Example #1
0
 def edit_enabled(self):
     edit = ListEdit(self.dialog, self.ai["enabledCommands"])
     ok = edit.dialog.exec()
     if ok == 1:
         self.ai["enabledCommands"] = edit.get_list()
         self.update()
Example #2
0
 def edit_available(self):
     edit = ListEdit(self.dialog, self.ai["availableMissions"])
     ok = edit.dialog.exec()
     if ok == 1:
         self.ai["availableMissions"] = edit.get_list()
         self.update()
Example #3
0
 def edit_completed(self):
     edit = ListEdit(self.dialog, self.ai["completedMissions"])
     ok = edit.dialog.exec()
     if ok == 1:
         self.ai["completedMissions"] = edit.get_list()
         self.update()
Example #4
0
 def edit_capabilities(self):
     edit = ListEdit(self.dialog, self.ship_upgrades["capabilities"])
     ok = edit.dialog.exec()
     if ok == 1:
         self.ship_upgrades["capabilities"] = edit.get_list()
         self.update()
Example #5
0
 def edit_completed(self):
     edit = ListEdit(self.dialog, self.ai["completedMissions"])
     ok = edit.dialog.exec()
     if ok == 1:
         self.ai["completedMissions"] = edit.get_list()
         self.update()
Example #6
0
 def edit_available(self):
     edit = ListEdit(self.dialog, self.ai["availableMissions"])
     ok = edit.dialog.exec()
     if ok == 1:
         self.ai["availableMissions"] = edit.get_list()
         self.update()
Example #7
0
 def edit_capabilities(self):
     edit = ListEdit(self.dialog, self.ship_upgrades["capabilities"])
     ok = edit.dialog.exec()
     if ok == 1:
         self.ship_upgrades["capabilities"] = edit.get_list()
         self.update()
Example #8
0
 def edit_enabled(self):
     edit = ListEdit(self.dialog, self.ai["enabledCommands"])
     ok = edit.dialog.exec()
     if ok == 1:
         self.ai["enabledCommands"] = edit.get_list()
         self.update()