Example #1
0
def main():
    # Ensure gamestate integration cfg is in csgo's cfg directory
    csgo_dir = get_csgo_path(os.path.join(get_steam_path(), "steamapps"))
    if csgo_dir is not None:
        copyfile(
            "gamestate_integration_ccs.cfg",
            os.path.join(csgo_dir, "csgo", "cfg", "gamestate_integration_ccs.cfg"),
        )

    oalInit()
    loop = asyncio.get_event_loop()
    app = WxAsyncApp()
    gui.MainFrame(
        None,
        title="CSGO Custom Sounds",
        size=wx.Size(320, 230),
        style=wx.DEFAULT_FRAME_STYLE & ~(wx.RESIZE_BORDER | wx.MAXIMIZE_BOX),
    )
    loop.run_until_complete(app.MainLoop())

    # Freeing OpenAL buffers might fail if they are still in use
    # We don't really care since the OS will clean up anyway.
    try:
        oalQuit()
    except:  # noqa
        pass
Example #2
0
def main():
    """ My function
    """
    # add your code here
    ldap_client = tk.Tk()
    ldap_client.geometry("800x400")
    ldap_client.title("LDAP Client")
    gui.MainFrame(ldap_client)
    ldap_client.mainloop()
Example #3
0
def main():
    # Ensure gamestate integration cfg is in csgo's cfg directory
    # TODO linux
    csgo_dir = get_csgo_path(get_steam_path() + "\\steamapps")
    if csgo_dir is not None:
        copyfile("gamestate_integration_ccs.cfg",
                 csgo_dir + "\\csgo\\cfg\\gamestate_integration_ccs.cfg")

    app = wx.App()
    gui.MainFrame(None,
                  title="CSGO Custom Sounds",
                  size=wx.Size(320, 420),
                  style=wx.DEFAULT_FRAME_STYLE
                  & ~(wx.RESIZE_BORDER | wx.MAXIMIZE_BOX))
    app.MainLoop()
Example #4
0
import wx
import gui
import imgproc
import os

if __name__ == '__main__':
    app = wx.App()
    image_processor = imgproc.ImageProcessor()
    frame = gui.MainFrame(image_processor)
    app.MainLoop()
    if os.path.exists(os.path.join(os.getcwd(), "_tmp.mp4")):
        os.remove(os.path.join(os.getcwd(), "_tmp.mp4"))
Example #5
0
    def handle_program_name(self, message):
        unpacked = unpack(message.data[9:])
        name = "".join([chr(c) for c in unpacked if c > 0])
        speak(name)
        print(name)

    def handle_program_change(self, message):
        stop()
        s = "bank " + (
            "ABCDEFGH"[self.bank]) + " program " + str(message.program + 1)
        speak(s)
        self.request_name(self.bank, message.program)

    def request_name(self, bank, program):
        msg = mido.Message(
            type="sysex",
            data=[0x0, 0x20, 0x32, 0x20, 0x0, 0x0c, bank, program])
        self.outport.send(msg)


# main
app = WxAsyncApp()
frame = gui.MainFrame(None, wx.ID_ANY, "")
frame.Show()
app.SetTopWindow(frame)
logger = Logger(frame.log_text)
synth = DeepMind(logger, frame)
loop = asyncio.events.get_event_loop()
loop.run_until_complete(app.MainLoop())
Example #6
0
 def setId(self, id):
     self.frame = gui.MainFrame(self, gameName)
     self.thingStore = thing.ThingStore(self.frame, self.server)
     t = self.thingStore.get(id)
     self.frame.setSelf(t)
     self.server.setName(self.adminName)