Example #1
0
 def _goToBootcamp(self):
     if self.isPlayBootcampMission(
     ) and self.prbDispatcher is not None and self.linkedSet.isLinkedSetEnabled(
     ):
         yield self.prbDispatcher.doSelectAction(
             PrbAction(PREBATTLE_ACTION_NAME.BOOTCAMP))
     return
 def __inviteOrCreateSquad(self, referralID):
     """ Send invite to the target player if squad is already exist or
     make the new one with invitation
     """
     yield self.prbDispatcher.doSelectAction(
         PrbAction(PREBATTLE_ACTION_NAME.SQUAD,
                   accountsToInvite=(referralID, )))
 def _doSelect(self, dispatcher):
     currentSeason = self.__mapboxCtrl.getCurrentSeason()
     if currentSeason is not None:
         if self.__mapboxCtrl.getCurrentOrNextActiveCycleNumber(
                 currentSeason):
             yield dispatcher.doSelectAction(PrbAction(self._data))
     return
Example #4
0
 def _doEffect(self, dispatcher):
     self.__stillRunning = True
     result = yield dispatcher.doSelectAction(
         PrbAction(PREBATTLE_ACTION_NAME.BATTLE_TUTORIAL))
     self.__stillRunning = False
     if not result:
         self._tutorial.refuse()
 def onBattleStart(self):
     mmData = self.__packMMData(self.__mapSelected, self.__levelSelected,
                                self.__spawnSelected)
     dispatcher = g_prbLoader.getDispatcher()
     if dispatcher is not None:
         dispatcher.doAction(PrbAction('', mmData=int(mmData)))
         self.onWindowClose()
     return
 def __joinToSortie(self):
     dispatcher = g_prbLoader.getDispatcher()
     if dispatcher is not None:
         yield dispatcher.doSelectAction(
             PrbAction(PREBATTLE_ACTION_NAME.SORTIES_LIST))
     else:
         LOG_ERROR('Prebattle dispatcher is not defined')
     return
Example #7
0
 def selectRandomMode(self):
     dispatcher = self.prbDispatcher
     if dispatcher is None:
         return
     else:
         yield dispatcher.doSelectAction(
             PrbAction(PREBATTLE_ACTION_NAME.RANDOM))
         return
Example #8
0
 def fightClick(self, mapID, actionName):
     navigationPossible = yield self.lobbyContext.isHeaderNavigationPossible(
     )
     if navigationPossible:
         if self.prbDispatcher:
             self.prbDispatcher.doAction(PrbAction(actionName, mapID=mapID))
         else:
             LOG_ERROR('Prebattle dispatcher is not defined')
Example #9
0
 def selectFunRandomBattle(self):
     dispatcher = self.prbDispatcher
     if dispatcher is None:
         _logger.error('Prebattle dispatcher is not defined')
         return
     else:
         yield dispatcher.doSelectAction(
             PrbAction(PREBATTLE_ACTION_NAME.FUN_RANDOM))
         return
 def _doSelect(self, dispatcher):
     if self.__funRandomCtrl.getCurrentSeason(
     ) is None and self.__funRandomCtrl.getNextSeason() is not None:
         event_dispatcher.showFunRandomInfoPage()
     elif self.__funRandomCtrl.isAvailable():
         isSuccess = yield dispatcher.doSelectAction(PrbAction(self._data))
         if isSuccess:
             selectorUtils.setBattleTypeAsKnown(self._selectorType)
     return
Example #11
0
 def selectMapsTrainingMode(self):
     dispatcher = self.prbDispatcher
     if dispatcher is None:
         return
     else:
         isSuccess = yield dispatcher.doSelectAction(
             PrbAction(PREBATTLE_ACTION_NAME.MAPS_TRAINING))
         if isSuccess:
             self.showMapsTrainingPage()
         return
Example #12
0
 def onError(errorData):
     if restoreOnError:
         dispatcher.restorePrevious()
     else:
         yield dispatcher.doSelectAction(PrbAction(PREBATTLE_ACTION_NAME.STRONGHOLDS_BATTLES_LIST))
     try:
         message = errorData['extra_data']['title']
         pushMessage(message, type=SM_TYPE.Error)
     except (KeyError, TypeError):
         LOG_CURRENT_EXCEPTION()
 def _doSelect(self, dispatcher):
     if self.__eventProgression.getCurrentSeason(
     ) is not None or self.__eventProgression.getNextSeason() is not None:
         isSuccess = yield dispatcher.doSelectAction(PrbAction(self._data))
         if isSuccess and self._isNew:
             selectorUtils.setBattleTypeAsKnown(self._selectorType)
         else:
             return
     self.__eventProgression.openURL()
     return
Example #14
0
 def fightClick(self):
     dispatcher = g_prbLoader.getDispatcher()
     if not dispatcher:
         return
     lobbyContext = dependency.instance(ILobbyContext)
     navigationPossible = yield lobbyContext.isHeaderNavigationPossible()
     fightButtonPressPossible = yield lobbyContext.isFightButtonPressPossible(
     )
     if navigationPossible and fightButtonPressPossible:
         if dispatcher:
             dispatcher.doAction(
                 PrbAction(PREBATTLE_ACTION_NAME.BATTLE_ROYALE))
         else:
             _logger.error('Prebattle dispatcher is not defined')
Example #15
0
 def selectMode(self, _):
     result = False
     dispatcher = g_prbLoader.getDispatcher()
     if dispatcher is not None and self.__epicController.isEnabled():
         isPrbActive = dispatcher.getFunctionalState().isInPreQueue(QUEUE_TYPE.EPIC)
         if not isPrbActive:
             actionName = PREBATTLE_ACTION_NAME.EPIC
             result = yield dispatcher.doSelectAction(PrbAction(actionName))
         else:
             result = isPrbActive
         if result:
             showHangar()
     yield {'success': result}
     return
 def _doSelect(self, dispatcher):
     currentSeason = self.__epicController.getCurrentSeason()
     isEventActive = False
     if currentSeason is not None:
         isActiveCycle = self.__epicController.getCurrentCycleInfo()[1]
         nextCycle = currentSeason.getNextByTimeCycle(
             time_utils.getCurrentLocalServerTimestamp())
         if isActiveCycle or nextCycle:
             isEventActive = True
             yield dispatcher.doSelectAction(PrbAction(self._data))
     if self._isNew or not isEventActive:
         self.__epicController.openURL()
         if self._isNew:
             selectorUtils.setBattleTypeAsKnown(self._selectorType)
     return
 def __doBootcamp(self, isSkip):
     dialogType, focusedID = (ExecutionChooserDialogMeta.SKIP, DIALOG_BUTTON_ID.CLOSE) if isSkip else (ExecutionChooserDialogMeta.RETRY, DIALOG_BUTTON_ID.SUBMIT)
     dialogKey = 'bootcamp/' + dialogType
     needAwarding = self.bootcamp.needAwarding()
     if not isSkip and needAwarding:
         dialogKey = 'bootcamp/' + ExecutionChooserDialogMeta.START
     result = yield DialogsInterface.showDialog(ExecutionChooserDialogMeta(dialogType, dialogKey, focusedID, not needAwarding and not isSkip))
     if result:
         if isSkip:
             self.bootcamp.stopBootcamp(False)
         elif self.prbDispatcher is not None:
             action = PrbAction(PREBATTLE_ACTION_NAME.BOOTCAMP)
             yield self.prbDispatcher.doSelectAction(action)
         self.destroy()
     return
Example #18
0
 def _doSelect(self, dispatcher):
     currentSeason = self.__battleRoyaleController.getCurrentSeason()
     if currentSeason is not None:
         isActiveCycle = self.__battleRoyaleController.getCurrentCycleInfo(
         )[1]
         nextCycle = currentSeason.getNextByTimeCycle(
             time_utils.getCurrentLocalServerTimestamp())
         if isActiveCycle or nextCycle:
             self.__battleRoyaleController.setDefaultHangarEntryPoint()
             isSuccess = yield dispatcher.doSelectAction(
                 PrbAction(self._data))
             if isSuccess and self._isNew:
                 selectorUtils.setBattleTypeAsKnown(self._selectorType)
             else:
                 return
     self.__battleRoyaleController.openURL()
     return
Example #19
0
def _doSelect(dispatcher):
    yield dispatcher.doSelectAction(PrbAction(PREBATTLE_ACTION_NAME.STRONGHOLDS_BATTLES_LIST))
Example #20
0
 def _doSelect(self, prebattleActionName, accountsToInvite=None):
     action = PrbAction(prebattleActionName, accountsToInvite=accountsToInvite)
     event = events.PrbActionEvent(action, events.PrbActionEvent.SELECT)
     g_eventBus.handleEvent(event, EVENT_BUS_SCOPE.LOBBY)
Example #21
0
 def __doSelect(self, dispatcher):
     from gui.prb_control.entities.base.ctx import PrbAction
     from gui.prb_control.settings import PREBATTLE_ACTION_NAME
     yield dispatcher.doSelectAction(PrbAction(
         PREBATTLE_ACTION_NAME.RANDOM))
Example #22
0
 def onLobbyInit():
     actions.SelectPrb(PrbAction(self._getPrbActionName())).invoke()
Example #23
0
 def createBRSquad(self):
     action = PrbAction(PREBATTLE_ACTION_NAME.BATTLE_ROYALE_SQUAD,
                        accountsToInvite=(self.__playerDBId, ))
     event = events.PrbActionEvent(action, events.PrbActionEvent.SELECT)
     g_eventBus.handleEvent(event, EVENT_BUS_SCOPE.LOBBY)
Example #24
0
 def __continue(self):
     result = yield self.prbDispatcher.doSelectAction(
         PrbAction(self._getPrbForcedActionName()))
     if result:
         self.__close()
Example #25
0
 def __doSelect(self, prebattelActionName):
     yield self.prbDispatcher.doSelectAction(PrbAction(prebattelActionName))
Example #26
0
 def fightClick(self, mapID, actionName):
     if self.prbDispatcher:
         self.prbDispatcher.doAction(PrbAction(actionName, mapID=mapID))
     else:
         LOG_ERROR('Prebattle dispatcher is not defined')
 def _doSelect(self, dispatcher):
     yield dispatcher.doSelectAction(PrbAction(self._data))
Example #28
0
 def _doEffect(self, dispatcher):
     self.__stillRunning = True
     self.__result = yield dispatcher.doSelectAction(
         PrbAction(PREBATTLE_ACTION_NAME.BATTLE_TUTORIAL))
     self.__stillRunning = False
Example #29
0
 def onLobbyInit():
     actions.SelectPrb(PrbAction(PREBATTLE_ACTION_NAME.RANKED)).invoke()
Example #30
0
 def onMapSelected(self, mapID):
     dispatcher = g_prbLoader.getDispatcher()
     if dispatcher is not None:
         dispatcher.doAction(PrbAction(None, mapID=mapID))
         self.onWindowClose()
     return