def __init__(self, parent, actors): wx.glcanvas.GLCanvas.__init__(self, parent,-1) self.line_batch = pyglet.graphics.Batch() self.text_batch = pyglet.graphics.Batch() self.parent = parent wx.EVT_PAINT(self, self.OnPaint) self.Bind(wx.EVT_TIMER, self.OnPaint) self.timer = wx.Timer(self) self.Bind(wx.EVT_LEFT_DOWN, self.OnLeftMouseButtonDown) self.Bind(wx.EVT_LEFT_UP, self.OnLeftMouseButtonUp) self.Bind(wx.EVT_MOUSEWHEEL, self.OnMouseScroll) self.Bind(wx.EVT_MOTION, self.OnMotion) self.selected_sprite = None self.is_dragging =False self.is_fullscreen_set = False self.__zoom = 3 self.target_zoom = 8 color_white = (1, 1, 1, 1) pyglet.gl.glClearColor(*color_white) pyglet.gl.glEnable(pyglet.gl.GL_LINE_SMOOTH) pyglet.gl.glEnable(pyglet.gl.GL_BLEND) pyglet.gl.glBlendFunc(pyglet.gl.GL_SRC_ALPHA, pyglet.gl.GL_ONE_MINUS_SRC_ALPHA) self.Bind(wx.EVT_KEY_DOWN, self.parent.OnKeyDown) self.camera = Camera((0, 0), pow(2, 18-self.__zoom)) packets.SequenceDiagram.__init__(self, parent.world.packets, actors, xzoom = 200, yzoom = -200, spritezoom = 3) self.SetCurrent() self.timer.Start(100)
class MapCanvas(wx.glcanvas.GLCanvas): def __init__(self, parent): wx.glcanvas.GLCanvas.__init__(self, parent,-1) self.parent = parent wx.EVT_PAINT(self, self.OnPaint) self.Bind(wx.EVT_TIMER, self.OnPaint) self.timer = wx.Timer(self) self.Bind(wx.EVT_LEFT_DOWN, self.OnLeftMouseButtonDown) self.Bind(wx.EVT_LEFT_UP, self.OnLeftMouseButtonUp) self.Bind(wx.EVT_MOUSEWHEEL, self.OnMouseScroll) self.Bind(wx.EVT_MOTION, self.OnMotion) # self.Bind(wx.EVT_SIZE, self.OnResize) self.init = 0 self.selected_sprite = None self.is_dragging =False self.is_fullscreen_set = False self.__zoom = 1 self.target_zoom = 3 self.labels = [] # color_gray = 0.95, 0.93, 0.91, 1 color_gray = 1, 1, 1, 1 pyglet.gl.glClearColor(*color_gray) pyglet.gl.glEnable(pyglet.gl.GL_LINE_SMOOTH) pyglet.gl.glEnable(pyglet.gl.GL_BLEND) pyglet.gl.glBlendFunc(pyglet.gl.GL_SRC_ALPHA, pyglet.gl.GL_ONE_MINUS_SRC_ALPHA) self.Bind(wx.EVT_KEY_DOWN, self.parent.OnKeyDown) self.scene = gui_sprites.Scene(self) #win.add_label(lambda: str(win.world_map.batch_down.remaining()), 340, 18) self.add_label(lambda: 'zoom: '+ str(self.zoom)) # def OnResize(self, event): # pass def add_item(self, item): class_name = item.__class__.__name__+'Sprite' sprite_class = gui_sprites.__dict__[class_name] item.sprite = sprite_class(self.scene, item) def OnMouseScroll(self, event): delta = event.m_wheelRotation self.zoom += max(min(delta,2),-2) def add_label(self, lambda_text): self.labels.append(gui_sprites.Label(self.scene, lambda_text)) def OnMotion(self, event): x,y = event.GetPositionTuple() if event.Dragging(): self.SetCursor(wx.StockCursor(wx.CURSOR_SIZING)) if self.parent.target_obj: self.parent.target_obj = None self.move_camera(self.mouse_x-x, -(self.mouse_y-y)) self.mouse_x, self.mouse_y = x,y def move_camera(self, x, y): self.camera.target.x += self.camera.scale*x/100 self.camera.target.y += self.camera.scale*y/100 def OnLeftMouseButtonDown(self, event): pass def OnLeftMouseButtonUp(self, event): self.SetCursor(wx.StockCursor(wx.CURSOR_ARROW)) @property def world(self): return self.parent.world def OnPaint(self,event): if not self.init: self.InitGL() self.init = 1 self.timer.Start(50) self.SetCurrent() self.OnDraw() return def InitGL(self): # self.group = pyglet.graphics.OrderedGroup(20) self.world_map = WorldMap(self, 128, 1) self.camera = Camera((0, 0), pow(2, 7+18-self.__zoom)) def OnDraw(self): pyglet.gl.glClear(pyglet.gl.GL_COLOR_BUFFER_BIT ) #| pyglet.gl.GL_DEPTH_BUFFER_BIT # Looking for objects to draw if self.world: self.width, self.height = self.GetSize().width, self.GetSize().height if self.target_zoom <> self.__zoom: self.camera.zoom(pow(2, self.__zoom - self.target_zoom)) self.world_map.zoom = self.target_zoom self.__zoom = self.target_zoom # Updating the camera self.camera.update() self.camera.focus(self.width, self.height) if self.parent.target_obj: try: point = self.parent.target_obj.position self.world_map.geo_focus(point) self.geo_target(point) except AttributeError: pass else: self.map_target(self.camera.target.x, self.camera.target.y) # for obj in self.parent.items: obj.sprite.update() # Draw the world Map self.world_map.draw() # Draw the paths and the ranges self.scene.draw_ranges() # Change the projection matrix of the camera to draw places, nodes, ... self.camera.focus2(self.width, self.height) # draw places, nodes, ifaces, apps, etc. self.scene.draw_icons() # Change the projection matrix again self.camera.hud_mode(self.width, self.height) for l in self.labels: l.update() self.scene.draw_labels() self.SwapBuffers() @property def zoom(self): return self.__zoom @zoom.setter def zoom(self, new_zoom): self.target_zoom = min( max(new_zoom,0), 20) def zoom_in(self): self.zoom +=1 def zoom_out(self): self.zoom -=1 def geo_target(self, point): self.world_map.geo_focus(point) self.camera.target.x = point.x self.camera.target.y = point.y def map_target(self, xm, ym): xo, yo = self.world_map.map2osm(xm, ym) self.world_map.map_focus((xo, yo)) self.camera.target.x = xm self.camera.target.y = ym def scr2map(self, xs, ys): ratio = float(self.width)/self.height xm = ((float(xs) / self.width)-0.5)*self.camera.scale*2.0*ratio + self.camera.x ym = ((float(ys) /self.height)-0.5)*self.camera.scale*2.0 + self.camera.y return xm, ym def map2scr(self, xm, ym): ratio = float(self.width)/self.height xs = (((float(xm)-self.camera.x)/(self.camera.scale*2.0*ratio))+0.5)*self.width ys = (((float(ym)-self.camera.y)/(self.camera.scale*2.0))+0.5)*self.height return xs, ys def map2scr2(self, xm, ym): diff = self.camera.desc_layer_scale/self.camera.scale return (xm)*diff, (ym)*diff
class SequenceCanvas(wx.glcanvas.GLCanvas, packets.SequenceDiagram): def __init__(self, parent, actors): wx.glcanvas.GLCanvas.__init__(self, parent,-1) self.line_batch = pyglet.graphics.Batch() self.text_batch = pyglet.graphics.Batch() self.parent = parent wx.EVT_PAINT(self, self.OnPaint) self.Bind(wx.EVT_TIMER, self.OnPaint) self.timer = wx.Timer(self) self.Bind(wx.EVT_LEFT_DOWN, self.OnLeftMouseButtonDown) self.Bind(wx.EVT_LEFT_UP, self.OnLeftMouseButtonUp) self.Bind(wx.EVT_MOUSEWHEEL, self.OnMouseScroll) self.Bind(wx.EVT_MOTION, self.OnMotion) self.selected_sprite = None self.is_dragging =False self.is_fullscreen_set = False self.__zoom = 3 self.target_zoom = 8 color_white = (1, 1, 1, 1) pyglet.gl.glClearColor(*color_white) pyglet.gl.glEnable(pyglet.gl.GL_LINE_SMOOTH) pyglet.gl.glEnable(pyglet.gl.GL_BLEND) pyglet.gl.glBlendFunc(pyglet.gl.GL_SRC_ALPHA, pyglet.gl.GL_ONE_MINUS_SRC_ALPHA) self.Bind(wx.EVT_KEY_DOWN, self.parent.OnKeyDown) self.camera = Camera((0, 0), pow(2, 18-self.__zoom)) packets.SequenceDiagram.__init__(self, parent.world.packets, actors, xzoom = 200, yzoom = -200, spritezoom = 3) self.SetCurrent() self.timer.Start(100) def OnMouseScroll(self, event): delta = event.m_wheelRotation self.zoom+= max(min(delta,2),-2) def OnMotion(self, event): x,y = event.GetPositionTuple() if event.Dragging(): self.SetCursor(wx.StockCursor(wx.CURSOR_SIZING)) if self.parent.target_obj: self.parent.target_obj = None self.move_camera(self.mouse_x-x, -(self.mouse_y-y)) self.mouse_x, self.mouse_y = x,y def move_camera(self, x, y): self.camera.target.x += self.camera.scale*x/100 self.camera.target.y += self.camera.scale*y/100 def OnLeftMouseButtonDown(self, event): pass def OnLeftMouseButtonUp(self, event): self.SetCursor(wx.StockCursor(wx.CURSOR_ARROW)) @property def world(self): return self.parent.world def OnPaint(self,event): self.SetCurrent() pyglet.gl.glClear(pyglet.gl.GL_COLOR_BUFFER_BIT| pyglet.gl.GL_DEPTH_BUFFER_BIT) if self.world: self.width, self.height = self.GetSize().width, self.GetSize().height if self.target_zoom <> self.__zoom: self.camera.zoom(pow(2, self.__zoom - self.target_zoom)) self.__zoom = self.target_zoom # Updating the camera self.camera.update() self.camera.focus(self.width, self.height) self.line_batch.draw() # self.camera.focus3(self.width, self.height) self.text_batch.draw() # self.camera.hud_mode(self.width, self.height) self.SwapBuffers() @property def zoom(self): return self.__zoom @zoom.setter def zoom(self, new_zoom): self.target_zoom = min( max(new_zoom,-20), 40) def zoom_in(self): self.zoom +=1 def zoom_out(self): self.zoom -=1 def draw_text(self, x, y, label, font_size): l = gui_shapes.Text(self.text_batch, label, font_size = font_size, delta_y = 0, anchor_y = 'bottom') l.update(x, y) def draw_line(self, x1, y1, x2, y2, color, width): l = gui_shapes.Line(self.line_batch, color1 = [0,0,0,1]) l.update(x1, y1, x2, y2) def draw_sprite(self, x, y, sprite, color, size): l = gui_shapes.Polygon(self.line_batch, sides = 12, size = size, color1 = color) l.update(x, y)
def InitGL(self): # self.group = pyglet.graphics.OrderedGroup(20) self.world_map = WorldMap(self, 128, 1) self.camera = Camera((0, 0), pow(2, 7+18-self.__zoom))