * (anifr % 12 > 5))], [(152 + ((32 - asprs[avars[3][5]][3].get_width()) // 2)), (98 + (32 - asprs[avars[3][5]][3].get_height()))]) screen.blit(neggs[4], [(107 + (2 * (anifr % 12 > 5))), 106]) elif anifr < 120: if anifr == 96: pygame.mixer.stop() sound[8].play() screen.blit(pygame.transform.flip(spouses[5], 1, 0), [80, 90]) screen.blit(pygame.transform.flip(parents[5], 1, 0), [56, 98]) screen.blit(asprs[avars[3][5]][5], [(152 + ((32 - asprs[avars[3][5]][3].get_width()) // 2)), (98 + (32 - asprs[avars[3][5]][3].get_height()))]) screen.blit(babs[5], [112, 107]) screen.blit(neggs[5], [108, 106]) else: screen.blit(pygame.transform.flip(spouses[11 + (anifr % 12 > 5)], 1, 0), [80, 90]) screen.blit(pygame.transform.flip(parents[11 + (anifr % 12 < 6)], 1, 0), [56, 98]) screen.blit(asprs[avars[3][5]][11 + (anifr % 12 > 5)], [(152 + ((32 - asprs[avars[3][5]][3].get_width()) // 2)), (98 + (32 - asprs[avars[3][5]][3].get_height()))]) screen.blit(babs[6 + (anifr % 12 > 5)], [112, 114]) elif scr == 1: if len(avars[avars[3][5]][26]) > 0: screen.blit(pygame.transform.flip(spouses[4 + (anifr % 12 > 5)], 1, 0), [80, 90]) if sibin > 0: screen.blit(sibls[4 + (anifr % 12 < 6)], [(128 + ((32 - sibls[3].get_width()) // 2)), (90 + (32 - sibls[3].get_height()))]) screen.blit(pygame.transform.flip(parents[4 + (anifr % 12 < 6)], 1, 0), [56, 98]) screen.blit(asprs[avars[3][5]][4 + (anifr % 12 > 5)], [(152 + ((32 - asprs[avars[3][5]][3].get_width()) // 2)), (98 + (32 - asprs[avars[3][5]][3].get_height()))]) else: screen.blit(textbox, [0, 24]) if not name: screen.blit(keeptx, [8, 66]) screen.blit(yest, [107, 82]) screen.blit(notx, [164, 82]) else: screen.blit(nametx, [8, 66]) screen.blit(nmwr, [8, 82]) screen = borders.drawborders(screen, avars, asprs, tpborder, btborder, borderico, fnt, 0, anifr, hn, hp, sk, sl) for event in pygame.event.get(): if event.type == QUIT: varsup.updtvrs(avars) kr = False pygame.quit() sys.exit() if event.type == pygame.KEYDOWN: if name and bx: if pygame.K_a <= event.key <= pygame.K_z: ltr = chr(event.key) if len(nw) < 8: nw = (nw + str(ltr)).upper() nmwr = fnt.render(nw, 1, (0, 0, 100)) ne = True if event.key == pygame.K_BACKSPACE: if len(nw) != 0: if len(nw) == 1: ne = False nw = nw[:len(nw) - 1] nmwr = fnt.render(nw, 1, (0, 0, 100)) if event.key == pygame.K_RETURN: if ne: pygame.mixer.stop() sound[0].play() pcharinfo = [avars[3][0], nw, babd[0][15], babd[0][14], babd[0][13], babd[0][12], babd[0][11], [0, avars[avars[3][5]][2]], 0] f = avars[avars[3][5]][32] f.append(pcharinfo) avars[avars[3][5]][32] = f x = avars[3][23] x = format(x, '0384b') x = x[:(babd[0][15] - 1)] + '1' + x[babd[0][15]:] avars[3][23] = int(x, 2) y = [avars[3][0], avars[avars[3][5]][22], avars[avars[3][5]][15], avars[avars[3][5]][14], \ avars[avars[3][5]][13], avars[avars[3][5]][12], avars[avars[3][5]][11], avars[avars[3][5]][2], 0] varsup.updtvrs(avars) d = shelve.open('save_db') if (not ('egg1' in d)) or d['egg1'] == None: for file in os.listdir("Sprites/Misc/mail/tm1"): os.remove("Sprites/Misc/mail/tm1/" + file) d['egg1'] = babd[0][0] d['charag1'] = babd[0][1] d['time1'] = 0 d['gene1'] = babd[0][3] d['poo1'] = 0 d['int1'] = babd[0][5] d['sty1'] = babd[0][6] d['knd1'] = babd[0][7] d['hum1'] = babd[0][8] d['gor1'] = babd[0][9] d['pas1'] = babd[0][10] d['grp1'] = babd[0][11] d['grpf1'] = babd[0][12] d['grpm1'] = babd[0][13] d['gender1'] = babd[0][14] d['chara1'] = babd[0][15] d['hungry1'] = 0 d['happy1'] = 0 d['weight1'] = 5 d['caremiss1'] = 0 d['sick1'] = False d['awake1'] = True d['chname1'] = nw d['stages1'] = [] d['parent1'] = avars[avars[3][5]][25] d['pspouse1'] = avars[avars[3][5]][26] d['gparent1'] = avars[avars[3][5]][27] d['gpspouse1'] = avars[avars[3][5]][28] d['agen1'] = avars[avars[3][5]][29] d['dirty1'] = 0 d['edu1'] = 0 d['frnd1'] = [avars[avars[3][5]][32][0], avars[avars[3][5]][32][1], y] d['pttrain1'] = 0 d['selchara'] = 0 elif (not ('egg2' in d)): for file in os.listdir("Sprites/Misc/mail/tm2"): os.remove("Sprites/Misc/mail/tm2/" + file) d['egg2'] = babd[0][0] d['charag2'] = babd[0][1] d['time2'] = 0 d['gene2'] = babd[0][3] d['poo2'] = 0 d['int2'] = babd[0][5] d['sty2'] = babd[0][6] d['knd2'] = babd[0][7] d['hum2'] = babd[0][8] d['gor2'] = babd[0][9] d['pas2'] = babd[0][10] d['grp2'] = babd[0][11] d['grpf2'] = babd[0][12] d['grpm2'] = babd[0][13] d['gender2'] = babd[0][14] d['chara2'] = babd[0][15] d['hungry2'] = 0 d['happy2'] = 0 d['weight2'] = 5 d['caremiss2'] = 0 d['sick2'] = False d['awake2'] = True d['chname2'] = nw d['stages2'] = [] d['parent2'] = avars[avars[3][5]][25] d['pspouse2'] = avars[avars[3][5]][26] d['gparent2'] = avars[avars[3][5]][27] d['gpspouse2'] = avars[avars[3][5]][28] d['agen2'] = avars[avars[3][5]][29] d['dirty2'] = 0 d['edu2'] = 0 d['frnd2'] = [avars[avars[3][5]][32][0], avars[avars[3][5]][32][1], y] d['pttrain2'] = 0 d['selchara'] = 1 elif (not ('egg3' in d)): for file in os.listdir("Sprites/Misc/mail/tm3"): os.remove("Sprites/Misc/mail/tm3/" + file) d['egg3'] = babd[0][0] d['charag3'] = babd[0][1] d['time3'] = 0 d['gene3'] = babd[0][3] d['poo3'] = 0 d['int3'] = babd[0][5] d['sty3'] = babd[0][6] d['knd3'] = babd[0][7] d['hum3'] = babd[0][8] d['gor3'] = babd[0][9] d['pas3'] = babd[0][10] d['grp3'] = babd[0][11] d['grpf3'] = babd[0][12] d['grpm3'] = babd[0][13] d['gender3'] = babd[0][14] d['chara3'] = babd[0][15] d['hungry3'] = 0 d['happy3'] = 0 d['weight3'] = 5 d['caremiss3'] = 0 d['sick3'] = False d['awake3'] = True d['chname3'] = nw d['stages3'] = [] d['parent3'] = avars[avars[3][5]][25] d['pspouse3'] = avars[avars[3][5]][26] d['gparent3'] = avars[avars[3][5]][27] d['gpspouse3'] = avars[avars[3][5]][28] d['agen3'] = avars[avars[3][5]][29] d['dirty3'] = 0 d['edu3'] = 0 d['frnd3'] = [avars[avars[3][5]][32][0], avars[avars[3][5]][32][1], y] d['pttrain3'] = 0 d['selchara'] = 2 d.close() avars = impvrs() return(avars, ret) if event.type == MOUSEBUTTONDOWN: mp = event.pos d = (screen.get_size()[0] // 240) mp = ((mp[0] // d), (mp[1] // d)) pb = event.button if pb == 1: if 138 < mp[1] < 158 and scr == 1: if 228 < mp[0] < 240: pygame.mixer.stop() sound[4].play() return(avars, ret) elif 212 < mp[0] < 224: pygame.mixer.stop() sound[4].play() ret = 0 return(avars, ret) if 24 < mp[1] < 136 and scr == 1: fsps = [parents] if len(avars[avars[3][5]][26]) > 0: fsps.append(spouses) if sibin > 0: fsps.append(sibls) avars, ret = parentg.game(avars, asprs, screen, fsps) return(avars, ret) if bx and not name and 80 < mp[1] < 96: if 164 < mp[0] < 188: pygame.mixer.stop() sound[4].play() pcharinfo = ["PARK", "", babd[0][15], babd[0][14], babd[0][13], babd[0][12], babd[0][11], [0, avars[avars[3][5]][2]], 0] f = avars[avars[3][5]][32] f.append(pcharinfo) avars[avars[3][5]][32] = f return(avars, ret) elif 107 < mp[0] < 139: pygame.mixer.stop() sound[3].play() name = True if event.type == USEREVENT + 1: if avars[3][3] == 0: avars[3][6] = time.strftime("%H:%M") else: avars[3][7] += 1 if avars[3][7] == 60: if int(avars[3][6][3:]) != 59: nhour = avars[3][6][:3] + ("%02d" % (int(avars[3][6][3:]) + 1)) avars[3][6] = nhour else: nhour = ("%02d" % (int(avars[3][6][:2]) + 1)) + ":00" if nhour == "24:00": nhour = "00:00" avars[3][6] = nhour avars[3][7] = 0 if len(avars[0]) > 0: avars[0][2] += 1 if len(avars[1]) > 0: avars[1][2] += 1 if len(avars[2]) > 0: avars[2][2] += 1 chngsts = True if chngsts: avars = statusup.chngsts(avars) if avars[avars[3][5]][20] or not avars[avars[3][5]][21]: return(avars, ret) chngsts = False if anifr < 143: anifr += 1 else: anifr = 0 if scr == 0 and not bx: if not (len(avars[0]) > 0 and len(avars[1]) > 0 and len(avars[2]) > 0): bx = True else: pygame.mixer.stop() sound[4].play() pcharinfo = ["PARK", "", babd[0][15], babd[0][14], babd[0][13], babd[0][12], babd[0][11], [0, avars[avars[3][5]][2]], 0] f = avars[avars[3][5]][32] f.append(pcharinfo) avars[avars[3][5]][32] = f return(avars, ret) r = pygame.Surface([240, 160]).convert() r.blit(screen, [0, 0]) r = pygame.transform.scale(r, (screen.get_size()[0], screen.get_size()[1])) screen.blit(r, [0, 0]) clock.tick(16) pygame.display.update()