Example #1
0
	def win(self):
		self.playerClicks = 0
		self.__solution = []
		self.hasWon = True
		if not self.isAdventure:
			winGUI = OptionGUI("YOU WIN!", "Quit", self.endGame, "Play Again", self.restart)
			winGUI.draw()
			while not winGUI.window.isClosed():
				try:
					winGUI.checkClick(winGUI.window.getMouse())
				except GraphicsError:
					# window was closed before user selected an option, assume they want to Quit
					self.endGame()
					break
Example #2
0
	def solve(self):
		if len(self.__solution) > 0:
			self.__solution.reverse()
			for move in self.__solution:
				
				self.playTile(*move, isPlayerMove = False, storeSolution = False)
			self.__solution = []
			self.hasWon = True
			if not self.isAdventure:
				winGUI = OptionGUI("Solved! Maybe you could solve it next time?", "Quit", self.endGame, "Play Again", self.restart)
				winGUI.draw()
				while not winGUI.window.isClosed():
					try:
						winGUI.checkClick(winGUI.window.getMouse())
					except GraphicsError:
						# window was closed before user selected an option, assume they want to Quit
						self.endGame()
						break