Example #1
0
def attack_hero(attacker):
    """Attack the defending hero. Don't wait for animation here
    because no status updates will occur.
    Except for secrets - we want to check if one exists before waiting for it to trigger.
    Store a secret object locally. If we attack, and nothing happens (secret still there), 
    move at full pace. If the secret triggers, wait, then move at full pace anyway.
    """
    my_num_minions = len(gstate.tingle.minions)
    control.my_click_on_minion(my_num_minions, int(attacker.pos))
    control.click_opponent_hero()
Example #2
0
def attack_hero(attacker):
    """Attack the defending hero. Don't wait for animation here
    because no status updates will occur.
    Except for secrets - we want to check if one exists before waiting for it to trigger.
    Store a secret object locally. If we attack, and nothing happens (secret still there), 
    move at full pace. If the secret triggers, wait, then move at full pace anyway.
    """
    my_num_minions = len(gstate.tingle.minions)
    control.my_click_on_minion(my_num_minions, int(attacker.pos))
    control.click_opponent_hero()
Example #3
0
def attack_minion(attacker, defender):
    """Use the attacking minion to attack the defending one.
    Wait for kill animation to end, as gstate needs to update minion count.
    """
    logger.info("Attack {} -> {}".format(attacker, defender))
    my_num_minions = len(gstate.tingle.minions)
    their_num_minions = len(gstate.opponent.minions)
    assert my_num_minions
    assert their_num_minions
    assert attacker.zone == "PLAY"
    assert defender.zone == "PLAY"
    control.my_click_on_minion(my_num_minions, int(attacker.pos))
    control.opponent_click_on_minion(their_num_minions, int(defender.pos))
    time.sleep(2)
Example #4
0
def attack_minion(attacker, defender):
    """Use the attacking minion to attack the defending one.
    Wait for kill animation to end, as gstate needs to update minion count.
    """
    logger.info("Attack {} -> {}".format(attacker, defender))
    my_num_minions = len(gstate.tingle.minions)
    their_num_minions = len(gstate.opponent.minions)
    assert my_num_minions
    assert their_num_minions
    assert attacker.zone == "PLAY"
    assert defender.zone == "PLAY"
    control.my_click_on_minion(my_num_minions, int(attacker.pos))
    control.opponent_click_on_minion(their_num_minions, int(defender.pos))
    time.sleep(2)