Example #1
0
        def create_minion(self, player):
            create_dict = {
                'attack': card_def['attack'],
                'health': card_def['health']
            }
            if "impl" in card_def:
                impl = card_def['impl']
                if 'effects' in impl:
                    create_dict['effects'] = [
                        Effect.from_json(**effect)
                        for effect in impl['effects']
                    ]

                if 'auras' in impl:
                    create_dict['auras'] = [
                        Aura.from_json(**aura) for aura in impl['auras']
                    ]

                if 'buffs' in impl:
                    create_dict['buffs'] = [
                        Buff.from_json(**buff) for buff in impl['buffs']
                    ]

            if 'enrage' in card_def:
                create_dict['enrage'] = [
                    Aura.from_json(**enrage) for enrage in card_def['enrage']
                ]

            if 'deathrattle' in card_def:
                create_dict['deathrattle'] = [
                    Deathrattle.from_json(**deathrattle)
                    for deathrattle in card_def['deathrattle']
                ]

            return Minion(**create_dict)
Example #2
0
        def __init_weapon__(self):
            init_dict = {
                'name': card_def['name'],
                'mana': card_def['mana'],
                'rarity': CARD_RARITY.from_str(card_def['rarity'])
            }
            if 'character_class' in card_def:
                init_dict['character_class'] = CHARACTER_CLASS.from_str(
                    card_def['character_class'])

            if 'battlecry' in card_def:
                init_dict['battlecry'] = Battlecry.from_json(
                    **card_def['battlecry'])

            if 'combo' in card_def:
                init_dict['combo'] = Battlecry.from_json(**card_def['combo'])

            if 'overload' in card_def:
                init_dict['overload'] = card_def['overload']

            if 'buffs' in card_def:
                init_dict['buffs'] = [
                    Buff.from_json(**buff) for buff in card_def['buffs']
                ]
            if 'auras' in card_def:
                init_dict['auras'] = [
                    Aura.from_json(**aura) for aura in card_def['auras']
                ]
            if 'effects' in card_def:
                init_dict['effects'] = [
                    Effect.from_json(**effect)
                    for effect in card_def['effects']
                ]

            WeaponCard.__init__(self, **init_dict)
Example #3
0
        def create_weapon(self, player):
            create_dict = {
                'attack_power': card_def['attack'],
                'durability': card_def['durability']
            }
            if "impl" in card_def:
                impl = card_def['impl']
                if 'effects' in impl:
                    create_dict['effects'] = [
                        Effect.from_json(**effect)
                        for effect in impl['effects']
                    ]

                if 'auras' in impl:
                    create_dict['auras'] = [
                        Aura.from_json(**aura) for aura in impl['auras']
                    ]

                if 'buffs' in impl:
                    create_dict['buffs'] = [
                        Buff.from_json(**buff) for buff in impl['buffs']
                    ]

            if 'deathrattle' in card_def:
                create_dict['deathrattle'] = Deathrattle.from_json(
                    **card_def['deathrattle'])

            return Weapon(**create_dict)
        def __init_weapon__(self):
            init_dict = {
                'name': card_def['name'],
                'mana': card_def['mana'],
                'rarity': CARD_RARITY.from_str(card_def['rarity'])
            }
            if 'character_class' in card_def:
                init_dict['character_class'] = CHARACTER_CLASS.from_str(card_def['character_class'])

            if 'battlecry' in card_def:
                init_dict['battlecry'] = Battlecry.from_json(**card_def['battlecry'])

            if 'combo' in card_def:
                init_dict['combo'] = Battlecry.from_json(**card_def['combo'])

            if 'overload' in card_def:
                init_dict['overload'] = card_def['overload']

            if 'buffs' in card_def:
                init_dict['buffs'] = [Buff.from_json(**buff) for buff in card_def['buffs']]
            if 'auras' in card_def:
                init_dict['auras'] = [Aura.from_json(**aura) for aura in card_def['auras']]
            if 'effects' in card_def:
                init_dict['effects'] = [Effect.from_json(**effect) for effect in card_def['effects']]

            WeaponCard.__init__(self, **init_dict)
        def __init__(self):
            init_dict = {
                'name': card_def['name'],
                'mana': card_def['mana'],
                'rarity': CARD_RARITY.from_str(card_def['rarity'])
            }
            if 'character_class' in card_def:
                init_dict['character_class'] = CHARACTER_CLASS.from_str(card_def['character_class'])

            if 'minion_type' in card_def:
                init_dict['minion_type'] = MINION_TYPE.from_str(card_def['minion_type'])

            if 'battlecry' in card_def:
                init_dict['battlecry'] = tuple(Battlecry.from_json(**battlecry) for battlecry in card_def['battlecry'])

            if 'choices' in card_def:
                init_dict['choices'] = [Choice.from_json(**choice) for choice in card_def['choices']]

            if 'combo' in card_def:
                init_dict['combo'] = Battlecry.from_json(**card_def['combo'])

            if 'overload' in card_def:
                init_dict['overload'] = card_def['overload']

            if 'buffs' in card_def:
                init_dict['buffs'] = [Buff.from_json(**buff) for buff in card_def['buffs']]
            if 'auras' in card_def:
                init_dict['auras'] = [Aura.from_json(**aura) for aura in card_def['auras']]
            if 'effects' in card_def:
                init_dict['effects'] = [Effect.from_json(**effect) for effect in card_def['effects']]

            MinionCard.__init__(self, **init_dict)
    def __from_json__(self, buffs=None, effects=None, auras=None):
        if effects:  # To allow for give to work with effects as well, we check at load time
            return GiveEffect.__new__(GiveEffect).__from_json__(effects)

        if auras:  # To allow for give to work with auras as well, we check at load time
            return GiveAura.__new__(GiveAura).__from_json__(auras)

        self.buffs = []
        for buff in buffs:
            if "until" in buff:
                self.buffs.append(BuffUntil.from_json(**buff))
            else:
                self.buffs.append(Buff.from_json(**buff))
        return self
Example #7
0
 def __from_json__(minion, effects=None, auras=None, buffs=None, **kwargs):
     if effects:
         minion.effects = [Effect.from_json(**effect) for effect in effects]
     else:
         minion.effects = []
     if auras:
         minion.auras = [AuraUntil.from_json(**aura) if 'until' in aura else Aura.from_json(**aura)
                         for aura in auras]
     else:
         minion.auras = []
     if buffs:
         minion.buffs = [BuffUntil.from_json(**buff) if 'until' in buff else Buff.from_json(**buff)
                         for buff in buffs]
     else:
         minion.buffs = []
Example #8
0
        def __init__(self):
            init_dict = {
                'name': card_def['name'],
                'mana': card_def['mana'],
                'rarity': CARD_RARITY.from_str(card_def['rarity'])
            }
            if 'character_class' in card_def:
                init_dict['character_class'] = CHARACTER_CLASS.from_str(
                    card_def['character_class'])

            if 'minion_type' in card_def:
                init_dict['minion_type'] = MINION_TYPE.from_str(
                    card_def['minion_type'])

            if 'battlecry' in card_def:
                init_dict['battlecry'] = tuple(
                    Battlecry.from_json(**battlecry)
                    for battlecry in card_def['battlecry'])

            if 'choices' in card_def:
                init_dict['choices'] = [
                    Choice.from_json(**choice)
                    for choice in card_def['choices']
                ]

            if 'combo' in card_def:
                init_dict['combo'] = Battlecry.from_json(**card_def['combo'])

            if 'overload' in card_def:
                init_dict['overload'] = card_def['overload']

            if 'buffs' in card_def:
                init_dict['buffs'] = [
                    Buff.from_json(**buff) for buff in card_def['buffs']
                ]
            if 'auras' in card_def:
                init_dict['auras'] = [
                    Aura.from_json(**aura) for aura in card_def['auras']
                ]
            if 'effects' in card_def:
                init_dict['effects'] = [
                    Effect.from_json(**effect)
                    for effect in card_def['effects']
                ]

            MinionCard.__init__(self, **init_dict)
        def create_weapon(self, player):
            create_dict = {
                'attack_power': card_def['attack'],
                'durability': card_def['durability']
            }
            if 'effects' in card_def:
                create_dict['effects'] = [Effect.from_json(**effect) for effect in card_def['effects']]

            if 'auras' in card_def:
                create_dict['auras'] = [Aura.from_json(**aura) for aura in card_def['auras']]

            if 'buffs' in card_def:
                create_dict['buffs'] = [Buff.from_json(**buff) for buff in card_def['buffs']]

            if 'deathrattle' in card_def:
                create_dict['deathrattle'] = Deathrattle.from_json(**card_def['deathrattle'])

            return Weapon(**create_dict)
Example #10
0
    def __from_json__(self, buffs=None, effects=None, auras=None, picker=None):
        if effects:  # To allow for give to work with effects as well, we check at load time
            return GiveEffect.__new__(GiveEffect).__from_json__(effects)

        if auras:  # To allow for give to work with auras as well, we check at load time
            return GiveAura.__new__(GiveAura).__from_json__(auras)

        self.buffs = []
        for buff in buffs:
            if "until" in buff:
                self.buffs.append(BuffUntil.from_json(**buff))
            else:
                self.buffs.append(Buff.from_json(**buff))

        if not picker:
            self.picker = AllPicker()
        else:
            self.picker = Picker.from_json(**picker)
        return self
        def create_minion(self, player):
            create_dict = {
                'attack': card_def['attack'],
                'health': card_def['health']
            }
            if 'effects' in card_def:
                create_dict['effects'] = [Effect.from_json(**effect) for effect in card_def['effects']]

            if 'auras' in card_def:
                create_dict['auras'] = [Aura.from_json(**aura) for aura in card_def['auras']]

            if 'buffs' in card_def:
                create_dict['buffs'] = [Buff.from_json(**buff) for buff in card_def['buffs']]

            if 'enrage' in card_def:
                create_dict['enrage'] = Enrage.from_json(**card_def['enrage'])

            if 'deathrattle' in card_def:
                create_dict['deathrattle'] = Deathrattle.from_json(**card_def['deathrattle'])

            return Minion(**create_dict)
Example #12
0
 def __from_json__(minion, effects=None, auras=None, buffs=None, **kwargs):
     if effects:
         minion.effects = [Effect.from_json(**effect) for effect in effects]
     else:
         minion.effects = []
     if auras:
         minion.auras = [
             AuraUntil.from_json(
                 **aura) if 'until' in aura else Aura.from_json(**aura)
             for aura in auras
         ]
     else:
         minion.auras = []
     if buffs:
         minion.buffs = [
             BuffUntil.from_json(
                 **buff) if 'until' in buff else Buff.from_json(**buff)
             for buff in buffs
         ]
     else:
         minion.buffs = []
        def create_minion(self, player):
            create_dict = {
                'attack': card_def['attack'],
                'health': card_def['health']
            }
            if "impl" in card_def:
                impl = card_def['impl']
                if 'effects' in impl:
                    create_dict['effects'] = [Effect.from_json(**effect) for effect in impl['effects']]

                if 'auras' in impl:
                    create_dict['auras'] = [Aura.from_json(**aura) for aura in impl['auras']]

                if 'buffs' in impl:
                    create_dict['buffs'] = [Buff.from_json(**buff) for buff in impl['buffs']]

            if 'enrage' in card_def:
                create_dict['enrage'] = [Aura.from_json(**enrage) for enrage in card_def['enrage']]

            if 'deathrattle' in card_def:
                create_dict['deathrattle'] = [Deathrattle.from_json(**deathrattle)
                                              for deathrattle in card_def['deathrattle']]

            return Minion(**create_dict)