Example #1
0
 def _getFullCompleteStatusFields(self):
     quest = self.event
     statusTooltipData = {'tooltip': makeTooltip(header=TOOLTIPS.PERSONALMISSIONS_STATUS_FULLDONE_HEADER, body=TOOLTIPS.PERSONALMISSIONS_STATUS_FULLDONE_BODY)}
     statusLabel = text_styles.bonusAppliedText(icons.makeImageTag(RES_ICONS.MAPS_ICONS_LIBRARY_DOUBLECHECKMARK, vSpace=-2) + ' ' + _ms(QUESTS.PERSONALMISSION_STATUS_FULLDONE))
     bottomStatusText = ''
     if quest.isDone():
         bottomStatusText = text_styles.missionStatusAvailable(QUESTS.PERSONALMISSION_BOTTOMSTATUS_ALLAWARDSRECEIVED)
     return {'statusLabel': statusLabel,
      'status': MISSIONS_STATES.FULL_COMPLETED,
      'statusTooltipData': statusTooltipData,
      'bottomStatusText': bottomStatusText}
Example #2
0
 def _getFullCompleteStatusFields(self):
     quest = self.event
     statusTooltipData = {'tooltip': makeTooltip(header=TOOLTIPS.PERSONALMISSIONS_STATUS_FULLDONE_HEADER, body=TOOLTIPS.PERSONALMISSIONS_STATUS_FULLDONE_BODY)}
     statusLabel = text_styles.bonusAppliedText(QUESTS.PERSONALMISSION_STATUS_FULLDONE)
     bottomStatusText = ''
     if quest.isDone():
         bottomStatusText = text_styles.missionStatusAvailable(QUESTS.PERSONALMISSION_BOTTOMSTATUS_ALLAWARDSRECEIVED)
     showIcon = False
     return {'showIcon': showIcon,
      'statusLabel': statusLabel,
      'status': MISSIONS_STATES.FULL_COMPLETED,
      'statusTooltipData': statusTooltipData,
      'bottomStatusText': bottomStatusText}
 def _getCompleteStatusFields(self, isLimited, bonusCount, bonusLimit):
     """
     Gets status fields data for completed mission state.
     Data used in detailed mission view to display its completed state.
     For completed daily quests return unavailable state fields.
     """
     statusTooltipData = None
     dateLabel = self._getActiveTimeDateLabel()
     resetDateLabel = ''
     status = EVENT_STATUS.COMPLETED
     if isLimited and bonusLimit > 1:
         statusLabel = text_styles.bonusAppliedText(
             _ms(QUESTS.MISSIONDETAILS_MISSIONSCOMPLETE,
                 count=text_styles.bonusAppliedText(bonusCount),
                 total=text_styles.standard(bonusLimit)))
         statusTooltipData = getCompletetBonusLimitTooltip()
     else:
         progressDesc = text_styles.success(_ms(QUESTS.QUESTS_STATUS_DONE))
         icon = icons.makeImageTag(RES_ICONS.MAPS_ICONS_LIBRARY_OKICON, 16,
                                   16, -2, 8)
         statusLabel = text_styles.concatStylesToSingleLine(
             icon, progressDesc)
     if self.event.bonusCond.isDaily():
         status = EVENT_STATUS.NOT_AVAILABLE
         dateLabel = text_styles.concatStylesWithSpace(
             icons.makeImageTag(RES_ICONS.MAPS_ICONS_LIBRARY_TIMERICON, 16,
                                16, -2, 8),
             text_styles.error(QUESTS.MISSIONDETAILS_STATUS_NOTAVAILABLE),
             self._getCompleteDailyStatus(
                 QUESTS.MISSIONDETAILS_STATUS_COMPLETED_DAILY))
         resetDateLabel = self._getDailyResetStatusLabel()
     return {
         'statusLabel':
         statusLabel,
         'dateLabel':
         dateLabel,
         'status':
         status,
         'bottomStatusText':
         text_styles.concatStylesWithSpace(
             icons.makeImageTag(RES_ICONS.MAPS_ICONS_LIBRARY_DONE, 32, 32,
                                -8),
             text_styles.missionStatusAvailable(
                 QUESTS.MISSIONDETAILS_BOTTOMSTATUSCOMPLETE)),
         'statusTooltipData':
         statusTooltipData,
         'resetDateLabel':
         resetDateLabel
     }
Example #4
0
    def _getBodyData(self):
        cardsList = []
        for e in self._events:
            eventID = e.getID()
            if eventID in self._cachedInfo:
                missionData = self._cachedInfo[eventID]
            else:
                missionData = getMissionInfoData(e)
                self._cachedInfo[eventID] = missionData
            cardsList.append(missionData.getInfo())

        isPremEnabled = self.__isPremiumEnabled()
        isAllCompleted = self._completedQuestsCount == self._totalQuestsCount
        timeStr = self.__getDailyResetStatus()
        completeTitle = text_styles.missionStatusAvailable(backport.text(R.strings.quests.premiumQuests.body.complete(), time=timeStr) if isAllCompleted else '')
        return {'missions': cardsList,
         'title': text_styles.promoTitle(QUESTS.PREMIUMQUESTS_BODY_TITLE),
         'description': text_styles.highlightText(QUESTS.PREMIUMQUESTS_BODY_DESCRIPTION),
         'buttonDetails': QUESTS.PREMIUMQUESTS_BODY_BUTTONDETAILS,
         'icon': backport.image(R.images.gui.maps.icons.premacc.icons.premium_256x242()),
         'hasPremium': isPremEnabled,
         'completeTitle': completeTitle,
         'uiDecoration': backport.image(R.images.gui.maps.icons.premacc.quests.background())}