Example #1
0
 def injectButton(self, event):
     if not config.data['enabled']: return
     if inject.g_appLoader().getDefBattleApp():
         if g_gui.get_key(config.data['buttonShow']) and event.isKeyDown(
         ) and self.battleStarted:
             if config.data[
                     'showOnlyLightTanks'] and Vehicle.getVehicleClassTag(
                         self.player.getVehicleDescriptor(
                         ).type.tags) != VEHICLE_CLASS_NAME.LIGHT_TANK:
                 return
             self.status = not self.status
             message = config.i18n[
                 'UI_message_on'] if self.status else config.i18n[
                     'UI_message_off']
             color = '#84DE40' if self.status else '#FFA500'
             inject.message(message, color)
             self.setVisible(self.status)
         if g_gui.get_key(
                 config.buttons['buttonMark']) and event.isKeyDown():
             if self.player:
                 teamBase = self.player.guiSessionProvider.getArenaDP(
                 ).getNumberOfTeam()
                 teamBase -= 1
                 position = self.player.getOwnVehiclePosition()
                 message = 'map: %s, base: %s, pos: %s' % (
                     self.mapSelected, teamBase, position)
                 # noinspection PyProtectedMember
                 gameplayID = self.player.arena.arenaType._ArenaType__gameplayCfg[
                     'gameplayID']
                 print '"%s": [%s]([%s], [%s])' % (
                     self.mapSelected, gameplayID, position
                     if not teamBase else '', position if teamBase else '')
                 inject.message(message)
                 self.createModel(position)
Example #2
0
 def insigniaScout(self, test=False):
     if 'scout' in insigniaMonitor.insignia:
         battle = inject.g_appLoader().getDefBattleApp()
         if battle is not None:
             comp = battle.containerManager.getContainer(
                 ViewTypes.VIEW).getView()
             if comp is not None:
                 # noinspection PyProtectedMember
                 entries = comp.components['minimap'].getPlugin(
                     'vehicles')._entries
                 for vehicleID in entries:
                     if entries[vehicleID].isEnemy(
                     ) and entries[vehicleID].isActive():
                         if vehicleID in self.result['Detections']:
                             self.result['Detections'].remove(vehicleID)
                 value = insigniaMonitor.getCondition(
                     'scout', 'minDetections')
                 if value is None: return
                 if 9 - len(self.result['Detections']) - value < 1:
                     if not test:
                         value += 1
                 else:
                     if value < 9:
                         insigniaMonitor.setNotAvailable('scout')
                         return
                 insigniaMonitor.setCondition('scout', 'minDetections',
                                              value)
Example #3
0
 def injectButton(self, event):
     if inject.g_appLoader().getDefBattleApp():
         if g_gui.get_key(
                 config.data['buttonChassis']) and event.isKeyDown():
             self.repairChassis()
         if g_gui.get_key(
                 config.data['buttonRepair']) and event.isKeyDown():
             self.repairAll()
Example #4
0
 def pushButton(event):
     if inject.g_appLoader().getDefBattleApp():
         if event.key in (Keys.KEY_F5, Keys.KEY_F6) and event.isKeyDown():
             controller = MessengerEntry.g_instance.gui.channelsCtrl.getController(
                 _OutCmdDecorator(44,
                                  messageArgs(strArg1='')).getClientID())
             if controller:
                 controller.sendMessage(
                     config.i18n['UI_messageF5'] if event.key ==
                     Keys.KEY_F5 else config.i18n['UI_messageF6'])