Example #1
0
 def kill(self):
     GUIView.kill(self)
     for i in range(2):
         for sprite in self.cardWidgets[i]:
             sprite.kill()
         while len(self.cardWidgets[i]) > 0:
             wid = self.cardWidgets[i].pop()
             del wid
     del self.cardWidgets
Example #2
0
	def Activate( self, renderGroup, rect, evManager=None ):
		GUIView.Activate(self, renderGroup, rect, evManager)
		self.state = StoreScreen.STATE_RUNNING

		avatar = self.player.avatar
		card = HealthCard( self.evManager )
		buyEvent = BuyItemRequest( avatar, card )
		leaveEvent = GoToTownRequest( self.player )


		self.buttons = {
		                'buy': ['Buy', buyEvent],
		                'leave': ['Leave', leaveEvent],
		               }

		self.widgets = [
		                 ButtonSprite( self.evManager,
		                          self.buttons['buy'][0],
		                          container=self,
		                          onClickEvent=self.buttons['buy'][1],
		                 ),
		                 ButtonSprite( self.evManager,
		                          self.buttons['leave'][0],
		                          container=self,
		                          onClickEvent=self.buttons['leave'][1],
		                 )
		               ]
		self.renderGroup.add( self.widgets )

		self.ArrangeWidgets()
Example #3
0
    def Activate(self, renderGroup, rect, evManager=None):
        GUIView.Activate(self, renderGroup, rect, evManager)

        b1 = HomeButton(self.evManager, container=self)
        b2 = StoreButton(self.evManager, container=self)
        b3 = ForestButton(self.evManager, container=self)
        b4 = ArenaButton(self.evManager, container=self)

        self.widgets = [b1, b2, b3, b4]

        self.renderGroup.add(self.widgets)

        self.ArrangeWidgets()
Example #4
0
    def Notify(self, event):
        GUIView.Notify(self, event)

        if isinstance( event, DuelFinishEvent ) \
          and event.duel is self.duel:
            ev = GUIChangeScreenRequest('town')
            self.evManager.Post(ev)

        elif isinstance( event, CharactorPlayCardEvent ) \
          and event.charactor.player.duel is self.duel:
            self.CardPlayed(event.charactor, event.card)
        elif isinstance(event, CharactorPlayCardEvent):
            print "DUMB STUFF HAPPENS"
    def Notify(self, event):
        GUIView.Notify(self, event)

        if isinstance( event, TickEvent ) \
          and self.state == ExploreScreen.STATE_PREPARING:
            self.state = ExploreScreen.STATE_RUNNING
            self.Explore()

        #if isinstance( event, PlayerExplorationEvent ):
        #self.Explore( event.player, event.turns )

        if isinstance(event, DuelStartEvent):
            import gui
            player = gui.playerRef.player
            if player in event.duel.players:
                ev = GUIChangeScreenRequest('forest')
                self.evManager.Post(ev)
Example #6
0
    def Activate(self, renderGroup, rect, evManager=None):
        GUIView.Activate(self, renderGroup, rect, evManager)

        import gui
        duel = gui.playerRef.player.duel
        self.duel = duel

        m1Name = duel.players[0].monster.name
        m2Name = duel.players[1].monster.name
        p1N = LabelSprite(self.evManager, m1Name, self)
        p2N = LabelSprite(self.evManager, m2Name, self)
        h1 = HealthSprite(self.evManager, duel.players[0].monster, self)
        h2 = HealthSprite(self.evManager, duel.players[1].monster, self)

        m1 = MonsterSprite(evManager, duel.players[0].monster, self)
        m2 = MonsterSprite(evManager, duel.players[1].monster, self)

        self.widgets = [p1N, p2N, h1, h2, m1, m2]
        self.cardWidgets = [[], []]

        self.renderGroup.add(self.widgets)

        self.ArrangeWidgets()
Example #7
0
	def __init__(self, evManager, player ):
		GUIView.__init__(self, evManager)
		self.state = StoreScreen.STATE_PREPARING
		self.player = player
		self.selectedItem =  None
Example #8
0
 	def Notify(self, event):
		GUIView.Notify( self, event )

		if isinstance( event, GoToTownEvent ):
			ev = GUIChangeScreenRequest( 'town' )
			self.evManager.Post( ev )
 def __init__(self, evManager, player, turns):
     GUIView.__init__(self, evManager)
     self.state = ExploreScreen.STATE_PREPARING
     self.turns = turns
     self.player = player