def init(self,parent,**kwargs): CWidget.initattrs(self,**kwargs) self.suffix = "" try: if self.style is None: self.style = parent.desktop.style['default']['vertbutton'] else: self.style = parent.desktop.style[self.style]['vertbutton'] except: raise GuiException("Unable to load button style") CWidget.init(self,self.position,self.size,parent,self.style,self.enabled)
def init(self,parent,**kwargs): CWidget.initattrs(self,**kwargs) self.suffix = "" try: if self.style is None: self.style = parent.desktop.style['default']['menuitem'] else: self.style = parent.desktop.style[self.style]['menuitem'] except: raise GuiException("Unable to load menuitem style") self.has_childs=False CWidget.init(self,self.position,self.size,parent,self.style,self.enabled)
def init(self,parent,**kwargs): CWidget.initattrs(self,**kwargs) CWidget.init(self,self.position,self.size,parent,self.style,self.enabled) self.clock = pygame.time.Clock() # Camera transform matrix self.camera_matrix = Matrix44() self.camera_matrix.translate = (10.0, .6, 10.0) # Initialize speeds and directions self.rotation_direction = Vector3() self.rotation_speed = radians(90.0) self.movement_direction = Vector3() self.movement_speed = 5.0 self.opengl_widget=True self.first_render=True