Example #1
0
 def paint_connector(self, parent_offset, surface, color, widgets):
     mpos = mouse_pos()
     for w in widgets:
         cpos = w.center_pos() + self.pos.current + parent_offset
         paint_arrowhead_by_direction(surface, color, cpos, mpos)
         pygame.draw.aalines(surface, color, False,
                             [tuple(cpos), tuple(mpos)], True)
Example #2
0
    def paint_lines(self, surface, parent_offset):
        parent_offset = Point(parent_offset)
        self.line.update()
        self.draw_rect = draw.lines(surface, self.bg_color, False, [tuple(Point(p) + parent_offset) for p in self.line.current], 2, False)

        target_widget = self.get_node_widget(self.edge.target)
        if (self.line.done and target_widget._pos.done and target_widget._size.done
            and self.cached_parent_offset and self.cached_parent_offset == parent_offset):
            changed = False
        else:
            changed = True
            self.cached_arrowhead = None
            
        if changed or not self.cached_arrowhead:
            # If we didn't cache the found intersection or some stuff changed....

            # TODO: make this a binary search 
            shape = target_widget.shape
            i = len(self.line.current)/2
            while i + 1 < len(self.line.current):
                a, b = map(Point, (self.line.current[i], self.line.current[i+1]))
                i += 1
                for intersection in shape.intersections(a, b):
                    break
                else:
                    continue

                self.cached_arrowhead = paint_arrowhead_by_direction(surface, (200,60,60),
                                                                     a + parent_offset,
                                                                     intersection + parent_offset)
                self.cached_parent_offset = parent_offset
                return

        if self.cached_arrowhead:
            repaint_arrowhead(surface, *self.cached_arrowhead)
Example #3
0
    def paint_shape(self, parent_offset, surface, fore_color, back_color):
        change_stopped_now = False
        if (self.line.done and self.target_widget.pos.done and self.target_widget.size.done
            and self.cached_parent_offset and self.cached_parent_offset == parent_offset):
            if not self.cached_arrowhead:
                change_stopped_now = True
            changed = False
        else:
            changed = True
            self.cached_arrowhead = None
            
        self.line.update()
        self.draw_rect = pygame.draw.lines(surface, back_color, False, [tuple(p + parent_offset) for p in self.line.current], 2)

        if changed or change_stopped_now or not self.cached_arrowhead:
            # If we didn't cache the found intersection or some stuff changed....

            # TODO: make this a binary search 
            shape = self.target_widget.get_shape()
            i = len(self.line.current)/2
            while i + 1 < len(self.line.current):
                a, b = self.line.current[i], self.line.current[i+1]
                i += 1
                for intersection in shape.intersections(a, b):
                    break
                else:
                    continue

                self.cached_arrowhead = paint_arrowhead_by_direction(surface, (200,60,60),
                                                                     a + parent_offset,
                                                                     intersection + parent_offset)
                self.cached_parent_offset = parent_offset
                return

        if self.cached_arrowhead:
            repaint_arrowhead(surface, *self.cached_arrowhead)