def doAction(self, action=None, dispatcher=None): if self.isCreator(): if self.getRosterKey() != PREBATTLE_ROSTER.ASSIGNED_IN_TEAM1: DialogsInterface.showI18nInfoDialog('teamDoesNotHaveCommander', lambda result: None) return True stats = self.getPlayersStateStats() creatorWeight = 1 if not self.getPlayerInfo().isReady() else 0 readyCount = stats.playersCount - stats.notReadyCount if readyCount < stats.limitMaxCount - creatorWeight: DialogsInterface.showDialog( I18nConfirmDialogMeta('teamHaveNotReadyPlayers', messageCtx={ 'readyCount': readyCount, 'playersCount': stats.playersCount }), self.__setCreatorReady) return True self.__setCreatorReady(True) elif self.getPlayerInfo().isReady(): self.setPlayerState( context.SetPlayerStateCtx( False, waitingID='prebattle/player_not_ready')) else: self.setPlayerState( context.SetPlayerStateCtx(True, waitingID='prebattle/player_ready')) return True
def doAction(self, action=None, dispatcher=None): if self.isCreator(): stats = self.getPlayersStateStats() if stats.haveInBattle: DialogsInterface.showI18nInfoDialog('squadHavePlayersInBattle', lambda result: None) return True notReadyCount = stats.notReadyCount if not self.getPlayerInfo().isReady(): notReadyCount -= 1 if notReadyCount > 0: DialogsInterface.showDialog( I18nConfirmDialogMeta('squadHaveNotReadyPlayers', messageCtx={ 'notReadyCount': notReadyCount, 'playersCount': stats.playersCount }), self.__setCreatorReady) return True self.__setCreatorReady(True) elif self.getPlayerInfo().isReady(): self.setPlayerState( context.SetPlayerStateCtx( False, waitingID='prebattle/player_not_ready')) else: self.setPlayerState( context.SetPlayerStateCtx(True, waitingID='prebattle/player_ready')) return True
def doAction(self, action=None, dispatcher=None): if self.getPlayerInfo().isReady(): self.setPlayerState( context.SetPlayerStateCtx( False, waitingID='prebattle/player_not_ready')) else: self.setPlayerState( context.SetPlayerStateCtx(True, waitingID='prebattle/player_ready')) return True
def requestToReady(self, value): if value: waitingID = 'prebattle/player_ready' else: waitingID = 'prebattle/player_not_ready' result = yield self.prbDispatcher.sendPrbRequest(context.SetPlayerStateCtx(value, waitingID=waitingID)) if result: self.as_toggleReadyBtnS(not value)
def __setCreatorReady(self, result): if not result: return if self.getPlayerInfo().isReady(): self.__setTeamReady() else: self.setPlayerState(context.SetPlayerStateCtx( True, waitingID='prebattle/player_ready'), callback=self.__onCreatorReady)
def exitFromRandomQueue(self): if self.isCreator(): self.setTeamState( context.SetTeamStateCtx(1, False, waitingID='prebattle/team_not_ready')) else: self.setPlayerState( context.SetPlayerStateCtx( False, waitingID='prebattle/player_not_ready')) return True