Example #1
0
class MessageBox(Window):
	
	def __init__(self,
		message,
		title = 'MessageBox',
		buttons = OK,
		width = 200,
		height = 150,
		bgcolor = COLOR_BG,
		bordercolor = COLOR,
		hoverbordercolor = COLOR_HOVER,
		borderwidth = 1,
		parent = None,
		gui = None):
		
		Window.__init__(self, title, width, height, bgcolor, bordercolor, hoverbordercolor, borderwidth, parent, gui)
		
		self.buttons = buttons
		self.message = message
		
		self.textMessage = TextArea(self.message,\
									width=int(width*0.9),\
									bgcolor=bgcolor,\
									bordercolor=bordercolor,\
									hoverbordercolor=bordercolor,\
									borderwidth = 0,\
									parent=self)
									
		self.yesButton = TextButton("Yes", color_bg=bgcolor,\
									color=bordercolor,\
									color_hover=bordercolor,\
									borderwidth = borderwidth,\
									parent=self)
		self.noButton = TextButton("No", color_bg=bgcolor,\
									color=bordercolor,\
									color_hover=bordercolor,\
									borderwidth = borderwidth,\
									parent=self)
		self.okButton = TextButton("Ok", color_bg=bgcolor,\
									color=bordercolor,\
									color_hover=bordercolor,\
									borderwidth = borderwidth,\
									parent=self)

		self.textMessage.setPadding(int(width*0.03))
		self.lastclickedbutton = None
		self.yesButton.bind(self.setClickedButton, 'yes')
		self.noButton.bind(self.setClickedButton, 'no')
		self.okButton.bind(self.setClickedButton, 'ok')
		
		if buttons == YESNO:
			self.yesButton.show()
			self.noButton.show()
			self.okButton.hide()
		elif buttons == OK:
			self.yesButton.hide()
			self.noButton.hide()
			self.okButton.show()
			
		self.autolayout(offset=(0,30))
		self.hide()
		
	def setMessageBox(self, message, buttons=OK):
		self.message = message
		self.buttons = buttons
		if buttons == YESNO:
			self.yesButton.show()
			self.noButton.show()
			self.okButton.hide()
		elif buttons == OK:
			self.yesButton.hide()
			self.noButton.hide()
			self.okButton.show()
		self.textMessage.setText(message)
		self.autolayout(offset=(0,30))
		
	def setClickedButton(self,button):
		self.lastclickedbutton = button
		self.hide()
		
	def getClickedButton(self):
		clicked = self.lastclickedbutton
		self.lastclickedbutton = None
		return clicked
Example #2
0
class LoginGUI(Widget):
	def __init__(self, game):
		self.game = game
		self.screen = self.game.screen
		
		screen_w = self.screen.get_width()
		screen_h = self.screen.get_height()
		self.x = 220
		self.y = 180
		self.step1 = 140
		self.step2 = 40
		
		self.title = renderText("LOGIN", FONT_MANGA, True)
		
		self.loginLabel = Label("  Name  ", FONT, width=100)
		self.loginLabel.setPos(self.x,self.y)
		
		self.loginEntry = TextEntry("", width = 180)
		self.loginEntry.setPos(self.x + self.step1 ,self.y)
		self.loginEntry.getFocus()
		
		
		self.passwordLabel = Label("  Password  ", FONT, width=100)
		self.passwordLabel.setPos(self.x,self.y + 2*self.step2)
		
		self.passwordEntry = TextEntry("", width = 180)
		self.passwordEntry.setPos(self.x + self.step1, self.y +  + 2*self.step2)
		
		self.infoLabel = Label("Info", width = screen_w-40)
		#self.infoLabel.setPos(self.x,self.y + 5*self.step1)
		self.infoLabel.setPos(20,screen_h *0.9)
		
		self.loginButton = TextButton(text='  LOG IN  ')
		#self.loginButton.setPos(0, self.y + 4*self.step2)
		self.loginButton.setPos(screen_w*0.5, screen_h*0.8)
		#self.loginButton.centerH(self.screen)
		self.loginButton.bind(self.sendLoginRequest)
		
		self.registerButton = TextButton(text='  REGISTER  ')
		self.registerButton.setPos(screen_w*0.75, screen_h*0.8)
		self.registerButton.bind(self.sendRegisterRequest)
		
	def blit(self):
		self.screen.blit(self.title, (50,50))
		self.infoLabel.blit(self.screen)
		self.loginLabel.blit(self.screen)
		self.passwordLabel.blit(self.screen)
		self.loginEntry.blit(self.screen)
		self.passwordEntry.blit(self.screen)
		self.loginButton.blit(self.screen)
		self.registerButton.blit(self.screen)
		
	def handleEvents(self, events=[]):
		if not events:
			return False
			
		self.loginEntry.handleEvents(events)
		self.passwordEntry.handleEvents(events)
		self.loginButton.handleEvents(events)
		self.registerButton.handleEvents(events)
		
		for event in events:
			if event.type == pygame.KEYDOWN:
				if event.key == pygame.K_TAB:
					if self.loginEntry.has_focus:
						self.loginEntry.loseFocus()
						self.passwordEntry.getFocus()
					elif self.passwordEntry.has_focus:
						self.loginEntry.getFocus()
						self.passwordEntry.loseFocus()
						
				elif event.key == pygame.K_RETURN:
					if self.loginEntry.has_focus:
						self.loginEntry.loseFocus()
						self.passwordEntry.getFocus()
					elif self.passwordEntry.has_focus:
						if len(self.passwordEntry.baseText):
							self.sendLoginRequest()
						#self.loginEntry.getFocus()
						#self.passwordEntry.loseFocus()
						
				
						
			elif event.type == pygame.MOUSEBUTTONDOWN:
				if event.button == 1:
					if self.loginEntry.hover and not self.loginEntry.has_focus:
						self.loginEntry.getFocus()
						self.passwordEntry.loseFocus()
					elif self.passwordEntry.hover and not self.passwordEntry.has_focus:
						self.loginEntry.loseFocus()
						self.passwordEntry.getFocus()
			
			elif event.type == pygame.QUIT:
				pygame.quit()
			
		return False
		
	def sendLoginRequest(self):
		self.name = self.loginEntry.getText()
		self.password = self.passwordEntry.getText()
		print "Sending login request with name = %s, pass = %s" % (self.name, self.password)
		self.game.SendLogin(self.name, self.password)
		
	def sendRegisterRequest(self):
		self.name = self.loginEntry.getText()
		self.password = self.passwordEntry.getText()
		print "Sending register request with name = %s, pass = %s" % (self.name, self.password)
		self.game.SendRegister(self.name, self.password)
		
	def launch(self):
		self.running = True
		while self.running:
			self.update()
		
	def update(self):
		self.screen.fill((100,140,160))
		events = pygame.event.get()
		self.handleEvents(events)
		self.blit()
		pygame.display.flip()