Example #1
0
 def setRecord(self, result, reusable):
     info = reusable.getPersonalVehiclesInfo(result)
     value = info.kills
     self.kills = numbers.formatInt(value, _UNDEFINED_EFFICIENCY_VALUE)
     self.killsTooltip = self.__makeEfficiencyHeaderTooltip(
         'summKill', value)
     value = info.damageDealt
     self.damageDealt = numbers.makeStringWithThousandSymbol(value)
     self.damageDealtTooltip = self.__makeEfficiencyHeaderTooltip(
         'summDamage', value)
     value = info.critsCount
     self.criticalDamages = numbers.formatInt(value,
                                              _UNDEFINED_EFFICIENCY_VALUE)
     self.criticalDamagesTooltip = self.__makeEfficiencyHeaderTooltip(
         'summCrits', value)
     value = info.damageBlockedByArmor
     self.damageBlockedByArmor = numbers.makeStringWithThousandSymbol(value)
     self.damageBlockedTooltip = self.__makeEfficiencyHeaderTooltip(
         'summArmor', value)
     value = info.damageAssisted
     self.damageAssisted = numbers.makeStringWithThousandSymbol(value)
     self.damageAssistedTooltip = self.__makeEfficiencyHeaderTooltip(
         'summAssist', value)
     value = info.damageAssistedStun
     self.damageAssistedStun = numbers.makeStringWithThousandSymbol(value)
     self.damageAssistedStunTooltip = self.__makeEfficiencyHeaderTooltip(
         'summStun', value)
     value = info.spotted
     self.spotted = numbers.formatInt(value, _UNDEFINED_EFFICIENCY_VALUE)
     self.spottedTooltip = self.__makeEfficiencyHeaderTooltip(
         'summSpotted', value)
Example #2
0
 def setRecord(self, result, reusable):
     info = reusable.getPersonalVehiclesInfo(result)
     if info is None:
         from debug_utils import LOG_ERROR
         LOG_ERROR('ERROR: TotalEfficiencyDetailsHeader:setRecord: getPersonalVehiclesInfo returned NONE!')
         return
     else:
         value = info.kills
         self.kills = numbers.formatInt(value, _UNDEFINED_EFFICIENCY_VALUE)
         self.killsTooltip = self.__makeEfficiencyHeaderTooltip('summKill', value)
         value = info.damageDealt
         self.damageDealt = numbers.makeStringWithThousandSymbol(value)
         self.damageDealtTooltip = self.__makeEfficiencyHeaderTooltip('summDamage', value)
         value = info.critsCount
         self.criticalDamages = numbers.formatInt(value, _UNDEFINED_EFFICIENCY_VALUE)
         self.criticalDamagesTooltip = self.__makeEfficiencyHeaderTooltip('summCrits', value)
         value = info.damageBlockedByArmor
         self.damageBlockedByArmor = numbers.makeStringWithThousandSymbol(value)
         self.damageBlockedTooltip = self.__makeEfficiencyHeaderTooltip('summArmor', value)
         value = info.damageAssisted
         self.damageAssisted = numbers.makeStringWithThousandSymbol(value)
         self.damageAssistedTooltip = self.__makeEfficiencyHeaderTooltip('summAssist', value)
         value = info.damageAssistedStun
         self.damageAssistedStun = numbers.makeStringWithThousandSymbol(value)
         self.damageAssistedStunTooltip = self.__makeEfficiencyHeaderTooltip('summStun', value)
         value = info.spotted
         self.spotted = numbers.formatInt(value, _UNDEFINED_EFFICIENCY_VALUE)
         self.spottedTooltip = self.__makeEfficiencyHeaderTooltip('summSpotted', value)
         self.hasEfficencyStats = info.kills + info.damageDealt + info.critsCount + info.critsCount + info.damageBlockedByArmor + info.damageAssisted + info.damageAssistedStun + info.spotted > 0
         return