Example #1
0
    def test_SorcerersApprentice(self):
        deck1 = StackedDeck([SorcerersApprentice(), ArcaneMissiles(), SorcerersApprentice(), Frostbolt(), Frostbolt(),
                             Frostbolt()], CHARACTER_CLASS.MAGE)
        deck2 = StackedDeck([StonetuskBoar()], CHARACTER_CLASS.PRIEST)
        game = Game([deck1, deck2], [SpellTestingAgent(), DoNothingBot()])
        game.pre_game()
        game.current_player = game.players[1]

        game.play_single_turn()
        game.play_single_turn()
        game.play_single_turn()

        self.assertEqual(1, len(game.current_player.minions))
        self.assertEqual(3, game.current_player.minions[0].calculate_attack())
        self.assertEqual(2, game.current_player.minions[0].health)
        self.assertEqual("Sorcerer's Apprentice", game.current_player.minions[0].card.name)

        # Arcane missiles should also have been played, since it is now free
        self.assertEqual(27, game.other_player.hero.health)

        # Make sure the other frostbolts have been properly reduced
        self.assertEqual(1, game.current_player.hand[1].mana_cost(game.current_player))
        self.assertEqual(1, game.current_player.hand[2].mana_cost(game.current_player))

        game.play_single_turn()
        game.play_single_turn()

        # Both Sorcer's Apprentices are killed by friendly Frostbolts.
        self.assertEqual(0, len(game.current_player.minions))

        # Make sure that the cards in hand are no longer reduced
        self.assertEqual(2, game.current_player.hand[0].mana)
Example #2
0
    def test_ManaWyrm(self):
        deck1 = StackedDeck([ManaWyrm(), IceLance(), ManaWyrm(), IceLance(), IceLance(), IceLance()],
                            CHARACTER_CLASS.MAGE)
        deck2 = StackedDeck([IronbeakOwl()], CHARACTER_CLASS.PALADIN)
        game = Game([deck1, deck2], [CardTestingAgent(), OneCardPlayingAgent()])
        game.pre_game()
        game.current_player = 1

        game.play_single_turn()
        self.assertEqual(1, len(game.current_player.minions))
        self.assertEqual(1, game.current_player.minions[0].calculate_attack())
        self.assertEqual(3, game.current_player.minions[0].health)
        self.assertEqual(3, game.current_player.minions[0].calculate_max_health())
        self.assertEqual("Mana Wyrm", game.current_player.minions[0].card.name)

        game.play_single_turn()
        game.play_single_turn()

        self.assertEqual(2, len(game.current_player.minions))
        self.assertEqual(1, game.current_player.minions[0].calculate_attack())
        self.assertEqual(3, game.current_player.minions[0].health)
        self.assertEqual(3, game.current_player.minions[0].calculate_max_health())
        self.assertEqual(2, game.current_player.minions[1].calculate_attack())
        self.assertEqual(3, game.current_player.minions[1].health)
        self.assertEqual(3, game.current_player.minions[1].calculate_max_health())
        game.play_single_turn()
        game.play_single_turn()
        self.assertEqual(2, len(game.current_player.minions))
        self.assertEqual(1, game.current_player.minions[0].calculate_attack())
        self.assertEqual(3, game.current_player.minions[0].health)
        self.assertEqual(3, game.current_player.minions[0].calculate_max_health())
        self.assertEqual(5, game.current_player.minions[1].calculate_attack())
        self.assertEqual(3, game.current_player.minions[1].health)
        self.assertEqual(3, game.current_player.minions[1].calculate_max_health())
def do_stuff(net):
    def play_game():
        new_game = game.copy()
        new_game.start()
    deck1 = load_deck("example.hsdeck")
    deck2 = load_deck("example.hsdeck")
    game = Game([deck1, deck2], [CustomAgent(net), TradeAgent()])
    #print(timeit.timeit(play_game, 'gc.enable()', number=1000))
    return game.start()
Example #4
0
    def test_create_game(self):
        card_set1 = []
        card_set2 = []
        test_env = self

        for cardIndex in range(0, 30):
            card_set1.append(card_lookup("Stonetusk Boar"))
            card_set2.append(card_lookup("Novice Engineer"))

        deck1 = Deck(card_set1, CHARACTER_CLASS.DRUID)
        deck2 = Deck(card_set2, CHARACTER_CLASS.MAGE)
        checked_cards = []

        class MockAgent1:
            def do_card_check(self, cards):
                test_env.assertEqual(len(cards), 3)
                checked_cards.append(list(cards))
                return [False, True, True]

            def set_game(self, game):
                pass

        class MockAgent2:
            def do_card_check(self, cards):
                test_env.assertEqual(len(cards), 4)
                checked_cards.append(list(cards))
                return [False, True, True, False]

            def set_game(self, game):
                pass

        agent1 = mock.Mock(spec=MockAgent1(), wraps=MockAgent1())
        agent2 = mock.Mock(spec=MockAgent2(), wraps=MockAgent2())
        game = Game([deck1, deck2], [agent1, agent2])
        game.pre_game()

        self.assertEqual(agent1.method_calls[0][0], "do_card_check",
                         "Agent not asked to select cards")
        self.assertEqual(agent2.method_calls[0][0], "do_card_check",
                         "Agent not asked to select cards")

        self.assertTrue(game.players[0].deck == deck1,
                        "Deck not assigned to player")
        self.assertTrue(game.players[1].deck == deck2,
                        "Deck not assigned to player")

        self.assertTrue(game.players[0].agent == agent1,
                        "Agent not stored in the hearthbreaker")
        self.assertTrue(game.players[1].agent == agent2,
                        "Agent not stored in the hearthbreaker")

        self.assertListEqual(checked_cards[0][1:], game.players[0].hand[:-1],
                             "Cards not retained after request")
        self.assertListEqual(checked_cards[1][1:2], game.players[1].hand[:-4],
                             "Cards not retained after request")
Example #5
0
    def test_CircleOfHealing(self):
        deck1 = StackedDeck([
            CircleOfHealing(),
            MogushanWarden(),
            CircleOfHealing(),
            CircleOfHealing(),
            CircleOfHealing(),
            CircleOfHealing(),
            CircleOfHealing()
        ], CHARACTER_CLASS.PRIEST)
        deck2 = StackedDeck([MogushanWarden()], CHARACTER_CLASS.PALADIN)
        game = Game(
            [deck1, deck2],
            [SpellTestingAgent(), MinionPlayingAgent()])
        game.pre_game()
        game.current_player = 1

        for turn in range(0, 8):
            game.play_single_turn()

        game.players[0].minions[0].health = 4
        game.players[1].minions[0].health = 4
        game.play_single_turn()  # Circle of Healing should be played
        self.assertEqual(game.players[0].minions[0].calculate_max_health(),
                         game.players[0].minions[0].health)
        self.assertEqual(game.players[1].minions[0].calculate_max_health(),
                         game.players[1].minions[0].health)
Example #6
0
def do_stuff():
    def play_game():
        new_game = game.copy()
        new_game.start()

    deck1 = load_deck("example.hsdeck")
    deck2 = load_deck("example.hsdeck")
    game = Game([deck1, deck2], [RandomAgent(), RandomAgent()])
    game.start()

    print(timeit.timeit(play_game, 'gc.enable()', number=1000))
Example #7
0
def do_stuff():
    def play_game():
        new_game = game.copy()
        new_game.start()

    deck1 = load_deck("example.hsdeck")
    deck2 = load_deck("example.hsdeck")
    game = Game([deck1, deck2], [RandomAgent(), RandomAgent()])
    game.start()

    print(timeit.timeit(play_game, 'gc.enable()', number=1000))
Example #8
0
 def test_deck_shortening(self):
     deck1 = Deck([RagnarosTheFirelord(), RagnarosTheFirelord(), RagnarosTheFirelord(), RagnarosTheFirelord(),
                   RagnarosTheFirelord(), RagnarosTheFirelord(), RagnarosTheFirelord(), RagnarosTheFirelord(),
                   RagnarosTheFirelord(), RagnarosTheFirelord(), RagnarosTheFirelord(), RagnarosTheFirelord(),
                   RagnarosTheFirelord(), RagnarosTheFirelord(), RagnarosTheFirelord(), RagnarosTheFirelord(),
                   RagnarosTheFirelord(), RagnarosTheFirelord(), RagnarosTheFirelord(), RagnarosTheFirelord(),
                   RagnarosTheFirelord(), RagnarosTheFirelord(), RagnarosTheFirelord(), RagnarosTheFirelord(),
                   RagnarosTheFirelord(), RagnarosTheFirelord(), RagnarosTheFirelord(), RagnarosTheFirelord(),
                   GoldshireFootman(), GoldshireFootman()], CHARACTER_CLASS.DRUID)
     deck2 = StackedDeck([StonetuskBoar()], CHARACTER_CLASS.HUNTER)
     game = Game([deck1, deck2], [RandomAgent(), RandomAgent()])
     replay = record(game)
     game.start()
     replay.write(StringIO())
Example #9
0
    def test_SavageRoar(self):
        deck1 = StackedDeck([StonetuskBoar(), StonetuskBoar(), SavageRoar()], CHARACTER_CLASS.DRUID)
        deck2 = StackedDeck([StonetuskBoar()], CHARACTER_CLASS.MAGE)
        game = Game([deck1, deck2], [OneCardPlayingAgent(), OneCardPlayingAgent()])

        game.current_player = 1
        game.play_single_turn()
        game.play_single_turn()
        game.play_single_turn()
        game.play_single_turn()

        minion_increase_mock = mock.Mock()

        game.other_player.minions[0].bind("attack_changed", minion_increase_mock)
        game.other_player.minions[1].bind("attack_changed", minion_increase_mock)

        player_increase_mock = mock.Mock()

        game.other_player.hero.bind("attack_changed", player_increase_mock)

        game.play_single_turn()

        self.assertEqual(0, game.current_player.mana)

        # Make sure the attack got increased
        self.assertListEqual([mock.call(2), mock.call(2)], minion_increase_mock.call_args_list)
        self.assertListEqual([mock.call(2)], player_increase_mock.call_args_list)

        # And make sure that it went down again
        self.assertEqual(1, game.current_player.minions[0].calculate_attack())
        self.assertEqual(1, game.current_player.minions[1].calculate_attack())
        self.assertEqual(0, game.current_player.hero.calculate_attack())
Example #10
0
    def test_first_turn(self):
        card_set1 = []
        card_set2 = []

        for cardIndex in range(0, 30):
            card_set1.append(card_lookup("Stonetusk Boar"))
            card_set2.append(card_lookup("Novice Engineer"))

        deck1 = Deck(card_set1, CHARACTER_CLASS.DRUID)
        deck2 = Deck(card_set2, CHARACTER_CLASS.MAGE)

        agent1 = mock.Mock(spec=DoNothingBot(), wraps=DoNothingBot())
        agent2 = mock.Mock(spec=DoNothingBot(), wraps=DoNothingBot())
        game = Game([deck1, deck2], [agent1, agent2])

        game.start()
Example #11
0
 def serialization_copy(old_game):
     game_json = json.dumps(old_game, default=_save_object, indent=2)
     d = json.loads(game_json)
     game = Game.__from_json__(
         d, [player.agent for player in old_game.players])
     game._has_turn_ended = old_game._has_turn_ended
     return game
Example #12
0
    def test_first_turn(self):
        card_set1 = []
        card_set2 = []

        for cardIndex in range(0, 30):
            card_set1.append(card_lookup("Stonetusk Boar"))
            card_set2.append(card_lookup("Novice Engineer"))

        deck1 = Deck(card_set1, CHARACTER_CLASS.DRUID)
        deck2 = Deck(card_set2, CHARACTER_CLASS.MAGE)

        agent1 = mock.Mock(spec=DoNothingBot(), wraps=DoNothingBot())
        agent2 = mock.Mock(spec=DoNothingBot(), wraps=DoNothingBot())
        game = Game([deck1, deck2], [agent1, agent2])

        game.start()
Example #13
0
    def test_create_game(self):
        card_set1 = []
        card_set2 = []
        test_env = self

        for cardIndex in range(0, 30):
            card_set1.append(card_lookup("Stonetusk Boar"))
            card_set2.append(card_lookup("Novice Engineer"))

        deck1 = Deck(card_set1, CHARACTER_CLASS.DRUID)
        deck2 = Deck(card_set2, CHARACTER_CLASS.MAGE)
        checked_cards = []

        class MockAgent1:
            def do_card_check(self, cards):
                test_env.assertEqual(len(cards), 3)
                checked_cards.append(list(cards))
                return [False, True, True]

            def set_game(self, game):
                pass

        class MockAgent2:
            def do_card_check(self, cards):
                test_env.assertEqual(len(cards), 4)
                checked_cards.append(list(cards))
                return [False, True, True, False]

            def set_game(self, game):
                pass

        agent1 = mock.Mock(spec=MockAgent1(), wraps=MockAgent1())
        agent2 = mock.Mock(spec=MockAgent2(), wraps=MockAgent2())
        game = Game([deck1, deck2], [agent1, agent2])
        game.pre_game()

        self.assertEqual(agent1.method_calls[0][0], "do_card_check", "Agent not asked to select cards")
        self.assertEqual(agent2.method_calls[0][0], "do_card_check", "Agent not asked to select cards")

        self.assertTrue(game.players[0].deck == deck1, "Deck not assigned to player")
        self.assertTrue(game.players[1].deck == deck2, "Deck not assigned to player")

        self.assertTrue(game.players[0].agent == agent1, "Agent not stored in the hearthbreaker")
        self.assertTrue(game.players[1].agent == agent2, "Agent not stored in the hearthbreaker")

        self.assertListEqual(checked_cards[0][1:], game.players[0].hand[:-1], "Cards not retained after request")
        self.assertListEqual(checked_cards[1][1:2], game.players[1].hand[:-4], "Cards not retained after request")
    def test_recording_game(self):
        self.maxDiff = None
        random.seed(9876)
        deck1 = hearthbreaker.game_objects.Deck([StonetuskBoar() for i in range(0, 30)], CHARACTER_CLASS.MAGE)
        deck2 = hearthbreaker.game_objects.Deck([Naturalize() for i in range(0, 30)], CHARACTER_CLASS.DRUID)
        agent1 = PredictableAgent()
        agent2 = PredictableAgent()

        game = Game([deck1, deck2], [agent1, agent2])
        replay = record(game)
        game.start()
        output = StringIO()
        replay.write_json(output)
        f = open("tests/replays/stonetusk_innervate.hsreplay", "r")
        dif = self.__compare_json(output.getvalue(), f.read())
        self.assertTrue(dif)
        f.close()
def deserialize(json_string, agents):
    """
    Decode the given game instance from a JSON formatted string.

    :param string json_string: The string representation of the game
    :rtype: :class:`hearthbreaker.game_objects.Game`
    """
    d = json.loads(json_string)
    return Game.__from_json__(d, agents)
Example #16
0
def deserialize(json_string, agents):
    """
    Decode the given game instance from a JSON formatted string.

    :param string json_string: The string representation of the game
    :rtype: :class:`hearthbreaker.game_objects.Game`
    """
    d = json.loads(json_string)
    return Game.__from_json__(d, agents)
Example #17
0
    def test_random_character_saving(self):
        deck1 = hearthbreaker.game_objects.Deck(
            [RagnarosTheFirelord() for i in range(0, 30)],
            CHARACTER_CLASS.MAGE)
        deck2 = hearthbreaker.game_objects.Deck(
            [StonetuskBoar() for i in range(0, 30)], CHARACTER_CLASS.DRUID)
        agent1 = PlayAndAttackAgent()
        agent2 = OneCardPlayingAgent()
        random.seed(4879)
        game = Game([deck1, deck2], [agent1, agent2])
        replay = record(game)
        game.pre_game()
        for turn in range(0, 17):
            game.play_single_turn()

        output = StringIO()
        replay.write_json(output)
        random.seed(4879)
        new_game = playback(Replay(StringIO(output.getvalue())))
        new_game.pre_game()
        for turn in range(0, 17):
            new_game.play_single_turn()

        self.assertEqual(2, len(new_game.current_player.minions))
        self.assertEqual(30, new_game.other_player.hero.health)
        self.assertEqual(5, len(new_game.other_player.minions))
Example #18
0
    def test_json_saving(self):
        self.maxDiff = 6000
        deck1 = hearthbreaker.game_objects.Deck(
            [RagnarosTheFirelord() for i in range(0, 30)],
            CHARACTER_CLASS.MAGE)
        deck2 = hearthbreaker.game_objects.Deck(
            [StonetuskBoar() for i in range(0, 30)], CHARACTER_CLASS.DRUID)
        agent1 = PlayAndAttackAgent()
        agent2 = OneCardPlayingAgent()
        random.seed(4879)
        game = Game([deck1, deck2], [agent1, agent2])
        replay = record(game)
        game.pre_game()
        for turn in range(0, 17):
            game.play_single_turn()

        output = StringIO()
        replay.write_json(output)
        inp = StringIO(output.getvalue())
        new_replay = Replay()
        new_replay.read_json(inp)
        old_output = output.getvalue()
        other_output = StringIO()
        new_replay.write_json(other_output)
        self.assertEqual(other_output.getvalue(), old_output)
Example #19
0
def generate_game_for(card1, card2, first_agent_type, second_agent_type):
    if not isinstance(card1, collections.Sequence):
        card_set1 = [card1()]
    else:
        card_set1 = [card() for card in card1]
    class1 = CHARACTER_CLASS.MAGE
    for card in card_set1:
        if card.character_class != CHARACTER_CLASS.ALL:
            class1 = card.character_class
            break

    if not isinstance(card2, collections.Sequence):
        card_set2 = [card2()]
    else:
        card_set2 = [card() for card in card2]

    class2 = CHARACTER_CLASS.MAGE
    for card in card_set2:
        if card.character_class != CHARACTER_CLASS.ALL:
            class2 = card.character_class
            break

    deck1 = StackedDeck(card_set1, class1)
    deck2 = StackedDeck(card_set2, class2)
    game = Game([deck1, deck2], [first_agent_type(), second_agent_type()])
    game.current_player = game.players[1]
    game.other_player = game.players[0]
    game.pre_game()
    return game
Example #20
0
    def test_HolyNova(self):
        deck1 = StackedDeck([MogushanWarden(), HolyNova()], CHARACTER_CLASS.PRIEST)
        deck2 = StackedDeck([MogushanWarden()], CHARACTER_CLASS.PALADIN)
        game = Game([deck1, deck2], [CardTestingAgent(), OneCardPlayingAgent()])
        game.pre_game()
        game.current_player = 1

        for turn in range(0, 8):
            game.play_single_turn()

        self.assertEqual(1, len(game.players[0].minions))
        self.assertEqual(1, len(game.players[1].minions))
        game.players[0].minions[0].health = 4  # Fake damage
        self.assertEqual(4, game.players[0].minions[0].health)
        self.assertEqual(7, game.players[1].minions[0].health)
        game.play_single_turn()  # Holy Nova should be played
        self.assertEqual(6, game.players[0].minions[0].health)
        self.assertEqual(5, game.players[1].minions[0].health)
Example #21
0
    def test_recording_game(self):
        self.maxDiff = None
        random.seed(9876)
        deck1 = hearthbreaker.game_objects.Deck(
            [StonetuskBoar() for i in range(0, 30)], CHARACTER_CLASS.MAGE)
        deck2 = hearthbreaker.game_objects.Deck(
            [Naturalize() for i in range(0, 30)], CHARACTER_CLASS.DRUID)
        agent1 = PredictableAgent()
        agent2 = PredictableAgent()

        game = Game([deck1, deck2], [agent1, agent2])
        replay = record(game)
        game.start()
        output = StringIO()
        replay.write_json(output)
        f = open("tests/replays/stonetusk_innervate.hsreplay", 'r')
        dif = self.__compare_json(output.getvalue(), f.read())
        with open("bler.hsreplay", "w") as debug_file:
            replay.write_json(debug_file)

        self.assertTrue(dif)
        f.close()
    def test_json_saving(self):
        self.maxDiff = 6000
        deck1 = hearthbreaker.game_objects.Deck([RagnarosTheFirelord() for i in range(0, 30)], CHARACTER_CLASS.MAGE)
        deck2 = hearthbreaker.game_objects.Deck([StonetuskBoar() for i in range(0, 30)], CHARACTER_CLASS.DRUID)
        agent1 = PlayAndAttackAgent()
        agent2 = OneCardPlayingAgent()
        random.seed(4879)
        game = Game([deck1, deck2], [agent1, agent2])
        replay = record(game)
        game.pre_game()
        for turn in range(0, 17):
            game.play_single_turn()

        output = StringIO()
        replay.write_json(output)
        inp = StringIO(output.getvalue())
        new_replay = Replay()
        new_replay.read_json(inp)
        old_output = output.getvalue()
        other_output = StringIO()
        new_replay.write_json(other_output)
        self.assertEqual(other_output.getvalue(), old_output)
Example #23
0
 def test_deck_shortening(self):
     deck1 = Deck([
         RagnarosTheFirelord(),
         RagnarosTheFirelord(),
         RagnarosTheFirelord(),
         RagnarosTheFirelord(),
         RagnarosTheFirelord(),
         RagnarosTheFirelord(),
         RagnarosTheFirelord(),
         RagnarosTheFirelord(),
         RagnarosTheFirelord(),
         RagnarosTheFirelord(),
         RagnarosTheFirelord(),
         RagnarosTheFirelord(),
         RagnarosTheFirelord(),
         RagnarosTheFirelord(),
         RagnarosTheFirelord(),
         RagnarosTheFirelord(),
         RagnarosTheFirelord(),
         RagnarosTheFirelord(),
         RagnarosTheFirelord(),
         RagnarosTheFirelord(),
         RagnarosTheFirelord(),
         RagnarosTheFirelord(),
         RagnarosTheFirelord(),
         RagnarosTheFirelord(),
         RagnarosTheFirelord(),
         RagnarosTheFirelord(),
         RagnarosTheFirelord(),
         RagnarosTheFirelord(),
         GoldshireFootman(),
         GoldshireFootman()
     ], CHARACTER_CLASS.DRUID)
     deck2 = StackedDeck([StonetuskBoar()], CHARACTER_CLASS.HUNTER)
     game = Game([deck1, deck2], [RandomAgent(), RandomAgent()])
     replay = record(game)
     game.start()
     replay.write(StringIO())
    def test_random_character_saving(self):
        deck1 = hearthbreaker.game_objects.Deck([RagnarosTheFirelord() for i in range(0, 30)], CHARACTER_CLASS.MAGE)
        deck2 = hearthbreaker.game_objects.Deck([StonetuskBoar() for i in range(0, 30)], CHARACTER_CLASS.DRUID)
        agent1 = PlayAndAttackAgent()
        agent2 = OneCardPlayingAgent()
        random.seed(4879)
        game = Game([deck1, deck2], [agent1, agent2])
        replay = record(game)
        game.pre_game()
        for turn in range(0, 17):
            game.play_single_turn()

        output = StringIO()
        replay.write_json(output)
        random.seed(4879)
        new_game = playback(Replay(StringIO(output.getvalue())))
        new_game.pre_game()
        for turn in range(0, 17):
            new_game.play_single_turn()

        self.assertEqual(2, len(new_game.current_player.minions))
        self.assertEqual(30, new_game.other_player.hero.health)
        self.assertEqual(5, len(new_game.other_player.minions))
    def test_CircleOfHealing(self):
        deck1 = StackedDeck(
            [CircleOfHealing(), MogushanWarden(), CircleOfHealing(), CircleOfHealing(), CircleOfHealing(),
             CircleOfHealing(), CircleOfHealing()], CHARACTER_CLASS.PRIEST)
        deck2 = StackedDeck([MogushanWarden()], CHARACTER_CLASS.PALADIN)
        game = Game([deck1, deck2], [SpellTestingAgent(), MinionPlayingAgent()])
        game.pre_game()
        game.current_player = 1

        for turn in range(0, 8):
            game.play_single_turn()

        game.players[0].minions[0].health = 4
        game.players[1].minions[0].health = 4
        game.play_single_turn()  # Circle of Healing should be played
        self.assertEqual(game.players[0].minions[0].calculate_max_health(), game.players[0].minions[0].health)
        self.assertEqual(game.players[1].minions[0].calculate_max_health(), game.players[1].minions[0].health)
Example #26
0
    def test_SavageRoar(self):
        deck1 = StackedDeck(
            [StonetuskBoar(), StonetuskBoar(),
             SavageRoar()], CHARACTER_CLASS.DRUID)
        deck2 = StackedDeck([StonetuskBoar()], CHARACTER_CLASS.MAGE)
        game = Game([deck1, deck2],
                    [OneCardPlayingAgent(),
                     OneCardPlayingAgent()])

        game.current_player = 1
        game.play_single_turn()
        game.play_single_turn()
        game.play_single_turn()
        game.play_single_turn()

        minion_increase_mock = mock.Mock()

        game.other_player.minions[0].bind("attack_changed",
                                          minion_increase_mock)
        game.other_player.minions[1].bind("attack_changed",
                                          minion_increase_mock)

        player_increase_mock = mock.Mock()

        game.other_player.hero.bind("attack_changed", player_increase_mock)

        game.play_single_turn()

        self.assertEqual(0, game.current_player.mana)

        # Make sure the attack got increased
        self.assertListEqual([mock.call(2), mock.call(2)],
                             minion_increase_mock.call_args_list)
        self.assertListEqual([mock.call(2)],
                             player_increase_mock.call_args_list)

        # And make sure that it went down again
        self.assertEqual(1, game.current_player.minions[0].calculate_attack())
        self.assertEqual(1, game.current_player.minions[1].calculate_attack())
        self.assertEqual(0, game.current_player.hero.calculate_attack())
    def test_HolyNova(self):
        deck1 = StackedDeck([MogushanWarden(), HolyNova()], CHARACTER_CLASS.PRIEST)
        deck2 = StackedDeck([MogushanWarden()], CHARACTER_CLASS.PALADIN)
        game = Game([deck1, deck2], [SpellTestingAgent(), MinionPlayingAgent()])
        game.pre_game()
        game.current_player = 1

        for turn in range(0, 8):
            game.play_single_turn()

        self.assertEqual(1, len(game.players[0].minions))
        self.assertEqual(1, len(game.players[1].minions))
        game.players[0].minions[0].health = 4  # Fake damage
        self.assertEqual(4, game.players[0].minions[0].health)
        self.assertEqual(7, game.players[1].minions[0].health)
        game.play_single_turn()  # Holy Nova should be played
        self.assertEqual(6, game.players[0].minions[0].health)
        self.assertEqual(5, game.players[1].minions[0].health)
Example #28
0
    def test_Swipe(self):
        deck1 = StackedDeck([BloodfenRaptor(), StonetuskBoar(), StonetuskBoar()], CHARACTER_CLASS.DRUID)
        deck2 = StackedDeck([Swipe()], CHARACTER_CLASS.DRUID, )
        game = Game([deck1, deck2], [OneCardPlayingAgent(), EnemyMinionSpellTestingAgent()])
        game.pre_game()
        game.current_player = game.players[1]
        game.play_single_turn()
        game.play_single_turn()
        game.play_single_turn()
        game.play_single_turn()
        game.play_single_turn()
        game.play_single_turn()
        game.play_single_turn()
        spell_damage_mock = mock.Mock()
        game.current_player.minions[0].bind('damaged_by_spell', spell_damage_mock)
        game.current_player.minions[1].bind('damaged_by_spell', spell_damage_mock)
        game.current_player.minions[2].bind('damaged_by_spell', spell_damage_mock)
        swipe_card = game.other_player.hand[0]
        game.play_single_turn()

        self.assertListEqual([mock.call(4, swipe_card), mock.call(1, swipe_card), mock.call(1, swipe_card)],
                             spell_damage_mock.call_args_list)

        # The bloodfen raptor should be left, with one hp
        self.assertEqual(1, len(game.other_player.minions))
        self.assertEqual(1, game.other_player.minions[0].health)
        self.assertEqual(29, game.other_player.hero.health)
Example #29
0
    def test_ManaWyrm(self):
        deck1 = StackedDeck([
            ManaWyrm(),
            IceLance(),
            ManaWyrm(),
            IceLance(),
            IceLance(),
            IceLance()
        ], CHARACTER_CLASS.MAGE)
        deck2 = StackedDeck([IronbeakOwl()], CHARACTER_CLASS.PALADIN)
        game = Game(
            [deck1, deck2],
            [CardTestingAgent(), OneCardPlayingAgent()])
        game.pre_game()
        game.current_player = 1

        game.play_single_turn()
        self.assertEqual(1, len(game.current_player.minions))
        self.assertEqual(1, game.current_player.minions[0].calculate_attack())
        self.assertEqual(3, game.current_player.minions[0].health)
        self.assertEqual(3,
                         game.current_player.minions[0].calculate_max_health())
        self.assertEqual("Mana Wyrm", game.current_player.minions[0].card.name)

        game.play_single_turn()
        game.play_single_turn()

        self.assertEqual(2, len(game.current_player.minions))
        self.assertEqual(1, game.current_player.minions[0].calculate_attack())
        self.assertEqual(3, game.current_player.minions[0].health)
        self.assertEqual(3,
                         game.current_player.minions[0].calculate_max_health())
        self.assertEqual(2, game.current_player.minions[1].calculate_attack())
        self.assertEqual(3, game.current_player.minions[1].health)
        self.assertEqual(3,
                         game.current_player.minions[1].calculate_max_health())
        game.play_single_turn()
        game.play_single_turn()
        self.assertEqual(2, len(game.current_player.minions))
        self.assertEqual(1, game.current_player.minions[0].calculate_attack())
        self.assertEqual(3, game.current_player.minions[0].health)
        self.assertEqual(3,
                         game.current_player.minions[0].calculate_max_health())
        self.assertEqual(5, game.current_player.minions[1].calculate_attack())
        self.assertEqual(3, game.current_player.minions[1].health)
        self.assertEqual(3,
                         game.current_player.minions[1].calculate_max_health())
Example #30
0
    def test_MarkOfNature(self):
        deck1 = StackedDeck([StonetuskBoar(), StonetuskBoar(), MarkOfNature()], CHARACTER_CLASS.DRUID)
        deck2 = StackedDeck([StonetuskBoar()], CHARACTER_CLASS.MAGE)
        game = Game([deck1, deck2], [OneCardPlayingAgent(), OneCardPlayingAgent()])

        game.current_player = 1
        game.play_single_turn()
        game.play_single_turn()
        game.play_single_turn()
        game.play_single_turn()
        game.play_single_turn()

        self.assertEqual(5, game.other_player.minions[0].calculate_attack())

        deck1 = StackedDeck([StonetuskBoar(), StonetuskBoar(), MarkOfNature()], CHARACTER_CLASS.DRUID)
        deck2 = StackedDeck([StonetuskBoar()], CHARACTER_CLASS.MAGE)
        agent = OneCardPlayingAgent()
        agent.choose_option = lambda *options: options[1]
        game = Game([deck1, deck2], [agent, OneCardPlayingAgent()])

        game.current_player = 1
        game.play_single_turn()
        game.play_single_turn()
        game.play_single_turn()
        game.play_single_turn()
        game.play_single_turn()
        game.play_single_turn()

        self.assertEqual(5, game.other_player.minions[0].calculate_max_health())
        self.assertEqual(5, game.other_player.minions[0].health)
        self.assertTrue(game.other_player.minions[0].taunt)
Example #31
0
def _load_object(d):
    return Game.__from_json__(d)
 def serialization_copy(old_game):
     game_json = json.dumps(old_game, default=_save_object, indent=2)
     d = json.loads(game_json)
     return Game.__from_json__(d, [player.agent for player in old_game.players])
Example #33
0
    def test_RandomAgent(self):
        deck1 = Deck([
            GoldshireFootman(),
            GoldshireFootman(),
            MurlocRaider(),
            MurlocRaider(),
            BloodfenRaptor(),
            BloodfenRaptor(),
            FrostwolfGrunt(),
            FrostwolfGrunt(),
            RiverCrocolisk(),
            RiverCrocolisk(),
            IronfurGrizzly(),
            IronfurGrizzly(),
            MagmaRager(),
            MagmaRager(),
            SilverbackPatriarch(),
            SilverbackPatriarch(),
            ChillwindYeti(),
            ChillwindYeti(),
            KeeperOfTheGrove(),
            KeeperOfTheGrove(),
            SenjinShieldmasta(),
            SenjinShieldmasta(),
            BootyBayBodyguard(),
            BootyBayBodyguard(),
            FenCreeper(),
            FenCreeper(),
            BoulderfistOgre(),
            BoulderfistOgre(),
            WarGolem(),
            WarGolem(),
        ], CHARACTER_CLASS.DRUID)

        deck2 = Deck([
            Shieldbearer(),
            Shieldbearer(),
            FlameImp(),
            FlameImp(),
            YoungPriestess(),
            YoungPriestess(),
            DarkIronDwarf(),
            DarkIronDwarf(),
            DireWolfAlpha(),
            DireWolfAlpha(),
            Voidwalker(),
            Voidwalker(),
            HarvestGolem(),
            HarvestGolem(),
            KnifeJuggler(),
            KnifeJuggler(),
            ShatteredSunCleric(),
            ShatteredSunCleric(),
            ArgentSquire(),
            ArgentSquire(),
            Doomguard(),
            Doomguard(),
            Soulfire(),
            Soulfire(),
            DefenderOfArgus(),
            DefenderOfArgus(),
            AbusiveSergeant(),
            AbusiveSergeant(),
            NerubianEgg(),
            NerubianEgg(),
        ], CHARACTER_CLASS.WARLOCK)

        game = Game([deck1, deck2], [RandomAgent(), RandomAgent()])
        game.pre_game()
        game.current_player = game.players[1]

        game.play_single_turn()

        self.assertEqual(0, len(game.current_player.minions))

        game.play_single_turn()
        self.assertEqual(2, len(game.current_player.minions))
        self.assertEqual(3, game.current_player.minions[1].health)
        self.assertEqual("Young Priestess", game.current_player.minions[0].card.name)

        game.play_single_turn()
        self.assertEqual(1, len(game.current_player.minions))
        self.assertEqual("Frostwolf Grunt", game.current_player.minions[0].card.name)

        game.play_single_turn()
        self.assertEqual(0, len(game.other_player.minions))
        self.assertEqual(28, game.other_player.hero.health)
        self.assertEqual(3, len(game.current_player.minions))
        self.assertEqual("Dire Wolf Alpha", game.current_player.minions[2].card.name)

        for turn in range(0, 21):
            game.play_single_turn()
            self.assertFalse(game.game_ended)

        game.play_single_turn()

        self.assertEqual(0, game.current_player.hero.health)
        self.assertEqual(3, game.other_player.hero.health)

        self.assertTrue(game.game_ended)
def render_game(stdscr):
    class TextAgent:

        def __init__(self, game_window, prompt_window, text_window):
            self.window = prompt_window
            self.game_window = game_window
            self.text_window = text_window
            curses.init_pair(5, curses.COLOR_WHITE, curses.COLOR_CYAN)
            curses.init_pair(6, curses.COLOR_BLACK, curses.COLOR_GREEN)

        def do_turn(self, player):
            renderer.draw_game()
            index = 0
            action = self.choose_action()
            while not (action == "quit" or action == "end"):
                if action == "play":
                    card = self.choose_card(player)
                    if card is not None:
                        player.game.play_card(card)
                elif action == "attack":
                    attacker = self.choose_attacker(player)
                    if attacker is not None:
                        attacker.attack()
                elif action == "power":
                    if player.hero.power.can_use():
                        player.hero.power.use()
                index += 1
                renderer.draw_game()
                action = self.choose_action()
            if action == "quit":
                sys.exit(0)

        def choose_action(self):
            self.window.addstr(0, 0, "Choose action")
            actions = ["play", "attack", "power", "end", "quit"]
            index = 0
            selected = 0
            for action in actions:
                if index == selected:
                    color = curses.color_pair(4)
                else:
                    color = curses.color_pair(3)

                self.text_window.addstr(0, index * 10, "{0:^9}".format(action), color)
                index += 1
            self.window.refresh()
            self.text_window.refresh()
            ch = 0
            while ch != 10 and ch != 27:
                ch = self.game_window.getch()
                if ch == curses.KEY_LEFT:
                    selected -= 1
                    if selected < 0:
                        selected = len(actions) - 1
                if ch == curses.KEY_RIGHT:
                    selected += 1
                    if selected == len(actions):
                        selected = 0
                index = 0
                for action in actions:
                    if index == selected:
                        color = curses.color_pair(4)
                    else:
                        color = curses.color_pair(3)

                    self.text_window.addstr(0, index * 10, "{0:^9}".format(action), color)
                    index += 1
                self.window.refresh()
                self.text_window.refresh()
            if ch == 27:
                return None

            return actions[selected]

        def choose_card(self, player):
            filtered_cards = [card for card in filter(lambda card: card.can_use(player, player.game), player.hand)]
            if len(filtered_cards) is 0:
                return None
            renderer.targets = filtered_cards
            renderer.selected_target = renderer.targets[0]
            renderer.draw_game()
            self.window.addstr(0, 0, "Choose Card")
            self.window.refresh()
            ch = 0
            index = 0
            while ch != 10 and ch != 27:
                ch = self.game_window.getch()

                if ch == curses.KEY_LEFT:
                    index -= 1
                    if index < 0:
                        index = len(renderer.targets) - 1
                if ch == curses.KEY_RIGHT:
                    index += 1
                    if index == len(renderer.targets):
                        index = 0
                renderer.selected_target = renderer.targets[index]
                renderer.draw_game()
                self.window.addstr(0, 0, "Choose Card")
                self.window.refresh()
            renderer.targets = None
            if ch == 27:
                return None

            return renderer.selected_target

        def choose_attacker(self, player):
            filtered_attackers = [minion for minion in filter(lambda minion: minion.can_attack(), player.minions)]
            if player.hero.can_attack():
                filtered_attackers.append(player.hero)
            if len(filtered_attackers) is 0:
                return None
            renderer.targets = filtered_attackers
            renderer.selected_target = renderer.targets[0]
            renderer.draw_game()
            self.window.addstr(0, 0, "Choose attacker")
            self.window.refresh()
            ch = 0
            index = 0
            while ch != 10 and ch != 27:
                ch = self.game_window.getch()
                self.window.addstr(0, 0, "{0}".format(ch))
                self.window.refresh()
                if ch == curses.KEY_LEFT:
                    index -= 1
                    if index < 0:
                        index = len(renderer.targets) - 1
                if ch == curses.KEY_RIGHT:
                    index += 1
                    if index == len(renderer.targets):
                        index = 0
                renderer.selected_target = renderer.targets[index]
                renderer.draw_game()
                self.window.refresh()
            renderer.targets = None
            if ch == 27:
                return None

            return renderer.selected_target

        def do_card_check(self, cards):

            self.window.addstr(0, 0, "Select cards to keep (space selects/deselects a card)")
            keeping = [True, True, True]
            if len(cards) > 3:
                keeping.append(True)
            index = 0
            selected = 0
            for card in cards:
                if keeping[index]:
                    if index == selected:
                        color = curses.color_pair(6)
                    else:
                        color = curses.color_pair(5)
                else:
                    if index == selected:
                        color = curses.color_pair(4)
                    else:
                        color = curses.color_pair(0)

                self.text_window.addstr(0, index * 20, "{0:^19}".format(card.name[:19]), color)
                index += 1
            self.window.refresh()
            self.text_window.refresh()
            ch = 0
            while ch != 10 and ch != 27:
                ch = self.game_window.getch()
                if ch == curses.KEY_LEFT:
                    selected -= 1
                    if selected < 0:
                        selected = len(cards) - 1
                if ch == curses.KEY_RIGHT:
                    selected += 1
                    if selected == len(cards):
                        selected = 0
                if ch == 32:
                    keeping[selected] = not keeping[selected]
                index = 0
                for card in cards:
                    if keeping[index]:
                        if index == selected:
                            color = curses.color_pair(6)
                        else:
                            color = curses.color_pair(5)
                    else:
                        if index == selected:
                            color = curses.color_pair(4)
                        else:
                            color = curses.color_pair(0)

                    self.text_window.addstr(0, index * 20, "{0:^19}".format(card.name[:19]), color)
                    index += 1
                self.window.refresh()
                self.text_window.refresh()
            if ch == 27:
                return None

            return keeping

        def choose_target(self, targets):

            if len(targets) is 0:
                return None
            renderer.targets = targets
            renderer.selected_target = renderer.targets[0]
            renderer.draw_game()
            self.window.addstr(0, 0, "Choose target")
            self.window.refresh()
            ch = 0
            index = 0
            while ch != 10 and ch != 27:
                ch = self.game_window.getch()
                if ch == curses.KEY_LEFT:
                    index -= 1
                    if index < 0:
                        index = len(renderer.targets) - 1
                if ch == curses.KEY_RIGHT:
                    index += 1
                    if index == len(renderer.targets):
                        index = 0
                renderer.selected_target = renderer.targets[index]
                renderer.draw_game()
                self.window.refresh()
            renderer.targets = None
            if ch == 27:
                return None

            return renderer.selected_target

        def choose_index(self, card, player):
            renderer.selection_index = 0
            renderer.draw_game()
            self.window.addstr(0, 0, "Choose placement location")
            self.window.refresh()
            ch = 0
            while ch != 10 and ch != 27:
                ch = self.game_window.getch()
                if ch == curses.KEY_LEFT:
                    renderer.selection_index -= 1
                    if renderer.selection_index < 0:
                        renderer.selection_index = len(player.minions)
                if ch == curses.KEY_RIGHT:
                    renderer.selection_index += 1
                    if renderer.selection_index > len(player.minions):
                        renderer.selection_index = 0
                renderer.draw_game()
                self.window.refresh()
            index = renderer.selection_index
            renderer.selection_index = -1
            if ch == 27:
                return -1

            return index

        def choose_option(self, *options):
            self.window.addstr(0, 0, "Choose option")
            index = 0
            selected = 0
            for option in options:
                if index == selected:
                    color = curses.color_pair(4)
                else:
                    color = curses.color_pair(3)

                self.text_window.addstr(0, index * 20, "{0:^19}".format(option.name[:19]), color)
                index += 1
            self.window.refresh()
            self.text_window.refresh()
            ch = 0
            while ch != 10 and ch != 27:
                ch = self.game_window.getch()
                if ch == curses.KEY_LEFT:
                    selected -= 1
                    if selected < 0:
                        selected = len(options) - 1
                if ch == curses.KEY_RIGHT:
                    selected += 1
                    if selected == len(options):
                        selected = 0
                index = 0
                for option in options:
                    if index == selected:
                        color = curses.color_pair(4)
                    else:
                        color = curses.color_pair(3)

                    self.text_window.addstr(0, index * 20, "{0:^19}".format(option.name[:19]), color)
                    index += 1
                self.window.refresh()
                self.text_window.refresh()
            if ch == 27:
                return None

            return options[selected]

    def choose_agent(window):
        agents = registry.get_names()
        curses.init_pair(3, curses.COLOR_WHITE, curses.COLOR_BLUE)
        window.addstr(10, 34, "Choose agent")
        ch = 0
        selected = 0
        while ch != 10 and ch != 27:
            index = 0
            for agent in agents:
                if index == selected:
                    color = curses.color_pair(3)
                else:
                    color = curses.color_pair(0)
                window.addstr(index + 11, 25, "{:^30}".format(agent), color)
                index += 1

            window.refresh()
            ch = window.getch()
            if ch == curses.KEY_UP:
                selected -= 1
                if selected < 0:
                    selected = len(agents) - 1
            if ch == curses.KEY_DOWN:
                selected += 1
                if selected == len(agents):
                    selected = 0

        window.clear()
        if ch == 27:
            sys.exit(0)
        else:
            return registry.create_agent(agents[selected])

    stdscr.clear()

    prompt_window = stdscr.derwin(1, 80, 23, 0)
    text_window = stdscr.derwin(1, 80, 24, 0)

    agent = choose_agent(stdscr)

    deck1 = load_deck(sys.argv[1])
    deck2 = load_deck(sys.argv[2])
    game = Game([deck1, deck2], [TextAgent(stdscr, prompt_window, text_window), agent])
    if isinstance(game.players[0].agent, TextAgent):
        renderer = GameRender(stdscr, game, game.players[0])
    else:
        renderer = GameRender(stdscr, game, game.players[1])
    game.start()
def _load_object(d):
    return Game.__from_json__(d)
Example #36
0
    def test_PowerOfTheWild(self):
        deck1 = StackedDeck(
            [StonetuskBoar(),
             StonetuskBoar(),
             PowerOfTheWild()], CHARACTER_CLASS.DRUID)
        deck2 = StackedDeck([StonetuskBoar()], CHARACTER_CLASS.MAGE)

        # This is a test of the +1/+1 option of the Power Of the Wild Card
        game = Game([deck1, deck2],
                    [OneCardPlayingAgent(),
                     OneCardPlayingAgent()])
        game.current_player = game.players[1]

        game.play_single_turn()
        game.play_single_turn()
        game.play_single_turn()
        game.play_single_turn()
        game.play_single_turn()
        self.assertEqual(2, game.current_player.minions[0].calculate_attack())
        self.assertEqual(2, game.current_player.minions[0].health)
        self.assertEqual(2,
                         game.current_player.minions[0].calculate_max_health())
        self.assertEqual(2, game.current_player.minions[1].calculate_attack())
        self.assertEqual(2,
                         game.current_player.minions[1].calculate_max_health())

        # This is a test of the "Summon Panther" option of the Power of the Wild Card

        agent = OneCardPlayingAgent()
        agent.choose_option = mock.Mock(
            side_effect=lambda *options: options[1])

        deck1 = StackedDeck(
            [StonetuskBoar(),
             StonetuskBoar(),
             PowerOfTheWild()], CHARACTER_CLASS.DRUID)
        deck2 = StackedDeck([StonetuskBoar()], CHARACTER_CLASS.MAGE)
        game = Game([deck1, deck2], [agent, OneCardPlayingAgent()])
        game.current_player = game.players[1]

        game.play_single_turn()
        game.play_single_turn()
        game.play_single_turn()
        game.play_single_turn()
        game.play_single_turn()
        game.play_single_turn()

        self.assertEqual(
            "Panther", game.current_player.minions[2].card.__class__.__name__)
        self.assertEqual(3, game.current_player.minions[2].calculate_attack())
        self.assertEqual(2,
                         game.current_player.minions[2].calculate_max_health())
Example #37
0
    def test_MarkOfNature(self):
        deck1 = StackedDeck(
            [StonetuskBoar(), StonetuskBoar(),
             MarkOfNature()], CHARACTER_CLASS.DRUID)
        deck2 = StackedDeck([StonetuskBoar()], CHARACTER_CLASS.MAGE)
        game = Game([deck1, deck2],
                    [OneCardPlayingAgent(),
                     OneCardPlayingAgent()])

        game.current_player = 1
        game.play_single_turn()
        game.play_single_turn()
        game.play_single_turn()
        game.play_single_turn()
        game.play_single_turn()

        self.assertEqual(5, game.other_player.minions[0].calculate_attack())

        deck1 = StackedDeck(
            [StonetuskBoar(), StonetuskBoar(),
             MarkOfNature()], CHARACTER_CLASS.DRUID)
        deck2 = StackedDeck([StonetuskBoar()], CHARACTER_CLASS.MAGE)
        agent = OneCardPlayingAgent()
        agent.choose_option = lambda *options: options[1]
        game = Game([deck1, deck2], [agent, OneCardPlayingAgent()])

        game.current_player = 1
        game.play_single_turn()
        game.play_single_turn()
        game.play_single_turn()
        game.play_single_turn()
        game.play_single_turn()
        game.play_single_turn()

        self.assertEqual(5,
                         game.other_player.minions[0].calculate_max_health())
        self.assertEqual(5, game.other_player.minions[0].health)
        self.assertTrue(game.other_player.minions[0].taunt)
Example #38
0
    def test_Cenarius(self):
        deck1 = StackedDeck([StonetuskBoar()], CHARACTER_CLASS.DRUID)
        deck2 = StackedDeck([WarGolem(), WarGolem(), Cenarius(), Cenarius()], CHARACTER_CLASS.DRUID)
        game = Game([deck1, deck2], [DoNothingAgent(), OneCardPlayingAgent()])
        game.pre_game()

        game.play_single_turn()
        game.play_single_turn()
        game.play_single_turn()
        game.play_single_turn()
        game.play_single_turn()
        game.play_single_turn()
        game.play_single_turn()
        game.play_single_turn()
        game.play_single_turn()
        game.play_single_turn()
        game.play_single_turn()
        game.play_single_turn()
        game.play_single_turn()
        game.play_single_turn()
        game.play_single_turn()
        game.play_single_turn()
        self.assertEqual(2, len(game.other_player.minions))
        for minion in game.other_player.minions:
            self.assertEqual(7, minion.calculate_attack())
            self.assertEqual(7, minion.health)
            self.assertEqual(7, minion.calculate_max_health())
        game.play_single_turn()

        self.assertEqual(3, len(game.current_player.minions))

        self.assertEqual(5, game.current_player.minions[0].calculate_attack())
        self.assertEqual(8, game.current_player.minions[0].health)
        self.assertEqual(8, game.current_player.minions[0].calculate_max_health())
        self.assertEqual("Cenarius", game.current_player.minions[0].card.name)

        for minion_index in range(1, 3):
            minion = game.current_player.minions[minion_index]
            self.assertEqual(9, minion.calculate_attack())
            self.assertEqual(9, minion.health)
            self.assertEqual(9, minion.calculate_max_health())

        game.players[1].agent.choose_option = lambda stats, summon: summon

        game.play_single_turn()
        game.play_single_turn()

        self.assertEqual(6, len(game.current_player.minions))

        self.assertEqual(5, game.current_player.minions[1].calculate_attack())
        self.assertEqual(8, game.current_player.minions[1].health)
        self.assertEqual(8, game.current_player.minions[1].calculate_max_health())
        self.assertEqual("Cenarius", game.current_player.minions[1].card.name)

        self.assertEqual(2, game.current_player.minions[0].calculate_attack())
        self.assertEqual(2, game.current_player.minions[0].health)
        self.assertEqual(2, game.current_player.minions[0].calculate_max_health())
        self.assertTrue(game.current_player.minions[0].taunt)
        self.assertEqual("Treant", game.current_player.minions[0].card.name)

        self.assertEqual(2, game.current_player.minions[2].calculate_attack())
        self.assertEqual(2, game.current_player.minions[2].health)
        self.assertEqual(2, game.current_player.minions[2].calculate_max_health())
        self.assertTrue(game.current_player.minions[2].taunt)
        self.assertEqual("Treant", game.current_player.minions[2].card.name)
Example #39
0
    def test_Swipe(self):
        deck1 = StackedDeck([BloodfenRaptor(), StonetuskBoar(), StonetuskBoar()], CHARACTER_CLASS.DRUID)
        deck2 = StackedDeck([Swipe()], CHARACTER_CLASS.DRUID, )
        game = Game([deck1, deck2], [OneCardPlayingAgent(), EnemyMinionSpellTestingAgent()])
        game.pre_game()
        game.current_player = game.players[1]
        game.play_single_turn()
        game.play_single_turn()
        game.play_single_turn()
        game.play_single_turn()
        game.play_single_turn()
        game.play_single_turn()
        game.play_single_turn()
        game.play_single_turn()

        # The bloodfen raptor should be left, with one hp
        self.assertEqual(1, len(game.other_player.minions))
        self.assertEqual(1, game.other_player.minions[0].health)
        self.assertEqual(29, game.other_player.hero.health)
Example #40
0
    def test_Cenarius(self):
        deck1 = StackedDeck([StonetuskBoar()], CHARACTER_CLASS.DRUID)
        deck2 = StackedDeck(
            [WarGolem(), WarGolem(),
             Cenarius(), Cenarius()], CHARACTER_CLASS.DRUID)
        game = Game([deck1, deck2], [DoNothingAgent(), OneCardPlayingAgent()])
        game.pre_game()

        game.play_single_turn()
        game.play_single_turn()
        game.play_single_turn()
        game.play_single_turn()
        game.play_single_turn()
        game.play_single_turn()
        game.play_single_turn()
        game.play_single_turn()
        game.play_single_turn()
        game.play_single_turn()
        game.play_single_turn()
        game.play_single_turn()
        game.play_single_turn()
        game.play_single_turn()
        game.play_single_turn()
        game.play_single_turn()
        self.assertEqual(2, len(game.other_player.minions))
        for minion in game.other_player.minions:
            self.assertEqual(7, minion.calculate_attack())
            self.assertEqual(7, minion.health)
            self.assertEqual(7, minion.calculate_max_health())
        game.play_single_turn()

        self.assertEqual(3, len(game.current_player.minions))

        self.assertEqual(5, game.current_player.minions[0].calculate_attack())
        self.assertEqual(8, game.current_player.minions[0].health)
        self.assertEqual(8,
                         game.current_player.minions[0].calculate_max_health())
        self.assertEqual("Cenarius", game.current_player.minions[0].card.name)

        for minion_index in range(1, 3):
            minion = game.current_player.minions[minion_index]
            self.assertEqual(9, minion.calculate_attack())
            self.assertEqual(9, minion.health)
            self.assertEqual(9, minion.calculate_max_health())

        game.players[1].agent.choose_option = lambda stats, summon: summon

        game.play_single_turn()
        game.play_single_turn()

        self.assertEqual(6, len(game.current_player.minions))

        self.assertEqual(5, game.current_player.minions[1].calculate_attack())
        self.assertEqual(8, game.current_player.minions[1].health)
        self.assertEqual(8,
                         game.current_player.minions[1].calculate_max_health())
        self.assertEqual("Cenarius", game.current_player.minions[1].card.name)

        self.assertEqual(2, game.current_player.minions[0].calculate_attack())
        self.assertEqual(2, game.current_player.minions[0].health)
        self.assertEqual(2,
                         game.current_player.minions[0].calculate_max_health())
        self.assertTrue(game.current_player.minions[0].taunt)
        self.assertEqual("Treant", game.current_player.minions[0].card.name)

        self.assertEqual(2, game.current_player.minions[2].calculate_attack())
        self.assertEqual(2, game.current_player.minions[2].health)
        self.assertEqual(2,
                         game.current_player.minions[2].calculate_max_health())
        self.assertTrue(game.current_player.minions[2].taunt)
        self.assertEqual("Treant", game.current_player.minions[2].card.name)
Example #41
0
def render_game(stdscr):
    class TextAgent:

        def __init__(self, game_window, prompt_window, text_window):
            self.window = prompt_window
            self.game_window = game_window
            self.text_window = text_window
            curses.init_pair(5, curses.COLOR_WHITE, curses.COLOR_CYAN)
            curses.init_pair(6, curses.COLOR_BLACK, curses.COLOR_GREEN)

        def do_turn(self, player):
            renderer.draw_game()
            index = 0
            action = self.choose_action()
            while not (action == "quit" or action == "end"):
                if action == "play":
                    card = self.choose_card(player)
                    if card is not None:
                        player.game.play_card(card)
                elif action == "attack":
                    attacker = self.choose_attacker(player)
                    if attacker is not None:
                        attacker.attack()
                elif action == "power":
                    if player.hero.power.can_use():
                        player.hero.power.use()
                index += 1
                renderer.draw_game()
                action = self.choose_action()
            if action == "quit":
                sys.exit(0)

        def choose_action(self):
            self.window.addstr(0, 0, "Choose action")
            actions = ["play", "attack", "power", "end", "quit"]
            index = 0
            selected = 0
            for action in actions:
                if index == selected:
                    color = curses.color_pair(4)
                else:
                    color = curses.color_pair(3)

                self.text_window.addstr(0, index * 10, "{0:^9}".format(action), color)
                index += 1
            self.window.refresh()
            self.text_window.refresh()
            ch = 0
            while ch != 10 and ch != 27:
                ch = self.window.getch()
                if ch == curses.KEY_LEFT:
                    selected -= 1
                    if selected < 0:
                        selected = len(actions) - 1
                if ch == curses.KEY_RIGHT:
                    selected += 1
                    if selected == len(actions):
                        selected = 0
                index = 0
                for action in actions:
                    if index == selected:
                        color = curses.color_pair(4)
                    else:
                        color = curses.color_pair(3)

                    self.text_window.addstr(0, index * 10, "{0:^9}".format(action), color)
                    index += 1
                self.window.refresh()
                self.text_window.refresh()
            if ch == 27:
                return None

            return actions[selected]

        def choose_card(self, player):
            filtered_cards = [card for card in filter(lambda card: card.can_use(player, player.game), player.hand)]
            if len(filtered_cards) is 0:
                return None
            renderer.targets = filtered_cards
            renderer.selected_target = renderer.targets[0]
            renderer.draw_game()
            self.window.addstr(0, 0, "Choose Card")
            self.window.refresh()
            ch = 0
            index = 0
            while ch != 10 and ch != 27:
                ch = self.window.getch()

                if ch == curses.KEY_LEFT:
                    index -= 1
                    if index < 0:
                        index = len(renderer.targets) - 1
                if ch == curses.KEY_RIGHT:
                    index += 1
                    if index == len(renderer.targets):
                        index = 0
                renderer.selected_target = renderer.targets[index]
                renderer.draw_game()
                self.window.addstr(0, 0, "Choose Card")
                self.window.refresh()
            renderer.targets = None
            if ch == 27:
                return None

            return renderer.selected_target

        def choose_attacker(self, player):
            filtered_attackers = [minion for minion in filter(lambda minion: minion.can_attack(), player.minions)]
            if player.hero.can_attack():
                filtered_attackers.append(player.hero)
            if len(filtered_attackers) is 0:
                return None
            renderer.targets = filtered_attackers
            renderer.selected_target = renderer.targets[0]
            renderer.draw_game()
            self.window.addstr(0, 0, "Choose attacker")
            self.window.refresh()
            ch = 0
            index = 0
            while ch != 10 and ch != 27:
                ch = self.window.getch()
                self.window.addstr(0, 0, "{0}".format(ch))
                self.window.refresh()
                if ch == curses.KEY_LEFT:
                    index -= 1
                    if index < 0:
                        index = len(renderer.targets) - 1
                if ch == curses.KEY_RIGHT:
                    index += 1
                    if index == len(renderer.targets):
                        index = 0
                renderer.selected_target = renderer.targets[index]
                renderer.draw_game()
                self.window.refresh()
            renderer.targets = None
            if ch == 27:
                return None

            return renderer.selected_target

        def do_card_check(self, cards):

            self.window.addstr(0, 0, "Select cards to keep (space selects/deselects a card)")
            keeping = [True, True, True]
            if len(cards) > 3:
                keeping.append(True)
            index = 0
            selected = 0
            for card in cards:
                if keeping[index]:
                    if index == selected:
                        color = curses.color_pair(6)
                    else:
                        color = curses.color_pair(5)
                else:
                    if index == selected:
                        color = curses.color_pair(4)
                    else:
                        color = curses.color_pair(0)

                self.text_window.addstr(0, index * 20, "{0:^19}".format(card.name[:19]), color)
                index += 1
            self.window.refresh()
            self.text_window.refresh()
            ch = 0
            while ch != 10 and ch != 27:
                ch = self.window.getch()
                if ch == curses.KEY_LEFT:
                    selected -= 1
                    if selected < 0:
                        selected = len(cards) - 1
                if ch == curses.KEY_RIGHT:
                    selected += 1
                    if selected == len(cards):
                        selected = 0
                if ch == 32:
                    keeping[selected] = not keeping[selected]
                index = 0
                for card in cards:
                    if keeping[index]:
                        if index == selected:
                            color = curses.color_pair(6)
                        else:
                            color = curses.color_pair(5)
                    else:
                        if index == selected:
                            color = curses.color_pair(4)
                        else:
                            color = curses.color_pair(0)

                    self.text_window.addstr(0, index * 20, "{0:^19}".format(card.name[:19]), color)
                    index += 1
                self.window.refresh()
                self.text_window.refresh()
            if ch == 27:
                return None

            return keeping

        def choose_target(self, targets):

            if len(targets) is 0:
                return None
            renderer.targets = targets
            renderer.selected_target = renderer.targets[0]
            renderer.draw_game()
            self.window.addstr(0, 0, "Choose target")
            self.window.refresh()
            ch = 0
            index = 0
            while ch != 10 and ch != 27:
                ch = self.window.getch()
                if ch == curses.KEY_LEFT:
                    index -= 1
                    if index < 0:
                        index = len(renderer.targets) - 1
                if ch == curses.KEY_RIGHT:
                    index += 1
                    if index == len(renderer.targets):
                        index = 0
                renderer.selected_target = renderer.targets[index]
                renderer.draw_game()
                self.window.refresh()
            renderer.targets = None
            if ch == 27:
                return None

            return renderer.selected_target

        def choose_index(self, card, player):
            renderer.selection_index = 0
            renderer.draw_game()
            self.window.addstr(0, 0, "Choose placement location")
            self.window.refresh()
            ch = 0
            while ch != 10 and ch != 27:
                ch = self.window.getch()
                if ch == curses.KEY_LEFT:
                    renderer.selection_index -= 1
                    if renderer.selection_index < 0:
                        renderer.selection_index = len(player.minions)
                if ch == curses.KEY_RIGHT:
                    renderer.selection_index += 1
                    if renderer.selection_index > len(player.minions):
                        renderer.selection_index = 0
                renderer.draw_game()
                self.window.refresh()
            index = renderer.selection_index
            renderer.selection_index = -1
            if ch == 27:
                return -1

            return index

        def choose_option(self, *options):
            self.window.addstr(0, 0, "Choose option")
            index = 0
            selected = 0
            for option in options:
                if index == selected:
                    color = curses.color_pair(4)
                else:
                    color = curses.color_pair(3)

                self.text_window.addstr(0, index * 20, "{0:^19}".format(option.name[:19], color))
                index += 1
            self.window.refresh()
            self.text_window.refresh()
            ch = 0
            while ch != 10 and ch != 27:
                ch = self.window.getch()
                if ch == curses.KEY_LEFT:
                    selected -= 1
                    if selected < 0:
                        selected = len(options) - 1
                if ch == curses.KEY_RIGHT:
                    selected += 1
                    if selected == len(options):
                        selected = 0
                index = 0
                for option in options:
                    if index == selected:
                        color = curses.color_pair(4)
                    else:
                        color = curses.color_pair(3)

                    self.text_window.addstr(0, index * 20, "{0:^19}".format(option.name[:19], color))
                    index += 1
                self.window.refresh()
                self.text_window.refresh()
            if ch == 27:
                return None

            return options[selected]

    stdscr.clear()

    prompt_window = stdscr.derwin(1, 80, 23, 0)
    text_window = stdscr.derwin(1, 80, 24, 0)

    deck1 = load_deck(sys.argv[1])
    deck2 = load_deck(sys.argv[2])
    game = Game([deck1, deck2], [TextAgent(stdscr, prompt_window, text_window), RandomAgent()])
    if isinstance(game.players[0].agent, TextAgent):
        renderer = GameRender(stdscr, game, game.players[0])
    else:
        renderer = GameRender(stdscr, game, game.players[1])
    game.start()
Example #42
0
    def test_PowerOfTheWild(self):
        deck1 = StackedDeck([StonetuskBoar(), StonetuskBoar(), PowerOfTheWild()], CHARACTER_CLASS.DRUID)
        deck2 = StackedDeck([StonetuskBoar()], CHARACTER_CLASS.MAGE)

        # This is a test of the +1/+1 option of the Power Of the Wild Card
        game = Game([deck1, deck2], [OneCardPlayingAgent(), OneCardPlayingAgent()])
        game.current_player = game.players[1]

        game.play_single_turn()
        game.play_single_turn()
        game.play_single_turn()
        game.play_single_turn()
        game.play_single_turn()
        self.assertEqual(2, game.current_player.minions[0].calculate_attack())
        self.assertEqual(2, game.current_player.minions[0].health)
        self.assertEqual(2, game.current_player.minions[0].calculate_max_health())
        self.assertEqual(2, game.current_player.minions[1].calculate_attack())
        self.assertEqual(2, game.current_player.minions[1].calculate_max_health())

        # This is a test of the "Summon Panther" option of the Power of the Wild Card

        agent = OneCardPlayingAgent()
        agent.choose_option = mock.Mock(side_effect=lambda *options: options[1])

        deck1 = StackedDeck([StonetuskBoar(), StonetuskBoar(), PowerOfTheWild()], CHARACTER_CLASS.DRUID)
        deck2 = StackedDeck([StonetuskBoar()], CHARACTER_CLASS.MAGE)
        game = Game([deck1, deck2], [agent, OneCardPlayingAgent()])
        game.current_player = game.players[1]

        game.play_single_turn()
        game.play_single_turn()
        game.play_single_turn()
        game.play_single_turn()
        game.play_single_turn()
        game.play_single_turn()

        self.assertEqual("Panther", game.current_player.minions[2].card.__class__.__name__)
        self.assertEqual(3, game.current_player.minions[2].calculate_attack())
        self.assertEqual(2, game.current_player.minions[2].calculate_max_health())
Example #43
0
    def test_Swipe(self):
        deck1 = StackedDeck(
            [BloodfenRaptor(),
             StonetuskBoar(),
             StonetuskBoar()], CHARACTER_CLASS.DRUID)
        deck2 = StackedDeck(
            [Swipe()],
            CHARACTER_CLASS.DRUID,
        )
        game = Game([deck1, deck2],
                    [OneCardPlayingAgent(),
                     EnemyMinionSpellTestingAgent()])
        game.pre_game()
        game.current_player = game.players[1]
        game.play_single_turn()
        game.play_single_turn()
        game.play_single_turn()
        game.play_single_turn()
        game.play_single_turn()
        game.play_single_turn()
        game.play_single_turn()
        spell_damage_mock = mock.Mock()
        game.current_player.minions[0].bind('damaged_by_spell',
                                            spell_damage_mock)
        game.current_player.minions[1].bind('damaged_by_spell',
                                            spell_damage_mock)
        game.current_player.minions[2].bind('damaged_by_spell',
                                            spell_damage_mock)
        swipe_card = game.other_player.hand[0]
        game.play_single_turn()

        self.assertListEqual([
            mock.call(4, swipe_card),
            mock.call(1, swipe_card),
            mock.call(1, swipe_card)
        ], spell_damage_mock.call_args_list)

        # The bloodfen raptor should be left, with one hp
        self.assertEqual(1, len(game.other_player.minions))
        self.assertEqual(1, game.other_player.minions[0].health)
        self.assertEqual(29, game.other_player.hero.health)